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Review: Cave Story 3D

Jonathan Holmes
3:00 PM on 11.08.2011
Review: Cave Story 3D photo


Cave Story is a modern classic. Sadly, many people still haven't ever played it, even though it's been released on WiiWare, DSiWare, and the iTunes App store. That's probably partly due to its retro look. It's hard to generate hype for a new (to retail) IP that, at first glance, looks like a game from the '80s or '90s.

Enter Cave Story 3D, a re-imagining of the original title, made specifically for Nintendo's newest portable console, utilizing the "newest"-looking graphics available on handhelds today. Supervised by Cave Story's Daisuke "Pixel" Amaya, the spirit of the original title remains fully intact in this enhanced port. In many ways, this is the version of the game that Amaya-san always wanted to make.

Any questions relating to Cave Story's quality have been answered several times here at Destructoid. The questions remaining to be answered in this review are: Is there enough new stuff here to warrant a re-purchase for those who already have the game? And out of all the available versions of Cave Story on the market, is this the best one to recommend to new players?

Cave Story 3D (3DS)
Developer: Nicalis/Pixel
Publisher: NIS America
Released: November 8, 2011 
MSRP: $39.99

[For a full review of the Cave Story experience, start here. The remainder of this review will focus on the new and altered content of this 3DS exclusive version of the game.]

Cave Story 3D exists almost solely because of its new graphics, so we might as well start there. The game looks really, really different now, to the point where it's almost unrecognizable. The original Cave Story was created by one person (graphics, music, story -- everything), and while it's an incredible piece of art, some parts of the game are stronger than others. It think it's safe to say that Cave Story's backgrounds are probably the aspect of the game that fans are least attached to. They aren't bad by any stretch of the imagination, but it's not hard to imagine that they couldn't be improved upon.

With Cave Story 3D, Pixel got his chance to do just that. The settings and background graphics of Cave Story 3D are as close as we'll likely ever get to seeing what Pixel truly intended the world of Cave Story to look like. The differences here can be staggering. The Labriynth has gone from being a nondescript brown cavern with inexplicable floating blocks to an intricately designed network of high-tech elevators, littered with decay and half-destroyed dreams. Where there were once basic platforms, there are now gigantic statues, corroding passageways, and sparkling pools of water. 

The result of the full backdrop overhaul reminds me a lot of classic Disney films, where the detailed backgrounds lend a strong sense of place and "reality" to the game's events, while the simple and iconic give us characters that are easy to relate with. Screenshots do not do this game justice. You have to see it in motion running on the 3DS to really understand how nice it looks.

The 3D effect does a lot to further drive that improvement home. I didn't turn the 3D off once during my time with Cave Story 3D, and for good reason. The game is still played purely on a 2D plane, but the team at Nicalis put in every effort to make the world feel three-dimensional. Tiny details lie in the background of nearly every stage, and objects in the foreground pop out at you with convincing strength. The camera is really smartly implemented as well, zooming in and out of the action at just the right times to imply a sense of intimacy, grandeur, intimidation, safety, or whatever other feeling may be appropriate for the scene in question.

There are some drawbacks to 3D, though. For whatever reason, the game is generally pretty dark, so make sure you turn up the brightness on your 3D to the max. the screen can also get pretty cluttered at times, but thanks to the crystal-clear map on the lower screen, it just takes a quick glance down to figure out exactly what's going on.As for the backgrounds themselves, some of the more organically based areas don't translate to polygons that well. Grass doesn't always look like grass, some trees don't look like trees, etc.

This is also true of the game's polygon-based characters. A lot of them look and animate fantastically, such as the protagonist, series co-mascot Balrog, and all of the big bosses. That's part of why it takes you out of the game so much when some of the enemies and a few of the NPCs just don't animate quite right, either with stiffness, or that "gliding" walk animation that has haunted many an animation student in the past. It's barely noticable, but it still stood out to me. If I didn't have the original title and the WiiWare remake to compare them to, there is probably no way I would have even noticed these little issues, but that's Cave Story 3D's dillemma in a nutshell. It's impossible not to compare this remake to the near-perfect versions of the game already available on multiple platforms.

Thankfully, Pixel and the team at Nicalis were aware that not all fans may want fully polygon-based characters in their Cave Story. The game has a mode that can be selected at the title screen that allows for it to be played with Pixel's original sprite-based characters in the polygon based-backgrounds. The results are really nice. The sprite-based characters are lit in real time just as the polygon characters would have been, which allows them to blend in seamlessly. As a huge fan of Pixel's original sprites, this is the version of the game I prefer, but it's definitely worth playing both versions to see for yourself. 

The graphics aren't the only thing to get an overhaul. The soundtrack has also been remixed, by Dtoid Show award winner Danny B and Dustin Kulwicki. A couple of the remixes will probably come across as too different to some fans of the original arrangements, but the craftsmanship here is inarguably top-notch. The more ominious tunes in particular are much more intimidating and evocative now, which comes as no surprise coming from the guy who did the soundtrack for Super Meat Boy.

