Road to the IGF: Blackwell's Asylum by John Polson[03.25.13]
Claudia Bille Stręde discusses directing and creating IGF 2013 student finalist Blackwells Asylum, a first-person horror game where players help a patient heavily influenced by narcotics try to escape a mad facility.
Console/PC, Indie, Design, Video
Road to the IGF: ATUM1 by John Polson[03.22.13]
NHTV Breda designers Marta Clavero Jimenez and Thomas Buijtenweg discuss their team's IGF 2013 student finalist ATUM, a puzzle platformer inside a point-and-click game attempting to break the fourth wall.
Console/PC, Indie, Programming, Design, Production, Exclusive, Video, IGF
Road to the IGF: LiquidSketch1 by Frank Cifaldi[03.15.13]
Nominated for a Technical Excellence award at the 2013 Independent Games Festival later this month, LiquidSketch is a unique iPad puzzle game employing impressive liquid physics that developer Tobias Neukom tells us was a beast to get right.
Smartphone/Tablet, Indie, Programming, Design, Exclusive, Video, GDC, IGF
Road to the IGF: Lovers in a Dangerous Spacetime2 by Frank Cifaldi[03.13.13]
Developers Matt Hammill and Jamie Tucker tell us the history behind the frantic co-op space platformer/defense hybrid, which is nominated for an Excellence in Visual Arts award at the Independent Games Festival later this month.
Indie, Art, Design, Exclusive, Video, GDC, IGF
Video: The struggle between game and story12 by Kris Graft[03.12.13]
"It was really embarrassing to find how often I'd look at what I'd made and just think, 'This is exactly the same shit I pan people for all the time in reviews.'" - Game journalist-turned-developer Tom Francis.
Video