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Review: Risen 2: Dark Waters

Jim Sterling, Reviews Editor
2:00 AM on 04.23.2012
Review: Risen 2: Dark Waters photo


The original Risen was a curious little beast. In a genre so used to empowering the player, letting one live out heroic fantasies in a world full of treasure, choice, and magnificent deeds, Risen was quite prepared to strip you of your dignity, kick you around a bit, and spit you out a more humble, more shameful, individual. 

In many ways, what Risen attempted was admirable. It wanted to make you earn your power fantasy. However, its awkward navigation system, reliance on ambushes, and general imbalance put me off fairly quickly. 

In Risen 2: Dark Waters, the ambition remains. So do the problems. This time, however, I couldn't stop playing. Perhaps it was a grudge, a desire to kick the game's arse for a sense of pointless payback. Perhaps it was simply that, despite its problems, Risen 2 still manages to be perversely enjoyable. Most likely, it's both. 

Risen 2: Dark Waters (PC [reviewed], PlayStation 3, Xbox 360)
Developer: Piranha Bytes
Publisher: Deep Silver
Released: April 27, 2011 (PC), May 22 (PlayStation 3, Xbox 360)
MSRP: $59.99
Rig: Intel i7-2600k @3.40 GHz, with 8GB of RAM, GeForce GTX 580 GPU (SLI)

Risen 2 takes place several years after the first game, with the world in an unsurprising amount of peril. Our nameless hero has returned, now an alcoholic shell of his former self and serving in the Inquisition. The "old world" has been swallowed by monsters from the depths of the ocean, and our hero is charged with the task of scouring the new one -- a region of tropical jungles, ancient native tribes, and murderous pirates -- for a way to defeat the ancient evil attacking from the sea. Cue adventure on the high seas, the wearing of fancy tricorn hats, and more rum than a human could medically drink. 

At its heart, Risen 2 is a traditional action role-playing game, with a focus on exploration and accepting humdrum quests from rude characters who may or may not prove helpful to the overall mission. Like with the last game, navigating the world is a bit more of a hassle than one is used to in our age of modern convenience, though some may appreciate a lack of hand-holding. The in-game compass is useful for very little, and players need to keep checking the map screen to find out where a quest objective is. As each of the game's many islands are explored, fast travel points unlock, but some of them are very randomly placed, with areas that would seem like obvious choices remaining completely cut off. Fortunately, the islands aren't too huge, and once players get their own ship, they can travel the world at a fairly decent pace. 

Rather than use a traditional leveling system, players earn Glory points for enemies killed, locations found, and quests completed. Glory can be invested into several attributes that govern statistics and unlockable skills. For instance, spending Glory to level up one's toughness allows the player to absorb more damage from weaponry, and allow players to learn skills such as Bladeproof (reduced damage from melee weapons) and Intimidate (allows the player to use threatening dialog choices with NPCs). The more an attribute levels, the more Glory it requires, while the skills pertaining to each attribute are purchased from teachers for an obscene amount of gold. 

It's a fun system with a very enjoyable set of skills (characters with high cunning can train monkeys to steal for them), though the high costs -- both in terms of Glory and gold -- make powering up feel like a chore at times. Gold isn't falling out of people's pockets, especially with players having to also spent money on bribery and equipment, so it can be a very long time before the player feels suitably powered up. 

This is an issue due to the fact that Risen 2 is ridiculously cheap at times. There are many monsters that can hit harder and swifter than you can, some of which can even outrun you if you attempt to escape. Certain monsters possess unblockable attacks that hit faster than the player can move, and they aren't shy about repeating those attacks and locking our hero into repeated "pain" animations. If you fight multiple opponents at once, you'll be trapped in a situation where one will be attacking you at melee range, while the others stand at a safe distance and throw unlimited spears or fire vicious muskets at you. All this is thrown at you before the hero is even halfway capable of defending himself against most of the enemies he'll be facing. 

At times, things are so imbalanced as to be totally demoralizing. Risen 2 cruelly sets the player up to fail. Fancy challenging the first NPC you meet to a training duel? Expect him to kick your ass, using moves you won't be able to utilize yourself for hours. Expect him to whittle your health down to a sliver, which you'll have to heal yourself. Expect that small mercy to be lacking from the less empathetic creatures waiting outside. Oh, and expect to save before and after every single fight, and sometimes in between. 

