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THE GAME INDUSTRY LEADER IN CAREER RESOURCES |
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Posted on: 08.09.2013
Posted on: 08.08.2013
The Workshop — Marina del Rey,
CA,
USA
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Senior Environment Artist
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We’re a top-talent small studio who is hiring developers ready to make a difference! Are you passionate about making games? Are you ready to tackle new challenges and work with cutting-edge game technology? We’re interesting in you. Here at the workshop it is important that our employees are involved in the whole game. We’re a team. We work hard, but our home and family life never takes the backseat. Check out our site for more job postings and see what our company is all about!
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Insomniac Games — Burbank,
CA,
USA
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Sr UI Artist
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Insomniac Games is an independent developer that has released award-winning hits for 19-plus years. In 2013, we announced a partnership with Microsoft Studios to release Sunset Overdrive exclusively on Xbox One. Insomniac has created world-famous franchises such as Spyro, Ratchet & Clank, Resistance, Outernauts and Fuse. We are also known for our collaborative culture, earning 12 local, regional and national "best places to work" honors since 2004. In 2009 Insomniac opened a Durham, NC studio.
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Insomniac Games — Burbank,
CA,
USA
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UI Designer
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Insomniac Games is an independent developer that has released award-winning hits for 19-plus years. In 2013, we announced a partnership with Microsoft Studios to release Sunset Overdrive exclusively on Xbox One. Insomniac has created world-famous franchises such as Spyro, Ratchet & Clank, Resistance, Outernauts and Fuse. We are also known for our collaborative culture, earning 12 local, regional and national "best places to work" honors since 2004. In 2009 Insomniac opened a Durham, NC studio.
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Edge of Reality — Austin,
TX,
USA
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Director of Marketing/Brand Manager
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Plan and develop our core branding communications to enhance sales and obtain new users, while work closely with the development team to creatively execute strategic marketing plans that spread brand awareness around the web. You will be in charge of managing our community team, and crafting our messaging for both new and old players alike. We need someone who can wear many hats, and can take on a load of responsibilities.
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Blizzard Entertainment — Irvine,
CA,
USA
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Producer, In-Game Projects
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The in-game producer for our cinematics department is responsible for the management of processes, procedures, and deliverables for their given projects. As project producer you will, in conjunction with the department supervisor, senior project producer and CG supervisor, manage the artists they are responsible for.
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Blizzard Entertainment — Irvine,
CA,
USA
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Lead Software Engineer
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Blizzard Entertainment is looking for an individual to help lead our programming and technological efforts on one of our product development teams. The lead software engineer will establish and maintain technical leadership and direction for the project and team
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Blizzard Entertainment — Irvine,
CA,
USA
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Senior Software Engineer, Engine / Graphics
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Blizzard Entertainment is seeking an experienced engine programmer to focus on core engine development for our next generation MMO. This position primarily involves working with designers, game programmers, and fellow engine programmers to develop, and refine key engine systems that contribute to the creation of Blizzard Entertainment's next industry-changing game experience.
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Blizzard Entertainment — Irvine,
CA,
USA
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Senior Software Engineer, Server
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Blizzard Entertainment is seeking an experienced server software engineer for the Diablo III team. This position is for a senior software engineer who will focus on network communication, player interaction across server boundaries, security countermeasures, maintenance, and game feature implementation.
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Blizzard Entertainment — Irvine,
CA,
USA
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Lead Game Designer, Console
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Blizzard Entertainment is proud and excited to be back on the console with Diablo III, and we want to find the team a lead designer with the experience, talent, and creative force to help guide Sanctuary into the future. In this role as lead designer, you‘ll be setting design direction for our console content, as well as contributing heavily to our overall design efforts.
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Arkane Studios — Austin,
TX,
USA
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Tools Engineer
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Arkane Studios is looking for a Tools Programmer to join our team in developing quality games for PC and console systems. The ideal candidate will work closely with the Lead Programmer and Lead Technical Programmer to design, implement, and maintain development tools and a continuous integration build system as well as be involved with other tools, game system and feature development.
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Airtight Games — Redmond/Seattle,
WA,
USA
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Senior Graphics Programmer
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Airtight Games is an independent videogame studio located in downtown Redmond Washington, at the heart of a vibrant games development community. We were founded in 2004 by the industry veterans behind the award winning online hit "Crimson Skies: High Road to Revenge”. Airtight Games has developed the critically acclaimed Square Enix title "Quantum Conundrum” and the action-adventure game “Dark Void” with Capcom. We are now working on several new AAA titles for a variety of markets, including
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Merge Interactive — Austin,
TX,
USA
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Network Software Engineer
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Network Software Engineers are knowledgeable and thorough software developers with proven experience in the design and implementation of network infrastructure and services. They stay aware of the goals of their current project and assist the VP of Product Development and Producer in achieving those goals and identifying project risks.
