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Review: Saints Row: The Third

Jim Sterling, Reviews Editor
2:01 AM on 11.11.2011
Review: Saints Row: The Third  photo


Saints Row 2 is one of my favorite games of this generation. Taking the silly violence of "Grand Theft Auto III trilogy" and ramping it up to near-farcical degrees, Volition created a game that was like nothing else out there, despite resembling every other sandbox game on the surface.

One of its most compelling aspects was the playable role of an irredeemable villain whose sociopathic treatment of others made for a truly vile character. A real scumbag, yet one that we couldn't help rooting for due to the sheer magnificence of his or her bloodthirsty antics. It was a game about being evil, and not in the pussyfooted way that other games present playable villainy. It was pure, malevolent, all-encompassing turpitude, and it was spitefully good fun. 

Saints Row: The Third aims to top the outrageous behavior of the last game, and it certainly manages that in several ways. In a few others, however, it seems to have taken a drastic step back.

Saints Row: The Third (PlayStation 3, Xbox 360 [reviewed], PC)
Developer: Volition, Inc.
Publisher: THQ
Released: November 15, 2011
MSRP: $59.99

Saints Row: The Third is a game about extremes. It starts with a bank robbery gone wrong, its opening mission concluding with a one-man war against an entire SWAT team while swinging from a hijacked bank vault winched several hundred feet in the air. Soon after, players meet the sinister Syndicate crime ring and fight their way through a crashing airplane before blasting away criminals in the free-falling wreckage. All this happens before the player nabs a parachute and lands in the new city of Steelport. This slice of glorious stupidity is but an opening gambit to a game with one objective -- to constantly outdo itself. 

From giant dildo baseball bats to choking fart grenades, Volition has dedicated itself to creating a game that shamelessly treads a line between videogame and cartoon. Sometimes bordering on sci-fi as much as it does on gang-culture parody, Saints Row: The Third is a farce that never allows itself to be serious and boasts an attitude that must be applauded. The game can be genuinely hilarious at times, if only due to the increasingly absurd situations that The Saints find themselves in -- situations delivered with such confidence (and amazingly well-placed backing music) that players will find themselves accepting the most ridiculous nonsense as perfectly reasonable. 

Speaking of ridiculous, the character creation has mutated into a thing of pure madness. Players can craft all sorts of physical freaks, with oversized body parts, strange colored skin, and a variety of inane hairstyles. As usual, crossdressing and transgenderism is happily allowed, and creations can even be shared online via Saints Row's new online community hub. Uploaded characters can be downloaded and utilized by any user, adding an intriguing social element to the experience.

Gameplay-wise, very little has changed outside of the variety of new and preposterous weaponry. As always, players embark on a range of missions in an open world, taking out gangsters, stealing things, and orchestrating mighty explosions. The mission structure has been streamlined, however, with stages now activated via a cellphone rather than manually opened on the map. Furthermore, players no longer need to replay "Activity" side-missions in order to open up the campaign. Story quests will be available as older ones are completed, with Activities now existing solely as a means to earn more cash and respect. 

The "respect" meter that used to act as a barrier to story missions has transformed into a full-fledged experience system. As players rank up their respect, they will gain the opportunity to buy new upgrades for their character, gang, and vehicles. Such upgrades include increased health, more NPC allies, and more hourly income earned from purchased properties. It's nice to see the respect system get a more engrossing overhaul, one that no longer annoys players by forcing them to indulge in mini-games. 

However, the streamlining of the gameplay exposes one of The Third's biggest weakness: there's really not a lot there -- far less than the game tries to make one believe. With missions now easily accessible by phone and Activities no longer mandatory, the main campaign can be cleared in a matter of hours, and there's really not a lot else going on in Steelport to draw attention away from the story. While there are optional missions such as assassinations and vehicle thefts (also activated on the cellphone), they tend to grow rather repetitive and uninteresting. Same goes for the Activities, which are mostly taken from previous games and thus feel a little tame by the standards the game itself attempts to set.

