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August 11, 2013





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Updates » Video
Road to the IGF: Blackwell's Asylum  
by John Polson [03.25.13]
Claudia Bille Stręde discusses directing and creating IGF 2013 student finalist Blackwell’s Asylum, a first-person horror game where players help a patient heavily influenced by narcotics try to escape a mad facility.
Console/PC, Indie, Design, Video

Jagex turns to HTML5 for RuneScape 3  
by Mike Rose [03.25.13]
UK-based developer Jagex today announced a big step forward for its popular RuneScape RPG franchise, with a new installment on the way, and a new engine.
Console/PC, Social/Online, Design, Business/Marketing, Video

Video: The making of the original SNES Harvest Moon 2
by GDC Vault Staff [03.22.13]
Yasuhiro Wada discusses creating the original Harvest Moon for the Super Nintendo, sharing his inspiration for its design and the collapse that almost ended its development, in this free lecture from GDC 2012.
Console/PC, Design, Production, Video, GDC

Blizzard reveals Hearthstone, its first free-to-play game 6
by Mike Rose [03.22.13]
Today as part of a panel at PAX East 2013, Diablo III developer Blizzard Entertainment revealed Hearthstone: Heroes of Warcraft, a free-to-play strategy game based in the popular Warcraft universe.
Console/PC, Smartphone/Tablet, Business/Marketing, Video

Road to the IGF: ATUM Exclusive 1
by John Polson [03.22.13]
NHTV Breda designers Marta Clavero Jimenez and Thomas Buijtenweg discuss their team's IGF 2013 student finalist ATUM, a puzzle platformer inside a point-and-click game attempting to break the fourth wall.
Console/PC, Indie, Programming, Design, Production, Exclusive, Video, IGF

Road to the IGF: Michael Lee on mindful xp Exclusive  
by John Polson [03.21.13]
Carnegie Mellon student Michael Lee speaks about his team's mindful xp, a collection of prototypes with meaningful mechanics, interactions, and goals of evoking a particular theme or personal experience.
Console/PC, Indie, Programming, Design, Production, Exclusive, Video, IGF

Road to the IGF: The Fullbright Company's Gone Home Exclusive 1
by Leigh Alexander [03.20.13]
Our Road to the IGF interview series talks to The Fullbright Company's Steve Gaynor about Gone Home, a first person exploration game that's earned an Excellence in Narrative nomination.
Console/PC, Programming, Art, Design, Exclusive, Video, IGF

Video: Valve on Portal 2, the 'sequel to a game that doesn't need one' 1
by GDC Vault Staff [03.20.13]
An early Portal 2 that Valve experimented with didn't have Chell, GLaDOS, or even portals, writers Chet Faliszek and Erik Wolpaw reveal in discussing the "sequel to a game that doesn't need one."
Console/PC, Design, Production, Video, GDC

Road to the IGF: Arcane Kids' Zineth Exclusive 1
by John Polson [03.20.13]
Arcane Kids' Russell Honor discusses IGF student finalist Zineth, a Jet Set Radio-like platformer which takes place in a world absorbed by a cellphone game.
Console/PC, Indie, Programming, Design, Production, Exclusive, Video, GDC

Video: How Plants vs. Zombies' designer got his mom to play Exclusive 4
by GDC Vault Staff [03.18.13]
Plants vs. Zombies designer George Fan shares 10 gameplay teaching techniques that can keep players engaged, whether they are for the most hardcore or even the most casual, in this free lecture from GDC 2012.
Console/PC, Social/Online, Smartphone/Tablet, Design, Exclusive, Video, GDC

Road to the IGF: Behold Studios' Knights of Pen & Paper Exclusive 2
by John Polson [03.18.13]
Behold Studios' Ronaldo Nonato discusses the creation of Knights of Pen & Paper, a mix of video game and physical RPG elements that allows for control of both sides of the table: the players and the dungeon master.
Smartphone/Tablet, Indie, Programming, Design, Exclusive, Video

Valve's community content is bigger business than you might think 13
by Frank Cifaldi [03.15.13]
We're going to need a bigger whale! If some recent numbers revealed by Valve co-founder Gabe Newell are any indication, the company is pocketing over $1 million in revenue from the biggest of its community contributors.
Console/PC, Social/Online, Indie, Business/Marketing, Video

Video: A fireside chat with Minecraft creator Notch Exclusive 1
by GDC Vault Staff [03.15.13]
Chris Hecker (SpyParty) fires off questions to Mojang's Markus Persson about piracy, his designing and growing of Minecraft, and his own professional growth in this free lecture from GDC 2012.
Console/PC, Social/Online, Indie, Programming, Design, Business/Marketing, Exclusive, Video, GDC

Road to the IGF: LiquidSketch Exclusive 1
by Frank Cifaldi [03.15.13]
Nominated for a Technical Excellence award at the 2013 Independent Games Festival later this month, LiquidSketch is a unique iPad puzzle game employing impressive liquid physics that developer Tobias Neukom tells us was a beast to get right.
Smartphone/Tablet, Indie, Programming, Design, Exclusive, Video, GDC, IGF

Samsung casts vote for Android game controllers with its own gamepad 2
by Mike Rose [03.15.13]
Although the Samsung Galaxy S 4 mobile device reveal this week didn't contain many notable video game surprises, there was one -- a first-party Bluetooth gamepad for Android devices.
Smartphone/Tablet, Business/Marketing, Video

Road to the IGF: Team Pixel Pi's Pulse Exclusive  
by John Polson [03.14.13]
2013 IGF student finalist Pulse paints a canvas not with color but with sound. It is a first person survival game where echoes trigger the now-blind player's memory.
Console/PC, Indie, Programming, Audio, Design, Production, Exclusive, Video

Road to the IGF: Lovers in a Dangerous Spacetime Exclusive 2
by Frank Cifaldi [03.13.13]
Developers Matt Hammill and Jamie Tucker tell us the history behind the frantic co-op space platformer/defense hybrid, which is nominated for an Excellence in Visual Arts award at the Independent Games Festival later this month.
Indie, Art, Design, Exclusive, Video, GDC, IGF

Video: How Habbo kept players engaged with smartphone spin-offs  
by GDC Vault Staff [03.13.13]
Paul LaFontaine, former CEO of Habbo developer Sulake, discusses keeping players engaged in a game world as they move across platforms in this free video lecture from GDC 2012, courtesy of the GDC Vault.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing, Video, GDC

Video: The struggle between game and story 12
by Kris Graft [03.12.13]
"It was really embarrassing to find how often I'd look at what I'd made and just think, 'This is exactly the same shit I pan people for all the time in reviews.'" - Game journalist-turned-developer Tom Francis.
Video

Video: Hall and Romero's Doom postmortem 2
by GDC Vault Staff [03.11.13]
Designers John Romero and Tom Hall deliver a postmortem on their prolific first-person shooter, Doom, 17 years after its release in this free video lecture from GDC 2011.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, Video, GDC