Quantcast
E3: Sly's Vita debut pickpocketed my heart - Destructoid
DestructoidJapanatorTomopopFlixist
New? Take a tour   |   Suggestions   |   Themes:   Aah   Ohh   Foe

games originals community video shop xbox360 ps3 wii u pc 3ds psvita iphone android

E3
E3 RSSSubscribe via RSS

E3: Sly's Vita debut pickpocketed my heart

Allistair Pinsof, Associate Editor
9:00 AM on 06.07.2012
E3: Sly's Vita debut pickpocketed my heart  photo


When I heard the long-awaited next-gen Sly Cooper sequel would be put in the hands of Sanzaru Games, I lost all interest. Considering Sly 1 & 2 are two of my favorite games, that's a lot of interest to lose.

But, what do you expect when the developer behind the mediocre Secret Agent Clank and, uh, Ninja Reflex take the reins of a loved franchise? I'm happy to report that Thieves in Time is looking pretty good, all things considered.

Since Thieves in Time is, more or less, the same game on Vita and PS3, I opted for the handheld experience. I found controlling the camera a bit troublesome and the low polygonal models unattractive, but enjoyed the touch controls and gyroscope moments. Overall, it wasn't a bad way to play the game.

The demo starts off with Bentley the Box Turtle and Sly bickering as Sly infiltrates some sort of medieval-themed circus. Really bad embarrassing jokes are made and boring exposition is given, but that's the way the series has always been -- it's charming in its own way. Before long, you get to the main draw of Sly Cooper: Innovative level design and superb platforming presented with a one-of-a-kind ambiance and style.

One of the key features of this sequel is new costumes which let Sly alter his abilities. By tapping on the costume button, Sly can dress up in a Robin Hood costume and shoot arrows at targets to create rope lines he can walk across. Making these rope lines is a lot more complicated then you'd think and a lot more fun, too. You take aim with a bow and arrow, and then control the arrow by tilting the Vita toward the bullseye. It's pretty tricky, especially as the targets become obscured by flaming boulders and other obstacles.

The bulk of the platforming felt as fluid as I remember Sly being on the PS2, but I did find issue with some minor details. A couple times I felt I'd awkwardly over-jump or not reach my target, as if I were being blocked by an invisible wall in mid-air. The game is still being polished, but the demo didn't give me faith this would be the platforming gem that the originals were.

In addition to the costumes, Thieves in Time makes some cosmetic alterations to the series. There is now an arrow surrounding Sly and friends that points them toward the objective at all times. Falling down gaps now rewinds time and places you back on the previous platform. The Vita version also adds large buttons for costume changing and binoculars. I think these are pretty helpful additions, so no complaints here.

The second section of the demo found mysterious ninja raccoon Rioch Cooperi taking Sly's place. This level, called "Sushi House," focused on the stealth. Facing an immediate fail state because you got caught in an enemy's spotlight is as annoying as ever. I didn't mind stealth in past Sly games, because they usually give you plenty of space to hide within.

That wasn't the case, here. Riochi does have his advantages, however. With Riochi, you can use his focus jump to quickly leap to far away platforms. It's a scripted ability, designed to specific spots, but it has a nice tactile feel to it that makes it enjoyable to use.

Thieves in Time probably won't meet the high standard that Sucker Punch set, but it's not close to being the disappointment I feared it would be. With a little bit of polish, this could be the killer 3D platformer that Vita owners have been waiting for. Nothing wrong with playing it on the PS3, either.





Legacy Comments (will be imported soon)


Good to hear, another good Vita game coming.
Fantastic. I plan on getting this.
Sly 3 > 1 and 2
So happy to soon have this on my Vita.

And I don't I ever died during the platform sections of any Sly outside the final boss of Sly 1 so the Prince of Persia (reboot) style death thang doesn't bother me much.
i like this game
reloading to the last platform you jumped off isn't so bad, it's better than a bloody archaic lives system
Secret agent clank was an excellent psp game... almost on par with a ready at dawn production..
If those lazy bastards at Sucker Punch weren't stuck in Infamous sequel-itis, they would have made this.
Didn't they make three Sly Cooper games in a row Elektro?
Sounds great. And from the videos I've seen, the graphics are stellar. Of course if you compare it to the ps3 version it'll look unappealing.
Buying this on Vita since it's cheaper, then I'll get it on PS3 when it gets cheap.
@ElektroDragon

Lazy bastards? Surely you don't know how much those guys work their asses off making a massive open world game. Sequel-itis? There's been 2 Infamous games, yet this'll be the 4th Sly game. And who cares? Sanzaru did a fucking amazing job on the HD Collection. Sanzaru gets Sly. Now we, the gamers, get to enjoy Infamous and Sly.
Sly Cooper can be played on Vita, but why? I have a hard time finding the appeal of playing it on such a small screen. Some games, no matter how much technology advances, just aren't fit for portable devices.

