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Review: MLB 12 The Show

Samit Sarkar
2:00 PM on 03.16.2012
Review: MLB 12 The Show photo


Sony San Diego has consistently produced well-regarded MLB The Show titles that easily outclassed other simulation baseball games. The studio has for years been fighting the stagnation that typically results from a lack of strong competition, and has predominantly met with success.

Sports games must satisfy players with a wide range of tastes and skill levels, and The Show has traditionally been among the most accommodating. The team developed both PlayStation 3 and PlayStation Vita versions of MLB 12 The Show, perhaps spreading itself too thinly in building a Show title that is its usual self. That’s part of the problem.

1

MLB 12 The Show (PlayStation 3 [reviewed], PlayStation Vita)
Developer: SCE San Diego Studio
Publisher: Sony Computer Entertainment
Release: March 6, 2012
MSRP: $59.99 (PS3) / $39.99 (Vita) / $79.99 (both)

The Show has excelled at serving many masters, particularly in its broad variety of control schemes. MLB 12 offers ever more choice, with full PlayStation Move support in all game modes headlining the new options. After introducing analog hitting, pitching, and throwing controls last year, Sony SD has added two new control setups, one for the hardcore crowd and the other for less serious fans.

Those who found MLB 11’s analog hitting too easy can now aim their bats with the left stick while swinging with the right. I prefer -- and am much better at -- hitting without dual-thumb gymnastics, but your digits may be up to the challenge. Also new this year is Pulse Pitching, in which you aim a pitch and then set its accuracy by correctly timing a circle that throbs around the ball. Either its implementation is flawed, or my timing is off; I simply couldn’t get this control method down pat. It might help if MLB 12 gave some better feedback -- I’d appreciate knowing whether I was tapping X too early or too late.

2

As usual, MLB 12 requires a five-gigabyte hard drive installation. This year, for the first time, you can choose to install an additional 5 GB of data. It takes another ten minutes, and if you can spare the hard drive space, I recommend it. The Show has long suffered from atrocious load times, and the 10 GB installation offers a marked improvement -- for example, it cuts exhibition-game loading almost in half. MLB 12 also benefits from drastically reduced save-game file sizes. Franchise and Road to the Show files previously exceeded 20 MB; now, they’re 1-4 MB, which speeds up saving and loading.

Once you load into a game, notable upgrades become evident. Most obvious is MLB 12’s revamped ball physics; the new system gives rise to a much wider and more realistic variety of ball trajectories, whether it’s a high chopper going over a defender’s head or a liner tailing away from a diving outfielder. The ball now spins and bounces properly: a bunt might land foul and slowly roll fair, or a grounder might hit the third-base bag and shoot upward. It’s a subtle change that nonetheless has a tremendous impact on gameplay, delivering an experience that feels as organic and unpredictable as the sport itself. The live ball era has truly arrived in The Show.

MLB 12 continues to offer visuals that make you question whether you’re watching a videogame or a baseball broadcast, with logically sequential camera cuts and stadium-specific presentation elements (like Marlins Park’s light-up carnival monstrosity for home runs). Sony SD has finally implemented collision detection, so players almost never ghost through each other anymore. The audio holds up its end, too: I hit a walk-off dinger, and the fans’ raucous cheering nearly drowned out the in-game commentary.

3

Unfortunately, MLB 12’s commentary occasionally makes me wish for continuous background noise to drown it out. It’s alternately terrific and dreadful, more the latter than the former. Franchise games feature some impressively relevant lines, like Dave Campbell mentioning an in-progress hitting streak. Of course, plenty of lines repeat; I almost don’t want to play in Yankee Stadium anymore, because Matt Vasgersian has been talking up “a new home for baseball in the Bronx” since 2009. That’s even understandable to an extent, considering the realities of annualized game development.

Worse than repetition is inaccuracy, and I heard many more head-scratchers than last year. In an Arizona Diamondbacks game, the commentators referred to the team as the “defending world champs,” and to my seventh hitter as “the cleanup guy.” I threw a slider at the knees that analyst Eric Karros called “chin-high.” Recording additional, more varied lines wouldn’t fix this glaring issue.

