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Review: Botanicula

Alasdair Duncan, PC Contributor
2:00 PM on 04.28.2012
Review: Botanicula photo


Amanita Design showed that there was definitely still legs in the point 'n click adventure genre when they released the charming Machinarium in 2009. The tale of a small robot seeking his true love both looked and sounded great and the game was a really solid old school adventure title. However, Amanita's new game Botanicula owes more to the slightly more abstract Samorost games, the last of which came out in 2005. Does Botanicula still fit into the point and click mold or is it more unique type of game?

Botanicula (PC [Reviewed], Mac, iOS)
Developer: Amanita Design
Publisher: Amanita Design
Released: April 19th, 2012
MRSP: $9.99

If you've played either of the Samorost games, particularly Samorost 2, then you'll have a good idea what you're going to be playing with Botanicula; beautiful artwork, lovely sounds and a much more abstract approach to a point and click game. The game relies less on traditional point and click logic and relies instead on using the environment and the creatures that dwell there to proceed.

The game starts as a malevolent spider creature makes it's way up a magical tree, consuming the life force out of the tree itself as well as the multitude of small creatures it finds on it's way. At the top of the tree is are a trio of glowing orbs, the source of the tree's life force but as the spider creature tries to take the final orb, it falls eventually being found and hidden inside a tiny acorn shaped creature. Realising the orb must be kept safe, the acorn creature summons four of it's friends and they begin a journey down the tree in an attempt to keep their home safe.

If you're wondering why I'm using vague terms for things in Botanicula, it's because there's no written or verbal identifiers used for any characters in the game. None of your team are identified in any way and aside from the menu system, there is not text in the game nor is there any English voice acting. Creatures communicate either in unintelligible grunts and growls. However, Botanicula wouldn't really be the game it strives to be with both voice acting (not needing any localisation team must be a boon for an indie developer) or big text bubbles. That being said, there's a nagging feeling of disconnection and vagueness whilst playing Botanicula that was hard to shake. 

Whenever you reach a challenge or an obstacle, more often than not your merry band of tree dwellers will simply stand there as your invisible hand either manipulates the environment or interacts with other creatures. The times when your creatures get involved certainly felt like they were in the minority and in those cases, it really felt like you were simply clicking on each member of your group to eventually find who was the "correct" answer to the puzzle. The problems in Botanicula may not seem obvious or even logical sometimes but they're not unfair or overtly complicated. That being said it can feel a little frustrating when you complete a challenge and all you've really done is click three times on a random rock or leaf.

That being said, the puzzles themselves are a wonderful mix of interactive environmental puzzles and ones that rely on a combination of sound and reactions. The solution to many trials will reveal themselves with a burst of music and singing and all manner of crazy creatures dancing and celebrating. When this happens, it's hard not to get swept up in Botanicula's strange world. Almost every screen is buzzing with life with all manner of strange looking bugs and animals milling around, the branches of the tree itself almost look more like veins with tiny blood cells in them. Whilst I'm hesitant to push the visuals of a videogame too much, Botanicula is certainly beautiful. 

Botanicula occupies this weird space where in many ways it's a traditional adventure game and in many others it's a more experimental art game. The fact that it straddles both sides so neatly is testament to Amanita Design's focus here. There's very little fluff or padding and while the game is not always focussed on guiding you down a certain path, it's hard to get sidetracked and lose what your goal is. Whilst a little more exposition and narrative would have been welcome, it's great to see the developers stick to their guns and make Botanicula a wonderful looking and sounding experience.  



THE VERDICT


8.0 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


I just beat this last night! I loved it just as much as I loved Machinarium. I'm not sure I agree that more exposition would have made it better though. For a world as weird and abstract as it is, I feel like any narrative they could have given the game would have just sounded corny.
Oops, forgot to log out of the recaps account! The above comment was mine.
Do want
@Scissors

Then why not pick up a humble bundle?
Typo: "The problems in Botinicula may not seem"
@ninjapresident

Thanks for the tip, and bought
Are the puzzles more of the "Machinarium" type, or the "Lucasarts point-n-click" type?