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Gameloft — New Orleans,
LA,
USA
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Technical Director
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Gameloft New Orleans has a fantastic opportunity for a Technical Director with a strong background in engines, graphics, leadership and management! Apply today to this can't-miss opportunity to work with an incredibly passionate and talented team where you can grow yourself and others!
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Gameloft — New Orleans,
LA,
USA
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Lead Developer
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Gameloft is looking for a technically strong Lead Developer with graphics and/or engine expertise for exciting projects in the growing New Orleans studio! If you are passionate about making great games, you need to apply today!
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Bigpoint GmbH — Hamburg,
Ha,
DEU
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Game Developer Java (Backend) for Seafight (m/f)
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We are looking for a motivated and passionate Game Developer that aspires to take browser games to the next level. In ambitious projects you will build up and maintain high-value game productions as Java Software Engineer in a multi-disciplinary team. With your experience, preferably from previous game developments, you are able to provide a strong technical background and motivated to create great games!
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Raven Software / Activision — Madison,
WI,
USA
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Senior Environment Artist
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RAVEN SOFTWARE, developer of numerous award-winning games, including contributions to the blockbuster Call of Duty series is seeking passionate developers to join an established team at work on a first-person shooter. Located in Madison, Wisconsin, RAVEN SOFTWARE offers an upscale work environment with state-of-the-art workstations, an outstanding compensation and benefits package, a fun, collaborative environment, affordable living and an exceptional quality of life!
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Vicarious Visions / Activision — Albany,
NY,
USA
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Level Designer
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Come join Vicarious Visions, one of the most dynamic and creative game developers in the video-game industry. For over 15 years, VV games have been pushing technical boundaries to deliver addictive gameplay and immersive art bringing both characters and worlds to life on Xbox 360, PS3, Wii, iPhone, and many other platforms. Vicarious Visions, located in Albany, NY, has gained critical acclaim with hit titles such as Marvel Ultimate Alliance 2®, Guitar Hero: Legends of Rock, Guitar Hero: On Tour®
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Posted on: 08.07.2013
Zindagi Games — Camarillo,
CA,
USA
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Junior Software Engineer
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ZINDAGI GAMES IS NOW HIRING!
We have several positions open!
We are looking for exceptionally talented, team-oriented people with that creative force to join our team. If you have the qualifications and experience, we want to hear from you!
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Double Fine Productions — San Francisco,
CA, USA
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Programmer
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Robot Entertainment — Plano,
TX,
USA
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Animator
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Robot Entertainment, the independent developer of Orcs Must Die! and Hero Academy, is looking for an experienced and talented Animator to join its staff. This individual will be instrumental in bringing models to life in Robot’s game development efforts.
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Robot Entertainment — Plano,
TX,
USA
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3D Character Artist
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Robot Entertainment, the independent developer of Orcs Must Die! and Hero Academy, is looking for an experienced and talented character artist to join its staff. This individual must be skilled in modeling, texturing, and illustration and have an exceptional understanding of human and creature anatomy as well as form, shape, and design.
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Robot Entertainment — Plano,
TX,
USA
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Visual FX Artist
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Robot Entertainment, the independent developer of Orcs Must Die! and Hero Academy, is looking for an experienced and talented FX artist to join its staff. This individual will be key in taking Robot’s games to the next level by creating special effects that will bring depth, refinement, and style to our gameplay.
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The Workshop — Marina del Rey,
CA,
USA
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Senior Level Designer
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The Workshop is a small company started by industry veterans. We are a tight-knit group looking for talented new faces, people who work well in small creative environments. Our intention is to involve everyone in all aspects of production, to bring creativity back to everyone’s day.
Every day is a little different and very exciting as we engage in multiple different sized projects.
We offer competitive salaries, insurance and a small independent studio environment.
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Sunstorm Games — Las Vegas,
NV,
USA
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Unity Game Developer, Freemium Mobile Games
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Sunstorm Games, a highly successful mobile games developer with a reputation for having a fun, collaborative work environment, is seeking multiple developers for our Las Vegas studio. As we continue to grow, we are seeking several mobile developers to assist us in our ongoing expansion of our highly successful product offerings of over 80 titles on iOS, Android, and all other casual gaming platforms. We need creative, smart, eager, and team oriented individuals to join our successful group.
