Quantcast
A guide to high scores in Rock Band Blitz - Destructoid
DestructoidJapanatorTomopopFlixist

HOT
GAMES
REVIEWS VIDEOS COMMUNITY FORUM SHOP

pc PS4 PS3 NEXT XBOX XBOX 360 WII U 3DS PS vita ANDROID APPLE



REMOVE ALL ADS?
Guaranteed contest entry?
A new video show?
Something else?

Vote in our membership poll


    New     trending       featured       controversial       weirdest       by author       freebies       |       following
Rock Band Blitz  



A guide to high scores in Rock Band Blitz


5:00 PM on 09.05.2012
A guide to high scores in Rock Band Blitz photo



I don't mean to brag, but I'm pretty good at Rock Band Blitz. As of the time I write this, a week following release, I'm still sitting in the top 2% of (Xbox 360) players across all of the songs packaged with the game, have about a hundred tracks I've earned Gold Stars on and am 9 for 2 in my Score Wars. I was also, near as I can tell, the first person in the world to earn the "Precious Medal" Achievement (awarded for Gold Stars in all 25 Blitz songs).

Okay, maybe I did mean to brag with that last bit.

The point is, I do a pretty good job of scoring lots of points in Rock Band Blitz and I'd like to help you to do it too. Here are some guidelines to follow when you want to bring your best game.

Get experimental with the controls

Now, this might seem like a really obvious statement, but hear me out. Take some time to play with all of the available control options and find the one which works best for you. I'm a Freakish player, personally, preferring to tap with my index fingers on the bumpers and switch tracks with the left analog stick, but what works for me may not suit you.

I suggest you even go beyond just fiddling through the menus. If you're a Rock Band player, you have plastic instruments lying around. Switch the controls to Typewriter and try playing the game with your guitar or keyboard. Have a fight stick? Try that. Hell, I even turned my fight stick upside down to use the reversed bumper and trigger buttons in combination with the Shoulders configuration to play it. They'll work, it's just a question of whether or not they'll work for you.

A miserly youth enables a generous old age

If, for whatever reason, you haven't yet unlocked the full range of power-ups yet, I wouldn't rush into using them. They're fun to play with, but when you run out of cash while you're trying to drill out that last 10k from a song and have to play several rounds to earn enough for another attempt, it will get frustrating. If you withstand the temptation until you've earned the cred for all the unlocks, you should have a pretty hefty bank to work from.

You see, coins and power-ups are a matter of diminishing returns. The amount of coins you can potentially earn from a song is less than you will spend to fully load yourself up. So, the more you use them, the more you're going to have to play in order to use more of them. A skilled player can profit earning Gold Stars with the use of power-ups on the first time a song is played (as coin awards are doubled on the first play), but even then it's still probably a better choice just to go for the relatively easy 4-5 stars that same player can likely earn without using any power-ups at all.

And don't forget about performing Goals in Rock Band World. These objectives pay out well and, in a lot of the easier cases, won't require you to use power-ups to get the scores you need.

The first commandment is to go forth and multiply

Score multipliers should be to you what children are to big tobacco; It's in your best interest to get to them as early as possible. It can be really hard to pull yourself away from rapidly scoring tracks but failing to drain out all lanes on your first checkpoint will be worse in the long term.

It's also important to know when to stop, as the value of increasing multipliers decreases the further you go into a song. By the time you hit about the mid-point of a stage, you should be looking to focus on the one or two tracks which feature the most activity, ignoring the others except to take advantage of white and purple notes. As often as not, just getting to the overdrive notes in a lane is enough to get another point or two of multiplier, so those are likely to still increase if you're diligent about picking those up. Which brings me to my next point.

They're shiny for a reason

You've paid for power-ups, so make sure you're using them effectively. Prioritize lanes which feature white (Overdrive) and purple (Note) gems on the horizon, ready to collect them. They may not always be positioned in the most convenient places (purple gems appear at random), but they are almost always worth the risk of collecting, even at the cost of Blitz Mode. The more opportunities you take to use your power-ups, the more valuable they become.

Not all lanes are created equal

The design of Blitz is such that it has to be possible to maximize each individual track's multiplier in the time between two checkpoints. This means that lanes which feature less notes in that space apply more value to those notes in terms of increasing multipliers, though the notes themselves still earn the same number of points as any other. This much becomes readily apparent after just a couple of games.

