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Destructoid review: Heavenly Sword

Nick Chester, Former Editor-in-Chief (2011)
12:21 PM on 10.04.2007
Destructoid review: Heavenly Sword photo


For a game that started life as a PC title bound for next-gen consoles -- the Xbox 360 among them -- Heavenly Sword has come a long way. The game's developer, Ninja Theory (formerly Just Add Monsters of Kung-Fu Chaos "fame"), had gone through a number of publishers before finally making a home with Sony Computer Entertainment, and the PlayStation 3. 

Originally described as "Ninja Gaiden meets Half-Life," the title was once labeled "too ambitious" by one of the game's previous publishers. Some four years after its 2003 reveal, Heavenly Sword has finally seen the light of day, and -- in some people's eyes -- came with a huge responsibility: To prove the viability of the PlayStation 3.

With Sony openly acknowledging the lack of original, high-profile titles, Heavenly Sword's stunning visuals and high-impact gameplay has surely turned some heads. But is it a stepping-stone title that can finally put the PS3 on some gamers' radar, or is a repetitive God of War-clone that never truly reaches its full potential?

Heavenly Sword (PS3)
Developed by Ninja Theory
Released September 12, 2007

Heavenly Sword follows the tale of the fiery-haired warrior, Nariko, and her quest to protect her clan against the power-hungry madness of King Bohan. When Bohan and his massive army strike, Nariko fights alongside her family and clansmen, and is ultimately defeated in battle. As her father and clan are taken captive, Nariko is forced to protect (and ultimately wield) the "Heavenly Sword," a blade known through prophecy to corrupt men with its mysterious power.

The game begins with its ending -- the title's first (but not last) parallel to God of War. The game opens with the player controlling Nariko, cursed blade in hand, slaughtering hundreds of Bohan's soldiers, as the blade slowly (and visibly) begins to take over her body. It's in these moments that Nariko begins to regret her mistake to wield the "Heavenly Sword," and the game truly begins as it flashes back to recount the events that led up to this fateful moment. Told over the series of five days, the game is broken up into easily-digestible chunks of levels. As the story plays out, the days go by, and Nariko gets closer and closer to the battle that opens the game.

From the start, Heavenly Sword plays itself as an over-the-top hack-and-slash title, with its countless on-screen enemies, and what begins as endless button mashing. The game introduces a number of gameplay mechanics early on, including the three-stance fighting system. Players can switch between the three styles on the fly by simply pressing and holding a button to activate the different stances -- Speed Stance, Range Stance, and Power Stance. Each has its own strength and weakness, and the game attempts to force the player to use them all for various situations.
The default stance is the Speed Stance, with Nariko quickly wielding two blades. The Range Stance is what gets everyone onto the God of War comparisons -- attacks are made with two chained blades, much in the same manner as the blades wielded by God of War's Kratos. The Power Stance is where the Sword truly shines; gripped with two hands, its slow and deliberate attacks are the most powerful in the game.

The different stances also play an essential role in the game's defensive system; Heavenly Sword has no guard button -- holding no button will cause Nariko to guard. The catch here is that different attacks will require a different stance to successfully guard. If there's a blue glow when an enemy attacks, for example, this is the cue that the default Speed Stance is required for a guard, and no button should be held. An orange attack is the signal to quickly change to the Power Stance, as that's the only stance that will result in a successful guard. Red attacks are unblockable, and this is another place where God of War rears its head; like Kratos, Nariko can be made to roll by using the SIXAXIS' right thumb stick.

Battles become button-mashing at its finest; combat is fun and flashy, emphasized by the game's "Super Style" attacks, which result in cinematic-style finishers. But while all of these different stances sound like they could deepen the experience, you'll quickly realize that they're not all entirely necessary. Sure, Nariko has a number of flashy combos at her disposal (and more are unlocked throughout gameplay ), but becoming familiar with them isn't key to success.