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Nordeus — Belgrade,
BE,
SRB
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Game Designer
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Nordeus is looking for talented Game Designers to manage the design effort of the new and existing games. We are looking for skilled and creative people, confident in the face of new trends and ready to work on the cutting edge of the industry.
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Nordeus — Belgrade,
BE,
SRB
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Lead Game Designer
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Nordeus is looking for talented Lead Game Designers to manage the design effort of the new and existing games. We are looking for skilled and creative people, confident in the face of new trends and ready to work on the cutting edge of the industry.
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YAGER Development — Berlin,
Be,
DEU
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Senior 3D Artist (f/m)
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YAGER seeks the talents of a passionate 3D Artist to work on an awesome and exciting unannounced AAA project. We’re looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment. So if you are excited about working in a strong team culture where your voice counts, are organized, have excellent communication skills and a proven track record in management, we have a great opportunity for you at YAGER.
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YAGER Development — Berlin,
Be,
DEU
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Senior Technical Animator (f/m)
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YAGER seeks the talents of a passionate Senior Technical Animator to work on an awesome and exciting unannounced AAA project. We’re looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment. So if you are excited about working in a strong team culture where your voice counts, are organized, have excellent communication skills and a proven track record in management, we have a great opportunity for you at YAGER.
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High Moon / Activision — Carlsbad,
CA,
USA
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Senior Engine Programmer
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High Moon Studios is a wholly owned subsidiary of Activision Blizzard. Our studio was established in 2005 and is located in Carlsbad, CA, a seaside city in San Diego County. We are focused on making highly successful AAA titles for PS3, Xbox 360 and PC. Our challenging work environment inspires creativity, innovation and teamwork.
We reward our employees with competitive salaries and benefits, and several perks including:
• 401(k) plan
• Medical, dental and vision plans
• Corporate
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Aristocrat — Sydney (Australia) or Las Vegas (USA),
NS,
AUS
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Technical Artist (Visa sponsorship available!)
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We are an Australian company with a truly global reach. Our offices span the world and we operate in a highly competitive entertainment based market place where we are known for being leaders of product design and development.
Our historic business has undergone transformation in recent years to ensure we remain at the forefront of innovation and creativity. Our business strategy is to harness our global reach to drive commercial success and excellence.
Visa sponsorship available!
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Aristocrat — Sydney (Australia) or Las Vegas (USA),
NS,
AUS
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Tools & Pipeline Programmer (visa sponsorship available)
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We are an Australian company with a truly global reach. Our offices span the world and we operate in a highly competitive entertainment based market place where we are known for being leaders of product design and development.
Our historic business has undergone transformation in recent years to ensure we remain at the forefront of innovation and creativity. Our business strategy is to harness our global reach to drive commercial success and excellence.
Visa sponsorship available
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Treyarch / Activision — Santa Monica,
CA,
USA
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Senior Graphics Engineer
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Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
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Posted on: 08.06.2013
Digital Extremes — London,
ON,
CAN
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Environment Artist
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Digital Extremes is searching for experienced 3D Environment Artists, passionate about continuing our tradition of contributing to some of the most creative and influential games in our industry, which have included smash-hits from the Unreal and BioShock series. We are deeply absorbed in the development of a new exciting Free-to-Play game – Warframe. Set in an evolving sci-fi world, join your friends in player-vs-enemy raids across the solar system and master the power of the Warframes!
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Wargaming.net — Chicago,
IL,
USA
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Quality Assurance Analyst
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Wargaming West is hiring Quality Assurance Analysts to join our Web Services team responsible for ensuring top-notch quality of our game infrastructure services.
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Wargaming.net — Chicago,
IL,
USA
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Python Developer
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Wargaming West is hiring Python Developers to join our Web Services team to work on design and implementation of multiple complex high-load Web applications.