In fairness, there are some delightful new distractions. Tiger escort is an obvious standout, as players need to drive carefully around town while a wild tiger sits in the passenger seat. Driving too recklessly causes the animal to become angry and attack, which is extra challenging thanks to the unwieldy feline's own clawing behavior. A new variant of Trailblazing is also tossed in, in which players ride Tron-inspired motorbikes across a virtual track, avoiding firewalls and collecting data dumps. These new Activities are fun, but not quite as inspired as previous ones, and quickly get old along with everything else. 

Furthermore -- and I hate to say this -- Saints Row: The Third really isn't as over-the-top and exciting as the last game was. Not at heart, anyway. While fart jars and fighter jets have forged a game that aesthetically appears crazier, the game's overall attitude, narrative and atmosphere is practically neutered compared to Saints Row's last outing. The Boss of the Saints is no longer a psychotic villain, having been softened up and turned into a lame antihero who fights against characters far more despicable than he is. The rival gangs lack much in the way of defining personality, and once you get over the initial brief shock of seeing a man holding a giant purple penis, one realizes just how shallow and insincere the outrageousness actually is. Without the attitude to back it up, The Third's attempts at ludicrousness come off as cynical and forced, a far cry from the effortless inanity of the previous chapter.

One of the best elements of Saints Row was watching the rival gangs slowly disintegrate thanks to the player's vicious machinations, but that doesn't happen in The Third. In fact, rival gangs barely factor into the game. Characters set up to be major villains are removed from the equation almost as quickly as they arrive, interesting factions such as the cyberpunk Deckers are dealt with in a handful of missions before quietly slinking off, and the urban warfare aspect is soon replaced by a borderline generic plot in which the Saints fight a boring military stereotype known as STAG. While players can perform wrestling moves on NPCs and summon air strikes, the environment in which all this madness takes place is mundane and bereft of the hyperactive atmosphere that The Third frantically attempts to manufacture. 

The fun is damaged further by a range of increasingly irritating new enemies. Oversized Brute opponents constantly harass players with unstoppable charges and frequently intrude into otherwise intense combat situations, as do their flamethrower-wielding counterparts. Then there are the zombies that appear later in the game and constantly cause boring quick-time events to spawn over and over again -- when they're not simply swarming the player and impeding any sort of movement. These new enemies all look impressive, but they never positively reinforce the gameplay; they serve only to get in the way.

It doesn't help that the game is incredibly disjointed, with a narrative that seems rushed and missions that barely have any rhyme or reason. One particular sequence in which the player is supposedly sold at a sex auction doesn't feature the sex auction at all. The mission starts with a character telling us what is going to happen, then immediately cuts to the player character naked and drowsy on some sort of drug. There's no explanation as to how the situation got this way. Apparently the mere concept was supposed to be entertaining enough. 

So desperate is The Third to get to its explosive setpieces that it forgot to pace itself, and that leads to a game that shoots its load before players are even warmed up. Mission objectives aren't too varied and get infuriating once the STAG stereotypes appear with their irritating laser jets and tanks. Even worse is the fact that the majority of missions require players to keep various NPCs alive while contending with some of the worst AI seen this generation. Having to escort a character that doesn't know how to walk around a fallen bit of debris is an incredibly common scenario, and one that gets no more pleasurable with repeated occurrences. 

Competitive multiplayer has been axed in favor of focusing purely on co-op. Co-op has its own specific content although it's really just more of the same with players able to wreak dual havoc in Steelport on a drop-in/drop-out basis. There's also a standalone "Whored Mode" in which up to four players survive against waves of scantily clad women and other enemies. Each round has its own set of rules and restrictions, and while the mode is a decent distraction for a few minutes, it gets very old very quickly. 

