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Review: Dynasty Warriors 7

Jim Sterling, Reviews Editor
2:00 PM on 03.28.2011
Review: Dynasty Warriors 7 photo


You all know the story by now. A new Dynasty Warriors game is released, it sells gangbusters in Japan, but gets trashed by Western reviewers who question why these games still get made, and who on Earth would play them. 

Except on Destructoid, of course, where we actually review the games. Feel free to read on, as we review Dynasty Warriors 7.

Dynasty Warriors 7 (PlayStation 3 [reviewed], Xbox 360)
Developer: Omega Force
Publisher: Tecmo Koei
To be released: March 29, 2011
MSRP: $59.99

Dynasty Warriors 7 aims to be a much more story-driven, historically accurate experience this time, and this is evidenced in just how many changes have been made to the traditional formula in order to accommodate a cohesive narrative. Vague cutscenes that only mean something to people who have read Luo Guanzhong's Romance of the Three Kingdoms are a thing of the past!

The game's Story Mode boasts four faction-based campaigns -- one each for Wei, Wu, Shu and the new kingdom of Jin. Unlike previous titles, where you pick your own characters to participate, Story Mode puts you in the shoes of a variety of generals, each stage specifically tailored to their particular exploits. While it takes getting used to, the change in characters makes for a more compelling story, as it details the history of the entire kingdom and the warriors that helped shaped it in a more detailed, structured way. 

The story is surprisingly engaging too, at least if you have an interest in ancient China. Omega Force has crafted a relatively faithful story, with characters dying at their appointed times, and battles unfolding pretty much how they did according to legend. While the narrative won't give your average BioWare title a run for its money, it's a definite step up for the series, with four stories that are worth following. 

Of course, story has always been ancillary to the main focus of the game -- frantic hack n' slash combat. Dynasty Warriors 7 does away with the simplistic "Renbu" system from the previous game, returning to a slightly more engaging "Charge" combat system, in which strong attacks are inserted into strings of regular attacks to make new moves. 

The combat feels faster and more intense than previous titles, and the focus on completing various objectives rather than simply defeating the enemy commander makes for a deeper experience. Indeed, failure to pay attention to objectives invariably leads to early defeat. It's a mostly successful new way of presenting the action, except for the selection of missions that pollute the game. Babysitting mentally subnormal characters who like to get themselves eviscerated is not fun. Luckily, such missions are rather uncommon. 

Dynasty Warriors 7 boasts an all-new weapon system to keep things spicy. Any two weapons can be equipped by any character, although the combat effectiveness of each armament differs between officers. One character may be an expert at axes, able to attack faster with them, but useless with clubs, meaning their attacks will be slow and easily broken. Every character is intrinsically linked to a single weapon type, called their "EX" weapon. Using a character's EX weapon allows them to perform a unique special move with it. For example, equipping Xiahou Dun with a sword and performing his third charge attack will allow him to unleash a shockwave of fire. In addition, most weapons have a special "Seal" with various extra abilities (such as faster running speed or higher attack). Once unlocked, Seals can be placed into empty slots on any weapon.

This system is pretty interesting, and collecting the game's many item drops can be rewarding, but Omega Force has used the shared weaponry as an excuse to cut corners. Each weapon type has the exact same set of moves associated with it. For example, all sword-wielders will attack with identical combo patterns, making characters feel cloned. This wouldn't be so bad if there was a wider arsenal with more unique arms to choose from. A large amount of characters all use swords as their EX weapons, and with such items so freely shared, it hardly seems like the game's 62 characters are all that individual. 

To the game's credit, each officer has a unique Musou attack -- deadly special moves that often result in the death of everything -- and some lucky generals even get two of them. These moves, however, aren't quite enough to distinguish those characters that wield overused weaponry like swords and pikes, especially once you realize that even some of the EX attacks have been cloned. There are also characters who just don't fit their EX weapons -- for example, the strategist's fan was clearly designed entirely for Zhuge Liang, and it it doesn't look right with Sima Yi, who has to share it.

It must be said that the fast paced combat does do a lot to make up for the cloned movesets, and there are a few unique EX weapons to play with, such as Sun Ce with his tonfas and Zhang He's claws. For the most part, the musou and EX attacks do enough to make officers stand out, but you'll definitely get sick and tired of using sword wielders before the day is done. 

Dynasty Warriors 7 does away with Free Mode, in which officers can replay any story stage. Instead, we get Conquest Mode. In Conquest Mode, you can take any unlocked character onto a honeycomb map littered with battles, cities, and special objectives. Using Conquest Mode allows you to uncover new items, play character-specific historical stages that weren't important enough for Story Mode, and build friendships with other characters who may later help you in battle. In addition, replaying stages will populate the map with new characters, making the combat feel a little more dynamic.

