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Review: Counter-Strike: Global Offensive

Allistair Pinsof, Associate Editor
2:00 PM on 08.24.2012
Review: Counter-Strike: Global Offensive photo


In 1999, I crawled out of Counter-Strike’s wretched vagina to become the man I am today. And, now, I’m tasked with rating the game. How does one even rate his mother?

In sixth grade, I would wake up for school at 5:30 AM, but then I started getting up at 4:30 just to get a couple rounds in before class. Call it dedication or a sickening obsession, but I was hooked on CS (nevermind my neighbor who broke into my house to play while I slept!) It was more than a game. It was my social hub, my iTunes visualizer, and my brief entryway into game design (which didn’t go very far.) It is and remains a standout multiplayer shooter that paved the way for things to come with Call of Duty and Battlefield.

Being eight years since the excellent Source remake, Valve has decided it’s time to give the game another facelift. What started as a Source port for consoles became a more ambitious project that included PC. While there are no radical departures in Global Offensive, it is without a doubt a reboot. Valve has just hit the reset button on the series, once again. As drastic and premature of a maneuver it may be, there is no denying that Counter-Strike remains an addictive and rewarding competitive shooter like no other.


Counter-Strike: Global Offensive (PC [reviewed], PlayStation 3, Xbox 360)
Developer: Hidden Path Entertainment, Valve
Publisher: Valve
Released: August 21, 2012
MSRP: $14.99

Rig: Intel i5-2500k @3.30 GHz, 8GB of RAM, GeForce GTX 580 GPU (SLI)

Counter-Strike was born on PC and it is there that its largest community of players will stay. Nevertheless, Valve wished to branch out and get their hands on some of that Call of Duty money. Even so, the game still plays like classic CS: this is white-knuckled gaming not for the easily impatient and frustrated. It’s true that the game has been rebuilt almost completely, but the majority of changes are superficial and surface level: A chime plays when you kill, you are rewarded with progress points and achievements that do nothing, and the game’s player models have become greatly improved.

If you are new to the series, here’s what you can expect. CS is a slow-paced game -- funny thing is that it was pretty fast in the days of Rainbow Six -- where two teams try to eliminate each other while attempting a secondary objective (rescue hostages or plant a bomb). The two defining features of the game are the permanent death that forces players to spectate until the next round begins, and the ability to purchase weapons and equipment at the start of each round with money earned from kills and victories. You can find these features in Call of Duty’s Search and Destroy mode as well as Shadowrun (2007), but outside a couple mods for Quake and Unreal Tournament no one has attempted to replicate the full package.



What I love most of all about CS are the maps and Valve seems to know as much. Nine classic maps are included in this download, in addition to eight new maps for the two new game modes (more on this below). You’ll find some minor changes made to Italy and Dust, but it’s not exactly going to put a stop to your nostalgia or established strategies. Since death comes quickly, you’ll need to learn the maps inside-and-out so you can cover all your corners. You’ll also need to keep quiet, as this is a game where hearing nearby footsteps can change the course of a round. Above all, you’ll need to be incredibly accurate and control your weapon. This is where things get a bit rough for console players. Without accuracy and player awareness, you don’t stand a chance in the brutal servers of CS:GO.

Valve has tasked Hidden Path with fitting a square peg in a round hole, but the young developer has done an admirable job of making the game approachable to new console players. There is a well made tutorial to guns, an informative “How to Play” option in the menu, dumb-as-dirt bots to play against offline, and a new player ranking system (ELO rank) that will pair players of the same skill level together over time. Here’s where the things fall apart: CS was never meant for consoles and this latest iteration serves as a reminder.

In addition to having far inferior aim controls, console players won’t have access to a browser and are limited to 10 player matches instead of 32 on PC. It’s ironic but Hidden Path have managed to gimp console gamers by abandoning its original plan to port Source. At least on consoles, you’ll have a level playing field with a controller unlike PC where using a controller is the equivalent of gnawing your legs off before a kickboxing match. The PlayStation 3 release supports Move and keyboard/mouse. I'm not sure if this is a good thing though, since these players will have a great advantage on the majority of players.



The most noteworthy addition of GO are its two new modes: Arms Race and Demolition. Both of which are variations of the popular Gun Game mod played on CS servers for years -- though, you may be more familiar with Call of Duty: Black Op’s mode that borrows the name and concept. These two modes serve as an excellent entry point for new players, since you are forced to learn the current weapon in your inventory until you get a new one by killing an opponent. This will give you some time to get used to the vicious recoil on some of these guns -- a jarring difference between GO and recent military shooters.

Arms Race has respawns so it’s very fast paced but doesn’t feel like CS. Even worse, there are only two maps that come with the mode and neither is very good. Demolition, on the other hand, is almost worth purchasing GO on its own merits. Demolition is the meeting point between Gun Game and classic Disarm CS maps. Once again, players are limited to one weapon they must upgrade through kills but now death is permanent and they need to plant/disarm a bomb.

