Quantcast
TGS: Open Me, open you, open everything in the room - Destructoid
DestructoidJapanatorTomopopFlixist
New? Take a tour   |   Suggestions   |   Themes:   Aah   Ohh   Foe

games originals community video deals xbox 360 ps3 wii u pc 3ds psvita iphone android

TGS
TGS RSSSubscribe via RSS

TGS: Open Me, open you, open everything in the room

Conrad Zimmerman, Managing Editor
7:00 PM on 09.22.2012
TGS: Open Me, open you, open everything in the room photo


Augmented Reality games are a neat thing, but there aren't a lot of them which have captured my interest beyond that. But I've finally found one that I'm really into in the Sony booth at Tokyo Game Show. Open Me is a game where the player is presented with a box, which must be opened. Think Hellraiser, but without all of the clean-up necessitated by a visit from alternate reality sadomasochistic demons.

The TGS demo featured puzzles meant for two players, though I was assured that there will be many solo boxes to open as well. After scanning a code block, a wooden box appears like the one above. The box is fully three-dimensional, and looks simple enough. On attempting to lift the lid, however, two metal bands flipped up from the sides and clamped it down, preventing me from creating more than a slight gap. 

To keep those bands from popping up, I had to hold them down with my fingers while my partner opened the lid to reveal a coupon in the box. Tapping the coupon to retrieve it, the lid grew teeth and snapped back down, which gave me a bit of a start (and a laugh). The box's lid would need to be held by the other player in order to prevent it from causing injury. A hand with one bandaged finger appeared in the lower right corner of the Vita's display, which serves as a health meter (a second hand pops up once the first is fully injured, for a total of ten mistakes possible before total failure).

And that's a very simple example. The next box was metallic, with a button on its top. Pressing this button caused panels to open on two of the sides, one displaying a five digit number and the other a nine button keypad and both with a meter indicating a limited amount of time to properly enter the sequence. There were five of the sequences to enter and, after each, the buttons for the keypad player would change their composition, introducing symbols as well as numbers.

Once several of these codes were entered, the box changed again, producing a laser beam which had to be reflected over to a sensor on the opposite end using the two Vitas. This was probably the most challenging to pull off, as it was kind of hard to tell where the laser was in relationship to your partner, and getting the angles right was tricky.

I love this idea so much. It's not a complicated game, but the possibilities for challenging and creative puzzle designs is vast. The multiplayer element is really cool, and it's fun to work on a puzzle cooperatively with another player, but I can't help thinking that the chances of my encountering another person with a Vita who wants to play Open Me! when I have one with me are kind of low. So, I'm highly interested, but I'd have to know a bit more about exactly how much single-player content will be available in the release before I would throw my money down. I'll definitely be keeping an eye out for more on this as something to snag when I finally invest in a Vita.





Legacy Comments (will be imported soon)


That sounds damn awesome. Another one I hope we see over here.
good :D
"but without all of the clean-up necessitated by a visit from alternate reality sadomasochistic demons"

Boooo :-(
Been staring at that booth while waiting behind on the Vita line (was lining up for Technika Tune). Pretty weird trailer, btw.




Sony to show off 3D VR headset prototype at TGS

A new video on Sony's Japanese YouTube channel teases a prototype head-mounted display set to be unveiled at this year's Tokyo Game Show, during the public days (Sept 22 and 23). They call it the Prototype-SR and it features...   more

Sony to show off 3D VR headset prototype at TGS photo

Review: Spirit Camera: The Cursed Memoir

In theory, the idea behind Spirit Camera is brilliant. Exploiting the 3DS' augmented reality features to turn players into ghost hunters is a marvelous undertaking. I love the thought of scurrying around the house, pretending...   more

Review: Spirit Camera: The Cursed Memoir  photo

Club Nintendo peeps and more get free Kid Icarus AR cards

One of the hooks of the upcoming Kid Icarus: Uprising is the use of AR Cards to play special augmented reality minigames. The game itself will come with six cards randomly drawn from a pool of 20, but there are still tons of ...   more

Club Nintendo peeps and more get free Kid Icarus AR cards photo

GDC: Sony shows markerless, cardless AR tech on Vita

On the GDC show floor Sony showed several working examples of Magnet (working title), a new series of demos showing off augmented reality technology that does not require AR cards or any other type of special markers to funct...   more

GDC: Sony shows markerless, cardless AR tech on Vita photo

Impressions: PS Vita's free AR games

Just in time for the PlayStation Vita's North American launch, a trio of free games bounced onto the PlayStation Store, hoping to demonstrate the handheld's augmented reality gameplay. You might notice that your Vita came pac...   more

Impressions: PS Vita's free AR games  photo

CES: PlayStation Vita has augmented reality cards too

One of the neater aspects of portable gaming to come about in recent years is the advent of augmented reality experiences. We're seeing them crop up all over the place now, as every handheld device with a screen, a camera and...   more

CES: PlayStation Vita has augmented reality cards too photo

Kojima: Cloud is the future, games need a 'head chef'

Metal Gear Solid director Hideo Kojima has embraced a future where Cloud delivery and augmented reality take hold, joining a growing cabal of developers who believe that consoles are on the way out and game streaming is on th...   more

Kojima: Cloud is the future, games need a 'head chef' photo

SDCC: Check out Nintendo's big ol' AR cards for 3DS

Nintendo has a gaming lounge set up right next door to the San Diego Convention Center, where Comic-Con is taking place. In the San Diego Ballroom at the Marriott Marquis & Marina, right outside and to the right, is the N...   more

SDCC: Check out Nintendo's big ol' AR cards for 3DS photo

Project Mimicry lets you play a real-life sandbox game

The Dutch indies at Monobanda have created a true digital sandbox in the most literal sense possible -- one with real sand. Using manual labor, you shape and create an augmented reality landscape that is affected by, and proj...   more

Project Mimicry lets you play a real-life sandbox game photo


Back to Top




Advertising on destructoid is available through Please contact them to learn more