Conquest Mode is also where Omega Force has hidden the game's online co-op, and I do mean hidden. Secluded in a sub-menu, the co-op is rather awkward to get into, as it requires players to actively request a co-op player and have another gamer online at the same time, looking for requests. So far, my attempt to connect to anybody have all failed. 

Co-op failure aside, it's a cool mode that is useful for grinding and there's a significant amount of content to discover, but the setup and relatively shallow battles make it a poor replacement for Free Mode. There is no real reason why Free Mode should have been taken out, as the Story Mode battles could have easily been played without the character-exclusive cutscenes if need be. It just seems that, again, Omega Force took an easy excuse to be lazy.

Speaking of lazy, hardcore fans will notice that Dynasty Warriors 7 recycles a few maps from Dynasty Warriors 6. While only the most dedicated fans will spot it, and even then, the maps have been aesthetically altered to keep them looking fresh, it's really annoying to see a franchise that faces harsh judgement from the press do things to annoy even its most forgiving fans. Little things like this aren't a massive issue, but they leave me scratching my head, wondering if the series wants to actively justify its criticism.

At least the game actually looks quite good. It's no Crysis or Killzone, but Dynasty Warriors 7 is the first game in the series to actually look like a current generation title. The sun reflects off armor, weaponry is detailed, musou attacks are very flashy and characters no longer resemble vaguely upscaled PS2 models. The environments are still barren and flat to accommodate the volume of enemies onscreen, but at least those enemies aren't hideous to behold. The game also supports 3D, if you have a TV capable of such feats.

The game's voice acting does a good job when it's not blatantly trying to lip-sync with the characters' Japanese mouth movements, and the music -- often a highlight of the franchise -- is fairly decent, but not quite as great as past titles. The screeching hair metal is still there, but the tunes aren't as memorable and a lot of the music is re-used rather than unique to each battle.  

DW 7 has a lot going for it. It boasts more energy and heart than the Warriors franchise has seen in years, and it feels like the series has gotten a totally new burst of steam. It has the best combat system, the best narrative, the best content of any Warriors game to date, and it could have easily been the best Warriors game overall, if Omega Force hadn't been so keen on saving itself a little extra work. More weapons, less clones, and a minor effort in re-tooling story maps for Free Mode would have made this title almost flawless. 

As it stands, Dynasty Warriors 7 is still a really great game that has potential to suck up hours upon hours of a hack n' slash fan's time. Each of the four story modes will take a few hours to complete, and Chronicle Mode will heap several hours on top of that. If you decide to level up characters and collect rare weapons, you'll be spending even more time with it. Taking that into consideration, a few of the lazy decisions are at least a tiny bit forgivable. 

If you're no fan of the series, this title will not sway you. Those of us who dig the formula, however, will be able to spot the significant changes made to the series, and enjoy a huge amount of gameplay. The only thing holding it back is a handful of poor design decisions that let the experience down, but not quite enough to stop this being an engrossing, addictive button smasher. 





THE VERDICT


8.0 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


Really don't care about the score, I'm buying it anyway.
Nice review, Jim. And thanks for telling me that it was on the Xbox 360 when I asked you on twitter. I can't wait to beat the shit out of other empires.
lol "significant changes"
lol people reviewing a review in the comments
Getting this after the price drops.
@Maurice Tan
x2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Alright, so I LOVED the PS2 versions of the game, but the thing that just drove me nuts in DW6 was the fact that they just sort of did away with a lot of the unique weapons and damn near everyone just had a sword or spear. Is it a bit better this time around? The review said that there were still clone characters, but how bad is it?
I'll wait for $0.99
still not sold on it.
I've always loved Dynasty Warriors, I didn't even need a review to get it!
I'll wait for them to pay me.

In hot pockets.
SquirrelGOD: It's worse or better depending on perspective. Every character has a unique EX attack and their own distinct Musou, so they're not exactly cloned. However, the basic moves are identical with many characters. Sword wielders are the worst, but there are a lot of spears, too.

However, there's a wider variety than DW6 had. Claws, tonfas, harps, flutes, whirly discs, there's a lot of weapon types than in DW6, so it's superior in that regard. Just expect to be bored of sword users.
@Jim

But if they included good Co-Op and Free Mode in the initial package, how could they "fix" this "error" with DLC or Dynasty Warriors 7 Xtreme?
I don't care about the score either, I'll be buying it regardless. Great series, really fun to play with a friend.
@Xeenos - Not that I play a ton of DW, because I don't, but when you're a diehard fan of any series, you're more apt to pick up on the nuances of a new and improved entry.

A person that plays Street Fighter IV isn't going to appreciate the changes that came in Super Street Fighter IV. I've seen reviews for Dissidia Duodecim and I have to wonder if they're even playing the same game I am, because I can see the differences between the old and new entry pretty clearly.