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Sledgehammer Games / Activision — Foster City,
CA,
USA
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Animator - Temporary
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Check out Sledgehammer Games, headed by industry veterans Glen Schofield and Michael Condrey, the creators of the acclaimed hit Dead Space, AIAS Action Game of the Year. They are joined by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join the Call of Duty FPS development team. The studio is based in the San Francisco Bay Area, in sunny Foster City, within walking distance to plenty of restaurants, shopping and outdoor a
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Crytek Shanghai Software Co., Ltd — Shanghai,
Sh,
CHN
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Live Producer
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As a Live Producer you will be overseeing everything that happens when our customers come into contact with our product in one of several important regions. As part of our business leadership team, the Live Producers works closely with each other, the development team, our internal partners (marketing, operations, customer service, etc.), and the Executive Producer, to ensure our overall business, product, and team goals are successfully delivered. The ideal candidate must have proven Producer a
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Posted on: 08.05.2013
Airtight Games — Redmond,
WA,
USA
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Cinematics Layout Artist
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Airtight Games is a group of industry veterans formed around the core of the team that produced the award-winning, 90-ranked game "Crimson Skies: High Road to Revenge" and the highly anticipated new IP, Quantum Conundrum, developed with Square Enix." We are in production on another original AAA IP with a top-tier publisher and we are recruiting top-notch talent for several key positions. This is a chance to get on board a unique project with a quality-focused development team.
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Airtight Games — Redmond/Seattle,
WA,
USA
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Senior Software Engineeer
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Airtight Games is an independent videogame studio located in downtown Redmond Washington, at the heart of a vibrant games development community. We were founded in 2004 by the industry veterans behind the award winning online hit "Crimson Skies: High Road to Revenge”. Airtight Games has developed the critically acclaimed Square Enix title "Quantum Conundrum” and the action-adventure game “Dark Void” with Capcom. We are now working on several new AAA titles for a variety of markets, including
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Red Storm Entertainment, a Ubisoft Studio — Cary,
NC,
USA
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Game Play Engineer
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Benefits:
• Onsite gym and Mind, Body, Spirit reimbursement program for activities that help you be a better
version of yourself
• Food & Fun: Monday breakfast, Thursday meeting munchies & drinks, Surprise Snacks, Launch Parties,
Monthly Years of Service Celebrations, Family Picnics, Sporting Events, Holiday Parties, the list goes
on…
• Superior health, dental, vision packages with a substantial employer contribution for a healthy you,
healthy family, and a healthy wall
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Bluepoint Games, Inc. — Austin,
TX,
USA
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Senior Graphics Engineer
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Are your brilliant programming talents too big for a narrow box in corporate game development? Are you inspired by solving hard problems using any means necessary? Want to work in an open environment with smart people who respect what you do and are eager to work together?
Bluepoint Games is looking for a SENIOR GRAPHICS ENGINEER with an interest in cutting-edge graphics and visual effects systems to join our efforts in developing advanced titles for major current- and next-gen consoles.
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Idol Minds — Louisville,
CO,
USA
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2D UI Artist
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Idol Minds is an independent game developer located in Colorado near the Rocky Mountains. We are an experienced, close-knit team with exceptional technical, artistic and design skills. We are currently developing F2P mobile/tablet titles; though we retain our deep roots in the console game business.
We're currently developing a mid-core mobile title and are looking for a talented User Interface Artist to join our team.
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Gameloft - New York — New York City,
NY,
USA
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Senior Programmer
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International mobile games dominator Gameloft is seeking a technically strong Senior Developer. As part of an already established team, you will participate in the development of all our 3D and 2D projects. This position ensures projects are delivered on time and provide the best experience and quality. Previous hit Gameloft games on iPhone include Hunter 4, Iron Man 3 and Order & Chaos Duels, Modern Combat 4: Zero Hour, World at Arms, MY LITTLE PONY, Ice Age Village, Order & Chaos Online, Gangs
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Gameloft - New York — New York City,
NY,
USA
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Programmer
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Gameloft, a leading international publisher and developer of video games for mobile phones, is seeking Programmers to join our existing talent pool. Qualified candidates will link up with imaginative design teams to create hot new game titles, fulfilling a wide range of genres from hardcore action to casual simulation. Previous hit games include Ice Age Village, Oregon Trail American Story, Zombiewood, Gangstar, Asphalt: Street Rules and Brothers In Arms: Earned in Blood 3D. Current games in d
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Posted on: 08.04.2013
Posted on: 08.03.2013
Posted on: 08.02.2013
Merge Interactive — Austin,
TX,
USA
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Senior Game Designer
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Senior Game Designers conceive, evaluate, document, implement and refine game designs. They often lead project design efforts. They also stay aware of the goals of their current product and assist the Producer in creating schedules and identifying project risks. Senior Game Designers apply up-to-date domain expertise, produce exemplary work and mentor less experienced designers.
