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Review: El Shaddai: Ascension of the Metatron - Destructoid
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Review: El Shaddai: Ascension of the Metatron

Jonathan Holmes
7:00 AM on 08.16.2011
Review: El Shaddai: Ascension of the Metatron photo


El Shaddai is not Spanish for "the Shaddai." In fact, Latin America may be one of the only regions not represented by El Shaddai in some way. The game features British and American voice actors (including at least one Harry Potter alumnus), is directed by a fine artist from Japan, and is produced by a team of people from all three of those countries.

The cross-cultural appeal doesn't stop there. El Shaddai does for texts discarded from the Old Testament what God of War did for Greek mythology, except with visuals that look like something out of Child of Eden, with heaping loads of surrealism, 2D platforming, sexy dudes, dance numbers, transforming robots, and giant yellow hot dog people thrown in for good measure.

El Shaddai is constantly unpredictable. It's also consistently well-crafted. I'm just not sure all of you are going to like it.

El Shaddai: Ascension of the Metatron (PlayStation 3 [reviewed], Xbox 360)
Developer: UTV Ignition Games
Publisher: UTV Ignition Games
Released: August 16, 2011
MSRP: $59.99

El Shaddai is about a human named Enoch, one of the few who was permitted to enter heaven while he was still alive. After spending some time among the angels working as a scribe, Enoch is tasked by God to head to Earth and round up some fallen angels with the aid of Lucifel (later known as Lucifer). These angels have been living on Earth in an invisible tower, where they are worshipped by the locals, effectively replacing God. That's just the start of why God is unhappy with these angels. They've also been reproducing with humans, creating a new race: Nephilim. These immortal little hot-dog-looking guys may appear cute, but they are suicidal. They know they are unholy affronts to God, and they want to die. Even though it seems hopeless, the Nephilim make an effort to end their lives, and the results produce something so dangerous that... well, I don't want to spoil it. Let's just say that if Enoch can't bring these angels back to heaven and solve the Nephilim problem, God's going to destroy all life on Earth with an all-consuming flood.

The story takes place either 360,000 years ago, or 14,000 years ago, depending on which of Lucifel's recollections you choose to believe. Normally, trusting Lucifer isn't such a great idea, but remember, this is Lucifel before his fall from grace. He's just another archangel, who is presumably just as good as the next angel (although his designer jeans and constant chats with God on his cell phone are a little suspicious). In fact, pretty much all of the principal characters in the game are angels, both literally and figuratively.

There isn't really a true "bad guy" guy in El Shaddai, at least, not on the surface. Though the fallen angels have turned against God, they're not really evil. Each fallen one represents some form of love. The problem is, their love is working to supersede man's love of God, be it love of technology, maternal love, romantic love, platonic (or not-so-platonic) love between men, and so on. For the most part, the only crime these angels have committed is that they love humans too much, which leads to some pretty interesting plot twists along the way. Again, I don't want to give too much away, but I will tell you that Enoch may only think that he's on a mission from God. It's also quite possible that he is being tested by God, and how he fares in this test will determine the fate of the human race.

I'm normally not all that crazy for theology, but El Shaddai really captured my imagination and made these ancient themes feel relatable. Part of that is due to the game's amazing art and sound direction. This is the most beautiful game I've played all year. For example, stage two of the game takes place in a huge, Tron-like network of floating platforms, positioned above a endless field of orange and red. In the background lies the tower of the fallen angels, a twisted mass of glistening black testicles and seething red eyeballs of different shapes and sizes. That ominous structure is offset by the serene, sharp-looking turf beneath your feet, and the heartwarming, joyous chanting in your years. Down below, thousands of children are heard worshipping their Gods, the fallen angels, singing in unison as fireworks gently flare and crackle in the distance.

I could look at the second stage of El Shaddai all day, and it may not even the best-looking level in the game. Your favorite stage in El Shaddai will undoubtedly depend on your tastes, and there is something here for just about everyone, from a Loco Roco-esque pastel beach-ball realm to a hellish, scratched-and-etched, black-and-white underworld. Sometimes El Shaddai looks like a videogame. Sometimes it looks like a painting, or a pen-and-ink sketch, or cel animation. Regardless, it almost always looks beautiful. There were many times when I didn't want to play the game, because playing it would inevitably lead to it ending.