What you may not have observed is that the same applies to Overdrive notes as well. Overdrive earned on tracks with a low population of notes accumulates faster and more easily. This is most common on the Keyboard track, where a pair of hold notes can often completely fill your meter. Never, ever miss an Overdrive opportunity on a slow track in favor of another, denser patch of standard notes. You may even want to prioritize that low track over a heavier one in sections where all tracks feature Overdrive notes simultaneously, depending on the circumstances.

Finding a good balance

The selection of power-ups you take into a level can be the most significant decision you make in playing Rock Band Blitz. Power-ups come in three varieties, Overdrive, Note, and Track, but I prefer to think of them as existing in two categories for the purposes of planning a run through a song: active and passive. Active power-ups require participation on the part of the player after they have been activated, while passive ones carry out their functions without the need for attention.

For example, the Bandmate Overdrive power-up would be considered passive because, once activated, there's nothing else the player needs to do in order for points to be scored from the bonus as notes are automatically played in the selected lane. Runaway Notes, by contrast, necessitate that you hop from track to track along the route of transformed notes, thus should be classified as active.

Effective combinations of power-ups should have a balance between these two types in your Overdrive and Note selections. The pair I mentioned in the last paragraph works well, the Bandmate takes care of a track and, should a Runaway note come up, you're free to focus on capturing it (if the Bandmate doesn't manage to do it for you). Pairing Bandmate with Blast Notes, however, is asking for trouble as the automated player will inevitably hit a purple note, clearing all the other tracks and potentially ruining your rhythm.

Hitting the Jackpot

We can talk about various combinations of power-ups all day long but, in the end, I don't see a higher scoring option for the broadest range of tracks than Jackpot. Once activated, you cease scoring points, your earned score temporarily transferred to a pool and earning at triple the rate. If you make a single mistake in your playing before the Overdrive meter bleeds out completely, you get nothing, but if you don't screw it up, the score bonus is absolutely massive.

This is the power-up which separates the jungle cats from the domestic kittens, so to speak, and I tend to prefer it to the exception of all others. You need to be totally accurate in its use, employing it in sections which you know you can absolutely nail. There might be more potential for points available in the guitar solos of "Cult of Personality" than in any other single stretch of track the song has (and with no need to switch tracks), but that won't amount to a hill of beans if you try to Jackpot them and can't do it perfectly. Watch the spacing of notes carefully when you move to another lane and don't be afraid to let there be a half second where you're not playing a note in the interest of making a safe transition.

If we're following my general rules for balance, probably the best power-up to pair with Jackpot is Blast Notes, which will allow you to apply more focus to your most valuable tracks while still pumping up the multiplier on all others, and can in many cases make transitioning from one track to another without breaking your streak a little easier. That said, I don't rule out the value of Flame Notes as an alternative, which have incredibly high scoring potential, though they can be very difficult to keep up with.

Now, that's not to say you can't get a better score using other Overdrive power-ups. The simplest songs in the game (tracks with only two or three instruments) could be absolutely decimated using a combination of Bandmate and Pinball Notes. Speed metal songs which don't let up might be too difficult for Jackpot would work great with something like Road Rage. But, as an all-rounder (or if you can play perfectly), Jackpot is almost certainly the way to go.

Hold on for dear life

The last thing I want to point out is the value of hold notes, gems which give you additional points for keeping the button held down for the length of a trail leading away from the note. This is another one of those situations where your strategy may want to change midway through a song, as the points earned from holding notes feels far more significant later in a song than at its beginning, but my general tactic is to try and take advantage of sections with two hold notes over a faster combination of standard notes in a neighboring track when the situation arises.

Just as important as their scoring potential, they're easy to use, since all you really have to do to rack up their value is sit there. This makes hold notes an ideal way to take advantage of Jackpot because it's really hard to screw up and the point rewards can be massive. I've earned bonuses of as much as 100k this way with very little effort. And remember, holding Overdrive notes slowly (or in some cases, very quickly) fills your meter, so make sure you're always hitting those held white notes!

--

There you have it. This is how I've managed to earn the scores I have presently in Rock Band Blitz. These techniques don't all work for every song (or, at least, may not be the absolute best choice), but should be considerations whenever you're playing for score.

Now, go out there and kick my ass.








Did you know? You can now get daily or weekly email notifications when humans reply to your comments.

