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Review: LittleBigPlanet 2

Jim Sterling, Reviews Editor
2:00 PM on 01.10.2011
Review: LittleBigPlanet 2 photo


Media Molecule once said that LittleBigPlanet would never get a sequel, that it was something the studio wouldn't ever want to do. Whatever changed between then and now, LittleBigPlanet got the second installment that the more cynical among us always thought was inevitable. 

The trouble with a sequel to a game like LittleBigPlanet is that it's difficult to imagine what more you could do. LittleBigPlanet was more than a game; it was a breathtaking toolset of new ideas and fresh content. Following that up with enough content to justify a sequel was always going to be tough. 

Your mileage may vary as to whether or not you feel Media Molecule got away with it. 

LittleBigPlanet 2 (PlayStation 3)
Developer: Media Molecule
Publisher: Sony Computer Entertainment
To be released: January 18, 2011
MSRP: $59.99

LittleBigPlanet 2 is almost exactly LittleBigPlanet, but more so. Rather than make any drastic overhauls, Media Molecule has opted instead for giving us the same experience with many more toys in the box. New materials, new items, new gameplay features -- there's a lot of stuff to play with, and how much you enjoy it all depends on how much you enjoyed the original.

This is LittleBigPlanet 2's biggest strength, but also its biggest flaw -- LittleBigPlanet 2 is an expansion on an idea, but it is not an improvement. The sequel still boasts the same issues as the original title, chief among them a rather weak platforming element. LittleBigPlanet was, to be fair, a great way of making sub-standard games. The loose physics and the fact that, by its very nature, levels are cobbled together as opposed to fully developed and polished, meant that even the best LittleBigPlanet level was rather poor compared to the average "real" videogame level. 

Part of the problem (the cobbled-together feel) can't be fixed and can be considered part of the charm. Other elements, chiefly the game's horribly sloppy physics, really needed fixing but have been left almost intact. As brilliant as LittleBigPlanet 2 is as a concept -- and the concept remains brilliant -- the gameplay in the end is still lacking. 

Another major issue with LittleBigPlanet 2 is that, in spite of all its new gadgetry, a lot of the original charm has worn off. The sense of discovery and magic that the original game had isn't there in the sequel, mostly because we've seen it before. The first game got away with its loose physics and simple gameplay because it was so new exciting. LBP2 fails to recapture the wonder, and this loss of magic exposes the flaws much more readily. 

This is not to say, however, that LittleBigPlanet 2 is a bad game. It is, in fact, a rather good one when you take the entire experience into account. If you loved the first title, you'll no doubt really enjoy the new toys on offer. Being able to play with genres outside of platforming, such as scrolling shoot-'em-ups and simple arcade games, goes some way toward making up for the lack of freshness in other areas. The ability to add cutscenes and join multiple levels to create the illusion of a full game helps to turn your own creations into varied experiences rather than one-shot playgrounds, and in the hands of skilled crafters, these tools will be put to some amazing uses in the future. 

The in-game toys are also rather fabulous. New environment additions such as the Bounce Pad pave the way for ingenious level design, while new vehicular robots -- including a bunny with huge jumping abilities and a dog that can move large blocks with its bark -- are a lot of fun to play with when the physics aren't making them difficult to control. LBP2 manages to impress with the sheer volume of additions. It would be easy to throw in one or two vehicles and call it a day, but the game's story mode will walk you through all the new playthings, and it keeps on delivering from start to finish. 

The real stars of the show are the power-ups. I don't want to spoil them all, but they include a grapple gun, which allows you to create your own ropes and swing from various materials, and the "Creatinator,"a firearm that shoots out whatever the level designer wants it to. There are a lot more than that on offer, and each one brings something new to the table. 

In addition to all that, LBP2 also provides Sackbots, the LittleBigPlanet equivalent to real NPCs. Creators can customize the Sackbots' behavior to make them act in certain ways. They can run away from or follow players, they can fight enemies, they will avoid dangerous materials, and they can be used to help solve puzzles. As is the LBP way, Sackbots are user-friendly and simple, which means you'll never get them performing complex operations, but they will add a lot of extra character to any level. 

The "Create" mode remains as unchanged as the Play mode. New elements involve the ability to add or remove gravity (low gravity sounds more fun than it is, since it renders Sackboys nigh-uncontrollable) and the ability to customize your own music. The general simplicity of level creation has not been altered, and it's still both easy and fun to start making your own games. The true potential of the level creator won't really be tapped until skilled designers start tooling with them, but for a layman like me, it's still incredible to be able to make almost anything you like, and relatively quickly, too. 

While everything remains largely the same, there are a few tweaks to help make things smoother. Tutorials are in-depth and listed in an easy-to-navigate viewing field. Connecting various environmental elements like switches and bolts is now faster and requires less fiddling around, and you can even record your own voiceovers for in-game dialog. There is nothing in the Create mode that could be considered revolutionary, but the alterations that have been made are certainly to the budding creator's benefit.