This initial shock hides what is, when you dig deep enough into it, a strangely rewarding adventure. Though you will never feel truly powerful in Risen 2's world, enough time and in-game funding will put you on par with the game's heftier opposition, and by the time you've strengthened your hero up enough to finally take down more than one pirate unaided, you'll feel immensely proud of yourself. It's a very strange game that punishes you so hard you'll start to feel brilliant simply for becoming slightly competent. I sense many won't find the effort worth it, but those that stick with the circus of malice may be surprised at how much satisfaction there is to be had from finally getting a taste of the upper hand. 

The sadism is further alleviated once players become captain of their own ship and gather together a crew. Players can take one crew member as a companion out to the islands, some of whom exist simply to have your back in a fight, while others possess skills to provide special benefits in the field. Most players will likely go with Chani, whose skill as a witch allows her to heal the hero when his health drops too low -- an invaluable and lifesaving power that trumps pretty much everything else on the menu. 

The combat system attempts to be deeper than most in the genre, though its unintuitive implementation makes it feel a little unwieldy at times. Melee combat relies on timing and counter-attacking in order to successfully fight, though the abilities with which to do all this must be bought piecemeal from teachers. When players finally have enough skills gathered, they can block and parry attacks by attacking at the same time as the opponent, then pressing the space bar at just the right moment to counter with a riposte. Firearms can also be used by pressing "E" at any time, though players have to make sure to keep blocking or risk having the hero turn around and shoot thin air for some reason. Also, one must bear in mind that this entire combat system is thrown out of the window when fighting monsters, who cannot be blocked and turn the whole thing into a mindless hack n' slash game. 

New to the series is voodoo magic, which more insidious players can improve through Glory like anything else. Voodoo allows not only for the brewing of mystical potions, but the crafting of dolls that can curse opponents, or even physical possession other characters. At key moments in the story, the hero will be required to possess certain characters in order to manipulate events or infiltrate areas, leading to some amusing moments. 

Speaking of amusing, Risen 2's idea of what is and isn't an acceptable joke raises an eyebrow at times. I'm all for tasteless gags, but some of the dialog in this game may cross the boundaries of acceptably risqué patter and fall firmly into offensive territory. One early quest involves trying to force your companion into a kitchen job for no other reason than she's "a woman." Later on, characters openly refer to black natives as "spearchuckers" (a racist term in Europe) while several homophobic jokes crop up. One can argue that these characters are steeped in a world of piracy and such ignorance is expected, of course, though the fact that the comments are regularly presented in a matter-of-fact manner, with absolutely no sense of criticism or complaint, and sometimes come from the hero's own mouth, remains faintly alarming. It wasn't enough to offend me personally, but I certainly was surprised and I'd recommend those with rawer nerves keep their shields up. 

Outside of the occasional wince-worthy gag, Piranha Bytes manages to raise a few smiles with some genuinely amusing -- if unapologetically stupid -- comedy. Eccentric characters such as a misguided gnome who can't stop swearing and a pirate who died, lost half his soul in the underworld, and became a crazy tribal demagogue, manage to put in some memorably entertaining performances. There's much enjoyment to be had in playing what is, at heart, an M-rated Pirates of the Caribbean

Risen 2 has an overhauled look compared to the original game, though the biggest visual benefit comes from its new tropical environments. The thick greenery and bright sunlit islands make for a visually appealing game that might not be on par with the Uncharteds or even Skyrims of the world, but nonetheless bring a splash of color and exotic flair to the proceedings. There are a few hiccups, most notably in the dodgy ally A.I. that can see players freezing in place or wandering off, but otherwise this is one of the more stable and technically sound European RPGs I've played. A selection of amusingly silly voice actors and some decent music help round out the presentation. 

Risen 2: Dark Waters is a difficult game to review, because I want to express how much I enjoyed myself in spite of the mountains of criticism that it quite rightly deserves. It's unnecessarily mean-spirited, it demands an immense amount of the player's time before it hits its stride, and the whole thing's potentially offensive to boot. All that said, when it finally opens up and lets the player have fun, Risen 2 has hours upon hours of legitimately enjoyable gameplay on offer. The frustration of getting trapped in the corner by a faster opponent never lets up, but once players get strong enough to soak it up and hit back, the feeling of relief and vindication is remarkable. All told, you'll get over thirty hours of pirate-flavored silliness that will brutalize you, then make you feel good inside. 

What Piranha Bytes has developed could have been a thoroughly supreme game, one that could have gone toe to toe with the heavyweights of action role-playing. Due to a number of highly questionable design decisions, however, a lot of that potential has withered away. With so much lost, it's perhaps a testament to how talented the team secretly is that Risen 2 is still packed with fun in the face of truly inhibiting setbacks. 

That deserves a modest round of applause, at the very least. 


