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Preview: PlayStation All-Stars Battle Royale (beta)

Allistair Pinsof, Associate Editor
11:00 AM on 08.08.2012
Preview: PlayStation All-Stars Battle Royale (beta) photo


Clone. Ripoff. Copycat. Call it what you want, but PlayStation All-Stars Battle Royale is a game that stands on its own. There have been a couple games that have aped the style of Super Smash Bros. in the past, but none of them attempted to rewrite the rulebook like Sony has with All-Stars.

This is a game that demos incredibly well at preview events. It’s easy to get lost in the novelty of seeing beloved characters on-screen, surrounded by chaos and overwhelming visuals. While the game didn’t play like junk, it was hard to get a sense at E3 of how much depth and replayability the game would have once it hits retail. It also was impossible to find out how good the netcode would be. Now that I got extensive time with the beta (to be released to the public soon), I have the answers I was looking for.

Though we’d all be better off waiting for the final, polished product, I’ve found it incredibly hard to keep away from this beta.

PlayStation All-Stars Battle Royale (PlayStation 3, PlayStation Vita)
Developers: SuperBot Entertainment, Sony Santa Monica
Publisher: Sony Computer Entertainment
Releases: October 23, 2012

After spending an extensive amount of time getting my ass beat with the beta’s six characters, I have a much better impression of what type of game All-Stars is and how much it deviates from Super Smash Bros.

On the surface, All-Stars is a game where four iconic videogame characters beat the ever-loving crap out of each other in an arena that pays homage to two or more PlayStation games. The main difference between it and other party fighters comes from its scoring system, large character move sets, and lack of ring-outs. Super Smash Bros. is a game based around ring-outs. If a losing opponent doesn’t fall off the map, you hit them until an animation forces them to go flying off into the distance. This element infuriates some players but it wouldn’t be Smash Bros. without it. Without it, however, you have All-Stars.

Because of the changes to the Smash Bros. formula, All-Stars is a much more complex and chaotic game (at first). For a concept with such mass appeal, this fighter has one of the steepest learning curves in recent memory, because it requires you to forget everything you know about the genre. Even when you wrap your head around the game’s controls and combat, you’ll need to relearn so much as you go from character to character since they each play differently. You can still jump into a match and have fun mashing buttons, but if you play to win, you’ll want to dedicate some time to learning the game.

Supers take the place of knockouts in All-Stars, making it feel more like a traditional fighting game in some ways. By beating power orbs out of enemies and collecting them within a stage, you’ll be able to pull off three levels of supers with the R2 trigger. It will take sometime to learn your character’s supers since they are all so different. Most level 1 supers are short range, like Fat Princess’s Cake Rush or Kratos’ Blade of Olympus, while other characters have longer-range ones or ones that are limited to defeating a single competitor, such as Sweet Tooth, who slaps a mine to an enemy and kicks them away.

Though All-Stars' roster isn't as full of old, familiar faces as Nintendo's, SuperBot is doing an awesome job of making every character feel true to their franchise. Perhaps it's a benefit of these characters being born on more advanced hardware or not being limited to 2D platformers, but All-Stars roster feels much more imaginative and fitting than any Smash Bros. game. Sure, Radec and Kratos are gloomy dudes, but the game strikes a nice balance by including an even number of whimsical mascots like Sly Cooper and Parappa.

Another improvement over Smash Bros. is the move set which feels much larger and unique. Parappa is slow but a master at Kung Fu. He also knows how to chill out and play some jams, so he'll throw down a boombox that shoots out power orbs. In contrast, Radec (Killzone) is a long-range powerhouse who can toss grenades, fire various guns, and take cover behind a giant shield. On a vertical level, he is much trickier to control since he isn't great at close range. Pulling off a well-timed sniper shot with Radec is something I don't think I'll grow tired of any time soon.

There is so much depth to managing supers and each character’s large move set that it’s hard to say whether the game is unbalanced or not. After a couple matches of players spamming Radec’s sniper rifle and grenade toss, I was ready to rage quit and call the game broken. Instead, I adopted this cheap playstyle only to be beaten repeatedly by some skillful Parappa players. Though I spent most of my time playing as Fat Princess and Radec, I tried my best to win with at least one match with all six characters. I soon found that what works with one will not always work well with another.

