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TGS: Okami, third time, charm, etc.

Conrad Zimmerman, Managing Editor
9:00 PM on 09.20.2012
TGS: Okami, third time, charm, etc. photo


I don't know how many times I can play Okami and come up with something to say without feeling like I'm repeating myself. I played it on the PS2, then again on the Wii, and today I played it on the PS3 in its latest incarnation, Okami HD. I suppose it's a testament to how much someone at Capcom believes in Okami that they're trying yet again to get the game to sell in the numbers that it likely deserves. 

This latest version is just as fine as any other, for what it's worth. The PlayStation Move controller works a treat for using Amaterasu's painting powers, as you'd expect if you have any experience with the Wii version. Honestly, it's probably better, but I'm not prepared to make that call on the basis of a press room experience (though, in fairness, the demo took place in a busy conference room; hardly the tightly controlled environment which would arouse suspicions). The jump to high-definition visuals is noticeable and everything looks crisp.

Everything except Amaterasu, that is. Maybe it's just the godly energy showing through, but the white wolf has a noticeable blur in motion that directly contrasts with the crisp, clean environments and other characters. I found it mildly distracting, but that could also just be down to my seeking of anything new or different about this release. Even the three visual filters found in the game's options menu failed to give me anything to work with, as I couldn't observe any discernible difference between "Normal," "Light" and "Heavy" filters.

Okami HD is, in all likelihood, going to be the definitive release of a game hardly anybody bought. I'd like to believe that somehow, this time will be different. I'd also like to believe that if I eat Taco Bell every day, I'll never get fat, but reality has a way of disappointing no matter how hard you wish for something.


TGS: Okami, third time, charm, etc. photo
TGS: Okami, third time, charm, etc. photo
TGS: Okami, third time, charm, etc. photo
TGS: Okami, third time, charm, etc. photo
TGS: Okami, third time, charm, etc. photo
TGS: Okami, third time, charm, etc. photo
TGS: Okami, third time, charm, etc. photo
TGS: Okami, third time, charm, etc. photo




Legacy Comments (will be imported soon)


I don't know. I could not get into this game at all, despite loving the Zelda forumla and even beating the first "boss." This game is just very repetitive.
Don't be sad! I'm going to buy it.
I will be buying it again. The price is certainly right. No one who missed it the first few times has any reason not to try it out this time.
its not physical so its not definitive
Will be buying this game again.
What KingSigy said, although I loved the music, and art direction the game had some very bad pacing, especially with the numerous fake endings. I'm still happy I played it to the end, but I can't make it through another play through even if it looks beautiful in HD.
No retail disc, no buy. I'll stick with the PS2 version.
I'm so excited that more people will have a chance to play this game, but I'm really starting to question why they're only bringing it to PS3. If they REALLY wanted it to sell, why not expand the list of consoles it'll be on?

Fingers crossed for an eventual Wii-U version that uses the Gamepad. I'm salivating at the thought!
Sometimes, I feel like I'm the only one who didn't like this game.
I couldn't get into it because of the crappy pacing.
I'll probably be buying it, but not until I know that it has the stuff that was missing from the Wii version (ink smudge effect and ending movies). Otherwise I'll just be happy with my PS2 disc.
Didn't play it on the PS2 or Wii, will definitely be picking it up on PS3.
I'll be snagging this. Better performance and graphics, support for traditional controllers, AND a more responsive and accurate motion controller. Best version of the actual game, regardless of distribution model, will be my definitive version. So long as this version isn't missing details, this sounds phenomenal.
i wish this wasn't digital download only - i want to buy a disc!
Isn't it just a testament to how lazy Capcom is and how often they re-release old games?
@Fuzunga

What are you talking about? Scissors and I are right there with you.
Actually, I'll hold off simply because Capcom's Capcom.
I've never played this game before but the beauty of those videos already sold me on it. Getting this.
Eh, Okami was decent, for the most part, but it's just one of those games I don't see myself playing again. I kinda slugged through it the first time anyway.
Am I the only one who thought Okami was an amazing game with an excellent pace? Am I the only one who thinks Okami supersedes Zelda in everywhere? I am? Oh well... I still love it...
hopefully the original credits are intact.

otherwhise bad capcom BAD
Kept meaning to get this game so many times!! This time, it's done!! Might get the Wii version too for kicks :)
This game is begging for a Wii U version.

I'm sorry, but all that doodling with analog sticks and motion controls just wasn't doing it for me in the other versions. Okamiden finally nailed the Celestial Brush aspect of the game

I finished it on PS2 despite the wonky implementation of the Celestial Brush, but the story actually wore out its welcome by the ten hour mark. If you're going to do a Zelda-ish game the LAST thing you do is fill it with hours and hours of babble and thrice-rehashed plot points and bosses.

I know the core story can't be changed but if the Celestial Brush mechanic can be converted to touch on the Wii U game pad, the experience might finally be more palatable. If this is just a PSN exclusive, then Capcom just wasted everyone's time that missed out on it on PS2 or Wii.
No retail?? No buy.
No harddrive space :/
@BroStar I spent a lot of time collecting things and giving them to people so I could save the trees and kill Orochi. Then I killed Orochi and the tick (the tick, not the goddess or someone who was actually knowledgeable) tells me there's a greater evil out there. Really? Greater than the one you spent all game playing up?

@TheSilentProtagonist Just one more "definitive edition" to go.
I'm waiting for the inevitable Wii U version. Hope for Full HD 60fps, that should solve the blur issues.
Yeah I'm gonna go with the people who said Okami just had some big faults that held it back, I liked the game but it's no Zelda beater.

