Jordan Mechner finds his cinematic rhythm with Karateka remake
by Christian Nutt
[11.08.12]
Storytelling isn't about words -- it's about rhythm, says the Prince of Persia creator, who talks to Gamasutra about how his very first game has been made new game, but retains its original cinematic spirit.
Design , Console/PC , Smartphone/Tablet , Exclusive
Game Developer magazine's Power 50: Business
by GD mag, Gamasutra staff
[11.08.12]
Gamasutra and Game Developer spotlight ten savvy executives, marketers, and other professionals working in the business end of the game industry, helping bring great titles to the market.
Audio , Smartphone/Tablet , Social/Online , Indie , Serious , Console/PC , Art , Production , Programming , Design , Business/Marketing , Exclusive
Activision beats estimates by going big, focusing on retail hits
by Tom Curtis
[11.07.12]
While video game retail space is generally in decline, retail games like Skylanders, Diablo III , and Call of Duty: Modern Warfare 3 allowed Activision's Q3 to shine.
Business/Marketing , Console/PC , Social/Online , Smartphone/Tablet
Sony's online platforms boss retiring
by Eric Caoili
[11.08.12]
The president of Sony Network Entertainment International, which oversees PlayStation Network and other Sony media services, is retiring -- Sony Computer Entertainment head Andrew House will take over the role.
Business/Marketing , Smartphone/Tablet , Social/Online , Console/PC
Game Developer magazine's Power 50: Design
by GD mag, Gamasutra staff
[11.07.12]
Gamasutra and Game Developer spotlight 14 talented designers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Audio , Smartphone/Tablet , Social/Online , Indie , Serious , Console/PC , Art , Production , Programming , Design , Business/Marketing , Exclusive
Kim Swift and Airtight Games test out iOS with Pixld
by Leigh Alexander
[11.07.12]
Now at Airtight Games for three years, Portal and Quantum Conundrum 's Kim Swift talks the studio's first mobile foray with Pixld , and being a small team trying out the App Store.
Design , Programming , Art , Indie , Smartphone/Tablet , Exclusive
GDC 2013's debut sessions feature Assassin's Creed III , Magic: The Gathering creator
by Staff
[11.07.12]
The build-up to next March's GDC 2013 has officially begun -- first sessions include talks on Assassin's Creed III rendering, a 'digital/physical games' panel featuring Magic: The Gathering creator Richard Garfield, and much more.
Business/Marketing , Design , Programming , Console/PC , Social/Online , Smartphone/Tablet
DeNA to acquire 20 percent stake in Rage of Bahamut studio
by Mike Rose
[11.07.12]
Following very favorable financial results for Japanese social games giant DeNA, the company today announced that it plans to acquire 20 percent of total shares in Cygames, the studio best known for top-grossing mobile game Rage of Bahamut .
Business/Marketing , Social/Online , Smartphone/Tablet
The End of the Journey: One Indie Studio's Tale
by Tristan Clark
[11.06.12]
Many indie developers try their luck in the market, but what does it look like when a studio goes from naive ideals to harsh realities? In this feature, founder Tristan Clark, now of King.com, writes about the origins, games, and fate of Launching Pad Games.
Business/Marketing , Indie , Social/Online , Smartphone/Tablet
How to Design Your iOS Game to Grow: Learning from the Style of Tiger Style
by Wagner James Au
[11.01.12]
In this excerpt from Game Design Secrets by Wagner James Au Randy Smith from Tiger Style (Spider: The Secret of Bryce Manor and Waking Mars ) shares the story of how he and David Kalina built a successful mobile game studio building thoughtful, artful, genre-defying games for iOS.
Design , Indie , Smartphone/Tablet
The Evolution of Puzzle Craft
by Artur Ganszyniec
[10.25.12]
On the road to smartphone success, there significant are challenges -- game design, business model, and look and feel. How did one developer navigate those waters? This candid look back examines all of these crucial elements of building a mobile game.
