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Review: Transformers: Fall of Cybertron

Jim Sterling, Reviews Editor
12:00 PM on 08.21.2012
Review: Transformers: Fall of Cybertron photo


Transformers: War for Cybertron was one of my top multiplayer games of 2010. Something about it just worked surprisingly well, and High Moon Studios deserved oodles of kudos for providing the Transformers license with an original, structurally sound, vastly entertaining game that respected the franchise in a way other games (and certain movies) had not. 

When faced with a sequel, High Moon has taken the "if it's not broken, don't fix it" approach and essentially pulled the same trick twice. In fact, it's hard to say exactly what the differences are between Fall of Cybertron and War for Cybertron at a glance.

It only gets marginally easier with an extended look.

Transformers: Fall of Cybertron (PC, PlayStation 3, Xbox 360 [reviewed])
Developer: High Moon Studios
Publisher: Activision
Released: August 21, 2012 
MSRP: $59.99

Following the events of War for Cybertron, the Transformers' titular planet is on the brink of collapse. The battle between the Autobots and Decepticons has drained Cybertron of its energon resources, and the Autobots decide to impose self-exile and find a new world on which to start over. Naturally, Megatron won't have any of that, and will go out of his way to keep Optimus Prime grounded, out of little more than petty spite.  

While events certainly occur, there's very little story in Fall of Cybertron. Despite retelling the story of the Transformers before they came to Earth and heavily revising the origins of Grimlock and the Dinobots, the narrative campaign feels somewhat rushed, as important exposition is gotten over quickly. Each focal character gets one or maybe two chapters in order to say what they have to say. Unlike War for Cybertron, which had some nice build and was paced very well, the plot of Fall flits too easily between Autobot and Decepticon characters, never focusing on a single plot point long enough for it to have any gravitas. 

There are definitely some great moments on par with the original game. The Starscream coronation scene is a definite highlight (yes, the infamous dialog exchange takes place!) and the level involving Grimlock and his classic T-Rex transformation is a delightfully empowering jaunt. I also love that High Moon included a genuinely creepy take on the my personal favorites, the Insecticons, though the purist in me still sneers at High Moon giving Shrapnel's speech impediment to Kickback -- a criticism that should have no relevance to any sane human with real priorities. 

Still, the campaign is left wanting in comparison to the first. The gameplay is still solid, with the same great controls for both robot and vehicular forms, and I love the new upgrade system, in which players can purchase and enhance a variety of weapons and perks from Teletraan 1 outlets -- you can even rate each upgrade online to help new players find the best stuff. However, the newer, more open environments aren't so much liberating as they are repetitive, arena-like areas that lack any sense of atmosphere. The weapons also seem to feel far less effective, especially when going up against masses of shotgun-toting enemies that can reduce player characters to scrap in seconds. Combat was always going to be clunky by the very nature of the robots involved, but this time around it feels unfocused, possessed of a certain anarchy that is more overwhelming than enjoyably chaotic. 

The game's final level is truly the highlight of the show, switching from Autobot to Decepticon in a fluid way as players jump from bot to bot in an epic battle aboard Prime's Ark. The elegance and scale of this battle is a thing of beauty, and something I wish there could have been more of. When High Moon pulls out all the stops, it still manages to create something awesome. Sadly, it does it with less frequency in Fall as it did in War, and the result is a single-player mode that feels rather unsatisfying. Still good, and still tossing out enough references and jokes to make the average Transformers fan smile, but nevertheless a little disappointing. 

Multiplayer is still the game's biggest selling point, and it's as great as ever -- mostly because it's almost exactly the same as last time. Yet again, players get to choose between four distinct classes -- the hard-hitting Titan, healing Scientist, tactical Destroyer and stealthy Scout. Aside from some weapon changes and ability tweaks, these classes play pretty much as they did the last time, each one respectively turning into a tank, plane, truck and car, while fulfilling their archetypal battlefield roles. There are a number of competitive modes to choose, from simple deathmatches and capture-the-flag bouts to the one fresh addition, headhunter. In headhunter, players need to kill and collect the fallen "sparks" of their enemies, and bring them to an ever-changing location in order to score points. It's more or less a dog-tag mode with a Cybertronian twist. 