Legacy Comments (will be imported soon)


Great post. I'm loving Blitz but the traditionalist in me prioritizes hitting all the right notes instead of maxing out my multiplier; I consider myself lucky to get a 4 star rating half the time!
Still can't stop playing the bloody thing though.
Last i checked (its been a few days with school and all) but Conrad has the only higher score than me in Billy Joels Pressure on the xbox leaderboard. And it was by quite a few points......man knows what hes doing.
After looking into this game quite a bit and glancing at the achievement list, isn't this game breaking Microsoft's achievement policy? There's two achievements; one which rewards you for playing 150 unique songs, and another that rewards you for playing 300 unique songs. According to Microsoft's achievement policy, you're supposed to be able to obtain the original 1000 Gamerpoints for retail games or the original 200 Gamerpoints for XBLA games without having purchase any additional content. Why should I pay for a game that I can't fully complete unless I drop a lot more cash on it? There's only 25 songs in Blitz so I'd have to buy a hell of a lot more songs to obtain the full 200 points. Achievements aren't a big deal to most people, but why put a policy in place if shit like this gets the free pass?
@ill-mannered Walrus

The game actually has more than 200 achievement points (if I'm not mistaken).

Like Rock Band 3, the game comes preset with achievements that make the total points possible go beyond 1,000 that includes DLC.
A guide to high scores in Rock Band Blitz: be as awesome as me

But seriously, 99% of the time you're going to want to use Road Rage or Jackpot and Flame Notes or Blast notes.
One of the best features I've read in a long time, good work.
@ill-mannered Walrus: That's an interesting point. I'd have to look at the policies, but Blitz has 500 points available, which may change things. I'm honestly not all that up on current events where achievements are concerned but you've made me curious.
@Conrad
I thought about that too around launch, but I think Seymour is right. They have the standard 400 points, with the remaining 100 as "DLC achievements."

Music Historian, Decade Decadence, Genre Diehard, Loyal Fan, Party at your Place, Consummate Collector, and Greatest hits are comprised of 100 points and all require a purchase outside of Blitz -- all of them add up to exactly 100 points.
So wait, holding notes is better than massive trills of notes? I haven't broken down the scoring for hold notes, but I always figured on metal songs doing a massive bass trill is worth more than holding a vocal. I could be wrong, though.
@Shadowii: It's going to vary on a case-by-case basis and there's a big difference between a single hold and a double hold. Vocal tracks tend to have only one hold note at a time, instead of the much more valuable pair, so it's not the best example. But the others, yeah, I've had much more success with hold notes.
This is weird, there is 32 achievements for the X360 version and only 18 trophies for the PSN one, what's that all about?
@Conrad

Thanks! That makes sense. Thanks for responding; I've been curious. I can usually FS or GS any song on a first run, and I haven't even been using a third power up (haven't really been score chasing, just playing for fun) and usually can get in the top 50 of any song's leaderboards. So this stuff has been fun and interesting to read!
Can anyone explain to me what blitz mode actually does?
@John Speerbrecker: Sure. Blitz Mode awards a score bonus at specific intervals. Starting at 100 points, the value of the bonus increases by 100 points each time it pays out until reaching a maximum of 500 points each.

Now, this is where I have to get a little non-specific. I think that interval is ten notes, but I can't be absolutely certain that it isn't a dynamic value in some respect.
My gamertag is Stahlbrand, I only have three friends who also play RBB, send me an invite if you're playing RBB on XBL.

Also, playing with a fightstick is my jam. It makes my natural finger-tapping habit productive.
I really need to hook up my Xbox to the Internet again.
@Conrad
So, is it pretty safe to say that keeping Blitz Mode ongoing is pretty low priority when compared to pretty much everything else? I rarely manage to keep it up when I need to get on those purple notes.

Also, I need to be more careful about when I challenge people to Score Wars...I lost to you in What's My Age Again? and another friend in another song because I never found time to replay the songs...d'oh!
@tsunamikitsune: I think so, but you can definitely make a case for its importance when you consider that while running a Blitz Mode at full value (and assuming that I'm right that the bonus is awarded for every tenth note, regardless of song) gives an additional 5x value to the notes you're hitting.

Considering that the length of most songs gives you the opportunity to usually get between 16x and 24x (depending also on your desire to maximize the lanes), you're looking at a potential score bump of as much as twenty to thirty percent, outside of power-up bonuses. But to do that, you'd have to play perfectly and I just don't think it's manageable to try and do it all.

I collect my Blitz bonuses as they come and have a few songs where I can maintain Blitz Mode the whole way through, but it's a lower priority for me.
Great guide, thanks duder! :D
I have another question; what exactly ARE the Flame Notes? I equipped them once and noticed no discernable difference!
Thank you! I've been looking for a guide on how to get really high scores in this game as I normally end up at around four and a half making those Gold Stars feel so far off. My general problem is that I don't know when to stop going for multipliers and just focus on a single or a couple of lanes.
@yourbelovedpariah: I can see how that can happen. When you have Flame Notes equipped and hit a purple note, it awards points and transforms two other notes ahead of you into purple notes, putting them on different tracks.

