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November 10, 2013





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Nexon injects millions in funding into online game company Rumble 2
by Mike Rose [10.29.13]
Tokyo-based online game publisher Nexon continues to see potential in Rumble Entertainment, a studio founded by a group of BioWare, Zynga and EA veterans.
Social/Online, Smartphone/Tablet, Business/Marketing, Recruitment

GDC Next 10: Why Lego and Neil Gaiman were key for Wayward Manor Exclusive  
by Patrick Miller [10.29.13]
"...Together we set out to make a story machine where game mechanics and story would blend together through play." The Odd Gentlemen's Matt Korba on working with Neil Gaiman on Wayward Manor.
Console/PC, Indie, Design, Exclusive, GDC Next

8 tips for better motion control, according to Harmonix Exclusive 1
by Mike Rose [10.29.13]
From its early Karaoke titles, to its massively popular Rock Band series, Harmonix is always looking at new control methods that increase social interaction among players.
Console/PC, Business/Marketing, Exclusive, Advanced Input and Output

SpyParty's vicious (and entertaining) cycle of stress and relief Exclusive 1
by Mike Rose [10.29.13]
SpyParty creator Chris Hecker has found himself observing human behavior, watching people wander and coalesce at parties and in crowds.
Console/PC, Design, Exclusive

Blog: The recipe for Cookie Clicker 8
by Gamasutra Community [10.29.13]
Cookie Clicker is a simple but addictive browser game -- and in this post, Tino van der Kraan tries to get to the heart of what makes it so appealing and successful.
Social/Online, Design

Apple posts first earnings decline in 11 years 9
by Mike Rose [10.29.13]
Apple ended the 2013 fiscal year with its first earnings decline in 11 years, the company revealed this week -- although its next quarter is looking bullish.
Smartphone/Tablet, Business/Marketing

Blog: Living in the shadow of Octodad 4
by Gamasutra Community [10.29.13]
A successful game can throw a long shadow. Octodad, which started out as a student project at DePaul University, has had a troubling effect on faculty and students, writes student dev Christopher Klein.
Console/PC, Indie, Production, Business/Marketing

Best practices for VR, from seven devs working with the Oculus Rift Exclusive 2
by Kris Ligman [10.29.13]
Gamasutra speaks with seven developers working with Oculus VR's next-gen peripheral to get a sense of the unseen hurdles of virtual reality and how best to address some of its unique challenges.
Console/PC, Indie, Design, Exclusive, Advanced Input and Output

Samsung solicits devs for its home media ecosystem 4
by Kris Ligman [10.28.13]
Kicking off its first ever developer conference today in San Francisco, consumer electronics heavyweight Samsung began its first major push to draw app and game devs into its growing ecosystem of interconnected products.
Console/PC, Business/Marketing

Nvidia Shield updates functionality with new 'Console Mode' 5
by Kris Ligman [10.28.13]
NVidia has rolled out a new update for its Shield handheld game system. Among the new features, the update includes a new 'Console Mode,' effectively turning the Shield into a home console.
Console/PC, Business/Marketing

Get a job: Goblinworks is looking for programmers  
by Staff [10.28.13]
"We are seeking rock star programmers who want to work in one of the toughest game disciplines: MMO development. We can teach you the ropes, but you must come with strong programming chops."
Console/PC, Social/Online, Programming, Recruitment

EA cuts ties with one of sports' most recognizable athletes 5
by Kris Graft [10.28.13]
One of the most familiar names in sports will be dropping out of EA Sports' video game portfolio, the company announced Monday.
Business/Marketing

Make apps that make life easier - including for Google Glass - at ADC  
by Staff [10.28.13]
Learn how to design cutting-edge lifestyle apps in ADC talks by Trulia on its wearable tech Google Glass app, Square on Expressionist app design, and Evernote on shaping users' first impressions.
Social/Online, Smartphone/Tablet, Programming, Design, Production, Business/Marketing, ADC

Deep Silver on piracy: 'We typically ignore it' 6
by Kris Ligman [10.28.13]
"As a publisher, you just live with it," says Deep Silver CEO Klemens Kundratitz, saying the company's policy with successes such as Saints Row IV has been to look beyond piracy concerns.
Console/PC, Business/Marketing

5 questions for the future of virtual reality games Exclusive  
by Leigh Alexander [10.28.13]
Many design trends emerge out of a desire to fulfill a fantasy like virtual reality, but without proven forethought, they risk becoming expensive fads.
Console/PC, Design, Exclusive, VR, Advanced Input and Output

eSports @ GDC Next includes Riot, Turtle Ent, Twitch, Day[9] 1
by Staff [10.28.13]
Next week's GDC Next in LA has major talks planned to discuss the explosive popularity of eSports, the data behind the events, and how your game can get in on the worldwide action.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC Next

Video: Build better dev tools, build better games 1
by Staff [10.28.13]
Before writing a single line of code, Ubisoft's David Lightbown suggests taking a multi-step, time- and cost-efficient approach to developer tool design in this GDC Europe 2013 video.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Video

This Week in Video Game Criticism: From Johnny Gat to Gone Home  
by Eric Swain [10.28.13]
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain on topics including Saints Row's Johnny Gat and the three games of Gone Home.
Console/PC, Indie, Programming, Art, Design

Call for blogs: Share your expertise in VR, biofeedback and more  
by Christian Nutt [10.28.13]
Today Gamasutra launches Advanced I/O Week. Read on to find out how your contributions can become part of our efforts to inform developers.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Business/Marketing

Steam Greenlight: A litmus test for modern-day development 9
by Gamasutra Community [10.28.13]
People really like Ted Brown's Chess Heroes -- but not necessarily on Steam Greenlight. Does the service keep out games that don't fit a certain mold?
Console/PC, Indie, Business/Marketing