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It Came from Japan! Harmful Park

Allistair Pinsof, Associate Editor
4:00 PM on 09.08.2011
It Came from Japan!It Came from Japan! Harmful Park photo


[It Came from Japan! is a series where I seek out and review the weirdest, most original and enjoyable titles that never left the Land of the Rising Sun.]

Shooting killer clowns with cream pies. Exploring a haunted mansion to a smooth jazz soundtrack. An ape going apesh*t on a COW TRAIN. My dreams may not come true in reality, but at least Harmful Park makes them somewhat tangible!

For this introductory episode of It Came from Japan! -- and all following entries, for that matter -- we will pretend that money and region locks are not an issue. This will leave the door wide open for me to gush about this PlayStation classic and for you to play it, however you can.

Harmful Park (PlayStation)
Developer: Sky Think System
s
Released: February 14, 1997

Current value: $200-300

Fan translation: Incomplete [abandoned?]
For fans of: Parodius, Fantasy Zone, Air Zonk

As a shoot-em-up fan, I often want to introduce others to the genre but constantly run into the same problem: the best introduction to the genre has never existed in America and goes for insane amounts of money online.

In a genre filled with sci-fi cliches, dull mecha ship designs,and intimidating difficulty levels, Harmful Park stands out for all the right reasons. It's a game guaranteed to put a smile on anyone's face, including those who have long avoided the genre due to steep difficulty curves and stale aesthetics.

All aboard the Cow Train

At its core, Harmful Park is an elementary, horizontal side-scrolling shooter with easy-to-grasp scoring and weapon systems. Yet, every detail beyond the core mechanics is filled with such imagination that is rarely found elsewhere in the genre. Its closest companions are Air Zonk and the Parodius series, but that has more to do with the game's humorous presentation than anything else.

After glancing at the stellar pixel art and playing the game for a couple minutes, you may conclude that this is the product of a developer seasoned in the genre. I was surprised to discover that not only is Harmful Park the first (and last) shoot-em-up from Sky Think Systems, it also is the developer's third (and last) game. Before Harmful Park, the developer made two puzzle games that are even more obscure: Kururin Pa! and its sequel Shingata Kururin Pa! (both for PlayStation/Sega Saturn).

Little is known of what became of Sky Think Systems, although there are some theories that it became a business software developers due to a another company in Japan sharing a similar name. However, there is no direct link I can find between the two beyond that. If this is the case, it's pretty sad because Harmful Park hints at a developer with a great amount of passion, imagination, and psychedelics readily at hand.

Although the game features lengthy intro and outro cutscenes, I couldn't grasp much of what is contained in the dialog. From what I gather, the story is about an amusement park (Heartful Park) that becomes a battleground after a mad inventor (Dr. Tequila) turns the machines against its owners and visitors.

In an effort to reclaim the park, another inventor sends her two daughters to the rescue. Apparently, she is too old and lazy to battle against inflatable dinosaurs and giant wiener dogs with helicopter blades. You (and a second player) play as the two girls, piloting ships that have hands which propel gun fire and heat-seeking jellybeans.

A potato and some deadly sweets

A major part of what makes Harmful Park so much fun is its simplistic weapon system that is easy to learn but takes time to implement skillfully. You will always have four weapons in your arsenal, each which have an optimum tactical use. These weapons are linked to the four shoulder buttons on the PlayStation controller, making it easy to switch from one to another.

In each stage, you come across power-ups that raise the equipped weapon up to three levels, drastically improving the weapon's range and damage. In addition to this, each weapon has its own special attack, which you also earn through item pick-ups.

  • The Potato is a pea shooter that develops a four-way spread as you power up. The secondary attack summons a giant exploding potato, the least effective of the four specials.

  • The Ice (Cream) Beam is effective at taking down multiple enemies lined up in rows. Leveling up grants access to companion beams for additional attack damage. The special attack, the most effective of the four, is a giant DonPachi-like (ice cream sundae) beam of death. On Easy mode, this can kill the early bosses in one hit.

  • The Pie toss is the most amusing and deadly of the four weapons. Although its rate of fire is extremely low -- a missed shot can spell death for you -- it's very effective against larger enemies and bosses. Powering up makes the pies faster, deadlier, and probably more delicious. The special ability launches wedding cakes all around your ship, doing away with surrounding enemies.