Besides a few of the game's key "block breaker" combos, you can successfully make your way through the game's endless armies (and boss battles) by essentially mashing buttons. Unlike God of War, which had a wide variety of combos that found different uses for various situations and enemies, there's no real need for memorizing any particular combo. Effectively, they all seem to be the same.
The game does make interesting use of the SIXAXIS controller with its projectile weapons mechanic, known as "AfterTouch." When activated, you're able to both aim and direct projectile objects by tilting the controller in any direction. This can be used by Nariko in a number of ways -- she can pick up and throw objects (or corpses), or she can fire cannons in certain parts of the game. In some of the game's areas, you control Nariko's creepy, Bjork-like sister, Kai. Since Kai is weak in one-on-one (or one-on-fifty) combat, she relies heavily on her bow and arrow. The Kai portions of the game are significantly different than the Nariko battle sections, and depending on your mastery of the game's "AfterTouch" controls, can be a chore.

While this is one of the more interesting uses of the SIXAXIS, at times it can be a frustrating experience. Because the game is relying on the wild assumption that objects thrown in one direction can be directed to go up, down, or make complete turns, projectiles don't have a real-life weight to them. The motion controls can either feel too sensitive, or not sensitive enough, depending on any given situation. Tilting the controller a bit to the left might cause an object to veer sharply in that direction; other times, tilting it forward will cause that same object to hardly move. In missions where Kai or Nariko must nail a set number of targets as a clock ticks down to "Game Over," these inconsistencies can turn into profanities. Experience teaches the nuances of the "AfterTouch," though, and nailing enemies in the face in slow motion can become a fun and gratifying experience ... if you're patient enough.
One thing that should go without saying is that Heavenly Sword is one of the finest-looking games on the PlayStation 3. Gorgeous, detailed environments come to life in high-definition, with a varied color palette that pops off the screen. The quality of facial animation is the best seen to date in any videogame (including Valve's impressive Half-Life 2). The result is delivery of a narrative in a way in which many games fall flat. When characters speak and react to one another, the subtle and realistic facial movements connect with you on an emotional level like few titles do. Tied together with the game's impressive voice cast (skillfully spearheaded by actor Andy Serkis, among others), an otherwise mediocre tale comes to life as an epic and engaging journey.

But even visually, the game is not without its faults. In many ways, Heavenly Sword seems to push the PS3's Cell processor to its limit, and there are a few areas where the game's frame rate suffers, although it's certainly nothing "game breaking." The game fits an extraordinary number of characters on screen at once, and in some ways this is one of the game's biggest weaknesses when it comes to maintaining interesting and consistent visuals. It appears that in focusing energy on the game's main characters, the bit players have suffered. This wouldn't have been an issue if you didn't (quite literally) end up mowing down thousands of carbon copied enemies throughout the course of the game. As the game nears its conclusion, you realize that if you've seen one enemy, you've seen them all.The game also nears its end both quickly and easily. Although there are a few "tricky" (yet obvious, and sometimes cliched) boss battles that stand between you and the game's 10+ hours of gameplay, there's no real challenge to be had. Even on the game's most difficult levels, the button-mashing techniques you learn early on will serve you well enough to move through the game's story.

For a PlayStation 3 owner, there's still nothing else like Heavenly Sword, both in terms of the game's style and visuals. It doesn't necessarily justify an entire console like some had hoped it would. It is an impressive visual feat, backed by enough fun and style to give it a place in any PlayStation 3 owner's library. If anything, it'll show off that new high-def television you purchased far more than that Talladega Nights Blu-ray disc ever could.

Score: 8.0
Verdict: Buy it!





Legacy Comments (will be imported soon)


If you would compare it with the new Conan game for 360, how much better is it then!?
I think the final boss was a decent challenge. I still did not die while playing through the game though. I do admit since the second I started playing I was enthralled with the game and decided I had to play it through in one sitting, which I did. Was an absolutely phenomenal experience while it lasted.

Plus that last boss was epic.
Spot on review. I enjoyed it, but could of been a little better.
I must suck then. I have only had about 4 sittings with the game, but I'm stuck at General Fox. Can't seem to get the hang of deflecting his little swords. My timing must be off.