The fan service doesn't stop there, however, since stages also bring together elements of PlayStation franchises. God of War gets the most love with bosses occupying both the Hades stage and the Rachet and Clank-based Metropolis, but my favorite has to be the bananas LittleBigPlanet stage that quizzes you on gaming trivia (via Buzz! announcer). Each stage has environmental hazards and is constantly shifting, so you can't camp one spot for long. The beta contains four stages but they aren't all winners. The Jak and Daxter stage is a small platform surrounded by water that contains aggro piranhas, making for a frustrating time for the slower characters with poor close-range attacks.

The private beta I spent the last couple days with is a very early, bare build of the game that lacks options of any kind. You can play offline and online but that's it. The netcode is pretty great, though! I imagine once I can raise player health and extend match time, I’ll enjoy this game even more. The beta also has all sorts of quirks and bugs like all players displaying losing animations and the rare system lockup. Finding a game is quick and automated but I often had a rough time finding people to play with -- I assume this will change as more people join the beta in the fall.

The beta has me more concerned with balance and blocking. Some specials just feel ridiculous like Radec’s level 2 Plasma Canon that wipes out all players facing it, even when you jump above it. Then there is Fat Princess' Cake Rush, which makes the game a CAKE WALK (!). Blocking for all characters that have the ability -- Sly Cooper actually goes invisible instead -- feels really laggy and useless as a result. Since blocking is a quintessential feature for any fighting game, it makes this beta feel incomplete in a big way. I hope the delayed block is something that will be addressed in the future.

My biggest complaint about All-Stars is one that is tied to the core of what this game is. Unlike Smash Bros., all players are always in it to win it since there is no life count. There is also no way of knowing what the score is during a match. Because of these things, the tension that comes from a close match is completely absent from All-Stars (at least in this beta). It feels like a lot of random death and then someone is named the winner.

Despite these misgivings, bugs, and repeatedly getting my ass kicked, I couldn’t stop playing All-Stars. Even when I knew I had enough material to write about, I just kept playing and playing. It reminds me of the days as a kid when I’d get a game demo and just play it to death, telling myself I should just wait for the full thing instead of spoiling myself.

If All-Stars shipped as-is with a full roster and stage selection included, it'd still be worth picking up. But, if SuperBot manage to polish the game, add on more modes/options, and balance each character, this has the makings for a new fighting game classic that may remind you of a certain game but I can assure you that it doesn't play anything like it.

If Sony wanted a Smash clone, they have failed. Because what they have is something much more, unique and special with PlayStation All-Stars Battle Royale.





Legacy Comments (will be imported soon)


Steep learning curve?

It's like they're torn between a party fighter (which is what it should be) and some ultra competitive crap that it doesn't sound like it could be.
This game will sell dozens of copies. Literally, dozens.
Can't wait to play! Sounds dope!
doesn't matter had a Ripoff...
I just want to try out the dang thing
I'm slightly worried about only be able to score with specials because people are going to find whoever has the most OP lvl 1 special and basically spam it. Than again, if it is as fun as the previewer claims and they get some semblence of balance I can see myself playing the shit out of it. Here's hoping.
Depth and complexity, now those are two words you don't hear to often in gaming these days.

Color me interested.
Sony has "iconic" characters?

Since when?
@Gest is that an Aqua Teen reference?
I hope you can get rid of the glow around characters and the player 1 2 3 4 arrows over them.

I hate that shit.
@edje That won't be such an issue because unlike smash bros any issue like that can be patched out if necessary.
@Mos: "It's like they're torn between a party fighter (which is what it should be)"

Says who? >_>
"If a losing opponent doesn’t fall off the map, you hit them until an animation forces them to go flying off into the distance. This element infuriates some players but it wouldn’t be Smash Bros. without it."

I struggle to see how people don't like that. That's the entire point of Smash Bros., it's the fundamental bread and butter of it. The only reason All Stars deviates is because it's a pretty obvious SSB mechanic and they wanted to make it as different as possible.
Also, every preview I've seen so far

"GUYS IT'S NOTHING LIKE SSB"

*continues to compare every single aspect to SSB*
Wow everyone's showing so much hate for this game, but I'm stoked for it!