I loved the art style in Machinarium, but I couldn't really enjoy it because that type of puzzles ("logical" puzzles à la Professor Layton) don't work well with me...
I loved machinarium so I'll check this out. After playing more machinarium. Still havnt finished that yet...
@Ogoda - like Machinarium, but a lot easier. None of Botanicula's puzzles were difficult at all, whilst Machinarium had me stumped a few times.
This game is absolutely wonderful. The graphics are BEAUTIFUL, the animations ultr charming and there's a true essence and flavor to this game. Lovely all aroung, reminds me a bit in it's music and strangeness to the "Where the Wild Things are" movie, which is great.
Poor spider was probably just misunderstood. Sounds like an awesome game!
review totes forgot to mention how funny cute and charming Botanicula is; the main reason it's so awesome imo.
Just finished it. I hate to say it, but I'm majorly disappointed. Even if I hadn't constantly compared it to Machinarium in my head I still would've found it severely lacking.

Graphics-wise, I love the depth of field you're so often treated to, I've never seen that in a point and click game before.
But graphics, while a good start, are possibly the least important aspect of a game. In Machinarium, gameplay was basically puzzle-solving. The puzzles were challenging and numerous. In Botanicula, challenging puzzles are counted on the fingers of one hand, even by those who've lost a few.It feels like progress is often made by simply clicking repeatedly on various interactive objects until the scene that the developer wants the player to see has unfolded, making substantial parts of the game feel like a Power Point presentation, unfortunately. You're made to feel like a spectator or "mouse clicker", not a player. This might be alright if whatever you're supposed to see were at all entertaining, but it instead feels like a show for children, due to non-amusing humor and sound effects very often produced by someone making noises with their mouth. A winged insect will take off and you'll hear a person going "brrrrrrrrrrrr" into a microphone to simulate a helicopter-like sound. I could see that particular technique working if it were done in an over-the-top, take-the-piss kind of way, but it's done here with the same tone parents use when they play with their young children. That doesn't do it for me, personally.

So, if puzzles indeed ARE the gameplay in a point'n'click game, what do you have if they don't deliver? My 5.5 hours with Botanicula were spent running around in search of a puzzle to solve, for in contrast to Machinarium, the number of areas is high, while the number of puzzles (not counting pointlessly easy ones) is low. Trying to find my way turned out to be one of the things that took most of my time, subjectively. Completing the game, I didn't exactly feel like I'd achieved much. It wasn't Dear Esther, but still. At least I got an experience out of Dear Esther.

It pains me to write this, as I know the developers put a lot of work into Botanicula. It actually shows, but in the wrong places. I noticed Jakub Dvorský was listed as producer - not designer - in the credits. If designer means person who designs gameplay, not just art style, then I suspect that might be the whole reason Botanicula wasn't what I'd expected.
I wonder if this is coming to Linux? :3
boringly easy game
my only gripe was that they cut the hint and walkthrough system from machinarium. otherwise it's a beautiful experience.
From the text of the review, it doesn't really sound like this is one I will pick up. I can appreciate beautiful games, and lord knows I loved Machinarium, but this sounds like it lacks a lot of the depth that I'd prefer from an adventure game.
If you're coming to this from Machinarium, you may get a bit of a surprise. For better or worse, it's more like a collection of interactive doodles and toys than a game.
This game is absolutely wonderful. The graphics are BEAUTIFUL, the animations ultr charming and there's a true essence and flavor to this game. Lovely all aroung, reminds me a bit in it's music and strangeness to the "Where the Wild Things are" movie, which is great. iphone blackberry games
This is amazing. I really can't bring myself to sink a lot of time into GW1 (I've tried but... yeah it's a bit daunting at the moment for me and I'm still not sold on the gameplay) and this place is really neat to have a real look at how things are and were. http://www.guildwars2items.com/ I'm very glad that you guys are featuring fan projects. =)Cool project. I was going to attempt to do an overlay of the maps from GW1 and GW2 so you can get an idea of the scale and how things have changed. It's more challenging than I originally thought though without being able to log into the beta. Saw a Guild Wars 2 http://www.gw2goldus.com/ post, noticed the word beta, got excited, read the rest of the post, had excitement crushed. You guys should feature teamparadigm.net it's the first Guild Wars 2 Pro guild with really good gamers from different games including some pros of Guild Wars. Would fit because you should get more people into Guild Wars 2 as an E-Sport.
Nice post,I like all the pictures in this post! <a rel="follow" href="http://www.chnloveadvisor.com/charmingdate-com-reviews-live-video-gives-you-a-perfect-date-and-no-scams/">charmingdate review</a>
Nice post,I like all the pictures in this post! http://www.chnloveadvisor.com/charmingdate-com-reviews-live-video-gives-you-a-perfect-date-and-no-scams/




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