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Review: DiRT Showdown

Ian Bonds
5:00 PM on 07.11.2012
Review: DiRT Showdown photo


The DiRT series is well-known for its Rally-style racing, accurate and realistic physics, and bare-knuckle driving action. Spawned from the Colin McCrae series of Rally games, DiRT took off on next-gen consoles for fans looking for something a little different than the regular slew of gearhead and arcade racing games available on the market.

This is not your father's DiRT game.

DiRT Showdown (Xbox 360 [reviewed], PlayStation 3, PC)
Developer: Codemasters
Publisher: Codemasters
Released: May 29, 2012
MSRP: $49.99

For fans out there looking for DiRT 4, this simply isn't it. In fact, this title bares absolutely no resemblance to the games in the series' past. Gone is the Rally career mode, dirt tracks, and racing career. Sadly, gone also are the realistic car physics as well. When you're able to do donuts by simply laying on the accelerator -- "Look, mom, no hands on the analog stick!" -- you know you're in for some floaty car behavior.

So what is left? Well, from jump, DiRT Showdown is actually more of a destruction derby title, with occasional Gymkhana events thrown in. There are traditional races too, but honestly they're peppered throughout with the focus on wrecking other cars in derby or figure-8 races being the main focus. This is further hampered by not only the car physics being so off kilter, but also by the cars themselves.

The majority of the vehicles are all non-licensed generic cars that, for the most part, handle and accelerate the same. There's no real "tuning" involved, but you can upgrade your cars' performance with money earned in events -- though, to be frank, even after doing so, I only noticed a small change in acceleration or handling.

At least everything looks nice. The floating sponges you'll be driving all appear sleek and sharp, with excellent particle effects as you hurtle over jumps, boosting with your constantly renewing nitrous meter. Damage effects are especially nice as you lose doors, fenders, and more smashing about each course.

The menus are also sleek, but the constant "Look how extreme we are!" feel of every menu option falling from the sky as a giant metal block gets old after three or four screens. The same can be said of the unavoidable announcer, who spouts off such gems as "T-bone-arama!" as cars slam into each other.

The Gymkhana events have a separate challenge mode, where players are tasked with increasingly difficult moves, such as drifting under scaffolding, clearing jumps, performing donuts, and the like. However, the word "challenge" is used loosely here, as once again the bizarre physics allow you to unintentionally complete these moves before you've realized what you've done.

There is an online mode, which the developers would have you think is the main meat-and-potatoes of the title, but sadly, this seems slightly broken as well. The RaceNet matchmaking servers don't allow for much customization or choice over who you compete against or how you want to race, and the load and wait times are excruciating. Even once you finally get into a match, you can't select what you want to play -- you just keep downvoting what appears until hopefully you land on an event you want to actually play.

It's like the developers only made this title to keep the license alive while they worked on the next "real" iteration of the series. DiRT Showdown is not a broken game; it's just very slap-dash, seemingly thrown together from pieces of ideas but never made fully whole. Courses repeat over and over and the difficulty never gets too high where events become a challenge, thus leaving the player almost bored with the task of completing each event. It looks nice, but it's clearly a shell of its former self, with no real connections to the series that everyone knows past the name itself.



THE VERDICT


7.0 /10
Good: A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


Wait...didn't this game come out like, two months ago?
Doesn't read like a 7. Not enough for a purchase for me, even if I love me some DD. is this the best destruction derby game/mode this gen? Didnt like blur.
looks like dirt 3 with different game modes

this looks like it should be a $15 dlc for dirt 3
i feel like i read a review of this a while ago.
Text reads like a 5/10 at best.

Rated 7/10.

Okay.
i agree that there's a weird disconnect between the review and the final score.

numeric ratings are poop anyways i guess, but still, it's not often i see a dtoid review padding a score like this.
This is at most a $20 game. I rented it and had fun, but yeah. The review spelt it out.
I loved it. Granted, I picked it up for £17, but it was more than worth the cash for that. Really entertaining fun.
Apart from that douchey announcer. God I want to cut out his larynx.
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Didn't Mario Kart for 3DS get 5/10? That score seems off.
Ian, you can't be serious claiming Dirt has realistic physics? Go play RBR2012 and say that again with a straight face, lol!

On topic, the Dirt series has been in a gradual decline since Codies started Americanising it from the proper Colin McCrae rally games of last gen and turned it into a racing game series for the dudebro crowd.

With this game Codies have now completely sold out the franchise.
Score *is* slightly off...should have been 6/10, not 7, my error, but kept it as is for enjoyment despite many shortcomings. 7's ” might lack replay value, could be too short, or has are some hard-to-ignore faults. Nevertheless, the experience is still fun.” Also, @Misanthro the original DiRT games had, arguably, much more realistic car physics than this one, that was the only distinction I was trying to draw from that statement.
@ Ian

Fair enough, although I shudder to think how god awful Showdown is if the first 3 DiRT's feel much more realistic than it.

Up in that big Nurburgring in the sky, Richard Burns probably loves reminding Colin McCrae how casual his games series has become whilst Colin thanks God his name got dropped from it after the first DiRT.
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