Make no mistake: when it wants to be, Saints Row: The Third is incredible. Parachuting into a penthouse party and committing a mass slaughter while Kanye West's "Power" provides the backing track is one of the most empowering experiences I've had in a videogame. An inspiring wrestling boss battle -- complete with ten-count corner punches and affected pain selling -- is priceless. Unlocking new weapons and playing around with them is a great laugh until one gets tired of them. There's a lot of merit to The Third, and its potential to inspire giggles is huge. Still, it strikes me as a game that doesn't quite "get" what made Saints Row 2 so enjoyable, choosing to ramp up the extremity in the wrong areas and thus ignore those elements that truly needed attention. 

Even worse, I fear the brevity of the campaign is a direct result of content being withheld so that the publisher can sell it digitally after the fact. THQ has made no secret that a year of DLC is in the works, and with three mission packages already in the works, it's rather galling to think that the base product spits players out so swiftly. It just seems suspicious that the game is this depthless when compared to its previous installment, yet so much more DLC is at the ready. 

As a huge fan of the last game, I want to shout this sequel's merits from the rooftops, but while the experience is often amusing and littered with some remarkable moments, I cannot help but feel a little let down by the final product. It's still a good game at its core, but it's not a patch on its predecessor, as it seems to have forgotten about Saints Row 2's achievements in its blinkered pursuit of extremity. It took me over two weeks to beat Saints Row 2, and I still wanted to stay in Stilwater. I concluded Saints Row: The Third in less than two days and feel no compulsion to return to Steelport anytime soon. 

So it is that a game that aimed to be the most outrageous chapter of the series has ended up, if anything, as the least remarkable.

Looks like a (hopefully brief) site outage on our end. Hit up http://t.co/bxeSdiop in the meantime!


THE VERDICT


07 /10
Good: A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


Dang. Still gettin it though. Every other reviewer gave it a great rating and the gameplay vids look awesome.
Fuck it I still want it, It's Very Good, That's what I wanted, and I'm cool with it.
I have never played a Saints row game before but I might give this a rent sometime.
Fuck it I still want it, It's Very Good, That's what I wanted, and I'm cool with it, and I'm probably gonna have more time to play cause I won't have skyrim.
Nothing can kill my hype.

While I'm a bit bummed about the protag not being a psychotic cockney criminal anymore, the main meat of it is redoing the fun shit continually with friends.

No drop-in/drop-out sounds like trouble caused by the Online Pass...seems like it'd be harder to force it with how easy it is to join in SR2.
oh boy here we go
@Mos Stupid people complained on how they wanted the mc (who happens to be a mass murdering criminal) to be less psychotic. I can't believe Volition listened to them!
This game definitely dropped to the bottom of my radar within a couple of days. This looked far funner to me than any GTA game, but like I said before, I'm done dealing with DLC. Even if the DLC wasn't withheld content to sell it as DLC, and it was legitimately created after the fact, I'm not going to risk supporting this.
This review makes me happy and breaks my heart at the same time. Good thing I got the season pass, if what you say is true Jim, ill need it. Great review man. Still a day 1 buy, but damn. Payed off the collectors and the guide already. Thank God for co op.
Also, that little bit about the sex auction...That doesn't sound like Volition. It sounds like the budget DLC packs they released for 2.

I wonder if THQ imposed any shit on them to maximize profits? I know they mismanaged Red Faction before killing it off. It seems if Volition had been able to do what they wanted with things like that it'd have been far improved over what you've said about it.

Oh well, I'm still picking up the game and the headset. Even if SR3 doesn't last a fraction of the 120 hours and counting SR2 did, the headset I'm getting will just from badly singing autotune over XBL...if the headset works with the converter I'm getting.

