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Review: Deadlight

Jim Sterling, Reviews Editor
11:00 AM on 07.30.2012
Review: Deadlight  photo


Zombies are still intensely popular despite their over-saturation in recent years, and developers are faced with a constant struggle to profit off our fascination with them in fresh and outstanding ways. Every now and then, one plucky studio succeeds, reigniting our adoration for the undead when we were just about sick of shambling cannibals.

Deadlight looked to be the next game to do it. It's a sidescrolling puzzle-platformer, heavy on the atmosphere and classy in its presentation. It appeared damn exciting for a long time, and upon first playing it, it truly seems like one of the best zombie games ever made.

Then it drops the ball, and the ball stays on the floor forever.

Deadlight (Xbox Live Arcade)
Developer: Tequila Works
Publisher: Microsoft Game Studios
Released: August 1, 2012
MSRP: 1200 MS Points

Deadlight's opening act is, in short, absolutely magnificent. It takes a lot of effort and skill to make a game truly frightening when utilizing a disengaged sidescrolling perspective, but there is a real fearful edge to Tequila Works' presentation, a sense that the hungry dead could burst from anywhere and make short work of protagonist Randall Wayne.

Tequila has aimed for a classic puzzle-platformer in the same vein as Heart of Darkness, Abe's Oddysee, or more recent games like Limbo. As Wayne picks his way through a devastated Seattle, players will need to jump chasms, navigate decrepit buildings, work their way past obstacles, and escape groaning hordes of so-called "Shadows." As the game starts, everything seems to work. The side-on perspective leads to some beautifully spooky imagery in both the background and foreground, leading to a world that feels dense and truly believable. The somber tones and constant noise of the moaning dead remind the player that danger lurks in every corner, and for that first act, one can't help but be impressed.

Sure, Randall's inability to swim seems ridiculous, especially when just touching water will cause him to sink like a stone, and yes, the game's need to have our hero placed in pixel-specific locations in order to have him perform certain actions is questionable, but the pacing is slow enough that it doesn't matter. Combat elements, especially the clunky and sloppy melee attacks, are frustrating, but this isn't a fighting game, is it?

During the first act, everything seems like it'll be forgivable, provided the pace and atmosphere remain the same. However, this is all before the second act appears. Suddenly, the zombies are almost entirely forgotten, replaced by a series of increasingly inane traps set up by an old man calling himself the Rat. It makes zero logical sense (why is Randall jumping through deathtraps when he could just follow the Rat through the safe, easily accessible background path?) and, as the game gets duller, as the puzzles grow increasingly tiresome, Deadlight cashes in every last cent of credit it had managed to wrack up.

Randall's inability to swim just becomes irritating. The need for pixel-specific character placement is cheaply exploited to trick the player, since if you try to make a jump from anywhere other than an exact location, Randall will fall so short of the mark that the jump looks impossible. One particular section had me and another reviewer stumped, all because of a jump that was animated to look like it was too far if you failed to launch from the perfect spot. As for the combat? Soon enough, Deadlight forces enough encounters with enemies both living and dead that the protagonist's sluggish, unresponsive actions cannot be overlooked.

By the time act three rolls around, any patience one might have had for the game's negative aspects are more or less drained. Sadly, the truest tests of tolerance are found in that closing third (this is a pretty short game, by the way). Here is where Tequila pulls out the trial-and-error moments, those moments where you are killed by design due to your lack of clairvoyance. In games like Limbo or Heart of Darkness, death is part of the gameplay. Dying means you need to solve a puzzle -- and the deaths themselves are so creative that it's all part of the fun. In Deadlight, death isn't used to guide you, to tell you what you need to fix. It's just thrown in to punish you for not second-guessing where the developer would put a trap or an enemy.

Nowhere are these deaths more exploitative than in the various "chase" sequences. At times, Randall will need to run from (and through) hordes of zombies, jumping over deathtraps and obstacles. These moments seem to deliberately invoke mobile "runner" games such as Canabalt, except Canabalt is actually fun and isn't littered with zombies that will grab the player and force a button-mashing sequence that lasts just long enough for the next few zombies to catch up and get clingy. Adding to the problem is Randall's unwieldy animations that see him slip and slide everywhere, and more of those pixel-specific jumps that players need to make while being rushed. These sequences are clearly intended to be scary and intense. You can see just how desperately Tequila wants you to believe they are. However, they're so badly stitched together that any adrenaline-pumping panic is quickly replaced by swear-inducing exasperation.