Sorry, I was just using the same flawed logic that Allistair used the last time he was allowed to write about a Vita game.

Looking forward to this. Hopefully Sanzaru delivers on this and proves they can stand up to what Sucker Punch established last generation. I'd love to see them flourish as a Sony second party studio and go on to make their own franchise in the future. The more the merrier.




Interview: Disney Infinity's John Blackburn on toys

An hour after taking the stage to unveil Disney Infinity, "Disney's most ambitious video game initiative ever" (a press release states), I sat down with Avalanche Studios chief creative officer John Blackburn to discuss where...   more

Interview: Disney Infinity's John Blackburn on toys photo

GameStop braving the digital renaissance

If my obsession with Lumines: Electronic Symphony has taught me anything, it’s that the future of the future will still contain the past (and that time goes slow, time goes fast). I didn’t buy Electronic Symphony ...   more

GameStop braving the digital renaissance  photo

Sup Holmes fights pretty with LA Death Disk's Beau Blyth

[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe ...   more

Sup Holmes fights pretty with LA Death Disk's Beau Blyth photo

Synesthesia explained with the lovely Gordon Midwood

Last week's Sup, Holmes? (now available on iTunes) was mired by multiple technical difficulties, but we still had a fine time of it. Did you know that if you create a game in your spare time and it wins an IGF award, you may...   more

Synesthesia explained with the lovely Gordon Midwood photo

Cute, sexy, disgusting fun with Skullgirls' M. Cartwright

Last week's Sup Holmes featuring lead animator on Skullgirls and Silent Hill/Scott Pilgrim/Lesbian Spider Queens from Mars illustrator Mariel Cartwright is now on iTunes and YouTube, which is a miracle. Mariel told me a...   more

Cute, sexy, disgusting fun with Skullgirls' M. Cartwright photo

Sup Holmes gets slimy with Skullgirls' Mariel Cartwright

There was a time when my highest aspiration in life was to draw my own 2D fighting game. As I got older, I discovered that without the utmost talent, patience, and dedication, it was never going to happen (which is why it ha...   more

Sup Holmes gets slimy with Skullgirls' Mariel Cartwright photo

Archie goes heavy on the Bass for Mega Man's anniversary

Tomorrow, December 12, Mega Man #20 arrives on store shelves. This particularly special issue not only ties directly into the ongoing 25th anniversary festivities, it also marks the Archie comic debut of Mega's cold-blooded -...   more

Archie goes heavy on the Bass for Mega Man's anniversary photo


Archie goes heavy on the Bass for Mega Man's anniversary photo
Archie goes heavy on the Bass for Mega Man's anniversary photo
Archie goes heavy on the Bass for Mega Man's anniversary photo
Archie goes heavy on the Bass for Mega Man's anniversary photo
Archie goes heavy on the Bass for Mega Man's anniversary photo
Archie goes heavy on the Bass for Mega Man's anniversary photo



How Capcom got involved with Street Fighter X Mega Man

As we found out this past weekend, Street Fighter X Mega Man is a free, officially backed Capcom game created entirely by a fan off both franchises. Capcom has been catching flack for their treatment of the Mega Man franchise...   more

How Capcom got involved with Street Fighter X Mega Man photo

Video: Ken Levine discusses fratboys and BioShock

Ken Levine is is one of the most honest guys in the games industry, which is what makes his explanation of BioShock Infinite's box cover so fascinating. In the video above (taken from Sunday's interview), Levine addresses fa...   more

Video: Ken Levine discusses fratboys and BioShock photo

Q&A; with Ken Levine: Head in the clouds

There are a handful of game designers I admire but none of them are as handsome as Ken Levine. It just doesn’t seem fair, does it? Until my interview, I always looked on at him with a layer of skepticism. Surely, he ...   more

Q&A with Ken Levine: Head in the clouds photo


Back to Top




Advertising on destructoid is available through Please contact them to learn more