Shigeru Miyamoto

If you play a fair amount of home video games, one thing you’ll notice is that they all have a certain general form. Just like movies all have a repeated basic structure that has been crafted over the last 80 years, video games also have a conventional mold that parallels audience expectation. And the guy who really defined that structure, the D.W. Griffith, the Orsen Wells of video games, so to speak, was Shigeru Miyamoto.

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Three people you may have never heard of. Warren Robinett, Chris Crawford, Gareth Rees. Shigeru Miyamoto is not the first, he's just the most successful.

with out this living legend video games might suck

In 4:22 you show The Legend of Zelda, and under the title there is 1986 but in the right side you wwrote Zelda,NES 1987

The 1986 on the title screen is the original copyright date in Japan. 1987 is the commercial release date in America. Unless otherwise inferred, all dates that appear on screen are the USA release dates.

This video is PROOF that without Miyamoto, there would be no great games as we know them today. If you're reading this, send this video to every fanboy you know!

Great documentary there!!!

Is there any chance on following it up with one on Gunpey Yokoi at all? I know you've mentioned him in other videos before, but I feel he's just as much responsible for Nintendo's success as much as Shigsy is. They've just seemed to have whitewashed his credits because of the Virtual Boy mishap.

oh yeah- 100%. Gunpei NEEDS to be done, too. Just don't want to do two bios back to back. Need to wait a bit.

Also, if they released all these videos on a dvd I would definitly buy it. I love Play Value.

Ok, I love all your documentaries so far, and although Miyamoto is a god to me... i find this is your weakest entry so far. I mean, you keep repeating on influent he was, but you don't seem to give enough examples to prove it (his followers, multiple copycat games, the analog revolution that came with N64, etc...). What about going slightly deeper in the recurrent elements he created in his games that make them so timeless and easy to play. He is to me the most substantial gamemaker because of his gaming design and his understanding of what makes a game addictive and fun and what doesn't is unparalleled.

And how can you go from Donkey Kong to Super Mario Bros. without mentioning the original Mario Bros ? I mean, that's where he actually created the character's name, no?

Looking forward the next one, hoping it will be more indulging ;).

he is a god to me too :)

That WAS the original Mario brothers...

By original Mario game, I think Vicomte de Bellefeuille was referring to the "Mario Bros." arcade game where you defeat enemies coming from pipes.

Yeah, that Mario Bros. came out in 1983, and it marked "jumpman" getting an actual name, "Mario", as well as a new profession- he was a carpenter in Donkey Kong, but then became a plumber in Mario Bros. It was also the first introduction of Luigi, his brother. While these are all interesting tidbits of info, they're really about Mario the character's evolution, not Miyamoto's evolution. As far as the game design itself of Mario Bros., the game is essentially just cosmetic variation on Joust from the year before, and didn't represent any big leaps forward by Miyamoto in design. So, I decided against including the info in the episode- which is about Miyamoto's pioneering game design. More about Mario can be found in the "Mascots" episode following this one.

Thanks for watching.

Fair enough. I guess it's because there was no Joust machine at my neighbourhood arcade at the time...

If Mario is a Carpenter, how come he's never been credited on any of their albums? ^_-