The pacing was very problematic. The beginning is slow as all hell and the game doesn't actually get tense until Orochi finally shows up, which is REALLY QUITE LONG into the game. The game has like 3 false endings, which just seem to come with no real buildup at all as if at random. It's a very slow long game, with not a lot of distractions.

The combat plays more like a beat-em-up, repetition and all. Too few enemy types, too many palette swapped enemies, bosses repeated way, WAAAY (OROCHI AGAIN? REALLY?) too often. When you're being compared to ZELDA... you really should be focusing on constantly unique enemies especially bosses.

Lack of focus on big puzzles or any real distractions and minigames (there is fishing I suppose but that doesn't last long) leaves the game feeling more repetitive.

While I think the game looks great, it's also blurry as hell and not really comfortable to look at. It's charming and yet hurts the charm at the same time. It's definitely not a style for everyone.


Also. After 2 releases of the game I think Capcom must have made a tidy profit off the game, most likely sold over a million. Capcom may as well milk that HD re-release train if they don't intend to make a new one.
i was saying a while back that okami would do well on the vita. the amount of buttons it requires is reasonable and touch screen drawing would be fantastic. seeing it on the PS3 has sort of ignited a hope that that might happen, but also squashed it in that now okami is already being rereleased.
i still plan to buy this, i played through okami for the first time around last christmas (on my PS3 via backwards compatibility) and it worked it's way into my top games of all time. i bought the wii version shortly after and while i didn't play it, it sat neatly on a shelf and i was happy to own it. but when the time comes i will more than readily jump on this and play through the entire game again if i can. the up scaling looks great (said as somebody who already played it up scaled) and having it just on the console at all times is just a nice convenience. probably won't do anything with the move as i don't have/want one, but it's nice that it's an option.
now if they bring it out for vita with cross platform saves, i will be a very happy camper.
It sold well the first time, Capcom said this themselves. It was a slow seller, selling a steady flow of copies over time. That's why it was able to get a Player's Choice re-release on PS2--it sold the required amount.
I don't really want to spend money on a game this good, knowing none of the original developers will get any money from it... The PS2 version is still good enough for me thanks...
other games that a million should have played:

Little King's Story
De Blob 2
Fragile Dreams
No More Heroes 1 & 2
Madworld
Muramasa The Demon Blade
Majin and the Forsaken Kingdom
Magna Carta 2
Warioland Shake It!
A Boy and His Blob
Vanquish
Shadows of the Damned
Buy it, people.
I don't think it was actually a poor seller. My PS2 copy is a 'Greatest Hits' edition, so that's something. Regardless, I really love this game. I'd rather have a Vita version, but who knows - that could be next!
Okami made a far deeper impact on me than any Zelda game. I seem to recall tearing up at the end.

This is easily one of my favorite games of all time. People complain about the slow pacing but it was a 40 hour game. The pacing was set in such a way to give you enough time to learn about and come to care for the worlds inhabitants by the end of the game.

As far as the repeating bosses, that's just Capcom's/Clover's formula. I don't like it either, but I have played so many Megaman games that it just didn't phase me.

If you haven't played this game yet, get it nao!
I'll probably buy this version.
Playstation move required as far as I'm concerned. So I'll stick to my Wii version unless I see a super cheap move somewhere.
I find it quite refreshing to see a bunch of criticism of Okami in this thread. Not that I just want to lump onto the hate - everyone is entitled to their opinion - but it always seemed to me like there was a TON of love for this game, and I could never quite get it. The combat wasn't a challenge at all and the puzzles weren't especially complicated - it was all just very time-consuming. Pretty, but time-consuming.
I agree with Ragnar. The boss fights were definitely too repetitive but it was still a fantastic game. I actually couldn't believe I had spent 40+ hours in the game when I was done, I was hooked.
Boss battles were great for me.
It's crazy to me so many people prefer the move for pointing controls (or any controls) to the Wii remote, or can even tolerate them. Maybe it's the way I've got it set up, like the camera isn't perfectly straight (on account of the stiff cable) or something that shouldn't be a problem and I can't seem to fix, but whenever I've played games like Sackboy's Prehistoric Moves or the Dead Space rails shooter demo, the cursor constantly shifts slowly to the left making me have to push the recenter button, like, every 5 seconds. And beyond that, it's just not satisfying to aim this big pink ball, which I may add, you don't even hold at such an angle like you're actually pointing it; you hold it upright almost, like a magic want instead of a... remote.

UGH! Stupid move. I hate thinking about the move. I love the pointer controls in the Wii version, but if I play it again in this new version, I'll be using the standard controller.

Maybe (maybe) it'll be half-way okay for this game since the pointer controls only come up for a few seconds at a time, so the shifting thing might not be so bad. But I'm not crossing my fingers.

Anyway, like I said in the last Okami-related post, a Wii U version would be truly definitive. I hope they make that (since they've already got the updated graphics).
i feel like this would be one of those games that would sell like crazy on steam. played this shortly after release, and it just isn't for everyone. it will never be as widely played as a zelda game, which is quite sad.
This game looked wonderful , and it would have been a great success wihout the stupid paintbrush gameplay. You cannot draw on-screen with a gamepad, end of story. All games trying to be arty should know this.

Any action game that requires you to interrupt the action for some clever gimmick will always be inferior to those games that know to keep the action flowing.
I played it on PS2 emulator (PCSX2) at 2x native resolution and it looked crisp, no blur, just very nice cartoon quality.




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