So its that sort of thing - you're not going to appreciate the changes, but they're not exactly going for you on this game.
never actually played one of these games before, although i did play kingdom under fire for the origional xbox. sounds good but i just cant see it holding my attention
I'm all for hack and slash games and beat-em-ups. But I don't think I'm being too picky in demanding something that is more compelling to play than Streets of Rage 2. I'll try out a demo, but the series has just always let me down with the combat, which is mind numbingly simple, even for a fan of beat-em-ups.

I'm a HUGE Fist of the Northstar fan. It takes an incredibly shitty combat system to turn me away from a Fist game, but they managed to do it - so I'm not expecting that this will sway me either.
As a major fan of the series, I am going to give it a rental before committing to a purchase. I trust jim with his reviews, but like he said I will need to see if I can tolerate the moveset cloning and removal of free mode before I put down the sixty bucks for it.

If its not worth it, ill just hold out for free mode. Aside from DW6:E, I have loved all the empires titles to date.

Will you review the empires version if/when its released jim?
BIASBIASBIASBIASBIASBIASBIASBIASBIASBIAS lol
I haven't played a dynasty warriors since the fourth installment, and it was the only one I played and loved it, I've been itching to get back into the series, so I might check this one out.
Hi, I'm from Gamespot. I just wanted to say that I was planning on getting this game but it got 8/10? That's pretty shit, I was hoping for at least a 9, probably won't buy this now.
No 10?!

WTF JIM.
Aghhh damn my inconvenient lack of money! Would buy the shit out of this.
Possible dumb question: Does the *offline* co-op still exist?
Hahahahaha @ jamie dickerson.
I was waiting for something hilarious to be here, instead of a real review. Like a link to the DW6 review, or something.

I'll pretend like you did the hilarious thing instead.
Pff.. 8...

The wheelman kicks its ass.
Bit sad to hear that they share movesets like that, but really, really looking forward to getting the game for myself.
Having played the series since DW2, I was already bored of all the goons with your basic swords and spears. I've always mained the oddballs (Zhen Ji being my number one pick) so if all the standard guys are sharing movesets in this then I'm not too bothered. Ma Chao was the only one of those I cared for and that was only back in DW2&3 where he was doing psycho crushers.

The lack of a true Free Mode bothers me though, as that's always been the main feature for me.
I was surprised when they didn't have a Free Mode in Legends of Troy, but to not have it in DW...

Still getting it, though.
Any thoughts on the Gundam2 version?
It makes me wonder how much more critical we would be of DW7, were we not subjected to the horrors of DW6 before that?

Still preordered it though, now currently waiting for Cow Cow and Cow Pee to arrive on my doorstep.
Yeah, it is quite great. I got the Japanese version 1 week ago and I have to say it is the best Dynasty Warrior I've ever played.
"Except on Destructoid, of course, where we actually review the games"

Truthfully, if you didn't already have such a hard-on for Dynasty Warriors, would you have even reviewed it?

I got into Dynasty Warriors at part 2 and played them through 5. Frankly the series is great, but stale as fuck. I got sick of playing the same game over and over with little changes. So there is your 'Western trash review,' there's a reason reviewers don't bother anymore.
What cbarrentos said
And I'm not sure why so many western sites give the Warrior series a bad score. Yeah, there were some bad Warrior games, especially on the PSP. But this one is really worth buying :)
I am impressed with the super fun happy time potential of the weapon swap system and some of the wackier musou attacks available. Too bad I can't say the same for the story focus. Several important generals don't get any playable stages, or any cinematic highlight to make up for it. Some even have their iconic moments of badassery handed over to a designated poster child. The legends don't have nearly the same impact, being bare bones affairs rather than fully fledged stages as seen in the old Xtreme Legends games.

I also hate to see the DW6-style sieges go. Those were awesome, fun, and immersive. You do get an occasional giant catapult in DW7, but there's no more engineer whack-a-mole.
I'll pick it up when its in the bargain bin... So in about a month.
This makes me LOL
Already preordered before review!
@nanowrex there wasn't really any changes between 4&5 but if 5 was really the last one I'm sure this one will feel more upgraded then what your use to since 5.
I'm getting a Lu Bu tramp-stamp
loved the FTC disclosure
You know why I like Destructoid? This.
Free mode worked pretty well in DW6 where its mission objectives unlocked stuff, here it would probably be less meaningful but there still is no excuse - as you say, it would've been just a minor retooling and would've made a lot of people happier.
OMG, a Warriors Review! Those are pretty rare.
Yeah, this looks fun but I think I will just stick with my Warriors Orochi 2 until I get every character to lvl 99. I have over 200 hours in that game but it still hasn't happened, weird.
I hope the info I saw was wrong, but it says no local co-op?? That's why I played Dynasty Warriors! That sucks.
you probably should have mentioned the DLC plans. Even if DLC is optional, it is part of the game experience and something for potential customers to consider, whether they think DLC is a benefit or a curse.

Besides, if the DLC adds Yue Ying's scythe, then it ties into your complaints of limited move sets as well as claims of Koei yet again taking the lazy path. (Or in this case, the lazy path of money making.)




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