Unlike single-player, the busy combat and disorderly flow of each match are positive traits. If you can get a full match together, each round is a tumultuous clash of metal and explosions. Each class is really well balanced, with a skilled scout able to take down a hulking tank if used correctly, and the new maps are just the right size to take advantage of vehicular motion without being so big that it's a dull slog to the next kill zone. Of course, if you played the first game, you'd know this already, because the exact same praise for the multiplayer in War for Cybertron applies here -- whether that's good or bad hinges on how much you want to enjoy the same great taste twice. 

Character creation is expanded, with a lot of armor pieces to mix and match, and a greater range of color schemes, as well as a variety of custom loadouts and gear that can be gradually unlocked as players earn XP and rank up. Despite the enhanced variety, it still feels very restricted, with pre-set two-tone color schemes and armor pieces based largely on named characters from the single-player campaign. Still, it is an improvement, and one of the few genuine attempts to evolve Fall beyond the first game. I guess that's something. 

Yet again, the jewel in Cybertron's crown is Escalation. This is a co-op survival mode for up to four players that again doesn't do much different from last time. The player team is faced with waves of increasingly brutal enemy robots, and can earn cash to spend on upgrades, as well as unlockable doors that expand the arena and grant access to more powerful gear. This remains the most fun aspect of the game, but it feels a little downgraded from last time. First of all, there's less of a recognizable variety of enemies, due to the fact that even when varied, a lot of the opponents behave and look the same. What's more, the range of playable characters has been restricted in order to enforce a more class-oriented approach to team-building.

This time around, players have to pick one of four pre-set characters rather than the wider range seen last time. Each one possesses certain skills -- such as healing or ammo replenishment -- in order to encourage more strategy. It's a noble idea that does indeed add a slight tactical bent to the onslaught, but it's come at the cost of personal choice and the previously endearing ability to grab your favorite character. 

Transformers: Fall of Cybertron has a lot of what made the original game so great, but it suffers from generation loss, relinquishing a portion of its quality in the cloning process. The decision to give players more of the same is made less palatable by the fact that its story is nowhere near as engaging and the multiplayer has not expanded in any way -- and even been scaled back in the case of Escalation. If you choose to play it, you will certainly have a lot of fun. However, you will miss practically nothing by choosing to skip this installment. That's not to say you shouldn't get it -- just don't expect a must-see revelation. 

As such, Fall of Cybertron is a step down from High Moon's encouraging start -- not bad at all and more than capable of providing entertainment, but unable to reach the heights of that which came before.



THE VERDICT


7.0 /10
Good: A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


Sounds good!
I played the demo, single player was a complete snore. Tried some multiplayer and all I could feel was, 'Did they actually add anything new?'.

Once I realized they had added next to nothing, I stopped playing and deleted the demo. I don't think it needed to go with the 'If it ain't broke don't fix it' approach QUITE as hard as they did... Because all it's resulted in is making me feel like Activision told them to take the CoD approach.

I was hoping for some added depth and challenge... But the single player's still a 'meh'-diocre linear experience and the multiplayer maps are still too small and not very interesting.
This is about what I expected from the demo. Y U NO CO-OP CAMPAIGN HIGH MOON? :(
Yay! Played the demo last week and really enjoyed it. Did seem to be more of the same (with perhaps a hint of Space Marine thrown in), but more of the same is okay with me. The only gripe I have with them is Starscream's voice, but we get Grimlock so that balances out.
Sounds about right Jim, but I disagree with you on the previous one. Previous one was kind of middling too and this sounds like its par for the course.
"I also love that High Moon included a genuinely creepy take on the my personal favorites, the Insecticons, though the purist in me still sneers at High Moon giving Shrapnel's speech impediment to Kickback" - #whitepeopleproblems
This is what I was afraid of. If it's anything like the original, then after the first couple of months the number of people playing MP will all but die.

I remember after the latest COD released after WFC came out, you would be lucky to find 2000 people playing it. Some days it was in the triple digits.

I'll pass until it drops in price to play the SP campaign or rent it. One or the other.
Never was a huge Transformer fan. Glad to see they made a game that's enjoyable if not magnificent. After playing the first one, I think I'll add this to my Gamefly queue during a dry spell for games.
It didn't change, kinda like that other game Activision published
I'd say the difference between the multiplayer on this one, and the previous, and hopefully what will keep people coming back is the simple addition of Host Migration. The lack of it in 'War' really hurt the community.
Yeah sounds like they picked up all the flaws Space Marine had. Maybe I'll just bargain bin hunt the first one I havnt played yet.
I played the first game a couple of weeks ago with friends since it had been on sale on Steam. And I was extremely disappointed in the fact that it's a shitty port. Unable to change controls, and NO achievements. Really? That's just being lazy. The game was a good co-op game, but the fact that it was such a bad port does not make my hopes high for this one being any better on PC.

