Lumines Electronic Symphony: The Untold Story by James Mielke[07.30.12]
How did the PlayStation Vita's puzzle star take shape? Producer James Mielke (formerly of developer Q Entertainment) walks through early concepts for the game, outlines production difficulties -- including never-before-seen in-progress screens and video.
Design, Postmortem, Production, Art
Postmortem: Zachtronics Industries' SpaceChem by Zach Barth[06.13.12]
The developer of the cult indie puzzle hit SpaceChem explains what went into creating such a complex, nuanced game -- while still working a day job -- and also what held back the game from finding the audience it might otherwise have found.
Design, Postmortem, Production, Indie
Postmortem: Avalanche Studios' Renegade Ops by Axel Lindberg[06.08.12]
How can the creative process turn into an "upward spiral" where everyone is firing on all cylinders -- and then, how can that upward spiral hide the real problems with the project from you? This candid postmortem has the answers.
Design, Postmortem, Production