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November 8, 2012
 
arrow Postmortem: Sony Bend Studio's Uncharted: Golden Abyss [1]
 
arrow Is Game Music All It Can Be? [31]
 
arrow The End of the Journey: One Indie Studio's Tale [21]
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Latest Blogs
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November 8, 2012
 
Making Failure Fun [2]
 
Quality of Life: Bring more snus! [7]
 
The Best Political Games of Election 2012 [2]
 
An argument for easy achievements [46]
 
Six words about role-playing games [35]
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Latest Jobs
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November 8, 2012
 
GREE International
Game Studio, Android Developer
 
GREE International
Sr. Analyst, Social Game Platform
 
GREE International
HTML5 UI Developer
 
Avalanche Studios
Senior Tools Programmer, New York
 
Avalanche Studios
Senior Graphics Programmer, New York
 
ZeniMax Online Studios
Customer Service Analytics Manager
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Latest Press Releases
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November 8, 2012
 
MACHINE ZONE HIRES
INDUSTRY VETERAN SIM
DIETRICH...
 
Assess. Adapt and Attack
in this latest Crysis
3...
 
KONSOLE KINGZ BRINGS THE
FROST BYTE GAMER PACK
TO...
 
Colonize: new Android/Web
game
 
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About
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Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
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Leigh Alexander, Chris Morris
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News

News » Social/Online
 
 
Sony's online platforms boss retiring
by Eric Caoili [11.08.12]
The president of Sony Network Entertainment International, which oversees PlayStation Network and other Sony media services, is retiring -- Sony Computer Entertainment head Andrew House will take over the role.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing
 
 
 
Game Developer magazine's Power 50: Business Exclusive
by GD mag, Gamasutra staff [11.08.12]
Gamasutra and Game Developer spotlight ten savvy executives, marketers, and other professionals working in the business end of the game industry, helping bring great titles to the market.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
 
Gamasutra Member Blogs: From antisocial behaviors to indie problems
by Eric Caoili [11.07.12]
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as how to reduce antisocial behaviors in your game, the top five problems indie developers face, and more.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing
 
6
Activision beats estimates by going big, focusing on retail hits
by Tom Curtis [11.07.12]
While video game retail space is generally in decline, retail games like Skylanders, Diablo III, and Call of Duty: Modern Warfare 3 allowed Activision's Q3 to shine.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing
 
1
GDC 2013's debut sessions feature Assassin's Creed III, Magic: The Gathering creator
by Staff [11.07.12]
The build-up to next March's GDC 2013 has officially begun -- first sessions include talks on Assassin's Creed III rendering, a 'digital/physical games' panel featuring Magic: The Gathering creator Richard Garfield, and much more.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Business/Marketing
 
3
Game Developer magazine's Power 50: Design Exclusive
by GD mag, Gamasutra staff [11.07.12]
Gamasutra and Game Developer spotlight 14 talented designers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
 
DeNA to acquire 20 percent stake in Rage of Bahamut studio
by Mike Rose [11.07.12]
Following very favorable financial results for Japanese social games giant DeNA, the company today announced that it plans to acquire 20 percent of total shares in Cygames, the studio best known for top-grossing mobile game Rage of Bahamut.
Social/Online, Smartphone/Tablet, Business/Marketing
 
 
Most Popular Facebook Games: From FarmVille to King.com's Sagas
by Eric Caoili [11.06.12]
Every other week, Gamasutra examines the most popular Facebook games, this time looking at how Zynga's two FarmVille titles doing, and at King.com's Bubble With Saga and Candy Crush Saga.
Social/Online, Business/Marketing
 
 
Discover Gree's secrets for mobile game success at GDC China
by Staff [11.06.12]
At this month's GDC China, social mobile game company Gree will peel back the curtain on some of its secrets for launching and maintaining a successful mobile game.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, GDC China
 
4
Q&A;: Tenchu developer talks stealth, now that it's back in fashion
by Brandon Sheffield [11.06.12]
Stealth games are making a resurgence in the West lately, but how do these titles differentiate themselves from that venerable granddad of the genre, Tenchu? We asked its developer.
Console/PC, Social/Online
 
1
Ghost Recon, digital growth driving Ubisoft revenues
by Eric Caoili [11.06.12]
Ubisoft reported bigger revenues than it predicted for the last quarter, thanks to Ghost Recon: Future Soldier, Just Dance 4, and considerable growth in its online, mobile, and console download businesses.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing
 
10
Game Developer magazine's Power 50: Programming Exclusive
by GD mag, Gamasutra staff [11.06.12]
Gamasutra and Game Developer spotlight seven talented programmers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
 
A record month for DeNA as virtual currency sales explode
by Mike Rose [11.06.12]
Strong virtual currency sales continued to do wonders for Japanese social gaming giant DeNA last quarter, as the company reported record revenues and improved profits year-over-year.
Social/Online, Smartphone/Tablet, Business/Marketing
 
4
Game Developer magazine's Power 50: Audio Exclusive
by GD mag, Gamasutra staff [11.05.12]
Gamasutra and Game Developer spotlight four talented composers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
5
Game Developer magazine's Power 50: Art Exclusive
by GD mag, Gamasutra staff [11.05.12]
Gamasutra and Game Developer spotlight ten talented artists in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Exclusive
 
 
Your game industry in your words, week of November 2
by Eric Caoili [11.02.12]
Gamasutra highlights choice quotes from industry figures from the past week, including Assassin's Creed III creative director Alex Hutchinson, Frog Fractions creator Jim Crawford, and many others in this weekly roundup.
Console/PC, Social/Online, Indie, Design, Business/Marketing
 
 
Get a job: Bungie and others hiring now on the Gamasutra jobs board
by Eric Caoili [11.02.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at LucasArts, Amazon, Bungie, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment
 
 
Report helps navigate China's game industry regulations and policies
by Frank Cifaldi [11.02.12]
There's a lucrative video game market in mainland China, but getting your game to its players can be tricky if you don't know how to navigate its murky waters of abstract foreign policies.
Social/Online, Smartphone/Tablet, Production, Business/Marketing
 
 
Submit your offbeat prototypes to GDC's Experimental Gameplay Workshop
by Staff [11.02.12]
The ever-popular Experimental Gameplay Workshop will once again to return to GDC in 2013, and the event's organizers have issued a call for submissions for new "experimental" video game prototypes.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC
 
8
Gaming the system: The college applications process through play Exclusive
by Leigh Alexander [11.02.12]
With a new social game, USC's Game Innovation Lab is using game design to help economically-challenged high school students master the complex and deadline-driven process of applying to college.
Console/PC, Social/Online, Serious, Programming, Design, Production, Business/Marketing, Exclusive
 
   
 
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