It's easier to publish and browse through the game's community portal, with a much more convenient list of levels that makes finding stuff easier to find. At the time of writing, LittleBigPlanet 2 can't connect to the community levels, but hopefully that's a pre-release issue and everything will run at launch. There's no excuse for story mode levels not loading, however. The in-built levels have random load times, and I even had a moment where a level refused to load at all. 

This loading issue was a major problem for me in the first game, and while some of it is again tied to the nature of the beast, the fact I was having problems even with the built-in story levels is quite worrying, especially since the game has a mandatory HDD installation. 

As expected, the game's presentation is as terrific as ever. The graphics are beyond gorgeous, and with each Sackboy more customizable than ever, there's a huge amount of charm on offer. The game even attempts a real narrative this time around, with a story mode that actually means something. It's a welcome addition, even if the story is banal and the dialogue is painfully unfunny. The music is better than ever, though, and the story mode alone offers up some great memorable moments where the visuals and sound come together perfectly -- certainly an inspiration for potential creators, and a high bar for them to meet. 

While the box says that LittleBigPlanet 2 is PlayStation Move-compatible, that's a little bit disingenuous on the part of the packaging, at least at launch. The game has a ten-level demo which PlayStation Plus subscribers will have already enjoyed, Sackboy's Prehistoric Moves. Irritatingly, you have to install this demo separately, and it has to be accessed from a special "Extras" tab in the PS3's XMB rather than the game itself. Quite why it's so inconvenient is anybody's guess, but for what it's worth, the demo levels are a cool co-op experience in which one player manipulates special motion-controlled environments to help the other player's Sackboy get to the end. It certainly shows potential for future, patched-in Move support, but don't expect any waggle antics at launch. 

Whether or not you enjoy LittleBigPlanet 2 depends heavily on whether or not you were still playing the first game months after it launched. If the magic wore off after a few weeks, then LBP2 is definitely not for you, as it does nothing to rekindle the fire. If you never got tired of the experience, then LittleBigPlanet 2 will help extend and enhance it, rather than overhaul or even improve anything all that much.

The flaws of the first game are preserved and plain to see, and now that the freshness of the previous title is lacking, the problems are that much more glaring. For all its new gimmicks and flashing lights, LittleBigPlanet 2 can still be best described as a great way to make substandard games. It's fun and it's cute and it's something PS3 fans should check out, but it's relying on a concept that was brilliant two years ago, and just isn't enough anymore to catapult the game into true greatness. 

You're good, LittleBigPlanet 2. But you're not quite as brilliant as you want to be. 





Legacy Comments (will be imported soon)


About what I expected. I still consider the first to be one of the most overrated games of this console generation, so this probably isn't for me anyway.

But look how cute it is! I want to love it, but can't :(
About what I expected. I still consider the first to be one of the most overrated games of this console generation, so this probably isn't for me anyway.

But look how cute it is! I want to love it, but can't :(
inb4 shitstorm.
I expected this from you, Jim. Lol. Everybody else gives 9's and 10's or 5 out of 5's. But Jim? Nope. How about a 7.5! :D
Lmao!!! This'll be a good comment section to read:)
Expansion pack.Im waiting for its price to drop and than im buying it.

Looks pretty good anyways.
Great review, probably wont check this out until the GOTY version is on the cheap.
Actually better than I expected.
Nice review. I've only just received the first LBP as a Christmas gift so I'll be waiting a bit on this one, but I'll prob pick it up at some point.

Also, SACK.
7.5 is a good score.

I didn't like the first LBP. It just didnt offer enough to the average player. Who wants to spend a fuck-ton of time building a level? Not me.

Dead Space 2 all day long for me!
I loved the first one so I'm going to be all over this game. This one seems a shit-ton more intimidating though but I guess that is part of the excitement for me.

Pretty much all the faults were what I was expecting....
Played the LBP2 demo with a friend who I had played LBP to death with when it came out. We were both kind of shocked by how little improvement there was.

Of course, the main selling point for me has always been seeing other people's creations, so I can't judge just yet.

The thing that kept me coming back with the first game was the ingenuity and hard work that went into good levels or concepts. Like the Gradius rip-offs, or the custom soundtracks to the added layers, I never stopped being impressed with what people could make possible.

Here's hoping the community really hits some home-runs with this entry.
Thank you, Jim! I played the first LBP and played the demo yesterday and I simply can't find the appeal in this game. It's so boring and the controls are horrible, but the game does look good!
Good review Jim. I am very excited for this game and can't wait to play it.
This game is pretty much community based. If the online has some sick-ass creations, then it'll be worth it.
Little Big Planet makes playing bad games fun!
A PS3 exclusive getting less than an 8? I'm heading for the bunker, wake me when the shitstorm ends.

I'm only just now considering getting a PS3, sounds like this will be a must-buy given I've obviously not played the first one, at least if the online community becomes stronger than whatever state LBP's is currently in (which I assume is near-dead by now).
Why do people think it's a negative review? Morons.
Finally a fair review of this game. Spot on again, Jim.
Sounds fair indeed and I thought the 1st one was about the same. The only reason we have fully paid for the special edition is because of my GF.

