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August 5, 2013





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Updates » Video
With EverQuest Next Landmark, SOE goes all-in on user-gen content 5
by Kris Graft [08.02.13]
Sony Online Entertainment pulled the veil back on the previously-announced MMO EverQuest Next, and also made a surprise game announcement.
Social/Online, Design, Business/Marketing, Video

Video: The 'damsel in distress' trope in modern indie games 147
by Mike Rose [08.02.13]
The third part of Anita Sarkessian's Kickstarter-funded Tropes vs. Women in Video Games series explores how modern indie and mobile games have perpetuated the "damsel in distress" trope in video games.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video

Video: How game publishers must adapt in the new digital world  
by GDC Vault [07.31.13]
For Gamasutra's Alternative Funding week, we're revisiting a GDC Europe panel where Konami, Microsoft and Capcom make cases for a publisher's added value in an age of self-publishing.
Alternative Funding, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, Video

Video: Baldur's Gate - A 10th anniversary retrospective  
by Staff [07.30.13]
BioWare co-founders Dr. Ray Muzyka and Dr. Greg Zeschuk discuss how they formed BioWare and created their classic RPG on the tenth anniversary of Baldur's Gate 2 at GDC Europe.
Console/PC, Social/Online, Programming, Design, Production, Video

Video: A strategic approach to crowdfunding on Kickstarter  
by Staff [07.29.13]
Kickstarter's Cindy Au joins Julie Coniglio of game developer Awkward Hug to discuss advice on creating an effective crowdfunding campaign.
Crowdfunding, Alternative Funding, Console/PC, Social/Online, Indie, Production, Business/Marketing, Video

Video: Four casual design lessons from Diner Dash's creator  
by Staff [07.25.13]
Nick Fortugno extensively details the four casual game design principles he has noticed emerge, in this classic GDC lecture recently added to GDC Vault.
Console/PC, Social/Online, Indie, Design, Video

Neil Gaiman is teaming up with the developers of PB Winterbottom  
by Kris Ligman [07.25.13]
Novelist, comics writer and screenwriter Neil Gaiman is partnering with P.B. Winterbottom developer The Odd Gentlemen and publisher Moonshark to produce the multiplatform Wayward Manor.
Console/PC, Business/Marketing, Video

A dark (yet hilarious) take on video game publishing 8
by Mike Rose [07.25.13]
Tim Keenan, the developer behind indie game A Virus Named Tom, has given some insight into the sort of publishers that he talked to while trying to get his game on various platforms.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video

Video: Overcoming motion control challenges in Ubisoft's Red Steel 2 2
by Staff [07.25.13]
"If the hardware is an add-on, motion control will remain niche," predicted Ubisoft's Red Steel 2 creative director Jason VandenBerghe, in this GDC Europe lecture on creating a core game with motion controls.
Console/PC, Programming, Design, Production, Business/Marketing, Video

Video: How imaginary maps can inspire players and design  
by Staff [07.23.13]
Former Crytek producer Bernd Diemer explains how maps of imaginary places -- from Metroid's labyrinths to Fallout 3's wasteland -- can influence and inspire design.
Console/PC, Social/Online, Indie, Design, Video

Video: The making of PopCap's Bookworm Adventures  
by Staff [07.22.13]
PopCap's Bookworm Adventures took 2.5 years and $700,000 to develop. Here's how the developer spent that time and money to make a hit game.
Console/PC, Social/Online, Programming, Art, Design, Production, Business/Marketing, Video

Video: Lessons in storytelling, from Amnesia's creative lead  
by Staff [07.19.13]
"Having a sense of presence might actually be the best storytelling device we have in our media," says Thomas Grip, creative director behind Amnesia: The Dark Descent.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Video

Video: Sony's Mark Cerny gives the long view of the game industry 1
by Staff [07.17.13]
Mark Cerny, with his 30 years of industry experience, provides the long view of games, from the golden age of arcades to the dawning of mobile and social games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, Video

Video: 'Broken' game design - it's not all bad  
by Staff [07.15.13]
In a talk from GDC 2011, Sportsfriends developer Douglas Wilson says he does not worry about enforcing rules or preventing cheating in his local multiplayer games.
Console/PC, Indie, Design, Video

It's storytime with PlayStation's Mark Cerny 1
by Kris Graft [07.15.13]
Mark Cerny is the lead architect for Sony's PlayStation 4. He also has a soothing voice fit for storytelling.
Console/PC, Business/Marketing, Video

'Donkey Kong Dad': The things we make can have a positive effect 4
by Kris Ligman [07.15.13]
In this video interview with Wired Game|Life, "Donkey Kong Dad" Mike Mika shares how his background as a game developer spurred him into making something positive for his young daughter.
Video

Angry Birds receives a Skylanders-esque toy twist 1
by Mike Rose [07.15.13]
Rovio today revealed the next step for both its studio and its Angry Birds franchise, as it announced Telepods -- essentially Skylanders-like toys that can be "transported" into the game.
Smartphone/Tablet, Business/Marketing, Video

Valve launches Pipeline, a high school student experiment 1
by Mike Rose [07.15.13]
As a way of encouraging high school students to pursue a job in the video game industry, Valve launched an initiative called Pipeline over the weekend, with the aim to provide an insight into how best to start out.
Console/PC, Serious, Programming, Art, Audio, Design, Student/Education, Video

Video: Don Daglow's 5 design tips to cater to American online gamers 2
by Staff [07.12.13]
Don Daglow, creator of the first graphical MMORPG Neverwinter Nights, shares his observations of why online European games fail to appeal to American players, in this free GDC Europe 2012 video.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing, Video

Video: Classic GDC 2000 talks on future of retail, online sales  
by Staff [07.11.13]
Tales from the GDC Vault uncovers two videos from the GamExecutive Conference during GDC 2000: Interplay's Phil Adam on improving retail success, and EA's Bryan Neider on the future of online gaming.
Console/PC, Social/Online, Business/Marketing, Video