Beyond the new graphics and sound, there are a lot of little tweaks. The platforming feels a little easier sometimes, there a lot more health pickups to be found, and most importantly to old fans, there are about four new areas to be explored. These new levels are all based on designs from the unreleased beta of Cave Story, but they've now been seemlessly integrated into the main game. Though they are a nice touch, only one of these areas stuck out to me as truly amazing. You'll know it when you play it. It's also the area that's also home to the game's new NiS-flavored surprise. 

Sadly, that's all there is for new content. Normally, that wouldn't be a big deal, as Cave Story has plenty of playtime and replay value. The problem here is that Cave Story 3D has to compete with $10 versions of the game that arguably have more content. The recently released Cave Story+ has the new graphics and music from the WiiWare version, an all new unlockable "gaiden" area called the Wind Fortress that features new enemies and bosses, and many of the other features from the Wii original. Most of that new content did not make it to Cave Story 3D. Also M.I.A. is the soundtrack player from the DSiWare version, one of my favorite features from that port. Again, if this were the only version of Cave Story that existed, no one would think to care about these "missing" details. As with nearly every aspect of Cave Story 3D, its main problem is that fans of the original title have been spoiled by Nicalis and Pixel's previous efforts.

In the end, Cave Story 3D may be the best version of the game, but it's not necessarily the definitive version. You really need to buy Cave Story+ in addition to this title if you want to experience everything that Cave Story potentially has to offer. At $40, Cave Story 3D is four times more expensive than the other retail version of the game, which will undoubtedly hurt this iteration of the title in the eyes of many consumers. Knowing that a perfectly playable, attractive-looking version of the game is available on the eShop for $10 makes it hard to say that Cave Story 3D offers the best Cave Story bang for your hard-earned buck on the 3DS. 

It's still an amazing game, and it's definitely worth your time and cash, but budget-conscious consumers who prefer an 8-bit look may be better served by picking up the DSiWare version for a fraction of the cost. Either way, every 3DS owner should buy Cave Story. It's one of the best games ever made, in 3D or otherwise.


Review: Cave Story 3D photo
Review: Cave Story 3D photo
Review: Cave Story 3D photo
Review: Cave Story 3D photo
Review: Cave Story 3D photo
Review: Cave Story 3D photo
Review: Cave Story 3D photo
Review: Cave Story 3D photo


THE VERDICT


8.5 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


great review! Looking forward to picking this up if I ever get a 3ds, which I will if that sweet Zelda Anniversary edition comes out in NA.
I might pick this up when I get this when Novembergeddon ends, great review Johnathan!
in THREEEE DEEEEEEEEE
Awww, the fortress isn't in CS3D? :(
This is such a sad waste, the way so many game developers today are squandering the endless potential of videogames as a medium in favor of containing to produce these overly obscure, over-hyped titles that deliver evoke no thought and feelings in the player other than "'uys jumping on platforms over and over an over again is good'.
I'll pick this up eventually, though I already have it on my PC and Wii. I just really want to hear the new soundtrack, the samples were amazing.
I CAN'T BELIEVE YOU GAVE CS3D A 8.5! HOW DOES IS THAT PAYCHECK FROM..... *scrolls up*.... NIS AMERICA FEEL IN YOUR POCKET, HOLMES?! THIS IS A JOKE! BLLLLLARARARARAEATHFHFDGSAGSDFGS
love cave story and now sold HMV on Friday ms hopes!thanks Holmes!
Lenigod isn't there room for everyone. Jumpy guys happen to be my favorite genre mostly because there usually isn't some poorly delivered story mucking everything up. Jump Jump Jump. Also I think that most dev's try very hard to be the opposite of overly obscure but hey ya gotta start somewhere.
No Wind Fortress no buy. I'll get the Mac version.
"It's one of the best games ever made, in 3D or otherwise."

Calm the hell down.
If only they had released it a few months ago when there was nothing to buy. There is way too much stuff coming out this month for me to buy this.
Impulse bought this on learning it's coming out Friday, quite glad it's up to standards. And now I can share it with people without handing them a "how to patch" guide!
I'll just stick with the amazing DSi version :)
I picked this up today at Gamestop. The employees didn't even know they had it. They tried to hand me a copy of MW2.
Solid review. The reason I keep coming here is because there are other people working here than Jimmyx Sterling.
I'm all for supporting indie games, but they should have priced this at 20 dollars. Not only is there a free version, but then it had various upgrades at around 10 dollars, and they decided to release it at full price in one of the busiest gaming seasons I've seen in years. I can't imagine this selling a lot of copies.
@Leni: You've obviously never played Cave Story. I would rank it as one of my favorite games, story and character-wise. It has made me laugh, brought me near tears, and instilled in me stronger emotions than 95% of any of the other games I've played in my life.
"but budget-conscious consumers who prefer an 8-bit look may be better served by picking up the DSiWare version for a fraction of the cost" or cheaper still get the free pc version.
Its because its on a bunch of platforms that no one wants it for maybe?