Due to the smaller map size (there is only one plant site), these maps are intense and fast-paced but still capture that CS feel. It helps that all six maps are excellent. Most maps revolve around a central building that houses the bomb site, so if you love old CS maps like Estate and Militia you’ll get a real kick of these new ones. One of the maps is even a shortened version of the classic Train, so you’ll feel right at home on that one. Six maps is a good amount, but it’d be nice if more shortened versions of classic maps were included.



After a shaky divorce in 2004, Valve are breaking up the family again with GO. Counter-Strike has always been a game by community, for community. The game started as a mod made by fans and fans of the mod have made the game into something else over the years. If you are a 1.6 or Source player, you’ll find GO to be a bit hollow in terms of features. Gone are the detailed damage reports, server rankings, gambling, and quirky server-side tweaks. I managed to find a couple quality community maps (including faithful recreations of old classics like Backalley), but the pickings are still pretty slim. You’ll find some surf, Goldeneye, and zombie maps, but the mapping and modding community hasn’t arrived just yet.

The biggest offender in GO is the removal of free look. This may seem like a trivial thing for new players or those that played in servers that disabled it in past iterations, but it means a lot to me as a long time fan. Before I bought a camera and made short films, CS was my portal into filmmaking. Whenever I died, I’d use free look to spectate the match and craft cinematic films for myself with the remaining players. Please, please, please put this feature back in Valve! Some players also may mourn the removal of sprays -- I’ve been told it can be turned on by server hosts, but I’ve yet to see one in a match.

Along with a wide set of achievements and two new modes, the biggest change to CS is a visual one. GO looks like what you remember Source looking like. No better, no worse. There are now multiple sets of player models specific to maps (no more arctic terrorists in the desert). These models look fantastic, but you won’t mistake them for Max Payne 3 characters. I can’t say the graphical upgrade to the levels is as impressive. You’ll barely notice the visual upgrade, but at least the game runs at a very smooth frame rate with settings maxed out.



Along with re-balancing established guns’ firepower, spread, and recoil, some new items have been added to the game. The most noticeable additions are the Zeus taser and grenades (molotovs, incendiary, and decoy). The taser is useless and expensive. It will replace the knife as the new troll kill. It’s a one hit kill but you need to be so close to an enemy that you’ll rarely see it pulled off with success. Molotovs and incendiary grenades are perhaps the best weapon added to CS in a decade. These weapons cause a wide spread of flames that will help you do some crowd control in those bottleneck corridors. There are also some new shotguns, submachine guns, and other items, including replacements for the USP pistol and MP5. Don’t worry: There are no riot shields!

Though I was surprised to find many of GO’s visual tweaks in Source when I loaded that dinosaur back up, I still prefer GO’s presentation. The HUD, killcam, and achievement notifications give the series a new level of polish and feedback. However, loading old CS games made it apparent just how faulty GO’s netcode is in its current state. Lag wasn’t crippling in the matches I played but it always had a way of rearing its ugly head. GO also makes joining matches and friends a breeze. It’s very much a game of its era, even if its roots are still firmly in the late-’90s.



Like Source before it, Global Offensive is at the mercy of its community. Even with all the work Hidden Path and Valve have put into the game, it remains a hollow shell of what CS: Source has grown into. Though the new modes and features they added are nice, the ones community added to Source that are currently missing here are much nicer -- not to mention the things that Hidden Path has oddly removed (free look, sprays).

If you want an excuse to play Counter-Strike again or an approachable entry point into this esoteric series, GO is a faithful reminder of what made this the little mod that could. However, in its current state, I have my doubts that this will be the version installed on fans’ desktops for years to come. As for console players, let’s not kid ourselves -- they’ll be gone by the end of the year.

It may lack some of the community niceties, beloved maps (Assault, anyone?), and little features of past games, but Global Offensive delivers on the promise of a faithful, polished, and better looking Counter-Strike for whoever wants it. Even if the community doesn't meet the golden standard of 1.6 and Source, CS:GO will remain a multiplayer classic for those willing to put in the time to learn the maps and weapons.


THE VERDICT



9.5 /10
Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


Why though
Played the beta, loved it but didn't know that sprays and free-look were ultimately taken out. Pretty disappointed.

Still going to buy, love this freaking game.
damn, wasnt expecting this at all
For anyone curious, I'd give CS 1.6 and Source 10/10 so this is a downgrade of sorts until the above issues are addressed by the community and/or Valve.

I'll likely play both Source and GO in the future as there are things I like about both.
IT'S FUCKING COUNTER-STRIKE.

