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Talking to Women about Videogames: Fear for the future

Jonathan Holmes
4:00 PM on 10.18.2011


[Talking to Women about Videogames is a series where Jonathan Holmes talks to different people who are women about the biggest videogame news of the week for some reason.]

Like sex, hate, family, and most other concepts based off of leftover animal instincts, fear sells. That counts for just about everybody, though it seems to be an ever increasing presence among both the videogame press and readers/commenters who engage with the gaming press on a daily basis. That's part of why stories about Nubageddon, online passes, motion controls, tacked-on multiplayer, Capcom's Mega Man game cancellations, and other "scary" videogame trends make such a big impact. Fear leads to anger, anger leads to hate, and hate leads to... irrational obsession and Internet ranting.

That's not to say that the fear that starts that cycle off is always unfounded. I can understand why people would be fearful of multiplayer in Mass Effect 3. Imagining that a beloved, narrative-focused series could slowly turn into another online frag-a-thon must be quite worrisome to fans of the first two games in the series or of the genre in general. Honestly though, I feel like that fear isn't all that productive. Fear helps us protect ourselves from threats, but in this case, the threat probably isn't real.

In the end, most of our fears (about videogames or anything else) are usually for nothing, though that doesn't mean that we're wrong for having them. Here are some thoughts on fears of the modern gamer and how best we can deal with them.

How about a little autobiography to start with?

When I was just out of high school, I studied the in-game artwork of titles like Street Fighter III, Darkstalkers, Earthworm Jim, Mega Man X, and many others, much like how people study a textbook. Sure, I read up on more conventional forms of animation as well as "fine art," like sculpting and sequential art, but sprite-based videogame graphics were what I really loved. I'd spend eight to ten hours a day designing walk cycles and standing animations for various videogames characters, trying to make them looks as expressive and original as possible. At that time, I considered the quiet, simple elegance of Cyclop's standing animation from X-Men: Children of the Atom to be a masterpiece.  

Then polygon-based videogames came along. Yikes.

I'm not sure if people in their teens or even their twenties can imagine what this was like. Picture a game that you feel has the best looking polygon-based graphics, be it Gears 3, Uncharted 2, or Final Fantasy XIII, then toss them in the garbage. Next, replace them with the shoddiest, crappiest, most broken-looking crap you can imagine, and that's what it was like for me when polygon-based graphics blew up.

Are you a Gears fan who hates the Nintendo Wii? Then imagine that, one strange night, your copy of of Gears of War 3 suddenly transformed into Gears of War Mii; a cute and wacky mini-game collection designed to be played by the whole family (for five minutes a week). Are you Final Fantasy fan who hates Jersey Shore? Then replace Lightning and the rest of the cast of Final Fantasy XIII with Snooki and her gang. All your semi-turn based battles and adventures in a beautiful, futuristic world would be swapped out for battles over who gets the last squirt of styling mouse and "adventures" of mean-looking men lying motionless for three hours at the local tanning booth. That's what it was like for me when the polygons first took over.

I'd be lying if I haven't had a few contained "I told you so moments" in the years that have passed since then. Now that there is more or less a consensus that games like Super Metroid and Street Fighter Alpha 3 have aged much better than the original Tomb Raider and Virtua Fighter titles, I feel like the rest of the world finally sees what I saw all along -- these newfangled "3D" games are just plain ugly compared to their sprite-based predecessors. Back when those games were first hitting the scene, though, I wasn't so contained in my contempt.

While there was barely an Internet to rage on in those days, I was quick to seek out other outlets for my fiery despair. I found other 2D gaming loyalists via the letters column of the old videogame magazine Diehard GameFan, and we united in our disgust with the polygon. We had arcade parties where we grumbled that "this 3D gaming thing is just a fad" and swore that "if 2D gaming dies, we'll give up on gaming forever" all night. Trust me, it was way more fun that it sounds.

Why the emotional reaction to something as skin deep as videogame graphics? The answer is simple: we were dumb, dumb with fear that the games we loved were going to die. We didn't know what else to do with that fear than to make a bunch of generalizations and absolute statements. I suppose that at the time, talking like that made us feel more in control of an industry that we loved, an industry that was headed in a direction that we despised.

