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Destructoid review: God of War II

World Famous
11:50 AM on 04.02.2007
Destructoid review: God of War II photo


God of War II was always considered the last great PlayStation 2 game. The last great example of why the PS2 is and should be considered the greatest gaming console of all time.

But what do we at Destructoid think about it? Is it as great as everyone makes it out to be or is what you're hearing just a bunch of hype? Take a look at what we think after the jump. 



Chad Concelmo


Does God of War II live up to the amazing standard set by the original? To put it simply, yes. To put it more dramatically, hell yes!

In my humble opinion, to call a game a classic it needs to contain some key moments that will go down in video game history. You know, those moments that you will never forget for the rest of your life. Remember riding under the missiles in Contra III: The Alien Wars? Or how about the opera scene in Final Fantasy VI? God of War II contains a plethora of these moments that easily ascend it to the rank of true video game masterpiece.

I love my God of War games epic, and this one delivers in spades. Moment after moment is classic, and just like in the original, each one seamlessly blends into the next, jumping from over-the-top action to mind bending puzzles with ease. So much ease, in fact, that it makes other games of the type look horribly designed in comparison. God, I wish I could go into more detail about which scenes in particular blew my mind, but to avoid spoilers I will just say that most of them were played with a huge smile on my face (hint: I almost had a joy explosion once Kratos mounted a Pegasus).

There were two things that got me worried about this sequel during the months and months of hype. First off, I was concerned that it would feel like more of the same. The good news, as my sigh of relief proved, this is not an issue. Sure, the game feels remarkably similar to the first God of War, but not once did I bore of the gameplay or crave more innovation.

The designers must have known what they had was working and wisely decided to not fix what ain't broken. The few new features they did add (new items, more bosses, etc.) are just the right amount of change to make the game feel fresh without losing the appeal so cherished in the original. It also helps that everything feels tighter and more cohesive than in the first game as well (and major props for not having to climb those annoying rotating blade-filled towers on this sequel -- huzzah!).

As a person who has purchased a giant high-definition plasma television in the time since playing the original God of War, my second concern was that poor Kratos would not look so good when blown up to fifty (gloriously detailed) inches. I can't remember what it sounded like exactly, but the noise I made once I saw how great the newly added progressive-scan and widescreen modes looked on an HDTV was pretty close to that of a giggling school girl. To put it mildly, the game looks nice. Really nice. So nice in fact, there were many times I had to ask myself how the PlayStation 2 was producing visuals that looked so good. Just wait until you meet Atlas -- you will know what I am talking about.

From the first tutorial stage to the ridiculously epic final sequence (still drooling), God of War II really is something special. It raises the bar for action/adventure games and really can't be missed. Any true gamer will be worse off having not experienced some of the moments this game has to offer. If you own a PlayStation 2, then there really is no excuse not to go out and buy what is sure to become a true classic that will easily withstand the test of time. Summary: I like this game. A lot.

Final score: 9.7

 



Reverend Anthony

The keyword in God of War II is “more.” There are more enemies, more puzzles, more boss fights, and more abilities -- not to mention that the game is almost twice the length of the original. But while it’s nearly impossible to fault a game for having more of the things we all loved from the original, it is worth mentioning that this “more” attitude creates some problems of its own.

Take the boss fights, for instance. Arguably one of the biggest flaws with the first game was that its incredibly fluid combat system was put to task in only two or three “real” boss fights. God of War II ups the ante and includes at least three times as many of these much beloved boss fights, but loses something in doing so. The boss fights, though more numerous, are relatively easy by comparison. Most fights require nothing more than an extended amount of button mashing followed by the Dragon’s Lair-esque timed button cutscenes, seen in the first game, to finish the boss off. As a result, none of the bosses really feel like “bosses,” in the strictest sense: literally all of them feel like minibosses, as if they are leading up to some colossally difficult battle that never actually comes. It’s quite easy to finish defeating a slightly more difficult enemy, and only afterward realize, “Wait … was that supposed to be a boss fight?” It’s the same deal with the puzzles: there are more of them, but they’re generally much easier.

In a general sense, these types of encounters give GoW II an abnormally weird pace. Unlike the “objective, completion, climax” pattern that gave God of War its kick, it often feels like GoW II just haphazardly throws things at you, with little care to how they fit in the general flow of the game. None of the individual challenges the player faces are very difficult, and the result is not unlike being repeatedly slapped in the face with an oven mitt (but an oven mitt of awesome, nonetheless): the player is given regular, simple, fun challenges, but with no real buildup and no real payoff. As a result, the game takes on a very plodding pace.

However, that isn’t to say that the gameplay isn’t insanely fun by itself. All the new elements, from the added weapons, to the platforming sections, to the Pegasus levels, to the story (if you thought you killed a lot of innocent/good people in the original God of War, you haven’t seen anything yet), all the way up to the cliffhanger ending, lends itself to truly fun gameplay, when taken on its own. I’d elaborate, but it’d honestly spoil the surprise (not to mention that these reviews have to be relatively short).  