Rather than fix the game's flaws, Deadlight instead takes advantage of them in order to falsify a sense of challenge. These are genuine game design faults that contribute to making the experience less enjoyable, and rather than address that, Deadlight chose instead to use them to screw the player over.

I don't think I've ever seen a game that manages to start so strong and get progressively worse. Even the story falls apart, opening as a decent little homage to The Walking Dead before devolving into straight rip-off territory, gleefully pilfering the best bits of other zombie stories and making them less interesting. As Randall starts spewing quasi-philosophical soundbites and experiencing labored flashbacks to his wife and child, one sees only a contrived attempt to make the game seem "deep" and "emotional." Really, it just comes off like a developer ticking a check box, making sure it's got the token amount of angst and the factory-standard dream sequences, just enough to fool the public into thinking it's artistic. By the time Deadlight reaches its "twist" ending, the reveal has been telegraphed so blatantly by the preceding emotional parade that it comes off as corny and insulting. 

To its credit, the game looks beautiful, but you'll need to turn the brightness up because somebody decided having a pitch-black protagonist against pitch-black backgrounds was a good idea. There are some nice, subtle music and sound effects too, though the voice acting is fairly irritating and the dialog comes off as something you'd read in bad fan fiction. That said, the comic book references in the characters' names and the Achievements named after song titles are nice touches.

Be warned that the game has a weird tendency to give you a "profile update error," claiming your progress cannot be saved because there is no space on the Xbox 360's HDD. This isn't true, and the game is saving. It's pretty confusing, though. 

Had Deadlight been able to replicate the brilliance of its first third for the rest of its adventure, this would have been a very different review, one hailing the next best zombie game ever made. Unfortunately, a beautiful intro does not a great game make, and the full product is a disappointment to say the absolute least. Tequila clearly has a lot of talent and an ability to craft genuinely intimidating, memorable environments -- Deadlight demonstrates the wealth of inventiveness the studio possesses. Yet it feels squandered on lazy design in the second chapter and mistreatment of player trust in the third.

If you want to see just how far a game can fall from greatness to squalor in the span of a handful of hours, then Deadlight is for you.



THE VERDICT


4.0 /10
Below Average: Has some high points, but they soon give way to glaring faults. Not the worst games, but are difficult to recommend. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


Well, that's a shame. I was looking forward to a Limbo/Walking Dead Mix-Up.
Aw shucks.
First???
Fourth! Also, ouch.
Aww, man. This is disappointing! Looks like Dust will be the only XBLA game I pick up after all.
So....Wreckateer was the only Summer of Arcade title worth a damn.

Here's hope for Hybrid & Dust.
Still gonna pick it up, I like the design enough to look past any flaws the game may have.
Damn I was really looking forward to this. This was one of the only two games I wanted from Summer of Arcade the other being Dust. Let's hope that one isn't a disappointment too.
I played this for review last week, too, and I'll say that Jim's right on the money. It's a game that really tries to do too many things, and really doesn't manage to do any of them right. In a way, Deadlight's a lot like a bad zombie movie in the sense that it's totally all over the place and falls apart in the end.

Probably the hardest "puzzle" in the game for me was one where there wasn't a puzzle, and I just wasn't jumping at the exact right moment.
Zombies are still very popular with developers because they don't have to actually program an AI past "find player, run at player." It's lazy shit, and it astounds me that people continue to buy it.
That's disappointing, as I had high hopes for this title. I'll try the demo just to experience it and see the visuals firsthand. I consider myself to have a high tolerance for faulty yet redeeming games (I loved Fragile Dreams, for example), but the flaws sound like everything that infuriates me with platformers.

I'm also really sick of zombie-themed media bereft of originality, though I can't blame anyone for trying to cash in on the people who gleefully eat up anything with the hint of the z word.
Like Max and Jim, I also played this last week for review. Before people start to rag on Jim because "he thought it was too hard," I have to say that I agree with this assessment.

The game wasn't difficult; it was just filled with a ton of poor design choices that dragged it down. When a whole third of your game is wholly uninteresting, that can also be an issue. Basically for the first hour my wife and I were enthralled, because it had so much promise. After that, we were struggling to even complete it. If it weren't for review obligations, I think I may have stopped playing it.

Unfortunately, while the art direction looks neat on paper, the story is an extreme case of "been there done that, but worse."

@Max
"Probably the hardest "puzzle" in the game for me was one where there wasn't a puzzle, and I just wasn't jumping at the exact right moment."

