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Review: Quantum Conundrum

Joshua Derocher, PC Contributor
2:00 PM on 06.21.2012
Review: Quantum Conundrum photo


Quantum Conundrum is a wacky Portal-like puzzle game centered around a weird science contraption that switches dimensions. It's whimsical, fun, well made, well written, it controls well, and it's a blast to play. It's almost flawless. The puzzles are made up of simple elements that are combined into complicated and elaborate puzzles.

It's too good for a $15 downloadable title. I almost didn't believe it when I looked at the price; I felt like I was playing a $50 game. I simply can't recommend this game enough. In fact, you are an idiot if you don't buy Quantum Conundrum.

Quantum Conundrum (PC (reviewed), Xbox Live Arcade, PlayStation Network)
Developer: Airtight Games
Publisher: Square Enix
Released: June 21, 2012 (PC), Summer 2012 (Xbox Live Arcade and PlayStation Network)
MSRP: $14.99 (PC)

Players take first-person control of a young child who comes to visit his scientist uncle at a crazy mansion. Upon arrival, the silent protagonist learns that his uncle is trapped in another dimension, and it's up to him to save his relative. In order to do this, all three of the generators in the mansion will need to be restarted. Of course, it's not as easy as walking up to a switch and pulling it. Every room is a brain-racking puzzle that at first might seem impossible, but once completed, feels stupidly obvious.

Puzzles are completed by moving around objects, which are mostly just boxes. Heavy weights are used to trigger pressure plates, boxes can be stacked to climb on, and there are a whole bunch of other unique solutions that are pleasing to discover.

The real puzzle mechanic is the dimension-shifting glove the player has. By switching dimensions, the entire world changes slightly. In the Fluffy dimension, everything is lighter. This allows heavy boxes to be moved, and objects can be blown around by fans and they'll stick to walls. In the heavy dimension, light things become heavy. A cardboard box can hold down a pressure plate, and objects are laserproof. The Time dimension slows down time. This is my favorite one. It's possible to toss an object into the air, and then run to the other side of the room to catch it. The last dimension, Gravity, reverses the gravity.

Each dimension is introduced slowly, and there are a few easy puzzles that teach you how to use the new mechanics. Then there are a few really challenging puzzles that will make you work to find the solution. Dimensional shifts happen fast and frequently, and they need to be combined to solve puzzles. By going into the Fluffy dimension, you can pick up a heavy box and throw it. As soon as it's released from your hands, you can switch back to normal and the box will become heavy again. This is a good way to break glass that's blocking your way.

It's difficult to fully explain how all of these mechanics work. Physics are redefined in an insane way, but it makes sense inside the game. By the time I finished playing, jumping across slow-moving couches that moved through the air seemed like a perfectly normal thing to do.

One of the more complicated combinations is using Fluffy to toss an object, slowing down time so you can then climb onto the object, and then, by reversing the gravity, you'll get up higher. It's possible to float at a constant height if you keep flipping from reverse gravity to normal. You'll also need to make the object heavy at points to block incoming laser attacks. It can get complicated, but as you play, you'll pick these things up quickly. Although the puzzles can be quite challenging at times, the game is intuitive and does a great job of guiding you towards the right solution.

The whole time the player is running around the mansion solving puzzles, your uncle (voiced by John de Lancie, famous for playing Q on Star Trek) is on the intercom and he's constantly talking to you. He advances the story -- which is thin but sufficient and cute -- tells you witty one-liners, and he gives you hints if you spend a while on a certain part of a puzzle. He gives the game a thick slice of character that makes it delightful to play. I think it's impossible to play this without smiling at some point.

The closest game I can compare Quantum Conundrum to is Portal. This might have something to do with Kim Swift being the project lead. She used to work at Valve and left at some point while they were making Portal 2. Having a game be like Portal isn't a bad thing, even though some people might even go so far as to call this a clone. Sure, I guess you could say that, but it's still really good. If puzzle games with a witty narrator become a new genre, I'd be OK with that. 