All in all, God of War II is the perfect game to play in short bursts. Everything you loved about the original is still here, along with some new gameplay elements that are truly entertaining -- just be aware that those new additions are a double-edged sword when you consider the overall structure of the game. 

Final score: 8

 


Nick -Brutal- Chester

What's the story with the box artwork for this game? Bland and uninspired, I'd as soon pick up a copy of Ruff Trigger: The Vancore Conspiracy as I would pick up God of War II, based on its North American artwork.

And that's where most of my negatives about God of War II begin and end, as Cory Barlog and his team at SCE Santa Monica have successfully toppled the giant that was the original. Larger in scale and scope, God of War II picks up where the last game left off and never lets go. Building on everything that made the first game what it was, God of War II seems to trump it in nearly every significant category.

The original game pushed the PlayStation 2 to its limit, but the sequel truly shines as one of the most gorgeous experiences of this generation. The set pieces and overall art design are striking, and the environments are markedly unlike anything seen in the first title. So while the game feels the same on many levels (controls, and even some combos, are fundamentally the same), it's a decidedly different and more polished experience.

This time around, Kratos wields two additional weapons, above and beyond his Blades of Chaos, all of which are surprisingly useful in various situations. The same can be said about the magic available, which this go around will all find a place in Kratos' arsenal. Knowing what magic to use and when can will help you slide out of some tough situations.

The game, nonetheless, is not without its flaws. The fixed camera found in the first game makes a return, and while you'll find it's exactly where it needs to be in most instances, it sometimes finds itself in frustrating positions. Most of the games puzzles are straight forward, requiring very little thinking, but are often made more difficult by unclear goals or objects that blend into the environment. In some areas, I found myself wracking my brain for quite sometime before accidentally stumbling upon obvious solutions that weren't made apparent at the outset (a hidden nook or an oddly placed switch, for instance).

The game also never lets up, and while that should be a good thing, it lends itself to the same problem the original had. The opening area (the much talked about Colossus battle) is so astonishingly ambitious (much like the Hyrdra battle in the first game), that it's difficult to top as the game progresses. And while God of War II keeps up the pace, it never really seems to exceed what came before it. Still, nearly everything you'll have Kratos doing is awe inspiring in one way or another.

Which is why it's not surprising to hear that some people are a bit disappointed with where, and how, the game's story ties itself off at the end. Brutal, intense, and just damned fun, nothing about God of War II should leave you feeling like you wasted your time. With tons of unlockables and extras (including a second disc that comes standard with all copies of the game), the only thing that should excuse you from experiencing God of War II is a pair of clown shoes.

Final score: 9





Legacy Comments (will be imported soon)


All great points. I personally give it an F for Fantastic
reviews after release dates means you guys may have actually played this from start to finish.

well written reviews by all, although seriously, its god of fucking war 2. fucking up god of war is harder than fucking up hot-pockets.
Are you serious Reverend? An 8? You must be some kind of HALO fanboy or somthin huh?
If a PS2 price drop hits, I'll be picking this u[.
an 8 is better than a 4. twice as good, in fact.
don't fuck a hot pocket or you will burn your dick. seriously.
Progressive scan and widescreen support were present in the first game. They aren't "newly added".
Natedizzle, clearly you don't pay attention to RevAnthony's other posts, like the ones about how game reviews are ridiculously inflated and it needs to stop. 7 is two points above average, making it a good game.
Uhh... Rev gave it a 7.
It's now an 8. Sorry for confusion.
If more people complain will it go up to nine?
wow Rev., you're pretty fucking stingy when it comes to your reviews. Not that it's a bad thing, but damn!
God of War II gave me a joygasm like no other man nor toy ever before. You get to rip the wings off a griffin while you are in mid air, chain magic and melee attacks as if they were after thoughts, and Linda Hunt does the narration once again... WTF else does one need to be happy? [Besides a massively large flat screen HDTV to play it on?]
Just out of curiosity, Rev, can you list some games you'd give a 9 or a 10? Not being a smartass or anything, genuinely curious.
I heard he gave an 11 to barbie's horse adventure
hmmm just a little late guys.
I like how Chad threw the .7 in there -- hah!

And yeah, Galaga, we actually do play the games through which is why my review almost didn't make it in (my PS2 stopped working). But a PS3 and ten minutes of throwing together some words saved the day. :P
I'll defend Reverend Anthony's review entirely.

My opinion varies a little on the "more" issue.
In playing both games (which I loved mind, I'm just being anal) the absolutely over the top, sheep raping violence both helped and hindered. While I was gratified in performing such exquisite acts of violence on every single enemy, everything was so "cool" that I lost track of what was "exceptionally amazingly cool"

Oh wow, I totally just shot a giant wood stake through a large Minotaur! Awesome! Wait... didn't I force feed a knife through the throat of a dozen of his smaller cousins on the way here. What about all of the heads I twist-topped off of the medusas before that. Lets not forget about the spleen ripping...