PC master race.
I want this game. But as I have no 3ds I must settle to replaying the original.

Also I find it weird that Lenigod feels that this game doesn't invoke any emotions. I basically get an erection just by thinking about the prefect feel of Cave Story's gameplay. That's more emotions invoked than many other games, including good ones.
Guess I'll get it when it's old and cheap.
@ Lenigod

you should either play cave story, take back that comment and continue as normal, or accept that anyone who reads that comment and has played cave story will probably now forever disregard your opinions. hell that comment probably appears pretty short sighted even to those that haven't played cave story.

anyway, here you go, download the game for free, come back and apologise.

go ahead, i'll wait...
@rexwolf2
I'm just emulating what Holmes spewed forth about Battlefield 3. Here is his exact quote;

"It is such a sad waste, the way so many game developers today are squandering the endless potential of videogames as a medium in favor of containing to produce these overly expensive, over-hyped titles that deliver evoke no thought and feelings in the player other than "'uys shooting guys over and over an over again is good'. "

Because who gives a fuck if a game is enjoyable and fun, that's not what it's about at all.
I went to the Cave Story 3DS midnight launch last night and was surprised at how many people were there picking up COD MW3 instead.

Mind bottling.
@Lenigod

Why don't you go and play the Wiiware version? Cave Story is far more gripping, immersive, and moving than almost any other game I've ever played. Disrespecting the entire platforming genre is also completely uncalled for, I mean, christ. I'd much rather play Klonoa or Crash Bandicoot than sit through a jabberfest like Heavy Rain or Mass Effect.
I'm probably in the minority in saying that this is one of my biggest disappointments as far as WiiWare games go. Went into it expecting to have a blast and just didn't enjoy it at all.
@Lenigod just owned everyone.
@Lenigod. Remember, if you try sarcasm in the Internet you have to be obvious and even then you will fail and people won't understand the joke.
@Apsup

It's actually better that people didn't get it in this case because they then proceeded to prove his point.
Holmes is thanked in the game credits...BIASBIASBIASBIAS
@Lenigod. Get to the balcony in near the end of game. The music alone made me feel all tingly inside :D
Looking forward to this.
Also, Destructoid seems to think i am spam. But I am not spam, I am people.
@Lenigod
Wow... I didn't realize this article was about the unfair treatment of BF3.
What an ass-rammingly relevant point you bring up, good sir!
I'll stick with the free pc version :D
@Lenigod - it's nice your scope is limited to just "fun."

People enjoy different things in different ways for different reasons. Many people don't care for games where single player is an afterthought and the main course is an online game where people bitch and call you a fag for winning.

Not my idea of a good time, I picked up Cave Story instead.
The original is amazing but I am pretty saddened about how all theses new versions don't really seem to want to exist together. There still is the need for a definitive version with EVERYTHING.
Hmmm... I really think if you were previously tweeting about how you were acknowledged in the credits of a game that it might be a good idea to recuse yourself from the reviewing that product for a major games outlet.

Just my two cents. I really like Holmes in general and don't mean to accuse him of intentional impropriety.

It just looks bad really.
Sounds good, and the 3DS flood of games begins :D
@ Lenigod

i'll be honest, perhaps holmes's comment about "squandering the medium" was massively pretentious - there is a place for all kinds of games, however cave story was actually about more than just jumping on platforms, whereas battlefield 3... well it pretty much was just about shooting people.
@Leni
HAY HOW'S DAT SOCOM 4?
Good review, I think you've convinced me to get this version.

Fuck MW3. Gamers have become zombies.
More games like this and less of BF3 or COD.
@Lenigod
Holmes spoke the truth with that. Shooter just stink up the gaming industry with its mediocrity, no imagination and that people just play them and ignore other better games.
DEPRESSING! I WILL NOT SUPPORT THIS!!
@brainwasher
Indeed. FPS games should just stop.
I went to pick this up today and there were no less then 40 people in line for MW3. I turned around and walked right the fuck out. Quote will get his chance to shine again.
It might not be too little, but certainly too late for my 3DS which I ended up selling.
Anybody who types the words COD / MW3 or BF3 in unrelated articles should get stoned by false beard wearing women like in Monty Python's Holy Grail.
@Lenigod Don't get the hate, funny comment. I love Battlefield 3. I also love the original "Cave Story" and a huge number of other, smaller games. People act like it's an mutually exclusive situation, as if massive, expensive showpiece shooters like BF3 of COD can't exist alongside these smaller gems. As people who love videogames, we have an unprecedented level of choice available to us. I flip from Bastion to Battlefield several times in a given day, and I enjoy the shit outta them both.
39.99 is just too much to pay for this, especially with mario right around the corner.
I wanted to buy this game and the Bit Trip collection game for my 3DS but I just don't have the money at all and 3DS games sure feel expensive. Not that it isn't worth it. Such games are what I typically lean to. However I own Wiiware versions of these games and dropping 50 bucks a piece for these titles again is feeling like a tough decision. I'm sad I can not support these particular developers much more at the moment. :(




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