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Piranha Games Inc — Vancouver,
BC,
CAN
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Senior Systems Engineer
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Do you have a natural tendency to look for and solve problems in order to satisfy your curiosity? Do you often find yourself thinking of ways to innovate and improve? If your answers are YES, we want to hear from you!
Piranha Games has opportunities for Senior Systems Engineer to join our growing Engineering team. In this position, you will provide your expertise in modern system software architecture and runtime optimization. You will also be hands on and demonstrate superior programming skill
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University of California Santa Cruz — Santa Cruz,
CA,
USA
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Game Programmer
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We are looking for a talented Game Programmer to work on a unique iPad puzzle game. You will be a key contributor to a research project focused on making software less buggy via crowd-sourced gameplay. Our team is very collaborative, and you will have many opportunities to contribute to the game's design. We work on the UCSC campus in Santa Cruz, California, surrounded by fascinating people, glorious redwoods, and miles of hiking trails just outside our back door.
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The Workshop — Marina del Rey,
CA,
USA
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Senior Character Artist
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We’re a top-talent small studio who is hiring developers ready to make a difference! Are you passionate about making games? Are you ready to tackle new challenges and work with cutting-edge game technology? We’re interesting in you. Here at the workshop it is important that our employees are involved in the whole game. We’re a team. We work hard, but our home and family life never takes the backseat. Check out our site for more job postings and see what our company is all about!
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Bigpoint GmbH — Berlin,
,
DEU
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Projektmanager (m/w)
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We are looking for a highly passionate and motivated Project Manager
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Bigpoint GmbH — Hamburg,
Ge,
DEU
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Game Designer - Strategy MMO (m/f)
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Bigpoint is looking for a Game Designer who has experience in designing massively multiplayer and/or strategy games, either in the AAA or the free to play sector. He is not only a creative mind who can come up with suitable game mechanics appropriate to a mass-market game, but he also has the ability to communicate his ideas clearly, concisely, and understandably in both oral and written form. An analytical mind is equally required, as game mechanics must be both designed and balanced.
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Bigpoint GmbH — Hamburg,
Ha,
DEU
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Senior/ Associate Game Developer PHP (Backend)
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We are looking for motivated and passionate Game Developer that aspires to take browser games to the next level. In ambitious projects you will build up and maintain high-value game productions as PHP Software Engineer in a multi-disciplinary team. With your experience, preferably from previous game developments, you are able to provide a strong technical background and are motivated to create great games!
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Bigpoint GmbH — Berlin,
Be,
DEU
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Producer (m/f)
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In keeping in line with the business goals of the company, the Producer is responsible for the development of one or more games – from inception to launch as well as for the further development of the game after launch throughout the entire product life cycle. He/she is responsible for delivering a compelling and high-quality monetizing title on time and on budget.
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Vicarious Visions / Activision — Albany,
NY,
USA
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Senior Game Designer
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Come join Vicarious Visions, one of the most dynamic and creative game developers in the video-game industry. For over 15 years, VV games have been pushing technical boundaries to deliver addictive gameplay and immersive art bringing both characters and worlds to life on Xbox 360, PS3, Wii, iPhone, and many other platforms. Vicarious Visions, located in Albany, NY, has gained critical acclaim with hit titles such as Marvel Ultimate Alliance 2®, Guitar Hero: Legends of Rock, Guitar Hero: On Tour®
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Treyarch / Activision — Santa Monica,
CA,
USA
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Senior Systems Designer
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Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
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Treyarch / Activision — Santa Monica,
CA,
USA
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Senior UX Designer
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Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
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Treyarch / Activision — Santa Monica,
CA,
USA
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Senior Concept Artist -Temporary
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Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
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Treyarch / Activision — Santa Monica,
CA,
USA
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Senior Vehicle/Weapons Artist
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Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
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Toys for Bob / Activision — Santa Monica,
CA,
USA
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Senior Concept Artist, Vehicles and Weapons - temporary
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We’re owned by Activision. We’ve been together for 20 years, made a bunch of games, many of which are actually fun. Our office and work style are pretty damn awesome. We advocate the relocation of polar bear tribes to Antarctica. We have the best design tools around.
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Posted on: 08.01.2013
Bethesda Softworks — Rockville,
MD,
USA
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Game Programmer
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Bethesda Game Studios is looking for talented programmers to join our team that is pushing the bleeding-edge of RPG development for the PC and future-generation consoles. In this role the Game Programmer will write and develop application specific code based on design requirements. The Game Programmer will work closely with artists, lead engine programmers, designers and producers to implement game features.