/barelyontopic
@jasper kazai

I've been playing on the PC version today. You still can't custom-map the controls wherever you like, but there are...I want to say 6 different schemes you can choose from. Controlling the vehicles with a mouse still feels a little touchy, but I was able to find a scheme that worked for me pretty quickly. Textures and Framerate are also a little more solid overall on PC than on 360 <haven't played the PS3 one, so can't comment on it>
Good review, Jim!

Sounds like a good game that I would love to purchase when it gets cheaper down the line.
I was GOING to unload the $60 on it, but something kept holding me back (G1 pre-order DLC or not). Glad I waited. See you during the Winter Steam sale! **ninja-smoke**
I want a transformers game like the one Atari published on PS2. I loved that game. I don't want a cover based 3rd persony shooter thing.
The choice to omit campaign co-op in this game was a bad choice, IMO.

The campaign co-op was the best part of WfC.
Will hardcore Go-bot fans like this game?
Oh well, I will get it, but after Sleeping Dogs and Dark Souls then.
Thanks for the review Jim!
Im-not-a-pc-gamer-and-it-even-pisses-me-off-when-devs-dont-allow-controls-to-be-customized.-is-it-really-that-costly-or-labor-intensive-to-add-button-remapping?!
War for Cybertron had a story? I should play it through a third time, maybe then I'll notice it.
War for Cybertron had a story? I should play it through a third time, maybe then I'll notice it.
Gamefly should be sending this today. I'm sorry to hear that this was a step down from War, but I'm still excited to play it nonetheless.

Great review, Jim! Thanks.
Does the pc version have splitt scree coop? I remember that in the firt game the pc version doesnt count with this feature. I think it will be amazing that this simply, yet crucial, feature will be present in all coop games in pc as well
Yeah, I'm resigned to playing this because I enjoyed the first. I grew up with Optimus Truck, Megagun and Starplane so it's only a question of "when."
Grabbing this for $40 in a few months or so.
$20 sale purchase for me. So glad I didn't pre-order. Got CS:GO instead.
"the purist in me still sneers at High Moon giving Shrapnel's speech impediment to Kickback -- a criticism that should have no relevance to any sane human with real priorities."


i found this to be hilarious, hilarious.
While agree with the rest of the review, I'm afraid I'm goign to have to disagree on Jim with the singleplayer. The story in this game is a lot more well paced,contortionist,has the characters fleshed out more, a and more rewarding than the dark energon plot of wfc. Wfc plot could have been considered good by transformer's game standards at the time, but this one just sets it's tone a lot better and feels less like I'm sent to places with no elaboration on why i am.Foc spends just enough time on each side to tell thier cause, and why they are fighting.

Wfc just felt the same wither it was autobots or the decepticons campgain. it didn't help that the missions usual ended up being way to similar and that despite each ability you got, the combat just felt like 'shoot shoot bam' I'm sure if you could handle wfc obvious and bleak environments, you can handle falls more varied environments.

The weapons feel fine, and can easily be improved upon with upgrades. unlike in wfc, even on easy the enemies don't feel like walking bulls eyes, and can make some smart decisions.The whole point to the shot gun guys is that they are tough,menacing, and you should be afraid to move up close on them.

Even then, head shots make short work of them. The game is shorter than wfc, but it doesn't feel like I'm playign the same level again and again half way through.I just don't see how jim could like wfc singleplayer experience, over foc which pretty much beats in everyway. the only thing that really sucks is a lack of co op, but that is easily replaced by the level's begin focused and tailored specifically to a single player.

Sorry Jim, just can't agree with you on this.

To each thier own I suppose.
The demo was good, but it didn't seem quite as good as War for Cybertron. Still, I've loved this studio's work, such as Darkwatch, Bourne, War for Cybertron, etc.
While agree with the rest of the review, I'm afraid I'm goign to have to disagree on Jim with the singleplayer. The story in this game is a lot more well paced,contortionist,has the characters fleshed out more, a and more rewarding than the dark energon plot of wfc. Wfc plot could have been considered good by transformer's game standards at the time, but this one just sets it's tone a lot better and feels less like I'm sent to places with no elaboration on why i am.Foc spends just enough time on each side to tell thier cause, and why they are fighting.