If you swapped out the words "polygon-based graphics" with "motion controls," "tacked-on multiplayer," "$1 apps," "stereoscopic 3D displays," or "over-priced DLC and/or online passes," then I suppose that our old anti-polygon conversations might sound a lot like some of the fear-based commiserations you see amongst gamers on the Internet today. Also, just like the today's scared and angry gamers, my polygon-hating pals and I had nothing to worry about.

Sure, the kinds of games that I loved the most became pretty hard to find for a while, but I learned to adjust. Part of that adjustment was learning to dig deep for the kinds of games I truly wanted to play. If I had 2D games spoon-fed to me during the PS1/PS2 eras like I did in the NES/SNES days, I might have never found Ikaruga, EinhanderViewtiful Joe, Guardian Heroes, or Metal Slug 3 (to name just a few). Would I have bothered to try those strange and unfamiliar games if I had big-name titles from familiar franchises in the same genres, mushed up on my face on a daily basis? No way! I would have just stuck with Final Fight and Gradius, and I would have potentially missed out on some of my favorite games ever as a result.

You might have notices that a few of the games I just mentioned (gasp!) feature polygon graphics. That's because I also learned to stop being so judgmental and absolute in my thinking about videogames. For example, I may have hated the idea of polygon graphics at one point, but I loved the idea of zombie movies. Therefore, I just had to try Resident Evil, and it was love at first sight. Overall, I'm still more attracted to sprite-based visuals than to polygon-based ones, but even back then, I could see that those "dead-eyed" polygon characters were perfect for a zombie game. The polygon era (temporarily) made some of my favorite genres endangered species, but it also ushered in the world of survival horror, and for that, I am eternally grateful. 

The same could be said for a lot of the trends in gaming today. You have to learn to pick out the good from what, at first glance, may look like an endless sea of crap. That's the only way to experience the best of what gaming has to offer. If you swear off a game/console because it utilizes motion controls, multiplayer, or friend codes, because it doesn't have multiplayer, or (perhaps silliest of all) because it's made by a developer you're angry with, you are screwing yourself over. Hopefully, that's all common sense by now.

If you just can't find anything you like in that endless sea of crap, remember that "this too shall pass." It took a long time, but all my favorite genres ended up making a comeback. Aliens: Infestation just came out, and it's one of my favorite sprite-based action games ever. This is hot on the heels of a new Shantae game, several BlazBlue and Cave Story releases, original titles like Tempura of the Dead, Half-Minute Hero, the entire Bit.Trip series, retro comebacks like Mega Man 9 and 10, Super Meat Boy, and countless other "old school" games. On top of that, we've got Skullgirls, Retro City Rampage, Mighty Switch Force, FezThe Iconoclasts, and tons of other sprite games still coming down the pipe. Sure, the polygon still rules the gaming world, but it's a big world now, and it's only getting bigger.

Whatever kind of game you like, and however you like to play them, there is room for you.

We'd do well to remember that, historically, trends always drift toward the benefit of the consumer. People didn't think the PS3 was worth $600, and now it's a third of that price. People didn't like that  Friendster took too long to load, so MySpace stepped in and replaced it, and then Facebook replaced that. People didn't like that the 360 had a horrid failure rate, so Microsoft put out a more death-proof model. People didn't like third parties putting their smaller, less marketable games on the Wii, and now we have Batman: Arkham City, Darksiders 2, and Tekken all coming to the Wii U.

The market will bend to our interests eventually, but only on one condition: we can't become chumps.

Once the series that we once loved goes in a direction that we don't want, we can't blindly stick with them. We have to be proactive in our purchasing practices. We can't just lie back and take it if Mass Effect turns into a multiplayer-only experience, or if the next Call of Duty requires an online pass in addition to a paid subscription. That doesn't mean we should get all pissy and boycott an entire company because it made some decisions that we don't agree with. That will only lead the company in question to produce even fewer games that we want to play, and more games for the people who are still willing to buy their titles.

We'd do well to keep fear, anger, infatuation, and clan-like loyalty away from our love of gaming. Don't fear Mass Effect 3's multiplayer. Assess it, then either accept or dismiss it. If you try it and don't like it, then don't buy the next Mass Effect game if it's got a multiplayer focus. Maybe more importantly, don't just play through the next Mass Effect game because you're loyal to series. Only play it if it's fun! With a market this big, you only have yourself to blame if you're playing a videogame that you think is overpriced, overrated, or otherwise unenjoyable.

