Take a second to clear your mind, and just hit play. Granted I gave it away in the title (SEO!), but had I not revealed it, what platform would you have assumed Real Racing 3 was for? Personally, iOS would have been my last guess if someone where to have asked me.
Well the team at Firemonkeys (formally Firemint) sure have something to be proud of here as it certainly looks stunning. Controls, of course, could be hit or miss on a touch screen, but racing games tend to do alright thanks to tilt controls. We'll know for sure when the game is released later this year.
As far as new features go though, you can expect real world tracks for the first time in the franchise, plus real cars from manufacturers such as Porsche, Dodge, and Audi. It's crazy how advanced mobile gaming has come in such a short time, isn't it?
@ScottyT14: Would you buy $500 console yearly/every 2 years? Console manufacturers are hold to ridiculous standard now - they're expected to bring new, super fast machines for $299, well $399 tops. If they even try to go into iPhone/iPad price range, everyone will bitch and whine and sales will plummet. Yet, most of those bitching people will be writing from their iPads and such... Oh, hypocrisy.
What are you so pissy about. He didn't say anything about that iOS stuff were better than the consoles stuff or anything, he just said he loved how such a small device could produce something so close to a large device. Gee, chill out.
not to be super cynical, as the iPad's processor is no slouch, but pre-alpha represents a game barely at a playable state, and until you see it actually running on a device, massive amounts of salt... remember the killzone demos?
And where is the version without cranked up anti-aliasing and anisotropic filtering? Sure, looks quite impressive, but you know how such teaser trailers work. They fake you.
I can't see any Anti Aliasing in the vid. You can open it on Youtube and put the quality to highest and in some scenes you will see some jaggies. I think 2xAA would have made them invisible. Also i dont think the resolution of that video is retina high.
Wow, that's insane. Looks like it's about on the level of Forza 2. It looks to have better lighting but lower detail models, although it seems to have interiors. Forza 2 didn't have that.
I have Real Racing 2, but I've never actually played it. I bought it shortly after I stopped playing iOS games. I just saw it was on sale and that I might play it some time. I was wrong.
The ignorance of posters here is astounding!
First off: Yes there are real cars in the game, from real manufacturers like Porsche, Volvo, VW, McLaren, etc.
Second: The controls are surprisingly simple as you just tilt the device to steer and tap anywhere to brake (games like Gameloft's Asphalt series employ turbo, so left side brakes, right side turbo, real racing doesn't)
Hmm... so I can play videogames on a device that's twice as expensive as any home or portable console, and it's *almost* as good visually? And it's only 90% less convenient and accurate to play on? WHERE DO I SIGN?
In all seriousness, good on them to release at least a visually impressive videogame, and hope that the controls mean it is vaguely playable.
First of all, yeah... I can believe it's on an iDevice thanks to the horribly generic name.
Secondly, I'm in the massive grain of salt category. I don't trust any images/trailers that aren't out around the time the game is. I especially don't trust pre-alpha trailers.
As a videophile, I'm gonna have to shrug. Same thing I did with Infinity Blade 2. Is it cool? Yes. Does it look good at first glance? Sure. But it's mostly smoke and mirrors. ARM SoCs with A9s and 5XTs running on mobile operating systems have a nice bag of tricks they use to get their shaders and fillers to act like far more advanced hardware, but they honestly still can't compare to 2005 tri-core PowerPCs and Radeon X1000s.
Cool that I can throw it in my backpack? Absolutely. But it wasn't until that iPhone 4 that anything powered by iOS could touch my 2004 PSP with it's antiquated hardware. At the same time, that hardware was *built* around gaming, as was the software. And when you build games for that device for 8 years, it shows. The same can be said for the Vita. Uncharted was a launch game, and it still looks better than anything in the mobile space, even though it's all the same ARM hardware. Give that thing 8 years and watch.
Totally putting aside the whole "I don't want to play a fucking racing game by flailing my tablet around like a child who doesn't realize that moving a game controller doesn't help you win" thing.
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