The aftertouch is pretty cool, but I really didn't get the hang of it until that level with kai and the armory.

Fox is a dick. Kai is the best character in the damn game.
Bums me out that Sony has yet to define a solid, system-selling game (I'm not a MGS fan). So far, it seems the (inevitable) God of War 3 will be the one to do it, but I'm not willing to throw down hundreds of bucks just to pay another $60 for one game experience. And I can't see my anxiety building, only diminishing, as GoW3 is years away.
I dunno, did the combo's actually matter in GoW? I felt the exact opposite, as though every combo I did in God of War was identical, except that one or two of them broke guards. In Heavenly Sword the combo system was pliable, I loved switching mid combo to the power stance and finishing hard.

My biggest complement to heavenly sword is that it is a game without fat. Every second I was playing the game, I was "playing" the game. No backtracking, fetch quests. It was an action game with nothing but action moments.
once i turned off the sixaxis motion sensor for the arrow, body and cannon throwing, the game became a hell of a lot more enjoyable. a bit too short for my liking though. it was a rental for me and i have already beat it after about 2 days. i'll probably buy it once it reaches a nice price range such as 20 bucks maybe. still was fun to watch. keep em comin sony. a sequel to shadow of the collossus ftw.
compared to the Conan games, its a 15 out of 10 :)

Conan is more a direct and miserable failure at trying to carbon copy GOW
Please Note : This review was longer than the game.

Just as epic though.
It looks gorgeous.
But, I would rent it, not buy it because of length.
Last two chapters are EPIC! I've beat both Normal & Hell Modes w/ALL Glyphs for both already...

It was a true unique movie like game!


I cannnot wait for Folklore, JUST AROUND DA CORNER!
I actually liked the sixaxis aftertouch stuff. The review was spot on, it takes a while to get the hang of it, but I found Kai's levels to be the most fun IMHO.

And yes, Fox totally is a bitch, the thing is when you counter, you have to hold the counterbutton down and then it will take you into aftertouch and you can steer the deflection into him if I remember correctly.

That and roll away from him a lot.

The voice/mo-cap actors for the 'bosses' were by far the best in any game I've seen, especially Fox. Bastard.
Yeah, I didn't really knock off any points because of the game's length. The value is all in the perception, and to me as a gamer, I've never really equated length with a game's value. If I get 10 fantastic hours out of a $60, I feel like I've made out better than if I had blown money on popcorn and a two hour film. There are games in which "length" could be an issue -- a music game, for instance, with a small or weak track listing could suffer.

@ John:

Yeah, to me, the combos in God of War mattered. I felt absolutely connected to Kratos through the controller, and over the course of the game, came to instinctively know what the best attacks were for any given situation. Granted, you could totally blow through the game without learning a single combo, but you're far more effective (and you'll find the game more enjoyable) if you do. I suppose the same could be said about Heavenly Sword, but it never really clicked.
I really enjoyed the game as well as reading the review. I bought it because I know I'll go back and play it again just because I really loved the story. I haven't cared this much about the characters (and enemies) in a game since Shadow of the Colossus.

Not perfect by any means but a great game nonetheless
This is one of those titles that I've been on the fence about. John's been telling me to buy it, but I just haven't been sure it was worth it. I know our tastes don't match up perfectly, but Nick, your review has made things a bit clearer for me. Thanks <3
This game was cool, I don't know if I would tell people to buy it though. I did because I collect games that I play but I would definitely tell people to rent this. I mean if you know you're going to go back to it like I plan on doing then go ahead and buy :).

I really really really hated the After Touch bullshit. It seems like they had to get that functionality of the sixaxis in somehow and this is what the came up with. AS of now, you won't find a better looking game on the system.
I will probably rent this, it doesn't seem like it would have as much replay value as God of War did for action games.

Also, I agree with bipolar beers. Bring on another Shadow of Colossus.
Bought it. Love it. Playing through it on hellmode now. If you think Fox was a bitch in normal wait till you get to him on hell mode. When I first saw what happened before the second Fox battle it made my jaw drop, I was like "aw hell no."