This game is amazing, and I would gladly pay forty bucks for it. It almost seems wrong to enjoy a $15 title this much. Quantum Conundrum has more polish and charm than most full-price retail releases, and it plays just as well. It took me about eight hours to get through the story once, and I could easily spend another eight with it. There are collectibles scattered around, there's a leaderboard for each level so you can compete for best time and score, and you can get achievements by playing through all the levels and not dying. I don't have anything bad to say except that I wish I had more of it to play.



THE VERDICT


10.0 /10
Flawless Victory: Games rated 10 aren't perfect, since nothing is, but they come as close as you could get in a given genre. The new must-have game in its sector, we're talking pure ecstasy. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


How could anyone call this a clone of Portal? The only thing they have in common is the genre: First Person Puzzle game.
I have one question- what do you spend more time on, thinking how to solve puzzle or jumping around knowing the answer but lacking platforming skills?
"In fact, you are an idiot if you don't buy Quantum Conundrum."

/review

It's currently installing :D
Re:El Conrado - don't you remember, Doom-clones, Warcraft clones, Dota clones...
My only complaint I have with the PC version is the obviousness it's built for consoles, and not even due to the gamepad. The graphics options are sparce, with resolution, brightness and subtitles being the only options, and only having 1280x720 for 16:9 aspect ratio display is almost a crime in terms of pc gaming. It's not enough to kill my love for this game (I agree 100% with your review) but I felt I should at least mention it.
Fucking WONDERFUL game. Been playing it the last hour or so, absolutely in love. You are, in fact, an idiot if you don't buy this game.
I've been looking at Quantum Conundrum for a bit and at first I thought it was going to be PC only. Now that I know it's getting a console release and for $15.00 its a definite buy for me.

I really did think it was going to be a full price release.
the indie bundles and thus my giant backlog have refrained me from buying anything full price, how awesome this game may be it will end up in a indie bundle for far less, so really I am not going to pay full price for it. The game is by no means to blame, its just my giant 80 game steam backlog.


also since when does destructoid do editor's choice?
As soon as it's out for Xbox, it's getting bought. You hear me, game? YOU'RE GETTING BOUGHT.
been playing it for an hour or so, great game
@qlum: It's been around a long time. Haven't seen it in quite awhile, but I remember the old one was a little rectangle with gold.

@article: I will grab this for ps3 down the line. Looks incredibly awesome
Damn! This sounds awesome!!
I fucking prebought that thing.
I will HAVE to check this out!!
I now know where my next 15 dollars is going!
I'll be buying this the second it goes on sale but I have to say that I don't like the art style Airtight have chosen. Something feels a bit off.
Looks like I'll have 15 less dollars in my life.
I had originally been skeptical about this game. I thought maybe Kim Swift was trying to capitalize on her role in the creation of portal to create an IP that was similarly puzzlicious, but I doubted the sincerity of her ability to make something without borrowing too much from portal.

As the game came closer and closer to release, I began to lose my cynicism and became more and more convinced that it was going to be good. The ideas in the game seemed to come into clearer focus and and the gameplay they create seemed to take more shape. This is when I became more interested and wound up pre-ordering.

I haven't finished yet, but I find the game excellent overall. My one wish is not that the string of puzzle games I've seen in this vein (Portal/The Ball/Quantum Conundrum) is that they'd move out of the room to room, confined area puzzle, and move it outside and have the various puzzles have an integration into the environment that has a more organic feel to the circumstances.
I had originally been skeptical about this game. I thought maybe Kim Swift was trying to capitalize on her role in the creation of portal to create an IP that was similarly puzzlicious, but I doubted the sincerity of her ability to make something without borrowing too much from portal.

As the game came closer and closer to release, I began to lose my cynicism and became more and more convinced that it was going to be good. The ideas in the game seemed to come into clearer focus and and the gameplay they create seemed to take more shape. This is when I became more interested and wound up pre-ordering.

I haven't finished yet, but I find the game excellent overall. My one wish is not that the string of puzzle games I've seen in this vein (Portal/The Ball/Quantum Conundrum) is that they'd move out of the room to room, confined area puzzle, and move it outside and have the various puzzles have an integration into the environment that has a more organic feel to the circumstances, so that it takes on a more life-like context (if this point is clear).
huzzah!
@Revenile:
The game is made with Unreal Engine 3, there is already a resolution fix on the QC Steam forum. Sounds like the FOV needs tweaking, too. Kind of sad to see someone who used to work at Valve do such a sh*t job on the PC version.
@El Conrado Only morons do..
Getting it as soon as console port is out. I'll gladly take a 6-8 hour game for $15. Especially when proven talent is behind it (Kim S. and team).

