It's easy to forget how hilariously absurd most games actually are. All it takes to be reminded is simply changing your point of view.
Quite a few developers have asked us about our experience porting Osmos from iOS to Android with the help of Apportable and their (magical) "cross-compilation" technology. Answers & details within...
I left AAA to go indie, and then screwed up a bunch. Here is my sordid tale of failure (and how it might actually prove beneficial in the long run).
I put my daughter in front of rpgmaker to see what would happen. Amazing stuff did.
You are not a rare and precious snowflake, but your playtesters will treat you like one.
2013 has been an interesting year for the game developers and in honor of Halloween we take a look at some frightening facts about the state of our industry.
Most people outside of the UK haven't had the pleasure of attending Gamecity. Here's why you should make it a part of your year, every year.
2D action-RPG Hyper Light Drifter made waves when it appeared on Kickstarter last month, getting voted through Greenlight before its funding campaign had even wrapped. I interviewed the developers to learn what's special about this pixel art darling.
"The Curse of the Indie Multiplayer Game" is a real issue for online-only indie games. The team behind Speedrunners is looking to make sure its game stays active.