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Worst Use of a Good License

Many major motion pictures get a video game crossover, but many of these crossovers don't turn out so well. In the worst cases, an excellent movie or other license is undermined by a completely lousy game counterpart. In our search for a silver lining in these unfortunate cases, we decided to round up the five most egregious examples and present them to you as a cautionary tale of what not to do. Here are the finalists for our 2004 award for Worst Use of a Good License:

Bad Boys: Miami Takedown

(XBOX, GC, PS2)
Publisher: Crave
Developer: Blitz Games
Jerry Bruckheimer evidently had nothing to do with this disastrous game, which includes none of the action, comedy, or drama that made the Bad Boys movies cult classics.

Fight Club

Publisher: VU Games
Developer: Genuine Games
A fighting game based on the eye-popping Brad Pitt / Edward Norton movie didn't really sound like that great of an idea to begin with, and turned out just about as bad as fans of the movie or book feared it might.

GoldenEye: Rogue Agent

(XBOX, GC, PS2)
Publisher: EA Games
Developer: EA LA
Electronic Arts resurrected the license for the legendary Nintendo 64 first-person shooter, only to deliver a lackluster game that didn't live up to the genre's high standards, or to the level of the Bond game released earlier in the year.

Seven Samurai 20XX

(PS2)
Publisher: Sammy Studios
Developer: Dimps
One of the greatest movies of all time was the source material for this completely forgettable hack-and-slash action game. What's next, Citizen Kane 20XX?

Spider-Man 2

(PC)
Publisher: Activision
Developer: Fizz Factor
Though the console versions of Spider-Man 2 were good, the PC version of the game was a completely different, completed dumbed-down experience that did the movie a disservice.
And the Winner is...