GDMag
January 2013
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Papo & Yo
By Deborah Chantson and Julien Barnoin

How would you make a game about growing up with an alcoholic parent? Find out how Minority Media made it work in this Papo & Yo postmortem.

Front Line Awards
By Staff

The Game Developer readers have spoken: Find out which dev tools were the best in the business for 2012.

Bring Your Tools To Browsers
By Chris Edwards

The web isn’t going anywhere. Insomniac Games senior engine programmer Chris Edwards explains how—and why—they migrated their dev tools to the web.

Remixing Classics: Interview With Masaya Matsuura
By Patrick Miller

Game Developer caught up with PaRappa creator Masaya Matsuura to chat about the Japanese game industry, tech, and the new indie generation.

DEPARTMENTS/COLUMNS

Game Plan
Patrick Miller
Our New Year's Resolutions
Heads Up Display
Staff
New Media Rights And The Twine Revolution
Educated Play
Alexandra Hall
Shove Pro
Good Job!
Patrick Miller
Caryl Shaw Heads To Kixeye, New Studios, And Who Went Where
Cross-Platform
Nils Pihl
When Players Make The Rules
Tool Box
Noel Llopis
Gamemaker Studio v1.1.7
The Inner Product
Jonathan Beilin
Intro To openFrameworks
Pixel Pusher
Steve Theodore
Declaration Of Dependence
Design of the Times
Damion Schubert
Life After Ship
Aural Fixation
Damian Kastbauer
Hot For Game Audio
The Business
David Edery
Avoiding Tunnel Vision
Insert Credit
Brandon Sheffield
Who Wants To Make Social Games?
Arrested Development
M. Wasteland & M. Underland
Stack Trace And The Death Of A.A.A. Development, Part 2
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