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Review: JoJo's Bizarre Adventure HD Version

Patrick Hancock, PC Contributor
2:00 PM on 09.06.2012
Review: JoJo's Bizarre Adventure HD Version photo


JoJo's Bizarre Adventure originated as a Japanese manga beginning in the late 1980s, and has since become a beloved series in Japan. The original videogame came to America in 2000 for the PlayStation and Dreamcast, and it is now being re-released in HD similar to what was done for Street Fighter III: Third Strike Online Edition.

Unlike that release, however, this version of JoJo’s Bizarre Adventure hardly seems like a drastic jump in quality. The game comes with an added online mode and visual filter, but at $20, it costs more than games like SFIII: TSOE or Skullgirls, and contains less features to boot!

I do believe the only apt word to appropriately describe this game and its HD release is ... strange.

JoJo's Bizarre Adventure HD Version (PlayStation Network [reviewed], Xbox Live Arcade)
Developer: Capcom
Publisher: Capcom
Released: August 21, 2012 (PSN) / August 22, 2012 (XBLA)
MSRP: $19.99 (PSN) / 1600 Microsoft Points (XBLA)

Each character in JoJo's Bizarre Adventure HD has a unique story, explored through the game's Arcade Mode. Some stories are incredibly bare-bones, with only a shred of information as to why those characters are here. Others, however, have full cutscenes and dialogue between fights to elaborate on exactly what is happening.

The stories generally focus around the characters Jotaro and Dio and have you fighting either for or against them. The game lives up to its "bizarre" title, as some of the characters’ stories are straight out of the mind of a madman. It's really entertaining to see the better scenes and character interactions, and the large breadth of adjustable difficulties makes it a breeze to run through if you so desire.

The characters truly are some of the most interesting designs to be seen in any game, let alone a fighting game. Almost every fighter has a Stand, or a spirit-thing that he can control. One character's stand, for example, is a shadow on the ground that he can direct to turn the other player into a younger version of himself, usually a toddler. If it helps, you can think of a character's Stand as his Persona.

There are only a few similar characters, and those exceptions are often just different versions of an already playable character. Even if you don't have an attachment to the original manga, it's incredibly easy to fall in love with most of the design since it's so unique and interesting. Story mode is often pretty entertaining simply because of the characters involved.

Also included is a Training Mode, which serves just as you might expect and incorporates a good amount of training options. There is also a Challenge Mode, though it is more like a Survival Mode than anything. After each fight in Challenge Mode, there is an option to restore some of the character's life or super meter, with the goal being to get as far as possible without losing. There are no online leaderboards for this mode, however, making it hardly worthwhile.

The biggest addition to this re-release is easily the online play. JoJo HD allows for ranked matches that accrue battle and player points in a similar fashion to Capcom's Street Fighter IV series, as well as player matches that don't affect the points at all. There's also a Spectator Mode for lobbies complete with replay saving. The online netcode, while nothing spectacular, was serviceable. The lag was noticeable in just about every fight online, regardless of whether or not the opponent was from America or Japan.

That brings up a pretty big issue with the game: the player base. In my experience, it wasn't uncommon to look online and find absolutely no one to play against, especially around my skill level. When I did find someone to play against, it was more likely to be someone from Japan rather than America. The community just doesn't seem to be there.

The game also isn't the most balanced one out there, so expect to fight against a lot of the same characters, like Pet Shop. Overall, it's hard to say that the online play will stay as strong as some of the more prolific fighters, reducing the long-term experience that this game can offer.

Now, about this so-called "HD" filter they have added. If you picked up SFIII: TSOE, you were likely surprised and excited by the amount of visual filters and options you had to play with. In JoJo HD, that is absolutely not the case. There is an option to have it display the original, pixelated sprites or to have the new HD filter on. The new look makes the art look more like it came from a comic, although there's some blur on the sprites. Personally, I think the new filter actually looks worse than the pixelated sprites, but at least both options are present.