The visuals are absolutly stunning, better than I thought they would be, voice acting is the best I've seen in any game to date. Length was short, but if it was 2-3 hours longer would it have felt more repetitive? I think it would, they set out to tell a story, did so, and it didn't feel drawn out or long just for the sake of making it longer. If you haven't picked up a ps3 yet and seriously thought about it this game will make your 360 buddies drool if you've got an HDTV with HDMI. Also didn't they start making this game for the PS3 before a development kit was out for it? I could have sworn I heard that somewhere.

As much as Nariko kicks some serious ass and looks great doing it, I think I enjoyed Kai's missions a little more, plunking guys in the head with arrows is always fun. I tried the sixaxis "aftertouch" controls and while they were allright I'm glad they gave you the analog stick option, makes it more enjoyable and less frustrating. Although, I'll probably go back and play through the levels using aftertouch just to see how well I can do.
The review seems to mostly point out the negatives of the game, but then you give it the high score of 8.0. I think you failed to describe what makes the game worth it.
Now, I've never played this game (don't have a PS3), but I'm confused as to how the game can be regarded so highly despite its length. Is six hours worth sixty bucks? I mean, I'm all for renting it, or even buying it when it hits the bargain bin, but do you really think it warrants a purchase at $60? Once again, never played it, but those must be and amazing six hours.

I bought the Rocky anthology the other day for $40. Now that was a good buy.
Let's see if I understand the gist of the review. The melee combat is too easy and the missile attacks (because of the six-axis) are too hard.
So...not a system seller. Got it.
Game would've received a 3/10 if the main character wasn't so fucking hot.
Buy if you own a system. Got it.
I dunno about everyone else but the only thing Sixaxis I keep on for this game is for combat recovery's. Never could get the hang of it for aftertouch, but thankfully they don't force you to use it. I'm looking at you LAIR!

I actually felt bad for Roach in the game. If you haven't played it, I won't ruin it but the games story is really good. At least I thought it was top notch.
This is the first game that will be a part of the "main" games you have to buy for the PS3. yes there are numerous analogies to God of War but , to me, its the story and acting. That's right, I said it. Acting. I knew Andy Serkis was the bad guy and loaned his voice, but it is SOOOO different to SEE him in the game. The motions and body postures are spot on to how real people move in movies. 9 for me as I still like GoW more...but not by much.
Last two chapters make it all worth it.
Score is way waaaay too high -_-
You're way to high. >:o

Lord Bohan makes this game epic. I wish the cutscenes were 4 hours long, so I could listen to him talk.
Yea, score seems a little bit generous. I do really like the cut scenes, but the action is straight-up button mashing, the visuals do not have a solid framerate, the bad guys are brain-numbingly identical, the aftertouch should be called afterthought, and it certainly does not make people with 360's drool. We own a PS3, 360, and Wii here, and the PStriple certainly has not justified its existence, although watching Rescue Me on blu-ray is pretty fucking beautiful.
God of War + Metal Gear solid Bosses = Heavenly Sword. All in all I enjoyed the game but if you alway skip cutscenes then it isn't worth it.
sounds to me like the game wouldv'e been better off as a movie...
Not planning to get a PS3, so none for me.
As a general rule (because I’m poor), if I can rent a game and beat it within the one-week rental period, I almost never buy it at full price. I’ll pick this up when it becomes a Greatest Hits title, if it sells enough copies — right now, there are too many other games that I have to save up for: Ratchet and Clank Future: Tools of Destruction, Guitar Hero III: Legends of Rock, maybe Rock Band, and Assassin’s Creed. I’ve got a birthday coming up, but I think I can only ask for one of those games...
It's hard for me to get excited about this game. I mean, I may still give it a rental, but something about Heavenly Sword seems so mediocre to me. Maybe I'm too stuck on the impressions I got from the demo. And really, I WANT to like this game, but it's difficult for me to give a crap about it.
I played it in HMV, seemed pretty fun if not highly repetitive.




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