Like I said, petty problems, but the game became a blur rather then the hyper memorable moments of battles like Shadow of the Colossus.

Less is more.
Brain:
Ico, Shadow of the Colossus, Fallout, Deus Ex, Sam and Max Hit the Road, Super Mario 64...that's just off the top of my head.

Bahamut_Zero:
Barbie Horse Adventures is an innovative, socially relevant game that made me truly understand what it is to ride a horse. To give it anything less than an 11 would be lunacy. Lunacy, I say!
I still haven't managed to pick this one up, somehow. Probably because it didn't come out until Wednesday (the day I went to a Dragonforce concert, hahah) and then was busy. And now I'm busy again. And then I blew $112 to see my team lose in the NCAA tournament.

But soon. Soon. These reviews have encouraged me.
God, I hated Ico. It's a crappy ripoff of Zelda minus the awesomeness, plus having to lug around some dumb bitch.
I rented it, beat it in two days. I couldn't put the thing down. The more boss fights was definitely amazing. My friend was watching, who isn't that much of a gamer, and our jaws dropped at the amazing visuals. GOW 2 is the essence of top quality and I give Sony Santa Monica props and I can't wait for the PS3 version in a couple of years. BTW the DVD that came with it was very cool too.
Rev is my hero!
not to state the obvious, but it'll be one of the last greats on ps2.

unless sony picks up cooking mama.
Rev Anthony is starting to become my favorite reviewer on this site. I know God of War II is a kickass game. But sometimes I want to know what's wrong with it as well.
Chad, I am fundamentally opposed to that .7 in your final number. What made the game that much better than 9.6? What kept it from being 9.8? Is a 9.8 significantly better than 9.7?

Please, let's be reasonable here. A 9.5 will do nicely. Any more detail than .5 point increments, and you'll have a situation like when IGN rated GTA San Andreas a 9.9 and Halo 2 a 9.8: massive fanboy whining.
Rated E for evisceration.
Even in the new "5 for average" scale, I can't see giving this game less than an 8.5(I personally would give it a 9.5, as it is the funnest game I have played in a while). I remember the "mini-boss" like bosses that Rev. was talking about, but I think that you really only need 2-4 truly epic bosses to have a good set of bosses, and God Of War II had enough for me. If the game had slightly more replayability it would easily be a 10. Also, I wonder, did Rev. find the bosses easy on titan mode?
@Necros,
The most important thing for me is to not compare review scores with other games. I don't do that with movies, books, or albums, why do it for video games (in my mind, Schindler's List gets four stars, but so does The Descent)? Each review stands on its own, so if Final Fantasy XII gets a 9.6 that doesn't mean it is a little less great than God of War II -- it just means that the are both awesome games. Everything should be judged on an individual basis.

That being said, I was a math major in college and I have a stupidly complicated system for reviewing games (seriously, I am a huge nerd), hence the strange .7 final figure.

Either way, though, there is no discernable difference in my mind between a 9.6 or a 9.7. Heck, even a 9.2. All those scores are beyond excellent. In this case, it's just what my formula spit out.

Wow -- that was a long reponse. Sorry. :)
Awesome, Rev stuck to his guns from the EG episode. Props mang.
for are you fools that said it was to esay try playing it on the hardest mode they lets talk
Dethklok gives it a four million in brutal and a zero in dildos
STFUAJPG
Um fuck all you fucking homos. The last great PS2 game will be Odin Sphere. ATLUS 4 LYFE!!!!!!!!!!
Damn it, I need to steal a new PS2. I miss mine.
Oops. I fucked up. I bought guitar hero 2(and guitar hero), a new kvm (170$), and a replacement shell and stylus for my busted ds lite instead.

Oh wait. No ill just wait till its like 20 bucks like my God of War greatest hits edition. Or ill break down and cry and drop the 60 for it. Or not. I dont know.

At least my mouse is working properly on my kvm.
God damned it, we Europeans never get those sweet games on time!!
Gotta wwait till 18th april :'(
Rev,

I haven't played this game yet, but have heard that it is predominantly the same game as the first. After reading your long threads about video game ratings, I am shocked that you gave this an 8. I was expecting a 4.
@mandlebaum123: Well as I read the post about game ratings(and totally agree with it) I must say that GOW2 would never deserve a 4, it's still an awesome game.
It's not because it kept the original really outstanding gameplay features that it should be rated badly, don't you think? Instead of redoing everything it is best to keep everything worth it, which means basically EVERYTHING about this game :p

P.S.: I'm a huge fan of GOW, so my statements might not be all that objective...
I dunno. I finsihed the first God of War, and while it's a great game, there's a ton of glitches in the game that ruin it for me, along with the button mashing old-style beat-em-up feel. However, it does have an excellent story and such. But I'm more of a gameplay person than a story person. I play video games to, well, play them. I watch movies to get a great story... a lot of "gamers" don't agree with me as far as games need gameplay over everything and less story. Oh well.




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