Who knows? Maybe SR3 will be the Ratchet: Deadlocked to the Saints series. A somewhat lukewarm entry that leads into a bloody fantastic next generation funfest.
Reading the review I expected a 7, sigh, sounds like a perfect rent though, although I'm a nice guy so I'll probably wait for a sale and at least support the devs.
Still gettin it
@Mos Thq is going to screw SR3 the over with dlc. You can tell they removed activities(where's fuzz and demolition derby?) to sell them later. That's why we should all unite and boycott all the dlc packs for SR3. Maybe then they'll stop dickering us.
Wait...so Saints Row The Third....sucks?

http://www.youtube.com/watch?v=UWxW79mYQWQ&feature;=related
Oh and may I add that I don't think a game deserves a rent if it gets a 7 (a sale to be precise) but considering what Jim described it seems the novelty of the fun factor wears out rather quick, so yeahh....
I don't understand how you find Steelport mundane compared to Stilwater. SR2's environment was mad boring and ugly. Steelport actually looks like it has some personality to it.
I had a sneaking suspicion something of the sort was going to happen when the DLC-plans were announced. After that my intention was getting it when (if?) they release some sort of complete edition with everything in it that they decided to milk the early buyers with in a year or so. Your review pretty much seals the deal.
(Not to mention that we still don't know whether the PC-version is any good or not.)
@Wrath and Pride You are going to let one person's review determine whether you purchase it or not? Search around, the other reviews this game has are 8s and 9s.
Oh look, it's another Jim "Clickbait" Sterling article.

*costanza face*
Kinda what I expected. Also I don't know how you played so many games lately, Jim. You're a crazy man!
@Wrath a 7 out of ten doesn't suck. Not every game can get a ten. Even if it's Jim Sterling.
tirkaro: http://www.youtube.com/watch?v=GSU8Q9S7SMY
@Marquis Taylor

Oh trust me I'm not a review whore, I actually put more emphasis on what is said than the score, and so far I've checked out gametrailers and igns review, which weren't half bad. Even so, whether opinion based or not, fun is the main reason to get this game, and if it wears out quick for one, I'm almost certain it will wear it out for me.

I also understand the concept of things losing their value, and in this case being fun, reading the review I shook my head in a sort of agreement, like "oh I can see that happening", and I shook my head one too many times.
Jim's the only one so far who doesn't love the game. Check out these reviews:
http://www.gamepro.com/article/reviews/224815/review-saints-row-the-third-360-ps3/

http://www.gadgetreview.com/2011/11/saints-row-3-review.html

http://www.g4tv.com/games/xbox-360/64977/saints-row-the-third/review/
http://xbox360.ign.com/articles/121/1212219p1.html
This makes me feel better about choosing Skyrim (there was never any contest, but I still felt bad about missing this one).
I'll eagerly await the GOTY/Complete Edition a year or so from now, which'll doubtlessly include all DLC on the cheap.
I'm still going to play it, without question, but it's disappointing to see it fall flat where it did. I hope my impressions are more positive.
@Marquis Taylor - GameTrailers gave it a 77 overall, with only one category saving it from others that dipped as low as like 45, I think.

Usually they're more generous, and please don't quote gamepro, g4 or ign.. those people whored themselves away to publishers long ago. Even in the IGN review, you can see hints of negativity that they'd never expand upon for fear of losing ad buys.
The part about spending so much time to complete SR2 versus how little time to complete SR3 (along with the suspicious "year of DLC") is a serious red flag for me, because I took at least as long to beat SR2 to satisfaction. Add to that how few missions there seem to be for each gang compared SR2, and how unimportant the gang bosses and the impact that missions have on them are, and this has become a rental.

