A postmortem of the Hipster Zombies development Process. Four things that went wrong, four things that went right and the obvious conclusions.
Everything you wanted to know about showing your game at Minecon. Wait, you can do that?
Dr. Carla Fisher shares the journey of her indie game Stride & Prejudice from launch to the 14th spot in the Apple Education category in less than 24 hours… without being featured on Apple’s homepage or using a PR agency.
Making games in an age of renaisance and master works.
When we reduce our reward systems into internal/external rewards, we are failing to take the player's subjective experience into account, and miss an opportunity to make valuable predictions.
Indie developers have earned a lot of money and fame over the last few years (often deserved), enough to forget that business cycles exist. There may be tough times ahead, luck matters, and there are many ways to do marketing. Also, DOOM! DOOOOM!!!!!