Design , Indie , Smartphone/Tablet
Tiny MMOs, Massive Opportunities?
by Caleb Bridge
[10.11.12]
The MMO genre is running into trouble on PCs, but what's the state of it on mobile devices? Gamasutra speaks to three developers about what challenges and successes they've faced in building online multiplayer RPGs for Android and iOS.
Social/Online , Smartphone/Tablet
Solving Smartphone Performance Problems
by Itay Duvdevani
[10.03.12]
In this technical article, MoMinis programmer Itay Duvdevani explains how he and his colleagues solved what should have been a very simple sorting problem creatively, and upgraded their smartphone game engine in the process.
Programming , Smartphone/Tablet
The Top 5 Myths & Facts about Video Game Translation & Localization: What Every Game Developer Needs to Know (Part 2 of 5)
by Karin E Skoog
[11.06.12]
Part 2/Myth 2: Translation vendors are all built the same. There's no difference in one agency versus another. A: Without a broad understanding of the quality issues you may encounter, you are risking financial loss due to consumer dropoff.
Business/Marketing , Smartphone/Tablet
How to create a game in 2 months with Corona SDK: my method
by Mekersa David
[11.05.12]
Using my 20 years experience of programming, management, ... whatever... I decided to share a method (my method) to learn a new programming language (and/or SDK) and create a game in a timely manner. Two months in this example...
Programming , Smartphone/Tablet
Hoist the colours!
by Timo Heinapurola
[11.03.12]
Piracy has been one of the most flammable topics of this century in game development and the flames are not going to be put out anytime soon. In this post I talk about the nature of piracy and how it is changing the gaming landscape.
Business/Marketing , Console/PC , Indie , Social/Online , Smartphone/Tablet
The Top 5 Myths & Facts about Video Game Translation & Localization: What Every Game Developer Needs to Know (Part 1 of 5)
by Karin E Skoog
[10.31.12]
Despite the importance of making games available in a variety of languages for gamers across global markets, translation and localization is still a source of confusion for many game developers and publishers. Click to learn about the top 5 myths.
Business/Marketing , Console/PC , Indie , Social/Online , Smartphone/Tablet
Inside the Numbers: Slots Tycoon
by Mike Arcuri
[10.30.12]
In this post, we take a look at the various revenue sources within a mobile casino simulation game and how that revenue varies by device platform over a period of 30 days.
Business/Marketing , Smartphone/Tablet
GREE International —
San Francisco,
CA,
USA
[11.08.12]
Game Studio, Android Developer
Smartphone / Tablet Games
GREE International —
San Francisco,
CA,
USA
[11.08.12]
Sr. Analyst, Social Game Platform
Smartphone / Tablet Games
GREE International —
San Francisco,
CA,
USA
[11.08.12]
HTML5 UI Developer
Smartphone / Tablet Games
GREE International —
San Francisco,
CA,
USA
[11.08.12]
Director of UI/UX, Game Studio
Smartphone / Tablet Games
Gameloft New Orleans —
New Orleans,
NY,
USA
[11.07.12]
Lead Developer / Senior Programmer
Executive / Management , Programmer / Engineer , Smartphone / Tablet Games
A2Z Research and Development —
Lake Forest,
CA,
USA
[11.06.12]
Art Director
Art / Animation , Producer / Director / Project Manager , Smartphone / Tablet Games
High 5 Games —
New York,
NY,
USA
[11.06.12]
Mobile Developer (iOS)
Programmer / Engineer , Social / Online Games , Smartphone / Tablet Games
High 5 Games —
New York,
NY,
USA
[11.06.12]
Mobile Developer (Android)
Programmer / Engineer , Social / Online Games , Smartphone / Tablet Games
High 5 Games —
New York,
NY,
USA
[11.06.12]
C++ Game Programmer
Programmer / Engineer , Social / Online Games , Smartphone / Tablet Games
Best Boy Entertainment —
St John's,
NF,
CAN
[11.05.12]
Art Director
Art / Animation , Smartphone / Tablet Games