Wfc just felt the same wither it was autobots or the decepticons campgain. it didn't help that the missions usual ended up being way to similar and that despite each ability you got, the combat just felt like 'shoot shoot bam' I'm sure if you could handle wfc obvious and bleak environments, you can handle falls more varied environments.

The weapons feel fine, and can easily be improved upon with upgrades. unlike in wfc, even on easy the enemies don't feel like walking bulls eyes, and can make some smart decisions.The whole point to the shot gun guys is that they are tough,menacing, and you should be afraid to move up close on them.

Even then, head shots make short work of them. The game is shorter than wfc, but it doesn't feel like I'm playign the same level again and again half way through.I just don't see how jim could like wfc singleplayer experience, over foc which pretty much beats in everyway. the only thing that really sucks is a lack of co op, but that is easily replaced by the level's begin focused and tailored specifically to a single player.

Sorry Jim, just can't agree with you on this.

To each thier own I suppose.
I skipped this and went with Sleeping Dogs, however something tells me I'm till going to want to buy this game. I hope PSN makes the G1 skins available for purchase soon.
There's no campaign co-op this time around, is there? That's a big step down imo.
lol sorry i posted that twice
So I am guessing that I will still have to await a Transformers game much like Atari's Armada mixed with WfC? I loved the Atari one for the sense of adventure.

The WfC was much better action-wise, but the campaign felt far more linear.
Did Fall of Cybertron improve upon that?

Man did I love the Atari Transformers on the PS2..
I have only one question regarding the multiplayer: I loved WFC but hated Dark of the Moon because it felt like they had slowed the movement speed of everything down to a crawl. Is the movement more akin to WFC or Dark of the Moon for this one?
Now that we got this cybertron crap outta the way I have one but one request.
BEAST WARS
I'll pick it up after someone hacks co-op into it, like it should have had in the first place.

@BrowneyeWinkin

You mean this?
Well, that's what I get for trying to post a link using my phone.
I'll buy this right after I buy the Chronicles of Narnia game ...
Great review Mr. Sterling. I haven't played this game yet, but I am a moderate Transformers fan (that is to say, full of nostalgia for the Gen 1 cartoon/toy comercial I watched as a child) and War For Cybertron was a fun adventure. I didn't have any real emotional reaction beyond that, but I'm interested to see where this game goes. As far as I'm concerned, if the game plays well, I'm on board, as the minutia of the characters and story are largely irrelevant to me. Visually, I thought the demo for Fall showed a lot of potential, and I enjoyed playing as Vortex quite a bit so I'll probably pick this up eventually.
To whoever said there was no achievements on the Steam version, how come I unlocked one after finishing the first level and Steam tells me there are another 40+?
So: "if it aint broke, dont fix it" but they take out campaign co-op which was great. I'll be playing this game down the line but I'm not as excited for it as WFC.
@ stemot

I was referring to the *first* game, War for Cybertron. I had no idea about the second one, and was saying that the bad port of the first one had my hopes low for this one.
It's nice that it has achievements now, but the fact that the campaign co-op is gone (which I didn't know earlier) is a hilariously retarded decision, and ensures I'll never play this.
"However, the newer, more open environments aren't so much liberating as they are repetitive, arena-like areas that lack any sense of atmosphere. The weapons also seem to feel far less effective, especially when going up against masses of shotgun-toting enemies that can reduce player characters to scrap in seconds. "

I felt this with with Vortex's level in the demo, which was a bit frustrating. Not enough to not want the game (my copy just got here) but it was enough to raise an eyebrow.

Game sounds good though. I'm happy they didn't just rinse and repeat from the last game and took a risk trying to expand the environments a little and adding the upgrade system, just wish the story sounded more fleshed out. Good effort from High Moon -NOW GET ON GETTING DEADPOOL OUT!
@BoomingEchos. I think i would have to agree after playing vortex's level again. I do think that it is still above wfc in terms of environment just for having them look better with a little more variety in them.

From what i've seen of other reviews, the story and singleplayer is regarded strongly for the most part, so I would keep optimistic about it.:)
I started playing this last night and had my stereo way too loud. If you are a Transformers' fan, get this game. It is SO FREAKING FANTASTIC. If you don't get wet in the pants when you see characters like Warpath and Bruticus, then what Jim says is more accurate.
I paid $60 just for Grimlock.

I don't give a fuck about anything else.
I'm so used to people complaining about co-op being added in sequels that it honestly caught me off guard to see people complaining about its removal.
jim is getting weak, fuck that shit




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