Is this pep talk working? No? Well, how about this: next time you get upset about a new trend in gaming, remember that there was a time when I begged for the 16-bit era to go on forever. If I had gotten my wish, I'd still be paying up to $10 a week to experience the closest thing we had to online multiplayer (the arcade), paying $80 for new games that feature no multiplayer (online or offline) at all, and dreaming of the day when I could download an inexpensive quality game, some even more inexpensive quality DLC, or a (gasp!) free quality demo from the comfort of my living room.

Now I can buy an online multiplayer game like Minecraft for $15 and be entitled to a lifetime of free content and updates (including dragons). In the 90's, that kind of deal was literally like a dream come true. And don't get me started on M.A.M.E.! I was wrong for wanting the 16-bit era to go on forever, and I'd be wrong if I wanted this current era of gaming to go on forever too. As long as consumers are willing to take risks on quality new products and don't succumb to blind brand loyalty, flashy-but-ultimately-meaningless gimmicks, marketing ploys, and fear of change, then things are only going to get better from here.

Speaking of "flashy-but-ultimately-meaningless," can someone explain to me what a Jay-Z song about having quite a few problems (but no current "bitch problems" to speak of) has to do with this new "realistic" war simulator videogame?

Yeah, I don't get it. Other than stuff like that, though, the future of videogames is looking pretty good!

Past Episodes:

Talking to Women about Videogames: 3DS 2nd nub panic

Talking to Women about Videogames: Gears 3 isn't perfect?

Talking to Women about Videogames: Sexy vs. sexist?

Talking to Women about Videogames: What makes you want?

TtWaV teaser: Sony's online sucks now?

Talking to Women about Videogames: I'm not a real gamer?





Legacy Comments (will be imported soon)


I am only posting because I saw Miranda boobs.

Yes, I am male.
This is definitely something that has been happening to me recently. I've stopped waiting for the next big thing and started looking to indie games. All the things I want (like 2D platformers, strategy games and turn based, tactical RPGS) are all there.

It's something that happens to everyone who is young, though. They find one thing and never want it to end. As you grow older, you learn to accept new experiences and to stop being so judgemental towards other, different things.
There is much to fear about ME3 given the evidence.

1. DA2

2. Arrival

3. ME2 PS3 Port one of the worst ports in history. A year later, still completely broken, and corrupts saves. Destructoid should run a story on it. It borders on the criminal.

4. Every screenshot of ME3 looks like recycles costumes and assets from part 2.

5. ME3 was supposed to be released at the end of this year, but was moved to March. You'd think a game that is so close to its original release date would have some promo material to show...like, new characters, a story, anything. Instead, we get 'Oooh look, OMNI BLADE...now go buy."

6. Entire contest designed around what fem shep should look like = Bioware running on fumes.

The only thing that will be a surprise, is how "surprised" reviewers are when they see how mediocre ME3 turns out.
Sorry, but my very way of gaming is being threatened. I've already said it, but hooking up consoles to the internet was the worst thing to happen to the gaming industry since the huge crash in the 80s. Go ahead and say I'm clinging to old ways or something, but I'm tired of buying incomplete games so that publishers can patch out problems, and finish the game up later with downloads. When did that become acceptable? And with DLC, they can now CHARGE you for those post game changes, and I seriously doubt that most DLC was legitimate (meaning it wasn't just created alongside the main game and left off the disk to be sold separately). Then we also have shit like DRM, preordering to get content that used to be standard, more and more resources being taken away from single player to be used for multiplayer, and the list goes on.

To you the future might look good, but I'm repeatedly reminded by the industry, and multitude of commenters, that the video game is shifting away from people like me (no online connection, hates DLC and multiplayer), but since I'm in the minority, nobody cares.
I couldn't agree more with your ideas about purchasing decisions.