That inevitablity is closely tied to El Shaddai's primary gameplay theme: the illusion of choice. There are many points at which the game leads you to believe that you have free will, but these moments are almost always offset by an underlying linearity and other techniques used to instill a sense of powerlessness in the player. For instance, the game's combat allows for a lot of options. Though it seems simple on the surface, there are actually loads of different combat choices laid out among the four types of available weapons (your bare hands, a mid-range lightsaber chainsaw called the Arch, a shield/war hammer called the Veil, and a long range multi-missile called the Gale).

Each weapon (other than your bare hands) has a rock/paper/scissors-style relationship with the others. The Gale is strong against the Arch, the Arch is strong against the Veil, and so forth. It's for that reason you'll have to wield them strategically against the game's many enemies and bosses. Thing is, you can only switch weapons by stealing them off of other enemies. In short, what seems like a fairly simple combo-heavy combat system can turn into a rather complex, strategy-heavy game of crowd control. Toss in the option to charge up special movies, the need to retreat and recharge your weapons after prolonged use, and the required mastery of guard breakers, parries, and counter-attacks on higher difficulties, and you get a game that allows for a lot of creative decisions in terms of combat.

As empowering as the game's combat system may seem, El Shaddai is quick to make you feel weak when it wants to. Every once and a while, a fallen angel will suddenly cross your path and kick your ass. It's possible to beat these guys (I managed to do it once), but it's highly unlikely. They can usually kill you in one or two hits, and they have a huge amount of hit points. Facing them works as a reminder that as powerful as you may feel, you're still just a human. You'll get a similar smack in the face when exploring the game's many environments (through both 2D and 3D platforming sections). Though there are secrets hidden throughout the game (and a cool reward at the end for finding them all), all paths still lead to the same destination. Everyone who plays El Shaddai will make some small decisions on their own, but in the end, we all end up in the same place.

Sadly, the place where El Shaddai ends is probably the game's low point. Without spoiling too much, I'll tell you that the whole thing closes on a tragic, almost comedic, anti-climactic note. I'm really hoping that there is some kind of "real" last level that the game still has in store for me, something that I just haven't figured out how to unlock yet. If it does, I'll adjust my score accordingly. For now, El Shaddai feels like the developers ran out of time, money or inspiration before the game was really finished, which is a shame, given how many great moments there are in the build-up to its finale.

Speaking of money, though the game has incredible art direction, it doesn't seem like it had a huge budget. Though the visual concepts here are top-notch, the execution is sometimes technically lacking; low polygon counts (at least compared to other high-profile PS3/360 titles) and some slowdown rear their heads. There are also a few technical issues with the game that may not have had to do with its budget. There are times when combat will seem like a chore because the difficulty has flattened and the enemies are too similar to each other. There are also times when you'll miss a jump because it's tough to judge the distance between two platforms. Dying on the same platforming section multiple times because you can't tell how far you're jumping just isn't fun, and could have easily been fixed if you had some control over the camera.

El Shaddai is a game that will please any fan of creative visual storytelling, at least on the first play-through. The big question is, will you find the game compelling enough to play again and again? At first, I thought my answer would be a resounding "yes," but after completing the game, I'm not so sure. The lackluster final battle, along with a few repetitive fights and occasionally frustrating and/or uninspired platforming sections, may deter some of you from jumping back into the game. As for me, I'm definitely looking forward to playing the game it again. Some of that is because the second play-through allows for level select, new difficulty levels, and a score ranking mode. Mostly, though, I'm just looking forward to hearing those little Japanese kids chant as I run through a laser landscape set among a fantastic fireworks display. Moments like that are what videogames are all about. El Shaddai isn't perfect, but it has more than enough breathtaking moments to make the journey worthwhile.



