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November 10, 2013





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GDC Next highlights who to look for at GDC Play  
by Staff [10.25.13]
GDC Play is coming to Los Angeles' GDC Next, with developers from Game Mechanic Studios, Kumakore, LOOT Entertainment, and other studios showcasing their games and backend tech.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC Next

Gone Home was originally an Amnesia mod  
by Mike Rose [10.25.13]
The Fullbright Company's highly-lauded debut release Gone Home was originally planned as a rather different experience, as it was prototyped in Frictional Games' Amnesia: The Dark Descent engine.
Console/PC, Business/Marketing

Blog: Finding success in the kids' games market on iOS 3
by Gamasutra Community [10.25.13]
Fruit Ninja meets math: Factor Samurai has steady revenue and was developed quickly. Joseph Baird discusses how he made a success of a kids' game on iOS.
Smartphone/Tablet, Indie, Production, Business/Marketing

Activision's Blur comes to mobile through Marmalade partnership  
by Mike Rose [10.25.13]
Cross-platform development tools company Marmalade today launched a new publishing division, through which it will aim to provide studios with the means to market their mobile games more easily across multiple app stores.
Smartphone/Tablet, Business/Marketing

Blog: A quick guide to indie marketing resources  
by Gamasutra Community [10.25.13]
Looking to promote your game at an in-person event or online? These resources should help you find an audience.
Indie, Business/Marketing

Video: Game production, the League of Legends way Exclusive 1
by Staff [10.25.13]
League of Legends lead producer Travis George details his approach to video game production, noting that it's better to trust your teams than to fall into the trap of micromanagement.
Console/PC, Production, Exclusive, Video

Microsoft's entertainment division weathers a rough quarter 2
by Kris Ligman [10.24.13]
While Microsoft remains in the black, its entertainment division -- which includes its Xbox properties and services -- appears to currently be operating at a loss ahead of the Xbox One launch.
Console/PC, Business/Marketing

Zynga narrows losses, picks up DeNA point man as new COO  
by Kris Ligman [10.24.13]
Zynga has confirmed the appointment of EA veteran and former DeNA West CEO Clive Downie as its new chief operating officer, and also announced a strong quarterly performance narrowing its net losses.
Social/Online, Smartphone/Tablet, Business/Marketing

Get a job: Lead QA for Castle Crashers dev The Behemoth  
by Kris Ligman [10.24.13]
The Behemoth is hiring a QA lead. "The Lead QA Tester will be primarily responsible for the test success of their assigned titles, and will report to the Director of Usability and Test."
Console/PC, Indie, Programming, Recruitment

Blog: Adventures in changing a game's name 2
by Gamasutra Community [10.24.13]
When Morning Star's development team discovered the game's title had been trademarked already, it came time to figure out what to do. Here's the story of the decision-making process.
Smartphone/Tablet, Indie, Business/Marketing

2D shooter pixel art, from concept to execution 10
by Gamasutra Community [10.24.13]
From enemy graphics to background animations -- to logo and box design -- this post covers getting retro feel right in the modern era.
Console/PC, Indie, Art

The story behind Gone Home, and what makes a 'great game' 26
by Leigh Alexander [10.24.13]
Fullbright Company's Steve Gaynor offers background on Gone Home's development, and offers his thoughts on what makes a great video game.
Design

F2P @ GDC Next: How to gain and retain your players  
by Staff [10.24.13]
GDC Next's free-to-play track will include talks on engaging players via stories in Game of Thrones: Ascent, KIXEYE on user retention and monetization, and Visa's PlaySpan on alternative payments.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

New 64-bit game engine is backed by industry veterans 6
by Kris Ligman [10.24.13]
Oxide Games, a recently formed studio built on veteran talent from Firaxis and Stardock, has announced Nitrous, a new native 64-bit game engine intended for next-generation PCs and game consoles.
Console/PC, Programming

IGF 2014 organizers announce record Main Competition entrants 1
by Staff [10.24.13]
The organizers of the 16th annual Independent Games Festival are proud to announce that the event has once again seen record entries for its latest Main Competition.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, IGF

Video blog: The rationality of the irrational 45
by Gamasutra Community [10.24.13]
Nils Pihl, CEO of analytics firm Mention, posts a talk he gave in Beijing on how the human mind makes decisions, peeling back the layers of player behavior.
Social/Online, Smartphone/Tablet, Design

GamesAnalytics adds full data access to its Measure tools  
by Mike Rose [10.24.13]
Monetization firm GamesAnalytics today released an updated version of its Measure analytic tools, complete with new dashboard options, "Slice and Dice" analytics, and additional data mining tools.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: The myth of agile empowerment 10
by Gamasutra Community [10.24.13]
When you give your teams power to make decisions, you have to fully empower them -- or you aren't really empowering them at all.
Console/PC, Social/Online, Smartphone/Tablet, Production

Students recreate 17th century London in CryEngine 8
by Mike Rose [10.24.13]
A team of university students has used the CryEngine to convert historic maps and engravings from 17th century London into a 3D fly-through demonstration of the English capital.
Console/PC, Business/Marketing, Student/Education, Video

Galaxy on Fire studio Fishlabs lays off 25 staff  
by Mike Rose [10.24.13]
Hamburg-based studio Fishlabs Entertainment today announced a large-scale restructuring at the company, including layoffs -- although it was keen to stress that it has not been dissolved.
Social/Online, Smartphone/Tablet, Business/Marketing, Recruitment