@Revenile
It's not Crysis or any hi tech endeavor in gaming, it doesn't need more. It's just a first person puzzle platformer from a new company(formed in 2004).
what this game is out now? TO STEAM!
Buying it when I get home.
Well I'm sold.
Great review the game is fantastic, an i knew i recognized the narrators voice from somewhere but i couldn't put my finger on it lol Q!
I was already sold on this game from the video, seeing this review just further solidifies my needing to get this game soon.
@SeymourDuncan17, @Joshua Derocher @Tristrix

What about those of us who can't afford a good enough computer to run it because we barely have enough money to pay the phone bill every month? I assume we're idiots for not buying it either?
@pc complaints. I'm just curious why no resolution settings is an issue. If all versions look identical and run smoothe and the puzzles are fun then what is the issue? To go as far as calling it a crap port seems to be going overboard for no reason.
Also @ Joshua great review you have me totally interested I'n a game I had payed zero attention to. Can't wait to play it I've been wanting something different to play this looks like it will scratch that itch.
@Jeffrey Warf
Maybe if you stopped buying sticks for your ass, you might have a little extra cash.
O.o wow.
psn, woo. i already regret spending 15 on food today.
I wonder if a first-person Incredible Machine clone would be viable.
@Jeffrey Warf
If someone is struggling to pay bills, gaming should be the lowest thing of importance on their list in life (or anything of leisure really). Getting a better job and/or better education should be first. It's pretty much common sense. Our economy may not be the greatest but there are still jobs and opportunities. Making a cell phone game, selling thrift shop goods on ebay, or getting a second job of some kind makes a pretty significant difference.
@VitaminShoe:
There are a few reasons adjustable resolution and field of vision are important on PC. I'm just going to list them because it's easier.

a) LCD monitors have a set native resolution; running at anything below that makes things blurry at best. PC cards and monitors are not as good at upscaling as consoles or DVD players because the expectation is that you just run the game at native resolution. Sitting close to a monitor upscaling is really noticeable, too, and makes you feel like you have blurry vision (makes me ill, tbh).

b) There are different monitor aspect ratios, too; many PC monitors are 16:10, eg. 1920x1200 vs 1920x1080. So you can end up with black bars or a warped image if the aspect ratios don't match.

c) The FOV for this game is very narrow, too, from what I hear. Because you sit closer to the screen on PC, you need a wider FOV or you can get motion sick or get headaches.

None of this is an issue on console/tv, but if you are on PC it's really frustrating.
a 10? really?
Oh jeeze... you convinved me to reach into my ever decreasing budget to acquire this game.
"In fact, you are an idiot if you don't buy Quantum Conundrum."

I've got to say, that line alone makes me not want to buy it.
I won't be an idiot.... just gotta wait for XBLA/PSN release.....
@pedrovay2003
I get what you're saying, but I took it as "if you like this kind of game, you're an idiot for missing out on it and not supporting it from the start." I do believe good games need support from the start, otherwise, the companies might not take the risk of making another like it or a sequel. It's voting with your wallet in my book.
I love when a gamey game comes out that blows peoples socks off. I also love your review. Cheers, will be picking this up. And also keeping an eye out for your reviews. Thanks.
Well shit. Saw the review and immediately checked XBLA...but was disappointed.

Cock blocked by my own anticipation
@32BitSin

I'm sure that's what was meant, but it really comes off as something that should be reworded.
WTF?!? this thing is out? cool review, thanks.
@qlum: Don't feel bad, i thought i was the only one thinking the same with the indie bundles myself and hey, it happened with Botanicula, Lone Survivor and Sword and Sorcery while i was waiting for a Steam sale so it might be worth it to wait and see and if not nothing lost, it will still be 15$.
Sweet, will definitely have to buy it when it comes to PSN!
Well shit... Sold on PSN.
That's right Stealth, take your preconceived biases about a game you have not played somewhere else.




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