Also missing are things like screen size options, the challenges from SFIII: TSOE, and the Vault. It's curious as to why Capcom didn't put as much care into this HD port as they could have. It comes off as a soulless cash in, especially with the $20 price point.

The actual fighting mechanics at the core of the game are great. There are four buttons: light attack, medium attack, heavy attack, and a Stand button. The attack buttons are pretty self-explanatory, but it's the Stand button that makes each character unique. There are some characters that will transfer total control to their stand as they remain helpless on the side of the screen. Others' Stand button is only used when you want your Stand to attack. Some characters don't even have Stands, in which case the Stand button functions as another type of special move.

The characters that have their Stand on the screen with them have to worry about a Stand Break, which occurs when a player's Stand takes too much damage. The Stand's health is displayed in a bar on the screen and there will be visual warnings when the health is low. A Stand Break is a perfect opportunity to get in on your opponent and do some extra damage, although the Stands seem to regenerate incredibly quickly.

The constant balance of managing both the character's health and its Stand's status makes each fight demand an extra level of attention from the player. Learning how each character moves and what they are capable of is worthwhile and almost necessary.

It's difficult not to recommend a game with solid fighting mechanics and incredibly unique characters, so I will: if you can, play the original PlayStation or Dreamcast version of JoJo's Bizarre Adventure. The addition of a single filter and an online mode are simply not worth the price of admission. The game's already slim community doesn't bode well for the future, either. The value proposition is just plain bad for JoJo's Bizarre Adventure.

At $20, there are way better fighting games with way more polish for less money, making JoJo's Bizarre Adventure HD an incredibly hard sell. Given the rough edges, it feels more as if Capcom is trying to play off of the hype from the upcoming new JoJo's game which is currently in development, rather than give a nod to a classic. If you have a strong nostalgic connection to it and an insatiable need to play JoJo's Bizarre Adventure online, then you only have one option. It is, at least, still fun to actually play once you get past what’s missing. 



THE VERDICT


5.5 /10
Mediocre: An exercise in apathy, neither Solid nor Liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


What took you guys so long to review this? This game is irrelevant to anyone interested now.
To...Toki wo tomare?
Irrelevant in a fortnight... what a fast paced world you live in, Earthwerm-Jim.
WRRRRRrrrr...oh forget it.
SF3:3S OE had multiple different visual filters and options?

News to me. and I've had the game for a year now.

Anyway, I disagree with this review. I bought the game anyway because i'm a massive fan of the Stardust Crusaders arc, and the Jojo universe in general. Definitely worth my 20 dollars.
I'll just get a copy for my Dreamcast instead.
Za Warudo !!
"The game also isn't the most balanced one out there, so expect to fight against a lot of the same characters, like Pet Shop."

I'd expect Mirahira, or Shadow Dio--hell, even fucking /Iggy/, but...

Pet Shop?

Really? He isn't even a good stand-less character!
This game was a lot of fun 10+ years ago, but the price tag on this HD version is a big stopping point. which probably leads to this in some ways:

"When I did find someone to play against, it was more likely to be someone from Japan rather than America. The community just doesn't seem to be there."

Also, I'm pretty sure the game wasn't really that big here in the first place. A lot of people (read: pretty much everyone) have little to no clue about the manga/story.. Its a very Japanese thing that, while fun, isn't going to get a lot of folks running to it here when there's other, more coherent, fighters to play..

Its great they re-released it, but it calls to question who they had in mind for this, which was really the cult following the game must have had that spurned them to waste the time and money to update it at all -cause someone had to have asked for it.

@Earthwerm-Jim

In an age when a 10+ year old game can be re-released and played again, or simply emulated, do you really think time is reliable factor to dictate whether or not a game should or shouldn't be reviewed?

Seriously, not everyone plays a game EXACTLY when it comes out, people wouldn't bitch about having long backlogs if they did, and a game like this probably didn't get massive attention from the press any way, so to have a review at all is better then nothing at all.