I just sold LBP for $10, lol.
I enjoyed the first LBP, but the MGS DLC being split up (character & level packs) irked me quite a bit.
Would someone who never played the first game enjoy this title? While the sluggish controls do hurt my wanting of it, I do love the promise of a level creator (recent Minecraft fan).
I played LBP and got sick of it after about a week. I don't have the skills or patience to try creating levels, and the gameplay wasn't terrific enough for me to try to find good community-made levels. I'll pass on LBP2. Good review, Jim.
Eh' probably not enough to get me there but some nice ball touching is ok. Good review!
You made a lot of great points were the developers failed to fix or they were lazy. Great review...
@ K1NG J0RDAN

Jim doesn't follow the crowd. He expresses HIS OPINION of the the game, not what people think the game should get. Having played the original LBP I agree with everything he said about the first one, and this second game seems not to fix any of the problems LBP had in it's debut.
So my biggest complaint with the 1st one was the jumping mechanics, just coming from an era of super mario bros i thought the jumping in the game was just terrible. The series has great ideas and levels, just the simple mechanics always just nag at me from enjoying the game
Do you still have to move with the analog stick?
Ace829: I would recommend this over the first one for anybody who is new to the series. For you, I think the magic of the first will be there, since you've not experienced it before. You'll probably get a lot more out of it.

I mean, anybody with a PS3 does need to check out LBP in some form.
LBP 1 was great, and I'm stoked for LBP 2. If you need proof of how awesome it is, Google all the creations people made, especially Takeshi's Dtoid homage. The second one (from what I've played so far) offers a ton more creation options, and no doubt we'll be seeing some awesome shmups from it in the future.
I'm still gonna get it but I'll wait for it to drop to 20 or below, I wanted to love the original so much, but for all it's charm and creativity the game play was stale, I found that I was only playing the levels to look at the scenery, and considering the overflow of amazing 2D and 2.5D platformers on the market right now makes it harder to deal with
I love LBP and I agree with everything Jim says. For me, it is an incredibly enjoyable and unique gaming experience. 7.5 or a perfect 10 are meaningless.
Reviews aren't soapboxes, Jimmy-boy. Isn't it about time you grew up?
Good review, 7.5 is a good score, i respect your opinion.
I remember hearing about the ability to customize the jumping physics of your Sackboy, so you could practically turn him into Mario if you want. I hope that's at least still in there, locked away behind a bunch of menus.

Wont be buying this anytime soon anyway since I wasn't that impressed with the first one. (or the speed in which its price dropped after I paid Ł40 for it on day 1) Also mandatory install is a real turn off; my 80gig PS3 is full and I've already had to delete a lot of installs I'd rather have kept on there. I dread to think of the day when I have to start getting rid of PSN titles or DLC just so I can play a new game..
Good read and pretty much what I expected after playing the demo a bit. I'm still getting it regardless, most of the fun I had with the original game was the user created content and with all the new tools I'm excited to see what people come up with.
Level creation games always look better in theory than execution. This is probably the king of level creation games but everyone isn't going to like it. What ya gonna do? It's not a big deal, if you like it, that's all that should matter. I'm not PS3 owner, so I'm not in the market for this game but it looks cool to me. I just get sick of seeing levels ripped from other games in the videos.
Nice review!
7.5 seems more than fair for this game judging by the review.

I like to see these generally positive comments on one of your reviews, Jim. Could it be that internet may FINALLY be understanding what a legitimate review score looks like?
Oh and I've never played Minecraft.
No, the physics remain the same, though slightly tighter in LBP2. The reason they stay the same is so you can still play all of the original community created levels from LBP1 with LBP2.
There is nothing wrong with the physics nor the jumping. Thats just how it is, and it is how it should be. if it had mario jumping, it would be pretty effing shitty, let me tell you. Well. at least thats my opinion. I think sonics physics and controls suck, but you seem to differ as well.
Well, good thing I'm buying Mass Effect 2 on that day then instead.
Honestly, I never got the physics hate, seems to come from the same crowd who made guerilla offer a physics fix in killzone 2. I personally, really enjoy the feel of the characters in little big planet, it never felt like what the characters were doing was disengenous to the buttons i was pressing. Its not mario or old sonic, but it makes sense.
My brother spent a lot of time with the first game, and he is very excited at the possibilities because there's so much more on offer for level creation. So many things have changed through patches with the first game, and yet even more is included with this release. I believe the game deserved a re-release, not because it brings so many new tools, but also because it will make people come back to it.
GREAT.
For once, I agree with Jim Sterling. This is game that is meant for creativity, not for gameplay. As a gamer, I just want to play and have fun, and this won't do it for me.
LBP1 felt more like a level pack of completely disconnected missions and no story than a game. I feared LBP2 would be the same...
Same score as Splatterhouse.

Really, Jim?
"Same score as Splatterhouse.

Really, Jim?"

You're right. Maybe I scored Splatterhouse too low.
I just purchased LBP2, Mass Effect2 and Dead Space2. I WIN!!!




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