If my caution turns out to be unwarranted, I'll buy it.
@marquis

do the other reviews talk about how half the game is wrapped up in "pre-planned" dlc?

cuz thats whats kinda killing it for me right now.
Reading the review, i actually expected a 6. A 7 is a GOOD score. I'm sure Jim had his reasons and it felt like a 7 to him, i guess.
Reading the review, i actually expected a 6. A 7 is a GOOD score. I'm sure Jim had his reasons and it felt like a 7 to him, i guess.
I think people are missing the point, the game could get a 6 or 5 for all I care, so long as the fun factor would stay throughout the experience (a longer one would've helped too), but from what I've been gathering the "fun" wears out real fast, so that itself - nothing else - is the reason Ima wait on it. But who knows, if I see it on my local red box and the fun doesn't wear out for me, I'll buy the game the same day (probably not). From the get go, the only way for a game like Saints row to stay fun is to have variety, with a bit of thought, slapping people with a giant dildo will obviously loses it's appeal. So yeahh...
@Marquis: And no one gives a shit. I read Jim's review of SR3 because I know he loved SR2 the same way I do. Fuck those other sites. Besides, who takes IGN or Gamepro seriously anymore?
I can wait.
Never been a sr fan to be honest.

Which is good because right now there are way too many games to play!!!
Ultimately the game suffered because of its enormous expectations after the excellent Saints Row 2, but mostly of the hype built up leading to it's release, the Destructoid group can affirm that given how excited Jim and also the Dtoid show crew were for this game. I'll still be buying Tuesday having pre-ordered as a huge fan of the series
@Lucrious

Yeah there was a ton of hype for this game, dtoid is a bit guilty of that, but that doesn't stop the fact that hype was literally EVERYWHERE, and I'm sure dtoid had little impact on that.
Based on the review of some of the comments, it might be safe to say that THQ screwed this game up for DLC.

@Marquis:

You share the same name as a guy I used to know. May I ask where you went to High School?
Hooray for honest Jim.
Also, jim, can you comment on something (when you wake up anyway)...

Does the game feel pretentious? Other reviews seem to point to the game flaunting its "Not serious" in a proud and pretentious way that makes it feel obnoxious.

That might actually kill it for me. SR2 wasn't serious, it knew it wasn't serious, and it was pretty damn humble about it. It was satirical and a parody, but if SR3 isn't like that I might just cancel my preorder and throw that $100 into a 3DS.
Saints Row 2 completely sold me on Saints Row 3 but after I heard that there is no possibility to make a female character and watching a Developer thingie where they told me that this time arround the Saints are famous and strong from the beginning I was very dissappointed and cancelled my pre order.
Building up the gang and fighting againts overpowering fans with funny characters while steadily getting stronger was a lot of fun. Sad to see that the developer didn't know that.
@ Jim critics
I think this time arround he is true, because he is a fan of SR2 and actually knows his shit.
He isn't the best man for every review :P but if it is a series he likes he is often spot on.
I'll still be getting this eventually, but going by this review i might push it back a little in my purchase order. There's way too many games coming put to buy right now.
So hope this sells a bit less and they take red faction out of the fridge?
The stripped down campaign and shady DLC has caused me to cancel my pre-order. This bullshit frustrates me and SR3 will be lucky to get a rent by me.

THQ sure knows how to Fuck up good franchises. If they manage to fuck with Darksiders 2 and ruin it with their obnoxious business model, I'll never play a game published by them again.
This review isn't too surprising. It's rather common knowlegdge that Jim Sterling tends to cater to the lowest common denominator. I mean, who else would give a 95% to Modern Warfare 3 and a 100% to Killzone 3. I wouldn't think that anyone with an IQ over 80 would purposely and unironically give those scores to games that are marketed towards the illiterate. Then again, Sterling's reviews do tend to favor those with a 3rd grade reading level so it's not particularly surprising. I mean, this IS Jim Sterling we're talking about, so assuming that he's intelligent to understand irony is essentially giving him way too much credit.
Welp, already preordered.

So I guess I can't see this dragging me from Skyrim for long.
I knew this from the start. Ever since the first gameplay trailer came out I felt like Volition was trying too hard. And I dont wanna say I told you so....


Whatever. You ignorant fools goona gobble it up even if it isn't what you were hoping for.




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