No reason not to play it.
Almost all gun game maps have been ported to CS GO, but I really love the texture maps which are basic at best. Also, I prefer Gun Game over Arm's Race just cause of the amazing sound effects.

The mushroom powerup on each level, the speed and star music when you get 6 kills, and of course Dave Chappelle's sexy "Got ya bitch" every time I knife someone. It really brings it all back.
My brother bought the new Counter Strike and I can safely call it a 10/10. Personally, I think it's better than Source, because it brings back the difficulty of and strategy required to win 1.6 (teamwork, yeah!). At the same time, I see a lot of awesome game modes from Source (pirate wars anyone) in there, too (and so quickly, too!), so it's like the best of both worlds. Oh, and the amazing graphical update helps, too.

So, yeah. Buy it. For $15 it's a steal.
I still have fond memories of running my universities de_dust server out of my dorm room.
Is this game tfast paced? I ask because I'm more of a Halo guy than CoD...I don't want to be killed every 4 steps
I don't get it...
The game is just a hollow shell of their former iterations... But it gets a 9.5? Even when you admit that "console players will disappear by the end of the year" in a pretty Orange Box-esque fashion?
The only reason I can understand that is because you were talking exclusively about the PC version, for which the comunity will have tons and tons of content in mere weeks... So what about the console version? 7.0?
My friend told me that CS: GO was terrible on the Xbox 360. He didn't elaborate why, but if the info in this review is anything to go by, I can see why.

Personally, I'd play all Valve games on PC if I could help it.
@jack: The server i played on played the Howard Dean "BYAAAAAAAAH" scream every time someone got a kill. I miss that server...
The game is still as amazing as ever. Great tactical squad based action. If you look at it and see no potential, you're not looking hard enough.
I wanted to try it out badly but 10 player matches? :s
Why pay when it was free for so long? And what the hell is up with console player caps? I hope next gen console shooters don't have this issue.
Considering CS:GO on console is the only CS on console (RIP Xbox CS), I'd be a bit more generous and give it an 8.5.

The limited player count is the biggest complaint, along with lack of browser, modding community and console controls -- the last three could be complaints against any console game though (Skyrim, for example). The console controls aren't bad. They are as good as they could be and should be fine on XBLA where everyone is using them, unlike PC and PS3.
The biggest problem on 360, aside from the lack of a server browser, is forced game chat. Forced game chat where everyone on BOTH TEAMS can hear each other. Straight retarded.

Still, enjoying it a lot, despite being a console peasant. I prefer small player count games, so no 32 player lobbies is not a negative to me, rather a plus.
"RIP Xbox CS"

Fuck that game, though.

I played a bit of this on XBLA before my 360 red ringed, and it was pretty decent. I'd say the 8.5 is about right -- it's the best CS a console will ever get.
This being my first true look into Counter-Strike (I had the anthology but only got to play a bit and played a round or two on the Xbox version) I have to say how surprised I am that I never played this sooner. This game is fantastic (playing the PS3 version) and I like how it feels. It's a bit frustrating at times (people running and gunning, grabbing easy kills for some reason) but I love it.
"Being eight years since the excellent Source remake"

jesus christ its been THAT LONG?
"It is and remains a standout multiplayer shooter that paved the way for things to come with Call of Duty and Battlefield."

I gotta stop you right there. Counter-Strike may have been a precursor to Call of Duty (4 specifically, because the Medal of Honor WW2 games were more influential to CoD1,2 and 3), but Starsiege:Tribes was where Battlefield got it's inspiration, friend.

"You’ll find some surf, Goldeneye, and zombie maps, but the mapping and modding community hasn’t arrived just yet."

The modding community hasn't completely taken the game by storm, despite the game only being out for 2 days? YOU DON'T SAY?!

Other than that, nice read. I played the demo for this on PS3 and I wanted to destroy all life on Earth, that's how awful it was playing with a controller. I saw the Keyboard&Mouse; option but before I could try it out, the timed-demo was over. PFFT. Timed-demos, in 2012? That's;


#WORSEthanAIDS
The thing about CS on PC is not only the game itself, but the community. Say whatever you want, but it is one of the most ridiculous and specific communities over the interwebs.
COUNTER-TERRORISTS WIN!
Absolutely amazing. Didn't expect that at all, I thought it would be bashed for what it is really but hey, COUNTERSTRIKE LIVES AGAIN (but not really because it never went away)

Awesome.