@Epic

But isn't that kind of the point to the review (or of reviews in general) though? If your a fan this is pretty much going to be something you gravitate to, because your looking for it/want it.. Fans will probably see this, shrug, and try it any way - For everyone else though? Probably not. And probably not for that much money, either.
I have no idea why they chose to price this game at $20. On XBLA and PSN, that price point is pretty rare and generally only used for particularly noteworthy releases. At that price point they will neuter the community right out of the gate. This should be $10 tops.
I tried the demo when it was released on xbla a while ago.

I had no idea what was going on.

Street Fighter this game is not.
@My cool

Because Capcom is full of greedy fucks. Even SF3 was 15. One of my friends is the biggest JoJo fanboy I know and he refused to buy it at that price.
The characters with a barebones story are usually villians whose only purpose was to be killed by jojo and co. Midler didn't even have a character design or name before the game was developed. Her character was never seen in the manga, only the stand. She was picked via poll by fans to be put in the game just so the artist would have to draw what she actually looked like.

Also Pet Shop is broken. And boring to play as.
Well at least it got reviewed!
@Epic: SF does on ps3.

@Article: Yeah this confirmed my fear it wouldn't be worth 20. The demo made me happy and all, but fuck you Capcom, 10-15 or actually add some shit.
I want to play it but 20 bucks? Really?

10 would have been an instant buy. 15 and I would have hesitated and then broke down and bought it.

20? No bueno.
I'm guessing the $20 price point was because of licensing for it... and wanting to sell it at the same profit margin as their other games. Which is a bit silly for an IP that means nothing the West, but whatever.
capcom killed off any decent sales this may have gotten by charging a $20 premium. Also, I bet this gets used as an excuse not to bring the new JoJo game over.......fucking Capcom
It might have been a bit more worth it if they had included the hefty super story mode from the PSX version, probably still not $20 worth, but just a thought. I just wish Capcom would make a good downloadable XBLA/PSN port of Vampire Savior 2 for us Americans, that's all I want from them fighting game wise anymore :(
@Epic - Since there's a lot of JoJo newbs playing online, it's damn near impossible for them to penetrate Pet Shops zoning. Mirahira's zoning is less effective, though is definitely still great.

Also, after looking it up, there are now 6 games on XBLA with a 1600 prince point: JoJo's, 2 Sam & Max games, Watchmen: The End is Nigh (HAH), Puzzle Quest: Galactrix, and Minecraft.
I'm glad you put "HD" in quotes because by the very meaning of the term "HD" using a pixel aproximation filter without actually increasing the resolution of the game IS NOT HD

High Definition has to do with the resolution of a image. Resolution and Magnification are two different things. What Capcom is doing with calling things "HD" that aren't is a lie and is trying to misinform people who don't know the difference.
My friend an I played a lot of this at PAX because nobody was playing it. We'd never heard of it before, but it was incredibly awesome.
@Adrian Smith You do know Capcom isn't making or publishing the new one right? Its being made by Cyber Connect 2, the developers who made the Naruto Ultimate Ninja Storm games and animated Asura's Wrath.
im getting this becauce it's for Za Warudoo!!!!!!

oh if you wondrered why the 20$ price tag it's because they had to re-license it from the creator.

it is the 25th anniversary of jojo this year so it's understandable.

still it should have been $15 though :P
I haven't picked it up again after I played it for a few hours, and I found it kind of frustrating. But I am awful with fighters, and wasn't ever good with anything more complicated than Tekken. The visuals look great in HD, as there was SOME thought put into it, at least, but you can't tell at all unless it's running in front of you. For most people though, it's not enough to buy, and the lackluster community really isn't helping for the fighter fans that might compulsively buy it when it goes down in price. I do wish some other characters were thrown in, but as is, it has a lot of characters for a kind of fighter that would usually only have about half the number.

Oh well, I guess JoJo will make a successful return to America only in my dreams...
I loved this game as a kid, but gonna avoid this one. I really want to show my support, especially with Cyberconnect2's newly announced Jojo game, however I've heard that they've omitted the awesome mini games that were found in the original's story mode! I still have my old copy, costed $8, think I'll stick with that.




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