I think I know exactly which part you're talking about!
Aw, nuts. I was really hoping this was the next Flashback.
What Stevil said. Man that game was sweet.
"Probably the hardest "puzzle" in the game for me was one where there wasn't a puzzle, and I just wasn't jumping at the exact right moment."

I know EXACTLY the point you are talking about. Got Chris and I as well. I expect it to light up a few forum posts over the Internet with people asking what to do.
Can't wait to try, still intend on buying this beauty
Played this game at PAX East, had a lot of fun. 4 is a bit obscene though. Hell I bought Wreckateer based on Destructoids assement and regret that spend. So going with the trial and general community assessment for Deadlight before I buy this time.
Well that fucking sucks.
Well on the bright side I get to save 15 bucks.
Header-image-looks-like-the-label-on-a-beer-called-java-head(pretty-sure-thats-the-name)
FFUUCCKK!!
ouch!
Aesthetically the game still looks good. Shame to hear it falls apart after that though.
WHAAAAAAAAAAAAAT?!
lol Circus Peanuts to Deadlight...nice knowing ya
Looked all right for a console game.
Jim just saved me 15 bucks but I can't help but feel sad anyway..
Still buying. It's averaging 7 and 8 other places.
@Pajolero

So you only listen to a single opinion before watching a movie, playing a game, listening to an album, etc.? That seems a bit dumb, no offense. We all have different opinions on different things, so only listening to one when considering to play something or not isn't a good move, in my opinion.
@Sæglópur
No, of course not. I was kind of on the fence having read some other reviews of the game before Jim's, his just helped me make the final decision. I'm probably still going to try the demo anyway.
Well, shit.
I was fearing that the middling voice acting was the only problem the game had going for it, but it seems to not be the case. Oh well, at least this will be another nail in the coffin for the endless shuffling march of zombie media that started all the way back in '08/'09.
Ah fuck was really looking forward to this!
Other sources are scoring Deadlight in the 7's & 8's (IGN scored it an 8.5). JS' score is the lowest one I've seen for it, thus far. So somewhere, someone is definitely off.

Keep in mind, this is the same Jim Sterling who scored a mediocre game like Lollipop Chainsaw a 9.0.
"So somewhere, someone is definitely off."

Or people don't share one universal hive mind, dude.
That's a pity, I was pretty stoked for this one. Ach well, I'm broke anyway. To the backlog!
I was expecting good things of this one, thats sad...

Wish this "genre" was more common, I do love some well made plataform puzzling ;(

Thanks Jim

And yeah, these trolls are weak lately.
What is opinions? Can you fry it with butter?
The lowest score on Metacritic... and Jim Sterling reviewed it???

IMPOSSIBLE!
Jims opinions are as controversial as the most controversial gay lion leading a pride.
I rarely buy arcade games, but I really was looking forward to this. This is very disappointing. I'll at least try out to the demo for myself if there is one.
Sounds like it might be worth it for the first act anyway. I'll still give it a shot.
I had a heads-up from another review site. I had high hopes for Deadlight, and now I'm disappointed. :(
@ Clowbog

REAl zombies don't run. You are confusing them with the Red Bull fueled EXTREME!!! 'zombies' of the past few years.
After watching the trailer, I gotta say this is one of those games badly in need of a remake/reboot; the concept and visuals are great (a 2D platformer mixed with zombies and stunning backgrounds, it looks GREAT) but the execution sucks. I can only imagine the frustration of the animation/art team.

Seriously, either they get a better team behind it and start over or allow people to mod it.
I like the quote in the latest trailer "The prettiest zombie game ever - Destructoid" That must be from a preview or something yeah?

Such a great example of quotes taken out of context!
Sad to hear it confirmed. I watched the video on xbl last night and felt my excitement drop, so I'm not that surprised.

Instead, I'll be grabbing Spelunky tonight.
"Other sources are scoring Deadlight in the 7's & 8's (IGN scored it an 8.5). JS' score is the lowest one I've seen for it, thus far. So somewhere, someone is definitely off. "

You mean the other sites that the lowest review score they use is a 7? Yeah I'd trust them... Especially with 2 other reviewers in the comments agreeing completely with Jim.

The idea that every review has to agree with what the big sites say is pathetic. Why even read other sites when you already agree with IGN/Gamespot?
"Instead, I'll be grabbing Spelunky tonight."
Exactly!
I was really looking forward to this... ugh.




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