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November 8, 2012
 
Arkenea Games
 
Yale Music
 
GarageGames, LLC.
 
Media Elements
 
Manchester Music
 
SomaTone Interactive Inc.
 
Signus Labs
 
Ozone Music and Sound
 
Supergenius
 
AXION STUDIOS Ltd.
 
Event Calendar
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arrow GDC China
Shanghai, China
11.17.2012
 
arrow Frank Armiate Lecture Series with guest speaker Seth Cooper, PhD, Creator and Developer of FoldIt
Chicago, United States
11.29.2012
 
arrow Flash GAMM Kyiv 2012
Kiev, Ukraine
12.08.2012
 
arrow Flash GAMM Kyiv 2012
Kiev, Ukraine
12.08.2012
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Production Features

 
1
Postmortem: Sony Bend Studio's Uncharted: Golden Abyss by John Garvin, Francois Gilbert, Chris Reese, Jeff Ross [11.08.12]
In this incredibly detailed postmortem, Sony Bend dives deeply into the the development of Uncharted: Golden Abyss for the PlayStation Vita, explaining precisely what roadblocks held back the system's premier launch title.
Design, Postmortem, Production
 
 
16
Postmortem: Humble Hearts' Dust: An Elysian Tail by Dean Dodrill, Alex Kain [10.31.12]
In this candid and detailed postmortem, developer Dean Dodrill tells the tale of the challenging and largely solo development of Summer of Arcade hit Dust: An Elysian Tail, a title that took him over three years to create.
Audio, Design, Postmortem, Production, Art
 
8
Rapid Prototyping: Tips for Running an Effective R&D; Process by Tom Rassweiler [10.17.12]
So you realize that it's important to prototype your ideas before launching into production -- but how do you do it? Arkadium's director of R&D;, Tom Rassweiler, lifts the veil on his company's process and explains why it shifted to central R&D; for new game prototypes.
Design, Production
 
2
Postmortem: Stardock Entertainment and Ironclad Games' Sins of a Solar Empire: Rebellion by Chris Bray, Blair Fraser [10.09.12]
The story of the development of the expansion to the acclaimed strategy game -- including tips on distributed co-development across two studios, why you should do a public beta, and what happens when irreplaceable staff has to be replaced.
Business/Marketing, Design, Postmortem, Production
 
6
10 Tips: Increasing the Effectiveness of Producers by Tristan Donovan [09.27.12]
In his latest in the 10 Tips series, Tristan Donovan interviews producers from Bigpoint, Sega, RedBedlam, and Cartoon Network to find out what the most important things to bear in mind when trying to get a full-featured game done on time are.
Production, Recruitment

Production News

 
 
Game Developer magazine's Power 50: Business Exclusive
by GD mag, Gamasutra staff [11.08.12]
Gamasutra and Game Developer spotlight ten savvy executives, marketers, and other professionals working in the business end of the game industry, helping bring great titles to the market.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Exclusive
 
 
 
Gamasutra Member Blogs: From antisocial behaviors to indie problems
by Eric Caoili [11.07.12]
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as how to reduce antisocial behaviors in your game, the top five problems indie developers face, and more.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online
 
3
Game Developer magazine's Power 50: Design Exclusive
by GD mag, Gamasutra staff [11.07.12]
Gamasutra and Game Developer spotlight 14 talented designers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Exclusive

Production Blogs

 
 
All`s well that ages well: A Health care system for Games
by Andreas Ahlborn [11.08.12]
Thoughts about the Lifecycle of cultural Products in general, paying particular attention to games
Production, Console/PC
 
 
7
Quality of Life: Bring more snus!
by Samuel Rantaeskola [11.07.12]
One of the biggest struggles a producer has is to get team members onboard in an organized way of moving forward. Why bother is be an uncommon argument. The key is the answer to the following question: "What's in it for me?"
Console/PC, Production
 
10
Men vs. Women in Game Production Roles
by Hannah Wood [11.05.12]
Gender disparity in business and the games industry has created a long-standing discussion. This article will discuss the virtues of male and female producers, and will include lessons for both.
Production
 