THE VERDICT


8.0 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


I definitely want to buy this as it seems like something I'd love but I find it hard to justify the 60$ price range. It'll probably drop in a few weeks and then I'll get it.
From the moment I first saw it I knew it would be right up my alley, and from this review and what I've heard elsewhere then I'm not going to be disappointed.
Looking forward to a Euro release.
Might give this a try, seems interesting and i had never heard about it until now. Thanks Holmes!
This summer is just filled with crazy imaginative games that are actually good, isn't it? We've got El Shaddai, E.Y.E, and Shadows of the Damned, to name a few.
The combat in the demo was so repetitive, I waited to purchase it. The aesthetics are incredible, but having to constantly steal weapons from the enemy gets old (as you said, in a "rock/paper/scissor" style).

It should have taken the Devil May Cry 3 approach, and let you cycle between the three weapons on the fly with L2 and R2 - that way you could create some pretty extravagant combos and it would have been a lot more fun.
One thing that annoyed me about it was it took AGES to get you into the actual game. Less Talky Talky more fighty fighty please. SO Japanese game design.
Sigh, I need a PS3 for this and Catherine.
@ Magnalon- I hear what you're saying, but then the game would feel too much like a Devil May Cry clone, no?

Personally, I never got bored of stealing weapons. It forced me to think of the game in terms of crowd control combat, and not just "how big of a combo can I pull off (though that's important too)".
How long did the game last Jon? I was kind of wondering because 60 bucks is pretty hefty. Hopefully it'll come out in Europe..
@Jon
Nah, I'm thinking on different terms. Devil May Cry wasn't as "rock paper scissors" as this game, because at the end of the day, you could succeed with any weapon in DMC3. Switching weapons on the fly isn't a Devil May Cry concept either - it would just make the game that much more fun, and less of a chore.
I always read Shaddai as Shawty

El Shawty
Thanks, Holmes! Definitely getting this.
@ de5gravity Being that there is a demo on PSN europe at the moment, it will come.
I hate to say this but I'm probably going to wait for a price cut on this one. Tried the demo and I wasn't that impressed but I think I'll give the demo another go just to be sure.
More Holmes reviews!
"a twisted mass of glistening black testicles and seething red eyeballs of different shapes and sizes."

Good god.

That said, I'm definitely going to give it a shot at some point. Sounds like a neat little game.
I tried the demo and really enjoyed it. For those wondering, there is a Japanese VO track, too. I'll have to get this one day.
yea, i was playing it a little but ago using a great fan translation of the ps3 version. its full of great snippets of dialogue.

i'm a bit let down with the combat and moves but its a fun beat'em up with some nice intelligence buried within.
If only I could see the damn score! Anyways, looks like a really interesting japanese game. Will probably buy this at some point, with NMH and SotD
@ Magnalon
So agree with you. The combat actually turned me off of the game - too much work for it to be considered fun.

Which is a shame.
I was able to play this back in March and have been anticipating it's release. However at $60 and the presumably price drop that most new releases get within a few months I'll wait.
I am all about this game.
I will play this to see something different and explore a world both surreal and fantastic. Some of the visuals remind me of the fights in the Evangelion anime remake when the angels appear and the world goes insane.
FINALLY! Awaiting so much for this, something different and unique. Awesome review Holmesboy.
I thought the demo was great, but as in great for a $15 downloadable PSN game. $60 bucks!!!!! Gonna wait a while for this one.
Religion & Violence go together like cookies n' cream. I'll have to keep my eye on this one.
@Magnalon, Everyday Legend

It's a matter of taste, but I'd rather a game do it's own thing. I could go to DMC3 if I wanted a DMC3 type game. I personally liked the combat in the demo.

Are we confusing 'too much work' with 'I don't want to learn this game mechanic'?
This will be a great title to pick up next summer when I've caught up on all the soon-to-be released blockbusters and I'm looking for something to help get me through the slower months.
You have an "angles" in there, Holmes.

I must say your review would have made me check it out for sure if I hadn't played the demo. You present the story and the characters very nicely, it's a great read.

