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November 10, 2013
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Category: Indie


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Posted by Ben Serviss on 11/05/13 10:35:00 am in Design, Console/PC, Indie, Smartphone/Tablet
It's easy to forget how hilariously absurd most games actually are. All it takes to be reminded is simply changing your point of view.

Quite a few developers have asked us about our experience porting Osmos from iOS to Android with the help of Apportable and their (magical) "cross-compilation" technology. Answers & details within...

Posted by Josh Sutphin on 11/04/13 03:28:00 pm in Business/Marketing, Design, Production, Indie
I left AAA to go indie, and then screwed up a bunch. Here is my sordid tale of failure (and how it might actually prove beneficial in the long run).

Posted by Jamie Fristrom on 11/04/13 01:31:00 pm in Serious, Indie
I put my daughter in front of rpgmaker to see what would happen. Amazing stuff did.

Posted by Ryan Creighton on 11/04/13 10:54:00 am in Design, Indie
You are not a rare and precious snowflake, but your playtesters will treat you like one.

2013 has been an interesting year for the game developers and in honor of Halloween we take a look at some frightening facts about the state of our industry.

Posted by Andrew Smith on 10/31/13 06:24:00 am in Business/Marketing, Design, Indie
Most people outside of the UK haven't had the pleasure of attending Gamecity. Here's why you should make it a part of your year, every year.

2D action-RPG Hyper Light Drifter made waves when it appeared on Kickstarter last month, getting voted through Greenlight before its funding campaign had even wrapped. I interviewed the developers to learn what's special about this pixel art darling.

Posted by Mike Rose on 10/30/13 08:20:00 am in Business/Marketing, Design, Console/PC, Indie
"The Curse of the Indie Multiplayer Game" is a real issue for online-only indie games. The team behind Speedrunners is looking to make sure its game stays active.