  • The Jerry throws homing jellybeans that will target the nearest group of enemies then boomerang back to you. When powered up, the increased rate of fire and damage make it an effective weapon for spam-happy play. The Jerry is also the only way to deal with enemies that approach you from behind. Its special summons a Jell-O mold around your ship, making you invincible. During this state, feel free to crash into and kill as many enemies as you please.

The perfect balance 

Harmful Park is one of the few shmups that offers enough difficulty options to serve as both an excellent introduction to the genre and a worthy challenge-of-the-week game for hi-score seekers.

The game's default difficulty is Easy, and it lives up to its name: enemy fire is scarce, bullet patterns are simple, life extends are generous, and bosses are quickly dispatched. However, on higher difficulties, the game becomes a formidable experience that few will be able to finish with no continues.

If you like to play for score, Harmful Park has a simple but addictive combo and gem collect system. You also get a Perfect bonus if you don't miss any enemies in a stage, though it's much harder than you might think.

Finally, there is a Score Attack mode, featuring an exclusive level that only the most hardened shooter fans will be able to clear. It throws all of the games trickiest enemies at you in a claustrophobic stage designed to trap you against walls.


Amusement parks, jungles, and beer taverns

I love the explosions in Metal Slug and the character designs of Neo Geo games, but it's Harmful Park that contains some of my favorite pixel art of all time. As a player who always thrives for that 1cc (credit continue) playthrough, I often become fatigued by the lifeless backgrounds of other shooters. This is not the case with Harmful Park.

Every moment of its six stages is brimming with background activity, original enemies that don't appear elsewhere in the game, and numerous memorable oddities. Pandas riding pandas, gumball-dispensing spaceships, flying kamikaze squirrels, and so much more are prime material for forum avatars. 

Harmful Park is overbearingly twee, but I can't imagine that its delightful, colorful world and cast won't put a smile on anyone's face.

Bosses that know how to pump-it-up

You can't have a shmup without some epic boss fights. I wouldn't say that the ones in Harmful Park will push your skills to the limit, but their personality and design make them unforgettable.

It'd be a shame to spoil them all, but rest assured that you will see some of the weirdest bosses of all time. There's that inflatable dinosaur above, being pumped up by two blobs, or the mopey, giant teenage girl who you fight at a drive-in theater (projecting a film displaying a teenage girl's nosebleed). Like every other aspect of the game, the boss fights are full of little details. For example, the teenage girl boss fight in Stage 4 has an ugly face unless you play on Hard. You just haven't earned it yet, baby!

Even the mini-bosses are awesome, such as a giant Frankenstein's monster giving you the middle finger or a man who sobs tears of death after witnessing his crush getting married to another man. There is always something supremely wacky and unexpected to look forward to in Harmful Park.

What exactly is "High-Brow Gag & Pure Shooting"?

This strange phrase is pasted on the game's menus and front cover, but I'm still not entirely sure what it means. Harmful Park has funny gags but none that I'd label "high-brow." It has shooting as well, but I don't think there's anything that makes it any more "pure" than other shooters. Nevertheless, the nonsensical phrase has its own charm to it.

That, and the pancake on the cover looks freakin' delicious!

Before I conclude this retro review, I need to emphasize just how original the game's stages and adversaries are, not just in visual design but also in functionality. After playing through the game again a couple of nights ago, I noticed some things I missed before. I imagine the same will happen the next time I play as well. Harmful Park is just one of those games.

For example, before Stage 2’s mini-boss, you must travel down a long corridor with ghosts that can't be defeated by firepower. The only way to get rid of them is to fly through a pair of floating ghost teeth, triggering it to chomp down on whatever is caught in the middle. There are tons of other neat moments like this that make the game memorable in a way other shooters aren't. I love Cave and Takumi, but moments in those games just don't stick with you like the ones in Harmful Park. 

Harmful Park’s slower pace and unorthodox level design may keep it from reaching classic status with shoot-em-up fans who have mastered Cave and Eighting titles, but it still has yet to be topped as being the perfect introduction to the genre. I can't think of many other games that embody such fantastic ideas dealt with a whimsical charm and stuff them into a nearly flawless shooter. What it really comes down to is that Harmful Park is the best game to ever feature a whale that throws up Colonel Sanders clones at you.

E V E R!!!!

------------------------- 


Are you a filthy-rich Dtoid user who sleeps on a bed of $200+ Harmful Park CDs?

Do you have a game that you'd like to recommend for a future entry?

Have you played this game? How much do you love it? This much, perhaps?

Leave a comment below!

 

[This beat is non-stop!]