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Battlecry Studios — Austin,
TX,
USA
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Character Artist
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Do you want to work with a fun, passionate, collaborative team developing a AAA game experience? Battlecry Studios (a division of ZeniMax) is looking for a Character Artist with the motivation and desire to work on a world class team to build awesome and amazing characters for an upcoming online title.
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Posted on: 07.31.2013
Guildhall at SMU — Dallas (Plano),
TX,
USA
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eCenter Faculty - Software Development Specialization
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The mission of The Guildhall at SMU is to provide the world's premier education and training center for video game development, and to serve as a focal point for the video game industry and community.
The Guildhall at SMU is a place, a faculty, a student body, and a vision shared by experienced game developers, industry leaders, and aspiring professionals.
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Posted on: 07.30.2013
Arkane Studios — Austin,
TX,
USA
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Technical Animator
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Arkane Studios is looking for a strong Technical Animator.
You will:
Work with the animation team to define, create and maintain the animation pipeline
Design and support complex character, facial and weapon rigs in Maya
Own the skinning process for a variety of characters, garments and gear
Create custom tools and scripts to increase the productivity and efficiency of the animation team
Support and improve the integration of animation assets from Maya to game engine
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Arkane Studios — Austin,
TX,
USA
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Lead Technical Programmer
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Arkane Studios in Austin, Texas is looking for a Lead Technical Programmer to join our team in developing AAA games for PC and console systems. 3+ years of lead programmer XP or higher required; seeking expert in C++ with multiple shipped games. Prior experience with continuous integrations systems preferred.
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Battlecry Studios — Austin,
TX,
USA
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Senior Server Engineer
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Battlecry Studios is seeking a qualified Senior Server Engineer to help create and maintain an online title. The successful candidate will have expert knowledge of and experience in the design, implementation and continuing support of large scale client/server applications using primarily C++. Extensive experience with and knowledge of multi-tier client/server architecture (as well as scalable distributed systems) is required.
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Battlecry Studios — Austin,
TX,
USA
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Senior Platform Engineer
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An important hire for our team at Battlecry will be our Senior Platform Engineer -- I'm looking for someone with experience in online AAA games to design backend services for us. You'd be responsible for creating new architecture and integrating to existing systems across multiple tech stacks. Excellent team structure and core values - come work with us!
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Battlecry Studios — Austin,
TX,
USA
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Senior Engineer
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Battlecry Studios is seeking a generalist Senior Engineer to help create and maintain an online title. The focus of the candidate will be in the client space, with some work in the tool space, and potentially work in the game and server space. 3+ professional games development experience required.
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Sony Computer Entertainment America - Santa Monica — Santa Monica,
CA, USA
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Producer
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Posted on: 07.26.2013
Posted on: 07.25.2013
Zombie Studios — Seattle,
WA,
USA
|
Design Lead
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Zombie Studios is seeking an experience Design Lead who will be responsible for flushing out design of assigned product, implementation, scripting, debugging, and making sure the game is most importantly FUN.
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Posted on: 07.24.2013
Posted on: 07.23.2013
Posted on: 07.22.2013
Posted on: 07.19.2013
Posted on: 07.18.2013
Posted on: 07.17.2013
Posted on: 07.15.2013
Warner Bros. Games San Francisco — San Francisco,
CA, USA
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Lead Designer
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Sparx — Exeter,
EN,
GBR
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Senior Games Developer
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At Sparx, we're revolutionising the way students learn and teachers teach. In a big way. We’re developing an extraordinary new technology for the classroom that is redefining the limits of what young people can achieve.
Great games are at the centre of what we do, so we're looking for top class games developers to join our team and make learning as awesome, fun and addictive as it can be. So, if you want to come and join an education revolution, read on...
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Posted on: 07.11.2013
Phosphor Games Studio — Chicago,
IL,
USA
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Programmer – Unreal Engine 4 (UE4)
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Phosphor Games Studio is a Chicago-based game development studio comprised of developers with years of AAA game dev experience and a history of financially successful and critically acclaimed titles across the industry. Our veterans have team lead and Sr. experience on 3rd person Action adventure, FPS, MMO, Sports, Motion Control, Casual, and Mobile titles.
www.phosphorgames.com
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Posted on: 07.10.2013
Respawn Entertainment — San Fernando Valley,
CA,
USA
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Game Designer - Scripter
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Respawn Entertainment is looking for talented game designers who will create and script everything from systems and gameplay to "wow" cinematic moments.
Respawn is currently working on their first game, Titanfall, for Xbox One, Xbox 360, and PC.
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