MLB 12’s traditional modes -- Franchise, Season, and Road to the Show -- would also benefit from an overhaul. They’ve seen marginal improvements this year: under-the-hood upgrades such as better lineup management and smarter roster AI. The major new selling point is cross-platform cloud saving, which allows you to play the same mode on both PS3 and Vita. It’s geared toward die-hard fans, who are probably the only group who would buy MLB 12 on two platforms. They’re likely also the same people clamoring for more meaningful changes here, so it’s ironic that the constraints of PS3/Vita crosstalk meant that Sony SD couldn’t significantly upgrade the modes this year.

4

Instead, MLB 12 on PS3 gets a brand-new mode called Diamond Dynasty. It has more in common with the NHL franchise’s “EA Sports Ultimate Hockey League” than Madden or FIFA “Ultimate Team.” After creating a team and customizing every detail with a 1,000-layer logo editor -- insignias, caps, helmets, jerseys, cleats, and more -- you’re presented with a card collection of fully editable fake players and a few MLB athletes. If you want spend hours recreating your high-school varsity squad, go right ahead.

Players can participate in a limited number of games: for fictional players, the maximum is between 35 and 45, while MLB stars have 10 games (they’re mercenaries used to give your team a quick boost). Each created player comes with a rating of his potential; higher-potential stars cost less to train. In-game money is earned by facing off against MLB franchises or playing head-to-head online games against other Diamond Dynasty teams, and you can use it to train players, buy card packs, or buy single cards from other users at auction. (You can also purchase “credits” on the PlayStation Store, which can only be spent on packs.)

Diamond Dynasty is somewhat confusing at first, especially since it brings you straight into the mode once you’ve named your team and picked its colors -- if you don’t then go into the logo editor before playing, your men will be wearing blank jerseys. But it’s also fun and engaging; as with training a single player in Road to the Show, I found myself becoming emotionally as well as fiscally invested in my team. Chasing leaderboard greatness is the chief motivator here: the game rates your team and its individual players with each online game.

5

That’s Diamond Dynasty’s undoing. Online play in The Show, a perennial black mark on an otherwise spectacular game, is still not something I would ever willingly subject myself to. I tried to play a few games for this review, but literally could not complete a single one -- my opponent and I always agreed to a friendly quit in the early innings because the experience was so awful.

MLB 12’s online announcements claim, “While visual anomalies exist, the users [sic] input should translate directly to the result.” The first part, at least, is true. Pitches still stutter on the way to the plate, making it nigh-impossible to time swings; lag often throws off the pitching meter’s accuracy; and I once saw halves of two different swing animations chained together (first a standard swing, then a feeble tied-up hack). Even if these “visual anomalies” are lying to you, and the game works as usual underneath, it’s impossible to know for sure because of said visual anomalies.

I’ll happily build up my Diamond Dynasty bank account against the CPU, but I’m sad that I won’t be able to take complete advantage of a fully online mode because the network side of the equation doesn’t compute. Diamond Dynasty is a microcosm of MLB 12: a terrific, addictive offline experience marred by frustrating issues that Sony San Diego has failed to address for a while.

6

MLB 12 is a sign of a franchise growing stale, a formerly pristine playing field in need of re-sodding. As enjoyable as it still is to play, important elements of the experience aren’t up to par. The future remains murky for now, with Take-Two’s exclusive third-party license expiring this year (and an apparent lack of desire to renew the contract). Perhaps MLB 13 will see some stiff competition to inspire it to greatness.



THE VERDICT


7.5 /10
Good: A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


Does that mean COD is soon going to get lower scores by reviewers this year for being stale and being the same every single damn year??!!
Oishidesu, you need to chill. RIGHT NOW.
TMV on the soundtrack, 'nuff said
@Oishidesu

Nah, games only get stale if they are a Sony franchise. Everyone else can do the same thing every year and get rewarded for it.
Vallanthaz, you need to chill. RIGHT NOW.
You know that things only seem repetitive if they aren't enjoyable right. A reviewer only writes stale when he thinks that the game cannot stand the test of time. I'm pretty sure they could release a Mario Galaxy every year with different levels and that shit would still get tens.
Nice header of CC Sabathia, the man is BEAST.
Conspiracy, right?
I have followed both MLB2k and MLB the show for a few years and, IMO, the gameplay of the show is the worse of the two. Although the shows graphics are better, the gameplay appears scripted where the player never can obtain intutitive feedback from the game. It is easily possible to hit low on a high pitch and hit a grounder or inside pitches can go completely in the wrong direction. Further, perfect pitches are strikes only when the gameflow scripting says it is.