2
The Business of Making Games
by Jeffrey Werner [11.03.12]
The games industry is selling more and more every year but the developers keep closing down or merging with others. If we are selling so much why are we not making any money?
Production, Console/PC
 
1
Source Control for Three Small Teams
by Benjamin Roye [11.02.12]
I currently serve as Producer for three 2D student-created games at the Guildhall at Southern Methodist University. Each team consists of four underclassmen and I. I would argue that source control is necessary for any project size.
Production, Indie

Production Jobs

  King.com — London, EN, GBR
[11.08.12]
Business Manager - Games Studio
Support a world-class social games team in achieving business objectives through commercial opportunities, feature innovation, and data-driven insights, You will work closely with a Product Manager and Analyst to maximize virality and monetization for your title, and with Marketing to identify opportunities for additional sources of revenue.
Business Development / Analyst / Legal, Game / Level Designer / Creative Director, Producer / Director / Project Manager
 
 
Infinity Ward / Activision — Encino, CA, USA
[11.08.12]
Producer
Infinity Ward, Inc. is an award winning developer located in Los Angeles, California.Since its inception, the studio has consistently produced blockbuster hits and critically-acclaimed titles including Call of Duty, Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and most recently Call of Duty: Modern Warfare 3. We are fiercely dedicated to creating the best games on the market, and strive not only to exceed the standard in game development, but define it. An
Producer / Director / Project Manager
 
Indiana University — Bloomington, IN, USA
[11.07.12]
Lecturer / Senior Lecturer - Design and Production

Educator / Instructor, Game / Level Designer / Creative Director, Producer / Director / Project Manager
 
The Playforge — San Mateo, CA, USA
[11.07.12]
Product Manager

Producer / Director / Project Manager
 
Havok — Orlando, FL, USA
[11.07.12]
Field Application Engineer (Military & Simulation) - Orlando
Havok engineering has been at the cutting edge of innovation in game development for over a decade, and over the past five years we have made significant progress broadening our portfolio to include many key players in the Military and Simulation markets. We have an immediate opening for a Field Application Engineer with a background in C++ and 3d development, to join our Military & Simulation team based on Orlando, Florida.
Producer / Director / Project Manager, Programmer / Engineer, Serious Games
 
Havok — Orlando, FL, USA
[11.07.12]
Senior Software Engineer (Military & Simulation Consulting) - Orlando
Havok engineering has been at the cutting edge of innovation in game development for over a decade, and over the past five years we have made significant progress broadening our portfolio to include many key players in the Military and Simulation markets. We have an opening for a Senior Software Engineer with a background in C++ and 3d development, to join our Military & Simulation team based on Orlando, Florida. The role will involve Professional Services consulting work onsite with customers.
Producer / Director / Project Manager, Programmer / Engineer, Serious Games
 
2K Czech — Prague, , CZE
[11.06.12]
Senior Producer – 2K Czech

Producer / Director / Project Manager
 
A2Z Research and Development — Lake Forest, CA, USA
[11.06.12]
Art Director

Art / Animation, Producer / Director / Project Manager, Smartphone / Tablet Games
 
Airtight Games — Redmond/Seattle, WA, USA
[11.06.12]
Producer
Airtight Games is a group of industry veterans formed around the core team that produced the award winning, 90 metacritic ranked game "Crimson Skies: High Road to Revenge”. Airtight Games has also developed “Dark Void” with Capcom and most recently the critically acclaimed AAA title with Square Enix named "Quantum Conundrum." We are now working on several new AAA titles for a variety of markets. This is a great opportunity to be a part of a unique project with a quality-focused development and p
Producer / Director / Project Manager
 
Zindagi Games — Camarillo, CA, USA
[11.06.12]
Producer
ZINDAGI GAMES IS NOW HIRING! We have several positions open! We are looking for exceptionally talented, team-oriented people with that creative force to join our team. If you have the qualifications and experience, we want to hear from you!
Producer / Director / Project Manager

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