Tekken Tag Tournament 2

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Contents

Introduction

Ttt2 console logo.png
Tekken Tag Tournament 2 is the successor to 1999's Tekken Tag Tournament. The game was released in Japanese arcades on September 14, 2011 and will be released on the PlayStation 3 and Xbox 360, during the holiday season in 2012. A playable demo, Tekken Tag Tournament 2 Prologue, was bundled with the CGI movie titled Tekken: Blood Vengeance and an HD version of the original Tekken Tag Tournament and released in North America on November 22, 2011 as Tekken Hybrid.

Characters

  • Ttt2 select ogre.png
  • Ttt2 select deviljin.png
  • Ttt2 select jinpachi.png
  • Ttt2 select lars.png
  • Ttt2 select jin.png
  • Ttt2 select kazuya.png
  • Ttt2 select heihachi.png
  • Ttt2 select unknown.png
  • Ttt2 select angel.png
  • Ttt2 select ancient.png
  • Ttt2 select alisa.png
  • Ttt2 select jun.png
  • Ttt2 select ling.png
  • Ttt2 select jaycee.png
  • Ttt2 select nina.png
  • Ttt2 select anna.png
  • Ttt2 select michelle.png
  • Ttt2 select miharu.png
  • Ttt2 select asuka.png
  • Ttt2 select lili.png


  • Ttt2 select bob.png
  • Ttt2 select violet.png
  • Ttt2 select bruce.png
  • Ttt2 select marshall.png
  • Ttt2 select paul.png
  • Ttt2 select steve.png
  • Ttt2 select forest.png
  • Ttt2 select bryan.png
  • Ttt2 select lee.png
  • Ttt2 select slimbob.png
  • Ttt2 select christie.png
  • Ttt2 select kunimitsu.png
  • Ttt2 select wang.png
  • Ttt2 select leo.png
  • Ttt2 select zafina.png
  • Ttt2 select raven.png
  • Ttt2 select feng.png
  • Ttt2 select lei.png
  • Ttt2 select yoshimitsu.png
  • Ttt2 select eddy.png


  • Ttt2 select king.png
  • Ttt2 select craig.png
  • Ttt2 select alex.png
  • Ttt2 select hwoarang.png
  • Ttt2 select miguel.png
  • Ttt2 select dragunov.png
  • Ttt2 select baek.png
  • Ttt2 select roger.png
  • Ttt2 select ganryu.png
  • Ttt2 select armorking.png


  • Ttt2 select kuma.png
  • Ttt2 select jack6.png
  • Ttt2 select sebastian.png
  • Ttt2 select mokujin.png
  • Ttt2 select tiger.png
  • Ttt2 select combot.png
  • Ttt2 select doctorb.png
  • Ttt2 select prototype.png
  • Ttt2 select panda.png



System Tutorial Guide

Controls and Terminology

Basic Movement and Defense

Basic Offense

Waking Up

Tagging Basics

System Related Data

Other Helpful Links

Move List Primer

First of all you should familiarize yourself with the abbreviations we use throughout the site. Over the years these have become pretty much the standard for Tekken webmasters and FAQ writers. Each of the Move List columns contain specific move information.

Command Column
Pretty self-explanatory. This is how you execute the listed move. The directions are in relation to which way your character is facing, of course.

Type Column
This applies only to the Grappling Arts. It indicates your position in relation to the opponent. Most Multi Parts Arts have to be done from the front. Grabbing with a Multi Part starter from the side or back will result in a regular back or side grab in most cases.

Name Column
This information is trivial. These are not all the official move names from Namco by the way. Tekken players started naming move long before Namco ever did, and a lot of them just stuck.

Damage Column
Tekken damage is based on points, not percentages. The Tekken Tag 2 lifebar is 180 points for both tag vs tag and solo vs solo. For tag vs solo, it will be 170 points for tag and 230 for solo. Standing hits do 135% of their base value on tag, vs tag and tag vs solo, while it's 120% on solo vs solo matches. We have opted to populate the lists with the actual damage output because it seems to make more sense to know what it actually does and not what it is based of.

Escape Column
Another Grappling Arts only column. It tells you which escape to use for a particular throw. More detailed escape information can be found in the system sections. Complex escapes such as mounts and tackles are usually labeled as 'system' since there are various escape options and windows.

Hit Range Column
Indicates at which level a listed move hits. Tekken has 4 major hit ranges; take a closer look at the glossary for more detailed information. These are based on a standard size character on even ground away from walls. This especially relates to ground hitting moves of which properties can change going uphill, near walls or on overly large characters

Properties Column
Contains a wide variety of extra move information, such as stuns, staggers and much more. Be sure not to overlook the footnote indicators.

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