google fpsbanana if you want to mod your CS:GO, plenty of weapon and player skins out already and they are perfectly legal as they are client side and don't affect gameplay. (you could give everyone high visibility skins but whatever, it's not cheating really)
It's a lot of fun.
I get the most kills by pretending I'm Spy and backstabbing everyone
I'm gonna get this for the 360 until the day comes I can afford a decent PC. Boom, headshot!
I was given a beta invite, but I didn't care to play it. However, I decided to play it a couple of days before release, since it was going to go away and I thought why not. And... this game is EXACTLY like CS:S. I mean, dead ON. Except it looks nicer and has a different UI. But the gameplay... I felt like I was just playing CS:S. It even has the exact same maps. So, for me, this game is a waste, since I already own CS:S and I have no desire to play it again. But I guess that's just me.
I bought it on PS3 because my PC is garbage and I really hope he's wrong about the community dying by the end of the year. It does feel like a PC game on consoles (no auto-aim), but I can't help it. I love Counter Strike.
I've never played a counter strike game before, I'll check this one out eventually even though I know I will just get absolutely BRUTALIZED
You forgot the most important feature in this version of the game: NO AUTO HEALING, AND IN FACT, NO HEALING WHATSOEVER.
The reason for the lack of free look was because people were using it to coach the last player standing on the team of where the other guy is on the map. Usually on another VOIP client like Skype.

Don't you people understand the reasons to these changes?
PLAY COUNTER-STRIKE, DIE HAPPY.
Got Source on PC and this on PS3. I'm a happy boy. I feel this fits consoles better than straight up Source would anyway.
@markcocjin: Yes players can still coach each other by working on separate teams. Also, many servers allow players to view both teams' players after death making your point null.

I get where you are coming from. It's for the competitive community, but leave that as an OPTION. It's always worked before. For many of us, it's part of the enjoyment and we are willing to pay the consequence of possible cheaters. Besides, the idea of someone being a spy is kind of cool in a way.
You’ll barely notice the visual upgrade, but at least the game runs at a very smooth frame rate with settings maxed out.
--
Wait what???.
http://s10.postimage.org/7g0yt506v/image.jpg
vs.
http://s16.postimage.org/703ywoxl0/240_screenshots_2012_08_23_00001.jpg

That's pretty dam noticable.
Loving the 360 version. I wouldn't worry about a community developing around this game (I can still get into games of TF2 with no problems) with the likes of Gotham City Impostors remaining among the top sellers on XBLA since release, I think CS: GO is going to be a big hit on XBL.
Having only played some Source on my friends computer, I'd consider this my first Counter-Strike. And I got it for Xbox. And I strongly dislike playing games on computer. It's extremely good, and I find myself mopping the floor with the enemy team most of the time. Probably just because many console gamers are so used to CoD/ Battlefield, but I can pretend I'm good.

It reminds me of Rainbow Six, which I adore, so I was sort of drawn to it. My one and only complaint is the forced game chat. While I've actually had some fun, rowdy lobbies (Haven't met this many cool people on Live since Halo 2!) it does take me away from my buds. I get that it's known to be a super-competitive game, but maybe there should be a 'hardcore' playlist? Do people really compete on console CS? Guess I'll just have to get my friends to buy it.

But seriously, I believe the hype now. PC master-racers can go on how much better they and their games are, but I'm going to have a shitload of fun with this game.
I played it during the closed beta but really never been a counterstrike fan, much rather play other games, like xonotic a excelent arena shooter, that much improved after it forked of Nexiuz (nexiuz is now called Nexiuzclassic or NexiuzGPL) because the main dev sold them out and made it spawn that shitty game using cryengine 3.
Maybe it's changed since the earlier days of the beta or since the final version came out but isn't free look available in Casual Mode? I've been playing Competitive Mode for the most part so I can't remember exactly. (Playing on PC)
@aerobill I am pretty sure that free look is not available at all but in casual you can look at the other team and all players alive in first or third person
I am definitely enjoying this and I see this as a way that Valve is trying to unify the 1.6 players and source players under one game. In a lot of ways it seems to be a hybrid of the two. I agree though it feels a little hollow at the moment in terms of community modding but it will all catch up in due time and hopefully unify the counter strike players to have larger and deeper community from source and 1.6.
to have a larger* whoops didn't mean to sound russian there haha
I'm sure it looks/plays better on PC, but its quite fun on PS3... I've never played CS before, but i like the brutality and unforgiving nature of the game...which is made up for with the short match time.

I tend to get pretty bored with online shooters, but this game will grab my time here and there for awhile. If you played prior iterations, this is not news, but I appreciate the lack of perks, leveling, etc...so you just play. against other people. and you die. alot. and then you get better, and you die slightly less often. good stuff.
PS3 users get to play PC users. Lol @ 360 owners who have to play against each other in every game.
@Captain Merica Good call, you're right. That's what I was thinking of.
@rancor9
Crossplay has been axed.
I almost bought this on ps3, then I remembered the ridiculous amount of time I spent playing the original. The visual upgrade is awesome and it'll always be one of the top tactical shooters in my eyes....but I've played it to an almost sickening extent.
Assault? Seriously? Fuck that map.
@rancor09: There is no more cross-platform. LOL @ PS3 losers who have to play against each other in every game.




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