Postmortem: Sony Bend Studio's Uncharted: Golden Abyssby John Garvin, Francois Gilbert, Chris Reese, Jeff Ross[11.08.12]
In this incredibly detailed postmortem, Sony Bend dives deeply into the the development of Uncharted: Golden Abyss for the PlayStation Vita, explaining precisely what roadblocks held back the system's premier launch title.
Design, Postmortem, Production
Postmortem: Humble Hearts' Dust: An Elysian Tailby Dean Dodrill, Alex Kain[10.31.12]
In this candid and detailed postmortem, developer Dean Dodrill tells the tale of the challenging and largely solo development of Summer of Arcade hit Dust: An Elysian Tail, a title that took him over three years to create.
Audio, Design, Postmortem, Production, Art
Rapid Prototyping: Tips for Running an Effective R&D; Processby Tom Rassweiler[10.17.12]
So you realize that it's important to prototype your ideas before launching into production -- but how do you do it? Arkadium's director of R&D;, Tom Rassweiler, lifts the veil on his company's process and explains why it shifted to central R&D; for new game prototypes.
Design, Production
10 Tips: Increasing the Effectiveness of Producersby Tristan Donovan[09.27.12]
In his latest in the 10 Tips series, Tristan Donovan interviews producers from Bigpoint, Sega, RedBedlam, and Cartoon Network to find out what the most important things to bear in mind when trying to get a full-featured game done on time are.
Production, Recruitment
Quality of Life: Bring more snus! by Samuel Rantaeskola[11.07.12]
One of the biggest struggles a producer has is to get team members onboard in an organized way of moving forward. Why bother is be an uncommon argument.
The key is the answer to the following question: "What's in it for me?"
Console/PC, Production
Men vs. Women in Game Production Roles by Hannah Wood[11.05.12]
Gender disparity in business and the games industry has created a long-standing discussion. This article will discuss the virtues of male and female producers, and will include lessons for both.
Production
The Business of Making Games by Jeffrey Werner[11.03.12]
The games industry is selling more and more every year but the developers keep closing down or merging with others. If we are selling so much why are we not making any money?
Production, Console/PC
Source Control for Three Small Teams by Benjamin Roye[11.02.12]
I currently serve as Producer for three 2D student-created games at the Guildhall at Southern Methodist University. Each team consists of four underclassmen and I. I would argue that source control is necessary for any project size.
Production, Indie
Infinity Ward / Activision —
Encino,
CA,
USA
[11.08.12] Producer
Infinity Ward, Inc. is an award winning developer located in Los Angeles, California.Since its inception, the studio has consistently produced blockbuster hits and critically-acclaimed titles including Call of Duty, Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and most recently Call of Duty: Modern Warfare 3.
We are fiercely dedicated to creating the best games on the market, and strive not only to exceed the standard in game development, but define it. An
Producer / Director / Project Manager
Havok —
Orlando,
FL,
USA
[11.07.12] Field Application Engineer (Military & Simulation) - Orlando
Havok engineering has been at the cutting edge of innovation in game development for over a decade, and over the past five years we have made significant progress broadening our portfolio to include many key players in the Military and Simulation markets. We have an immediate opening for a Field Application Engineer with a background in C++ and 3d development, to join our Military & Simulation team based on Orlando, Florida.
Producer / Director / Project Manager, Programmer / Engineer, Serious Games
Havok —
Orlando,
FL,
USA
[11.07.12] Senior Software Engineer (Military & Simulation Consulting) - Orlando
Havok engineering has been at the cutting edge of innovation in game development for over a decade, and over the past five years we have made significant progress broadening our portfolio to include many key players in the Military and Simulation markets. We have an opening for a Senior Software Engineer with a background in C++ and 3d development, to join our Military & Simulation team based on Orlando, Florida. The role will involve Professional Services consulting work onsite with customers.
Producer / Director / Project Manager, Programmer / Engineer, Serious Games
Airtight Games —
Redmond/Seattle,
WA,
USA
[11.06.12] Producer
Airtight Games is a group of industry veterans formed around the core team that produced the award winning, 90 metacritic ranked game "Crimson Skies: High Road to Revenge”. Airtight Games has also developed “Dark Void” with Capcom and most recently the critically acclaimed AAA title with Square Enix named "Quantum Conundrum." We are now working on several new AAA titles for a variety of markets. This is a great opportunity to be a part of a unique project with a quality-focused development and p
Producer / Director / Project Manager
Zindagi Games —
Camarillo,
CA,
USA
[11.06.12] Producer
ZINDAGI GAMES IS NOW HIRING! We have several positions open! We are looking for exceptionally talented, team-oriented people with that creative force to join our team. If you have the qualifications and experience, we want to hear from you!
Producer / Director / Project Manager