@The Silent Protagonist have u not played a Playstation? Crash Bandicoot, Spyro, Gex, Kratos, Rachet and Clank, Jak and Daxter... To name a few
Now if only I could try it out.

Fucking Sony giving away 20 beta keys to one guy then that guy selling them on ebay.
You win the award for most nonsensical thing I've heard on dtoid in a while moolma...

I hope this delivers and consequently does well based off the mechanics I'm hearing about. Could be a nice addition to the genre.
Well I'm intrigued.
I hope this does well. It doesn't have to be the next e-sport, or the next Smash Bros.

As long as I find it fun, and even just one of my other friends does as well, I win. It also has at least one advantage over its competitor: a better online network.
I do want to try this out but I can't say I am super excited for it.......who knows!
This seems like it will be a very fun game. Playing as a Big Daddy makes my Ebony and Ivory heart swell.
This was a really solid preview. I'm also playing the private beta and of all the previews I've read today this one definitely captures the game better than any other. You also bring up some valid points about some aspects of the beta. Good job.
Why do people get so mad over this game? Why do people get mad a video games period?

Nice preview, Allistair. Sound like it'll be a blast! Not for me though I'm afraid. I never really had it for fighting games. I'd rather watch other people play. Which should be fun too.
I just don't understand the appeal. Every video of this game makes it seem like it is even slower than Brawl was, and using special attacks to score points is just begging for at least several characters to be hopelessly broken. I also feel that Sony has dropped the ball in character selection. This game should be a celebration of Sony's success and origins, showcasing classic and obscure characters from the PSX era along with the characters of today, but most of it seems to be focused on "the now".
whfueiwafewiu


You see, with nearly every sony game I have the same issue.

hit confirmation..

I loved God of War, but nothing feels SATISFYING coming from a God of War Game, everything you do just feels..like you are slicing through things with wet noodles. I think this has to do with the sound effects they choose and framing.

I'm an avid smash brothers player, and I'm sure we are all fond of those memories of getting a successful Side Smash into our opponent, freezing us in time, and sending them into space. That loud WHAM, is what I live for.


Does All-Stars deliver? ]: I've been watching trailers and just really disappointing. Its all glowy, and shiny. But everything sounds weak.
Not sure if I will be getting this either, but I'd MUCH rather play as Kratos than Link. I like Sony's characters better than Nintendo's. No go on and hate on me for having an opinion.
I'm looking at you, TSP.
I'm still not sold on the "only kill with supers" concept.

In smash bros there is a degree of satisfaction when you kill your oponent using mostly blocking, grabing, normal hits and smashes. Here you simply can't do that. You can find out a great combo and sure, it will help you increese your energy bar, but I quite sure that pulling off a cool combo and then seeing that it doesen't do damage must be lame.

I already hated the "final smash" in Brawl. When I play with friends we mostly have it turned off. And here it's like the whole game is build around a concept like the final smash
How did I miss this?

"Super Smash Bros. is a game based around ring-outs. If a losing opponent doesn’t fall off the map, you hit them until an animation forces them to go flying off into the distance. This element infuriates some players but it wouldn’t be Smash Bros. without it."

This has to be the dumbest thing I've ever read on destructoid, and I've read Sophie Prell vomit.

@The Average Guy

Aside from the whole "Only supers do anything" mechanic and blocking apparently being terrible, party fighters rarely make it in any "competitive" capacity. And with the inclusion of fight stick support I can only imagine they're over complicating simple controls or trying to pander to the competitive market. Rather than making it a simple and easy to pick up game with friends they're putting focus on it as a competitive fighter which I can't see it lasting as.
The game sounds like a goddamned mess with no active scoreboard during the melee, makes it sound like a poor attempt at a Smash Bros clone by amateurs, along with other things I've noticed in the trailers.

Having the only way to kill someone is with supers makes the game sound pretty dumb. Maybe hands on changes minds dramatically with this one? Sony needs to get a demo out ASAP to win people over on this one.
A-fucking-men.