On another note, without question, MLB the show fans contain a subset (not all) of big zombie douchebags. When shortcomings of the game are pointed out, the common response is that the complainer is just not good enough to get the game. They can fester in the feces of a mediocre game all they want as far as I am concerned though.
CC Sabathia looks like he's going to throw that ball right in your face! Because Yankees are mean like that! This game is 3D compatible, right?
You would think online would be easy to do in a baseball game of all things, considering the only things that would need to be closely synced would be fielding plays involving throws to a base. And considering the simplicity of input a player has on a runner, you could just delay inputs for them as you're rarely going to need pinpoint controls for that... I mean really, it's 2012, hire a competent programmer for this stuff.
Oh man, where would Dtoid be without it's yearly MLB The "Sports Sarkar" Show review. Here's hoping that next year's iteration will resolve the staleness!
I bet the next Halo won't get a review that says "stale" even if it is.
@TheLupineOne: Yep! It's supported 3D for two years in a row now.

@Wedge: Actually, baseball has to be one of the most difficult games to get right online -- just as difficult as a shooter. Depending on the difficulty you're playing on, even a few milliseconds of lag could be the difference between a home run and a very long out. The entire pitcher/batter confrontation has to be perfect, or it's just not worth playing. That's not easy to do, but that's still no excuse.
@tuoman
You need to shut the fuck up right now. RIGHT NOW.
The thing is, the game doesn't need to be synchronious, you only need to focus on each player seeing the game smoothly at certain times, because their inputs rarely rely on immediate reactions to eachother. The pitcher can do his input with his client timing, then you fudge a delay with a pre windup animation or something as it sends that small bit of data to the hitter, and you defer to client timing for the batter.

If the ball is contacted, then you do a field view cut that replays the moment of impact while the fielder gets the necessary data, so they can react properly, as the batter no longer needs to make any immediate decisions once they've made contact (OK infield lineouts aside).

It requires some specialized thinking for optimizing the game for online play, but it should be totally doable and you could easily cover for a quarter second of lag like that, which is far more than any real FPS gets away with unless it cheats.
SOO MUCH SPORTS!
Definitely buying it as well as Move, it's going to be so much fun!
<a href="http://www.ukessays.com/tool-box/harvard-referencing-generator/" title="Harvard referencing generator">Harvard referencing generator</a>
Oh, please. To the silly comments above. The Show MURDERS 2k12 it is not even funny. I have a high end PC and I will not even consider getting the game. It is basically crap. Anybody that honestly has a PS3 and plays 2k is purely an idiot imho. This year's version has corrected so many of the past mistakes it is not even close. Animations are stellar this year and the overall graphic package is UNMATCHED. Target Field is a thing of beauty for the ageing PS3. 2k is laughable in comparison.

The new ball physics and slightly revamped franchise are awesome. They stand to improve in many areas but this game is a solid 8.5 if we are looking to the future where 2k gets a big old 6 from me. Not even close.
This review is lame man. Sounds like somebody who plays too much of the game or who does not play at all. Most of the vets at OS forums are all in agreement, as am I, that this game is a big step up from the sagging and underdeveloped 11. This reviewer is simply talking the piss. I think 12 is the first time I feel like I am in a real game. Do something to change things up if you are bored. Create your own custom camera that more mimics real life or something. I think a close in batting camera has totally renewed my interest in this game. The animations are simply the best in the business and they really did improve on them this year. It is totally noticeable to anyone that is playing.

I mean sports games cannot move oceans every year. But I understand that franchise does indeed need a significant overhaul to make it more involving. Still, cheap change for the best overall sports game on the market.
Hmmmmm. I am undecided on this one. Kate Upton told me to buy this game, and really, how much more of an endorsement can you get?




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