People have to speak with their wallets.
Viewtiful Joe, one of those games I really wish I had played back when I had a gamecube. Can't they re release it on the psn for cheap please D: no need for extra stuff, just the game.
Very nice write-up. The best so far. Gamers are prone to being wary of change and getting paranoid about it. I think that since we (and nerds in general) tend to be cynical or assume they "know" what's happening, the situation only gets made worse.
@llort het: Games are released in a broken state because that makes them more viable. It's ultimately your choice. Is it worth it to buy a game that is still being fixed? Depends on the game and how much you want it. You can always play other games that have been released a longer time ago, which are known to be in perfect shape.
I too fear and dislike the huge demand of online and DLC stuff nowadays. I feel like traditional gaming is fading.

Just look at what a big deal is to everyone that Nintendo doesn't care about online. Sure, there was a lot wrong with the 3DS, but the most loud complaint was about online features like the eshop and well, I don't give a crap about that. I, and I'm sure some people as well, never cared about bronline gaming, but now it seems like, to the vast majority of the gaming community, offline gaming and traditional gaming is becoming obsolete.

Sorry, Homes, but no matter how good of a read and how good written it is, your article didn't took my fears away.
@mrio Azevedo

What do you mean it makes them more viable? It makes them more viable to screw over the early adopters with game breaking glitches?

But anyway, of course it's my choice whether or not to buy a game, but my point is, the more you people let it slide and accept it, the more commonplace it will become, therefore like I said, my very way of gaming is being threatened as I lose more and more quality games because some idiot decided to design an ethernet port to the back of the console.
Wow, this BF3 trailer is so stupid.
Very nice read Holmes. I hate it when u get me to calm down, if for just a bit, about all this stupid industry bullshit.

Also, einhander deserves a fucking sequel. Pony up, squeenix.

That is all
@KingSigy I've been doing a similar thing. My PS3 died and I've kind of moved back to playing my SNES/PS1/PS2 backlog. I was sad because 2D platformers and JRPGs are a niche market these days, but I just have to look to old games to get my fix.

AAA games are like huge summer blockbuster movies. So much money goes into them, they have to appeal to the common consumer to justify the expense. I realize I'm no longer the target market because times have changed.
i would have bought tempura of the dead if the jumping and attacking didn't feel so wrong.
One of the problems I have with the article is that the comparisons seem a little off. Of course there were people that feared the advent of polygons, but polygons weren't inherently bad and therefore they had potential to be good and are now praised.

Now when it comes to things like DRM, day 1 DLC, on disk DLC, releasing incomplete games, etc, those things ARE inherently bad and I can almost guarantee you that NO ONE in the future will look back and say "boy I can't believe I used to hate DRM, it's so awesome now!"
@Startyde:

1. The mechanical changes were great. The recycled environments and disjointed story weren't.

2. The Arrivial was a good way to bridge ME2 and ME3.

3. This is the first I've heard of this... Everything I've heard is quite the contrary. The PS3 version looks better than the 360 version.

4. All the ME games share a common aesthetic. ME2 looked like a spruced up version of ME1. Similarly, ME3 looks like a spruced up version of ME2.

5. Marketing doesn't work like that. You don't blow your marketing assets based on when the product was originally scheduled to launch. You wait until its ACTUALLY going to launch. We have nearly six months until the game comes out. It's way to early to start a marketing push.

6. The femshep contest was pointless fanservice, but I'm glad my preferred Shep will actually show up on the box now.

I don't think everyone will blow their loads for ME3 like they did for ME2, but it will still be a spectacular game. I don't doubt Bioware's abilities, but I don't think there's a developer in the world that could live up to the expectations for ME3.
" I can almost guarantee you that NO ONE in the future will look back and say 'boy I can't believe I used to hate DRM, it's so awesome now!' "

Lol, so true, so true, I kinda thought the comparisons were a little off myself since one seems artistic and the other has to do with my money that I work for. Apples and oranges, but I get the gist.
i remember when i was a kid, and my dad bought me the nes, i played mario on it an r-type, those were my first 2 games i ever played, then one day i bought contra and i was very happy to being able to play that game with another person, it was fucking awesome. multiplayer is the best thing that happened to video games, online multiplayer is the second best things to happen in video games, fuck sinlge player experiences
Good video better article! I know exactly what you mean about sprite graphics --> polygons. I was just thinking about that earlier today while watching some Sonic Generations footage. What I really, really want is a new game on a classic series like Mario or Sonic, done in pure 2D with the technology of today. Think Sega hiring the guy who makes these:
http://fc01.deviantart.net/fs38/i/2008/362/9/f/Mario_World_by_Orioto.jpg
Fluid animations with no 3d. I might be biased because of how much I liked Braid, but that's actually a great example of how well the style could work for a platformer.
I think I’m gonna skip out on the next Assassin’s Creed, I just don’t like the direction they’ve been heading since 2, maybe I’ll pick it up used if I hear good things, it doesn’t mean I hate Ubisoft (actually I do kind of hate Ubisoft) but I’ll still gladly pick up a game of theirs if I think I’ll enjoy it.

