@unnownrelic
There isn't really a helmet at the moment to do the Librarian justice, so i won't be changing it.
@BattleBrotherMo
You specify what head to use under the render_models ext in the armour files
Code:
| | render_models: {
| | | render_model: "art\race_marine\troops_wargear\armour\power_armour_of_chapln\power_armour_of_vandea";
| | | render_model: "art\race_marine\troops_wargear\heads\gabriel_head_nobackpack\gabriel_head_nobackpack";
| | | render_model: "art\race_marine\troops_wargear\accessories\iron_halo_laurels_of_hadrian\iron_halo_laurels_of_hadrian";
| | | render_model: "art\race_marine\troops_wargear\armour_items\pow_scales_of_salamander\pow_scales_of_salamander";
| | | render_model: "art\race_marine\troops_wargear\armour_items\pow_merciless_truth\pow_merciless_truth";
| | };
Then enter the armour wargear in the units ebps file under the wargear ext:
Code:
| wargear_ext: {
| | $REF: "entity_extensions\wargear_ext";
| | default_wargear: {
| | | wargear: "wargear\wargear\campaign\playable\race_marine\sm_wp2_powerfist_chap";
| | | wargear: "wargear\wargear\campaign\playable\race_marine\sm_wp1_plasma_pistol_chap";
| | | wargear: "wargear\wargear\campaign\playable\race_marine\sm_wp1_plasma_gun_chap";
| | | wargear: "wargear\wargear\campaign\playable\race_marine\sm_arm_power_armour_chap";
| | | wargear: "wargear\wargear\campaign\playable\race_marine\sm_acc_space_marine_vet_backpack_chap";
| | | wargear: "wargear\wargear\campaign\playable\race_marine\sm_wp2_twohanded_hammer_chap";
| | };
| };