The idea is that if you're consistently hitting flame notes, there are more of them and, thus, more bonus points. Not easy, though. I find it offers the most point rewards when paired with Bandmate, as the AI player will hit any notes which wind up going purple in its lane, which can quickly expand them and rack up a bunch of points. Grabbing them on your own is much more difficult, but on songs which feature less instrument tracks, it can be a much more advantageous Note power-up to pair with Jackpot than my typical standby, Blast Notes.

Road Rage also, I'm told, works very well with Flame Notes. Hasn't been my experience, but I find Road Rage to only really be helpful if there's no way I can play the song effectively with Jackpot (see: Metal)
I always see you playing! Every time I get on to play.. you're playing. Unfortunately, I'm terrible. So I always want to smack the game when it tells me "Beat your friends score!" and you're sitting at like.. 3rd. In the world. Nice write up though :)
I'm gonna guess this article was written before the Coin System changes? Because I'm absolutely flooded with coins now. A full load out only costs 50 coins if you 5 star it and if you gold star, you profit 50 coins. You get a hell of a lot more if it's the first time you play the song as well. Plus the increased bonuses for score wars along with the Rock Band World goals, I think it's damn near impossible to actually run out of coins anymore.
@JoeCamNet: Yeah, they coin economy changes occurred within a week following the posting of this article.




Watch dudes blast dudes in this Lost Planet 3 MP trailer

Lost Planet 3 is still set for an August release date, which could have fooled me, given how little we've heard about it this year outside of a delay. But the radio silence ends today as a new multiplayer trailer has surface...   more

Watch dudes blast dudes in this Lost Planet 3 MP trailer photo

Contest: Win a code for Darkstalkers Resurrection!

Last month we reviewed the amazing Darkstalkers Resurrection, and today you can win a copy of the game for yourself! There are five XBLA and three PSN codes up for grabs. To win one, just leave a comment below telling us your...   more

Contest: Win a code for Darkstalkers Resurrection! photo

The Mega Man 3 OST is ready for your money

["The Mega Man 3 Posse" by CyberMoonStudios] If you've got $8.95 to spare, you can swing on down to Capcom's online store and download the Mega Man 3 soundtrack. It contains tunes from both the NES original and the PlayStatio...   more

The Mega Man 3 OST is ready for your money photo

All Resident Evil titles discounted on PSN

PlayStation's Spring Fever continues this week as all of the available Resident Evil titles on the PlayStation Network are discounted up to 65% off. Like with the Grand Theft Auto sale last week, all the games here are disco...   more

All Resident Evil titles discounted on PSN photo

Resident Evil Revelations pre-order offers are afoot

Resident Evil: Revelations finally looks like a return to the Resident Evil that many have longed for, and many who didn't have a 3DS have hoped that it would come to consoles and PC. With that the wish being granted and due ...   more

Resident Evil Revelations pre-order offers are afoot photo


Resident Evil Revelations pre-order offers are afoot photo
Resident Evil Revelations pre-order offers are afoot photo
Resident Evil Revelations pre-order offers are afoot photo
Resident Evil Revelations pre-order offers are afoot photo
Resident Evil Revelations pre-order offers are afoot photo
Resident Evil Revelations pre-order offers are afoot photo



Ultimate Armor Mega Man X figure in all its glory

Rockman-Unity in Japan recently revealed that X's Ultimate Armor form would be the newest star in Bandai's D-Arts Mega Man toy line. We now have pictures of the figure in the flesh -- so to speak -- and my goodness, does it l...   more

Ultimate Armor Mega Man X figure in all its glory photo

Check these 3DS Circle Pad Pro mods from Japan

Anybody test out the 3DS XL Circle Pad Pro yet? Is it the cat's knees and the bee's pajamas? How does it stack up to the original Circle Pad Pro? For a certain set of Japanese gamers, the stock devices are hella weaksauce. Mo...   more

Check these 3DS Circle Pad Pro mods from Japan photo


Check these 3DS Circle Pad Pro mods from Japan photo
Check these 3DS Circle Pad Pro mods from Japan photo
Check these 3DS Circle Pad Pro mods from Japan photo
Check these 3DS Circle Pad Pro mods from Japan photo
Check these 3DS Circle Pad Pro mods from Japan photo
Check these 3DS Circle Pad Pro mods from Japan photo