Also yeah, that ad is ridiculous, I imagine they’re only using a rap song because MW always does, and the all the quotes reference it “Battlefield is the winner” “above and beyond the call”, god, it’s like we’ve gone back in time to “Genesis does what Nintendon’t”
@thevalrog

despite my attitude, I'm not trying to say that multiplayer is bad, it's just not for me. There will always be a place for multiplayer, but it can become threatening to singleplayer experiences, especially whenever multiplayer gets shoehorned into single player experiences.

Also, in case you haven't noticed, LOCAL multiplayer is being threatened nowadays due to online multiplayer. Can't remember the last game I played that let 4 people play at the same time because apparently the tiny old tv screens 10 years ago were better at pulling off splitscreen than the widescreen HD plasma televisions we have nowadays.
I'm happy and content with what gaming has become. We live in an amazing time. I hope it continues to deliver the goods.

What sucks is the other humans that go along with that on the Internet.

Before the Internet, I never realized how bratty and lame so many gamers were.
Speaking as a patient man that has a damn huge backlog of games, thinks $60 is insanely expensive, dismisses online pass lock-in, believes multiplayer isn't a requirement, gets tired of AAA-title rehash, and spends more time on other things...

...ice cream works on girls?!
Nice article, Holmes, makes me see how silly some of the stuff we complain about is.

I can't deny, though, that it would be completely amazing if bit graphics were still the majority ;)
I never really feared the direction video games are headed until this last generation, when motion controls took over. They would be fine if they actually worked 100% of the time, but they don't. In practically every Wii game I've ever played, I find myself occasionally failing because I didn't have the Wiimote aligned properly, or it didn't recognize a movement I made. It makes me incredibly frustrated. If they could perfect the motion controls so they worked every time, and maybe put a right analog stick on there so I can move the camera around instead of constantly locking the camera behind me to see where I'm going, I'd enjoy motion controls a bit more. My "fear" is practically gone now though, because every big name release I've seen lately has been PS3/360, consoles with buttons and precise controls. If Dark Souls were on Wii, my TV would have a Wiimote through the screen. On top of that, Nintendo's next console also has buttons and analog sticks. They know what's up.
I used to fear cel-shading, because it seemed like a step backward. How wrong I was!
"I'm happy and content with what gaming has become."

*Looks at users handle*

Yeah, that sounds about right.
"I'm happy and content with what gaming has become."

*Looks at users handle*

Yeah, that sounds about right.
I'm with hushlorentz. I'm just not in today's gaming audience. PS2-GC-Wii era games are my games of choice and it's where I think I'll stay.
Like with the end of the world itself, there have always been doomsayers who try to predict the end of video games as we know them. The industry has definitely changed a lot, but more for better than worse. Online integration brought forth online multiplayer and digital copies of games along side the plague of DRM, online passes, and DLC (which can be good or bad depending on the situation).

I'm not that old, only 18 in fact, so I can't really speak much on the old days. I never had a SNES and only owned two NES games (Super Mario Bros and Kung Fu) so the transition to polygons wasn't a big issue for me. I just wanted to have fun back then, I didn't start to care about the industry until 2006 really. Looking back though, I'll admit that most of my N64 games have no aged well. They were alright, but none of them would ever land in my list of favorite games ever. I eventually gained a love for 2D games when I got a GBA, but that was after polygons began their reign.

