[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
Twain Harte, CA – August 9,
2013
– Indie developer Exato Game
Studios and Reverb Publishing announced today that the devilishly
fun, first-person shooter
Guncraft
is now available on
Steam
for $14.99. With more than
eight entertaining gameplay modes, colossal creative building
features, and strong community participation, Steam PC gamers will
finally “Block and Load” on the definitive voxel-based
FPS action game of 2013.
“For Guncraft to release to gamers worldwide on Steam is
truly a great achievement for our development team,” says
John Getty, lead developer of
Guncraft
and founder of Exato Game Studios. “When we were
selected to be released on Steam through Greenlight, it validated
all the hard development work that went into Guncraft. I’m
looking forward to seeing the wonderful creativity from Steam
gamers.”
Guncraft
is launching with an amazing set of features, paired with
constant community-driven content updates, including:
- More than eight outlandish game modes for up to 16 players
(Online/LAN), including Lava Survival, Onslaught, Spleef, Siege,
and the all new Racing Mode.
- Build up dream weapons block by block, each customized with
their own unique properties through
Guncraft
’s exclusive Gunsmithing feature.
- Create custom levels, characters, and prefab structures limited
only by the creativity of gamers.
- Player-controlled vehicles, perk/killstreaks, class loadouts,
clan system, and ranks.
- Continual Content Updates – New gigantic maps, wild
gameplay modes and additional features to be added in the future,
based on direct community feedback. Players are asked to provide
their input as
Guncraft
evolves.
To learn more about
Guncraft
, please visit
www.exatogames.com/Gunraft/,
as well as ‘
Like’ it on Facebook
and follow the game
@ExatoGames for all the
latest developer updates and news.
# # #
ABOUT EXATO GAME STUDIOS
Exato Game Studios was founded on the premise of creating indie
games of the highest caliber. Its first title,
Guncraft, aims high in its grand goals of pushing the
envelope, by offering one of the most diverse, user-driven, and
customizable first-person shooters to ever be created.
ABOUT REVERB PUBLISHING
Launched in 2010, Reverb Publishing offers digital publishing to
independent game developers, combining production and business
development support paired with the proven public relations and
marketing agency expertise from its parent company, Reverb
Communications. Reverb’s unique model is form fitted for
studios, ensuring they receive the majority of the game’s
revenue and maintain ownership of their titles while Reverb handles
non-developmental tasks including production support, navigating
QA, and preparing for product submission.
For more information about Reverb Publishing, please visit
www.reverbpublishing.com.
MEDIA CONTACTS
Anthony Chau
Reverb Communications
anthony@reverbinc.com
209.586.1495 x110
Ben PerLee
BP@reverbinc.com
209.586.1495 x107
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