More foes to be fought in Dragon's Dogma: DA trailer

With Dragon's Dogma: Dark Arisen available from today for US citizens, and just a couple days away for their European counterparts, Capcom decided to shower us with more enemies to feast our eyes upon in a trailer. This...   more

More foes to be fought in Dragon's Dogma: DA trailer photo

Dragon's Dogma: Dark Arisen gets soundtrack release

Maybe you were a fan of the powerful fantasy score to Dragon's Dogma. It featured Japanese composers Tadayoshi Makino and Rei Kondoh alongside Western composer Inon Zur. If the original soundtrack was your thing, then Square ...   more

Dragon's Dogma: Dark Arisen gets soundtrack release photo

Wallpaper get! Logo-free Sonic / Mega Man comic covers

The Sonic / Mega Man comic crossover series "Worlds Collide" is well underway, and it's like I'm back in elementary school. Just seeing these two blue titans together on the same page is enough to make me go over the moon. An...   more

Wallpaper get! Logo-free Sonic / Mega Man comic covers photo




timeline following:
Rock Band Blitz



6:30 PM on 09.06.2012
Harmonix adjusting Rock Band Blitz coin economy

Harmonix has made an update to Rock Band Blitz today which adjusts the game's economy. Responding to players who have complained about the cost/benefit ratio of Coin expenses and awards in regards to using power-ups (whi...more



2:00 PM on 08.27.2012
Review: Rock Band Blitz

In Rock Band Blitz, players race down a highway through the middle of the neon-obsessed Rock City. Each stage is based on the note charts of a song selected by the player, with each lane representing a different instrument an...more



10:30 AM on 08.13.2012
All 25 songs for Rock Band Blitz revealed

Rock Band Blitz finally drops this August 28-29 (PSN first, then XBLA), and we now have the full 25-song track list, straight from Harmonix. The following tracks were announced today to round out the previously announced trac...more



9:00 AM on 07.18.2012
Rock Band Blitz releasing late August, new songs revealed

Harmonix has just revealed release date and pricing for Rock Band Blitz, their new downloadable title which offers a different way to play your Rock Band music library in an arcade-style, single-player game. Rock Band Bl...more



10:00 AM on 05.28.2012
Preview: Rock Band Blitz: New songs and power-ups

We've already given you the full preview rundown of Harmonix's return to track-based music games, Rock Band Blitz, but we're back today with an update preview that reveals new songs and other game features that we missed last time.  Won't you come on and come on and raise your glass to Rock Band Blitz.more



8:00 PM on 04.04.2012
DTOID Extra: Rock Band Blitz Interview

On the heels of this morning's Borderlands 2 co-op video, I was able to get my hands on some footage of Harmonix's recently announced Rock Band Blitz. By which I mean, I broke into Nick Chester's hotel room at...more



3:00 PM on 04.04.2012
Preview: Rock Band Blitz

So, before Rock Band and Guitar Hero made Harmonix a household name by filling our homes with plastic instruments, the company had been pushing their first music-based games, FreQuency and Amplitude. These were...more



7:15 PM on 04.03.2012
Harmonix reveals Rock Band Blitz for PSN, XBLA

If you've been following Harmonix since the early days, the studio's newly-unveiled game for PlayStation Network and Xbox Live Arcade should look familiar. Rock Band Blitz will have players putting down their instrument perip...more




Music games

1:15 PM on 04.11.2013
Korg M01D synth/sequencer coming to 3DS eShop



Hey, music nerds! You'll be interested to hear that Detune's reworking of the classic Korg M1 synth will be coming to the 3DS eShop this summer. The upcoming Korg M01D Music Workstation is essentially a mini music studio sui...more


5:00 AM on 04.03.2013
Bow down to the Taiko Drum GOD!



I love the Taiko no Tatsujin series, known in the West as Taiko Drum Master. Outside of a single PS2 entry, however, none of the other installments have been localized. You might find a Japanese arcade cabinet every once in ...more


1:00 PM on 03.29.2013
American Pie concludes regular updates to Rock Band 3



As I have been lamenting, the regular DLC updates for Rock Band 3 are coming to an end next week, but it's going out with a bang. Don Mclean's classic 1971 ballad chronicling the disappointments of counter-culture m...more


View all Music games






Back to Top
DLC   |   BEST Games of 2012   |   Best PC Games   |   Best PS3 Games   |   Best Xbox 360 Games   |   Best Wii U Games   |   Best 3DS Games




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available through Please contact them to learn more