Present day video games are fine, there are still plenty of games I like and games I'm looking forward to. I have faith in the future of the industry, plus it's not like I can do anything much to change the future.
You'd think people would figure all this out on their own but nope, they can't or won't. People like to bitch. Be it a little rant or a full blown tantrum. That's ok. As long we handle the bitchiness correctly. For example: get pissed over the Batman catwoman code and bitch on a little post. Then, don't buy it. Simple as that. Or you could point it out and buy it anyway. End of story. No need to explode. I wish Holmes was my Jiminy Cricket.
@llort het
"Also, in case you haven't noticed, LOCAL multiplayer is being threatened nowadays due to online multiplayer. Can't remember the last game I played(a game) that let 4 people play at the same time because apparently the tiny old tv screens 10 years ago were better at pulling off splitscreen than the widescreen HD plasma televisions we have nowadays."

AMEN! I want my splitscreen action more than ever now since I got a big enough screen for it. It's the biggest reason I may not get Payday: and I'm not getting Splinter Cell HD. This is a "core" game feature in my mind.

Doesn't the Halo series still do 4 player split?
Great article and video, Holmes. You sort of make me feel bad for feeling resistant to change, but at the same time slightly assuaged my fears and made me realise some of them are completely irrational. Thanks, man.
Minecraft, The Binding of Issac, The Humble Indie Bundles and other indie efforts reassure me about the future. What the big publishers are doing is not necessarily the future. It's what they think the future is. Remember, they're only guessing at what's going to work. Support what you want to see more of. You're probably not going to "defeat" DLC or something, but you can make a better idea more attractive by voting with your wallet.

Now for my own whine-fest.
I used to fear that online co-op would be used as an excuse to get rid of split-screen. Now I'm not afraid anymore, I'm extremely annoyed because that's exactly what happened. It's amazing that racing games and shooters are coming out left and right and, in this day and age, you can't race or shoot with somebody sitting next to you in most of them. That used to be required. The reason you have chat-boxes and voice-chat is to replicate what you could exchange while sitting in a room.
Speaking of studying Darkstalkers, have you seen this? http://art-eater.com/2010/07/test-1-darkstalkers/
Pulsating sprite thighs FTW!
Before the days of game consoles that connected to the internet, there were still buggy, incomplete games, hastily rushed out to market and left to rot. It's not great that QA isn't a perfect process, but at least now problems can be finished post release, and content that didn't have the opportunity to be finished can still be released later down the line, with further extras planned that don't fit into the normal developmental schedule. Even awful games these days are pretty well supported. It'd be nice if the extra stuff were free, but they didn't have to make it, and nobody has to buy it. To have the option is better than not to have the option.

All the DRM/online pass hate is unwarranted as well. The companies that make games have to protect their interests and insure that they remain viable into the future, and the core consumer is largely unaffected. The only people that have any room to complain are those that habitually buy used, which is of no help to the developer. I personally hope that they develop a less intrusive, less time consuming method so that people that buy new don't have anything to be annoyed about, but I care more about the developers of video games than the feelings of people that want to buy used and circumvent the creators.

Overall game quality and design is improving and becoming more varied, and it's totally worth it to deal with updates and downloads and lock out codes and installs. Gotta catch up with tv shows some time. It doesn't make sense to me that the bigger and clearer tvs get the fewer games support local co-op, but that'll probably come back.
yeah, I won't be getting the Kinect version of Fable... and yeah, maybe money will say my piece and hopefully the Fable game after the next one will be Kinect-less!
I can forgive Bioware if the Mass Effect Multiplayer has local splitscreen, but otherwise they will have wounded me deeply. I love Mass Effect more than is reasonable, but I'm not paying for XBL Gold or buying a PS3 to play the game.

Some of us just don't like online multiplayer. Like, even when it's not tacked on. I'm personally more likely to pay full price for a game when it has no multiplayer component, than one with both a single player and multiplayer campaign, that way I feel like the entirety of my purchase is aligned with what I'm interested in.

But I'm buying Mass Effect 3, but there's no way I'm buying another game in the Mass Effect Universe if it's multiplayer-focused.
Holmes, you're like a bastion of sanity and reason, which is weird.
Great article. I trust Bioware to do us right.
Oh wow. Everyone should read this immediately.

Thank you, Holmes. :)

(sad side note: but if I don't buy Mass Effect 3, I don't get to have more Mass Effect...)
I'm pretty sure Holmes is turning every non gaming girl in his area into gamer's by chatting it up with them about games and sleeping with them. Bad idea my ass.
Jonathan Holmes, we speak your name
Destructoid must have the most ass-backwards community in history.