Legacy Comments (will be imported soon)


I'm not sure how to feel about this
YES
I wish I had started with this. I have bad childhood memories of Gradius on the PS1!
woah
Although I enjoy their games, I think Cave ruined shooters. Everything these days is about bullets, bullets, bullets and I miss the slower approach of series like Raiden and Gradius. Harmful Park is a bit too easy but it has loads of charm just like the criminally ignored Parodius which Konami needs to hop back on.
I'm pretty sure the "Jerry" weapon is supposed to be "Jelly". You know, given that it shoots jellybeans.
This is badass.
I recommend Panic! (aka Switch) for Japanese Sega CD.
I really like the gifs you used instead of static pictures, and this seems like a neat feature!
These images are great
Love it.
@cow: GET OUT OF MY HOUSE!!!! GET OUT!!!!! But, seriously, Cave ARE shmups to me. I worship them and love them and plan to feature many of their games here. You may like Jamestown, it's like a Cave game but very slow and made by Americans.

@BomberJacket: Yeah, the Japanese "r" and English "l" are similar so that's why it's Larry. You find things often get translated like this. If your name was Larry your Japanese name would be close to "reh-ree" Anyway, it's what it's called IN the game.
Great. Now I want a flying robotic dinosaur. Not in pink, though.
That chick is fingering the bag of popcorn.
I'm with HandsomeBeast, those gifs you used make your entry stand out a lot against the other articles.

@ Djvlive;

I (and I guess many others) have heard of Panic! It's the 'press button to make something weird/funny/odd happen game'.
!

You know, I think I actually DO have a box of old Simple PS1 or PS2 games that I never was able to play due to lack of a japanese console. If I can find them, I'll send you the names of the ones that look awesome, and you can tell me whether I've been missing out.

And... Harmful Park looks goddamn amazing.
I previously brought up Wonder Project J, but this time I'd like to bring up Famicom Club for the Super Nintendo.

Famicom Club was an NES series of visual novel games released by Nintendo themselves that more or less stayed on that system, with the exception of ONE remake that came out I think (keyword: think) as part of Nintendo's cartridge game download system in Japan. It has a full ROM translation to English, though you probably have to look for it.

Though I was going to mention just one, I recalled another interesting one: Radical Dreamers. Made by Square and released in the same way the Super Famicom version of Famicon Club was, it's an interesting mostly-text adventure that, interestingly, features characters and an area from Chrono Cross well before there WAS a Chrono Cross.

I doubt either of those are super-secret though, so I'll try to come up with something better later.
It makes me sad that this never actually CAME from Japan. I would totally have purchased this.
well it's defiantly a game
All you had to say was Pandas riding Pandas. I'm in, body and soul!
Amazing article. Amazing game. Really hope it comes to PSN.
great article.

ill just leave this here as well: http://www.youtube.com/watch?v=sLuxAzCdlKo&feature;=related
Pop... cown?
This is the best coding I've ever seen on the Dtoid front page. Centering and bullet points? Fine job sir.

Oh yeah and the article was pretty cool too.
Lovely article.

Though I must ask, does the cow train go Choo Choo or Moo Moo? Hmm, I shall mull this over with a bag of PopCown.
Let me just say that I nearly fell out of my chair when I saw the Stage 4 kogal boss at the top of the front page...and not for the reason you'd think.

"Good god...someone who writes for this site has played Harmful Park? And is WRITING ABOUT IT?!?"

One of my favorite shooters of all time, no doubt about it (and yes, I own a physical copy): a shame that it (and a bunch of other brilliant 32-bit shmups) never made it here. I could go on all day in terms of suggestions for future entries in this series (especially considering that I've blogged about the Kururin Pa! games), but I'll just say I'm looking forward to more and leave it at that. :)
I always hear how awesome this game is, but sadly it's very expensive :(.
delicious popcown.
What the fuck is happening?
Cool feature! I love discovering and sharing lost gems from Japan.
cool article, I really do need to play this game :D

That Love link at the bottom was a nice touch, im looking forward to more of these articles maybe you could include a game by Mayasa or Lov-de-Lik
cool article, I really do need to play this game :D

That Love link at the bottom was a nice touch, im looking forward to more of these articles maybe you could include a game by Mayasa or Lov-de-Lik
damn it the sprites looks amazing.

definitely need a PSN Release :P
This need a release on PSN.
This game is absolutely amazing. I have rarely played one with such imagination. It's like they used their dreams and childhood drawings to come up with the levels and enemies. Even thigh it's an older game, it's so damn refreshing to play one with this much creativity.




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