I never thought this would be a full price game, though. The controls and gameplay didn't win me over one bit.
i wonder why they would choose such a biblical title, if their plan was to simply make the story up. i haven't anything against this game, but it probably would have been wiser to choose a different subject, or actually try to follow the events of the biblical story. either way, not interested.

side note: wish you were here on dtoid more, jonathan. when you leave, the nintendo hate just gets ridiculous.
@Sanious
It's not a "re-used" mechanic - it's a good mechanic.

Personally, it's not about "learning" anything - it's a boring, slow mechanic. I hate having to "slowly" steal a unit's weapon over and over and over. If it took place over the course of maybe half a second, in a quick fluid motion, that would be a mechanic I could be on board with.

As it stands, the weapon switch mechanic is clunky, slow, and unfun.
Chalk another one up for the price drop crowd. I don't buy but one or two games per year at full price anyway but this is definitely one of those games didn't need to be and really shouldn't have been $60 out the gate. $40 would've been fair more reasonable considering the game it is and the market it's in.

It'll be $40-$50 in a month anyway.
It's not about requesting a "re-used" mechanic - it's about requesting a better one*
I played the demo and really liked it,BUT I thought it was going to be a PSN game not disc based. It was good but not $60 good. I'll also wait for a price drop.
Jonathan Holmes is too nice to be reviewing games. He needs to get back to His other past time of spreading joy around the world from range with His happiness aura whilst creating rainbows and disarming landmines worldwide with His mind.

that said, I'm most likely going to play this.
@bobyoko
"i wonder why they would choose such a biblical title, if their plan was to simply make the story up."

While there are obvious liberties taken on the source material, the themes and characters are lifted straight fom the Book of Enoch, so the name actually fits well.
The demo was so hard when I played it and the attacks were repetitive. It looks good, but I'm really unsure about this game. For now it's a no buy.
To be honest, the art style sold me. I'm just worried about the low polygon count and anything else I don't understand that might impair my enjoyment of this stunning game.
Sounds pretty damn interesting and I hope to own it one day, but will sit out for a price drop on this one.
Totally all for creative visual design, but I absolutely hate the visual design of this game. To the point of all but completely turning me away from the game. Regardless there's just too much coming out that I'd much rather have in the coming weeks/months to really care enough about this game.

Deus Ex: Human Revolution in a week.
Warhammer 40K: Space Marine (I LOOOVE Warhammer)in early September.
Dead Island the exact same day as Warhammer...

October is where things start getting really serious on my wallet.
Silent Hill Downpour
Dark Souls
Battlefield 3
Batman: Arkham City (And of course being the Bat nerd I am, I have the collector's edition of this one preordered.)

And then in November Elder Scrolls V: Skyrim.

I'm booked solid.
This review is a pleasant surprise.

What I saw of the game at E3 was unimpressive, at best. G4 showed a looping scene of some sort of racing/driving level that looked chaotic and spastic and almost confrontationally un-fun. I wrote the game off immediately, and now am seeing positive reviews popping up around the Web.

Maybe worth a look after all.
I like how IGN are the only review site to slam this game.
@Jonathan Holmes

Are you saying there are one or two gay characters in the game? I'd go out and buy it right now instead of waiting if what you wrote is true! Please say it's true.
My copy is on its way to me today. Full color manual, $10 gift card, etc., made it impossible to pass on or wait for a price drop. Gems like this deserve support.
Did you play on the hardest difficulty yet? It wouldn't surprise me if that was how you unlocked the "true" ending.
Yeah the demo reflected the flaws you pointed, still the way you described the storyline complex and interactive symbolism make it worth my money.

I really need an HD console...
I want this game. It looks sexy.
Hey cheapskates! It's only 40 bones at Fry's
it looked and sounded cool. until i played the demo. whcih i didnt like. platforming/jumping was bad, didnt like the combat. and visual style alone wont sell me on a game. THEN i heard it was a full disc 60$ games. BIG PASS on that. if it was 15$ on psn i might have actually bought it in hopes i was wrong on the demo. but 60$ hell no.
a twisted mass of glistening black testicles and seething red eyeballs of different shapes and sizes.

Didnt you mean tentacles?




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