Are you still on the beta Allistar, hopefully I come across you!
@Edje: Yeah, that's a major concern but I'm sure they'll do a good job balancing it. That's the point of bringing a guy like Seth on the team and having a early beta. Even in this early private beta, there was no clear winner in the roster. Whenever I though Radec was overpowered, I'd start seeing Parappas or Kratos win.

Still no date on public beta, but we should be receiving codes to give out on the site so stay tuned!
Unlike some of my brethren here I won't pass judgement on the game itself until I play it, but I'll probably rent it first when it comes out just to make sure "IT ISN'T SMASH BROTHERS" as all the previews are putting it, and to make sure they didn't put in certain mechanics just for the sake of individuality, but from the looks of it the supers are so prevalent that it's already a onto a bad start in my book (I always disabled them in brawl). We'll see.
You know when you get an assignment so you Ctrl+C Ctrl+V a paragraph from Wikipedia and switch the words around a bit to make it look like you aren't plagiarizing, and the meaning gets lost a bit in the process?
Pffft... I am a 100% Sony fan and even I can see the bullshit in this article. Battle Stadium D.O.N puts this to shame in the fun factor department. This game is not rewritting the book at all, it will be more of the same. Which isn't a bad thing by any means, but don't try to blow smoke up our arses.
Sony Characters are SHIT. Your move sony.
Looks like shit bro.
Certainly seems as though someone shit in the internet's corn flakes this morning.
"Clone. Ripoff. Copycat."

No wonder the Nintendo fanboys are in such a tizzy about this game, video game blogs/sites keep shoving it down their throats.

But hey, whatever works.
"PlayStation All-Star Battle Royal!"

*Puts Big Daddy on roster.*

Eh? That's not a PlayStation exclusive character. Ruined it already with that.
^ And since when was Solid Snake ever considered a Nintendo character?
How does including 3rd party characters ruin the game?

How do gamers like games when all i see is them bitching all the time?

Ahh why am i bitching about the bitchers? All these questionz!?!?! Alright time to jerk off....
I find it hysterical how many people in these comments are trolling this game right now. The preview was good. The game looks good. Why are you still intent on hating it? Nintendo fanboys? Smash fanboys? Anti-Sony fanboys? I don't even get it at this point. You all just look like a bunch of idiots to me.
Saw the link on another site and had too click just to know what editor I'd be ignoring from now on.
People are stupid. Game looks great, can't wait for Gamescom.
I knew this game was going to be awesome.
Solid snake starte out on the MSX, then Nintendo, then Playstation
It shouldnt fucking matter. The name is playstation allstars not playstation exclusive allstars. Any character that graces a playstation platform should be allowed, no?

Also playstation is what made mgs what it is today all other consoles are irrelevant.
@Coco
Why? It's simply a favorable preview of a game that most people haven't played yet. For all you know, it could be better than Smash Bros. It could push Nintendo to improve Smash Bros. in the future (specifically in terms of raising the bar for Brawl's sub-par online infrastructure), which means a better game for all of us.

Sony has given Nintendo ample time to rule the battle royale mascot genre roost. 13 years to be exact. In that time, we've seen Kung Fu Chaos, Red Hot Rumble, Onimusha Blade Masters, and a ton of other battle royale type games attempt to emulate Nintendo's success. Heck, the genre existed before Nintendo in the form of a number of PC battle royale fighting games.

If Sony succeeds, why should they automatically be tarred and feathered? Wanting this to fail for the sake of it seems silly to me.

For what it's worth, I have played it, and as a huge Smash Bros. fan (more-so than most people I know) who used to travel for Melee tournies, I enjoyed it. It is possible to enjoy both games.

Also, I don't get the "it's not all Sony characters so it sucks" arguments against the game. I wouldn't care if Microsoft let them put Master Chief in it -- if the game is good, and fun, it's good and fun. An arbitrary collection of pixels doesn't automatically make the game good or bad.
"Perhaps it's a benefit of these characters being born on more advanced hardware or not being limited to 2D platformers, but All-Stars roster feels much more imaginative and fitting than any Smash Bros. game."

How are characters known primarily for 2D jumping games not befitting of a 2D jumping fighter? This could end up being great, but there's no way that it will have a more iconic roster than any Smash Bros. game.
@Inimical Gimp

Ever since 1990, way before PlayStation was even a thing.




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