Gamasutra已認證帳戶

@gamasutra

Selected news, features, and analysis from Gamasutra, a leading site dealing with the art and business of video games.

2009年6月加入

推文

你已封鎖 @gamasutra

你確定要查看這些推文嗎?查看推文並不會將 @gamasutra 解除封鎖

  1. 17 分鐘前

    Blog: Shape theory in level design

    還原
  2. 37 分鐘前

    Report: Microsoft's disc-less Xbox One S gets name and launch date

    還原
  3. 57 分鐘前

    God of War wins Game of the Year at the 2019 Game Developers Choice Awards

    還原
  4. 1 小時前

    Return of the Obra Dinn takes Grand Prize at the 21st IGF Awards!

    還原
  5. 2 小時前

    How Arkane built a roguelike atop an immersive sim with Prey's Mooncrash DLC

    還原
  6. 2 小時前

    Building an inclusive studio culture begins with retention

    還原
  7. 10 小時前

    If you are a publisher or investor and wish to meet highly creative and talented UK developers, join for these networking opportunities. Space is limited! (sponsored)

    還原
  8. 11 小時前

    Oh right this is important.

    顯示此對話串
    還原
  9. 12 小時前

    And lastly, it was important to deal with doubt in the development team and find the right teammates to help solve all the problems discussed here.

    顯示此對話串
    還原
  10. 12 小時前

    Takeaway: Being flexible helped Atreus evolve with changes in combat overall.

    顯示此對話串
    還原
  11. 12 小時前

    Narrative takeaway: tuning Atreus’ natural AI based on the time in the story helps players grow attached.

    顯示此對話串
    還原
  12. 12 小時前

    Final takeaways from Atreus’ development: skill level.

    顯示此對話串
    還原
  13. 12 小時前

    Then, after feature complete, Runic summons were added to fit the fantasy and insert random abilities into battle.

    顯示此對話串
    還原
  14. 12 小時前

    Arrows were overpowered for a bit, but the solution was to limit the ammo count and limit the rate of fire. At one frame per week. And not telling they did it.

    顯示此對話串
    還原
  15. 12 小時前

    The Runic arrows extended the player combo, exposed backsides, and applied stun effects.

    顯示此對話串
    還原
  16. 12 小時前

    Progress slowed on Atreus until these 4 events came into play, leading to the birth of runic arrows.

    顯示此對話串
    還原
  17. 12 小時前

    Next attempt was a tagging mechanic. It worked okay, but was hidden behind the L1 button.

    顯示此對話串
    還原
  18. 12 小時前

    Various weapons for Atreus were tried, but these became the dominant problems.

    顯示此對話串
    還原
  19. 12 小時前

    Here’s how they categorized Atreus’ directed actions.

    顯示此對話串
    還原
  20. 12 小時前

    Now, onto directed actions. Yes, they call it the “son button.”

    顯示此對話串
    還原

看來要一段時間讀取資料。

Twitter 可能已超出負載,或發生暫時性的小問題。請再試一次,或造訪 Twitter 狀態以取得更多資訊。

    你也可能也會喜歡

    ·