You guys complain about the 3DS not having enough online game modes and now you're bitching because Mass Effect 3 will have online multiplayer?

Good God, why don't they just call this site "Whining, Bitching and Moaning"?
I never worry too much (unless game companies are trying to rip the costumer off), games are all about getting us entertained, so anything that is a bit different or new will be tried at least once.

I do regret one thing, and is the lack of beautiful 2D animation/graphics, especially in adventure games (Monkey Island 1-3, Full Throttle, Broken Sword 1 & 2, Odin Sphere, Grimgrimoire...). Some of my most favourite games are all 2D and I wish a higher percentage of games nowadays were developed like that.
@RockWallofMight359

Because you can find this kind of attitude in pretty much every gaming site out there. At least here it's not that hard to find people with very reasonable arguments to back up their opinions.
I have problems with the industry but they are pretty much solved by one rule, NEVER BUY DAY 1. This includes software and hardware. Early adopters are screwed by day 1 DLC and need for patches, overpriced everything. If you just sit back and play >1 year old games (and I know you have a backlog if you are the typical gamer) you avoid 99% of the problems we bitch about. Fully patched AAA games for $15-20 that are bundled with all the DLC (omg full content) and hardware greatly discounted with more stable SKUs etc it's win win.

I sometimes think I should avoid video game news entirely for a year, then read year old news so I can get all the hype for games I can presently afford/enjoy. Too bad I'm addicted to this shit. DAMN YOU DESTRUCTOID!
Always a good show keep up the good work! ♥




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Kamen Rider game trailer has gameplay, CG, Apollo Geist

Just yesterday we brought you news of Kamen Rider: Battle Ride Wars, a soon-to-be-released PS3 game in the Dynasty Warriors mold. Turns out that that isn't entirely correct, as Namco Bandai's new trailer reveals the gam...   more

Kamen Rider game trailer has gameplay, CG, Apollo Geist photo

Finally, a new Dynasty Warriors-style Kamen Rider game

Well, it's about time! Toei's Kamen Rider was a Dynasty Warriors before Dynasty Warriors of a sort, defined as it was by a lone hero in a ridiculous costume effortlessly plowing through hordes of weak mini...   more

Finally, a new Dynasty Warriors-style Kamen Rider game  photo

Persona 3 film dated for 2013 in Japan

The film adaptation of Persona 3 was confirmed in the middle of last year, but we've been left hanging since then. Pull those guns away from your head, people; the film has finally been dated.  The first movie will land...   more

Persona 3 film dated for 2013 in Japan photo

Aww Yiss: MF'n Devil Survivor 2 anime trailer

I'm with our sister site Japanator in wondering why they didn't start with the first Devil Survivor game to make an anime, but that won't stop me from being excited about the upcoming Devil Survivor 2 adaptation, set to laun...   more

Aww Yiss: MF'n Devil Survivor 2 anime trailer photo

The Mass Effect anime is still a thing, here's the teaser

Remember the Mass Effect anime project? That's still happening, and the trailer above is a new look at the first chapter: Paragon Lost. Instead of being about a really cool part of Mass Effect's timeline, like how Garrus bec...   more

The Mass Effect anime is still a thing, here's the teaser photo

The Nintendo Wii lives on thanks to Namco Bandai

Things have been pretty dire for Wii owners for a good long while now. And now that Nintendo has the Wii U to worry about, things aren't likely to ever improve on that front. In fact, the platform holder doesn't currently hav...   more

The Nintendo Wii lives on thanks to Namco Bandai photo

Naruto Powerful Shippuden coming to the 3DS in March 2013

Namco Bandai has announced that 3DS title Naruto Powerful Shippuden will be coming to North America in March 2013. This anime sidescroller comes from developers Inti Creates with a bit of help from Naruto game regulars Cyber...   more

Naruto Powerful Shippuden coming to the 3DS in March 2013 photo

Namco Bandai announces Project Versus J

The latest issue of Weekly Shonen Jump has hit shelves in Japan, and in it readers have found the announcement of a new game from Namco Bandai called Project Versus J.  We know next to nothing about the title other than ...   more

Namco Bandai announces Project Versus J photo


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