THE VERDICT



7.0 /10
Good: A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


Seems legit.
On the one hand, no Treasures of Rule make the sub-title seem like a cruel tease or even a Johnny Depp look-alike to be found anywhere but on the other, this game has giant enemy crabs which one can never get enough of and apparently, their pubs have "Gay Nights" and ye olde racism.
Tough sell,that is.
I'd just like to know If the 360 version is playable, unlike the port of the first game. I struggled through it for about 10 hours, but it was a clunky, ugly mess with a wretched frame rate that crushed any fun I might have had.
Hopefully I am able to fix my laptop before this comes out on Friday. Frickin' GPU is overheating on idle.
Jim, if you like the feeling of satisfaction that this game appears to give, you should try Dark Souls(though you probably have already), as it is based solely upon that concept.
"...I'm all for tasteless gags, but some of the dialog in this game may cross the boundaries of acceptably risqué patter and fall firmly into offensive territory...characters openly refer to black natives as "spearchuckers" (a racist term in Europe) while several homophobic jokes crop up. One can argue that these characters are steeped in a world of piracy and such ignorance is expected...presented in a matter-of-fact manner, with absolutely no sense of criticism or complaint, and sometimes come from the hero's own mouth, remains faintly alarming... "

Jim as much as I love your reviews, you have to allow this 'piece of art' to recreate an era authentically. Otherwise you are making a judgement through the presuppositions of your mind, looking for some sense of morality that shouldn't necessarily exist, i.e. we impose our modern or progressive ideologies into that era and make a moral judgement (in doing so remove any sense of objectivity we are trying to hold on to)

to use a historical term, don't be whiggish!
@josmeister Dark Souls is indeed a fantastic game. My personal 2011 game of the year. If this game provides nearly as much challenge as Dark Souls then I'm more than willing to check it out.
And this is exactly what made me despise Gothic 2 that was made years ago. The world and characters were interesting. The combat and leveling was nothing but frustrating to deal with.

You'd think that Piranha Bytes would have learned to NOT use this same combat system. Alas, the Elder Scrolls has yet to learn how to do it quite right yet either (though at least you get the sense that Bethesda at least tries and their biggest issue is that they refuse to use a game engine that isn't based upon Gamebryo!)
Well, I wasn't expecting it to hit 9.0s all around. Unfortunate tales of cut complexity, though... Not what I was looking for.
Jim for all your insistence that your nerves are on par with brush aluminum you seem pretty damn easy to offend.

Combat doesn't seem like the sort I'm after, but it seems like a decent game and the sort I'd recommend to peeps who enjoyed Dark Souls.
@fish taco

The 'era' is fucking fictional. It can't be 'authentically' recreated.
Fuck Dark Souls, Fuck The Witcher, and Fuck This.

Still, in principle I'm happy for the existence of the sub-genre of RPG hack and slashers I call 'Skull-Fucker RPG's', they just ain't for me. I don't mind a challenge, but there is a difference between a challenge, and a game being pointlessly obtuse or straight up unfair.
Pretty pumped for this but probably won't play it for a few weeks... i'm so back logged. The first ones humor was pretty great and the combat was pretty cheap which I adjusted to. So i'm guessing i'll love this one in a Two Worlds hilarious sort of way.
GIANT ENEMY CRAB! Flip him back for MASSIVE DAMAGE!

Seems like an interesting game to try.
@Jim, How many hours did it take for you to beat it and did you do the sidequests?
Andy: I think I said in the review that it took around thirty hours. I did most of the sidequests, s'far as I know.
"Jim for all your insistence that your nerves are on par with brush aluminum you seem pretty damn easy to offend."

But I wasn't offended. I did, however, find it quite noteworthy and felt the content was worth mentioning.

"Jim as much as I love your reviews, you have to allow this 'piece of art' to recreate an era authentically."

As has already been said, Risen 2 does not recreate an era. It's got giant crabs and talking gnomes. It's *allowed* to do anything it wants, and I have not said it can't. However, it does portray certain things in certain ways that may offend some players, and I felt it necessary to warn them.
I just showed my friend at work this review... his response:

"characters with high cunning can train monkeys to steal for them"

Say no more. That is a great selling point.
I just showed my friend at work this review... his response:

"characters with high cunning can train monkeys to steal for them"

Say no more. That is a great selling point.
Um...um, nice review and all, but the header image..... shouldn't it be, you know, censored.
It's not supposed to have rust....I mean blood on it anymore, right¿
I'm not really excited by how the game looks, I think I'll buy this when it's on sale or something.
One thing that upset me about Skyrim was the fact that after only a few hours of playing I had already become some kind of demigod who could easily take on sabertooths and trolls with little difficulty. Cranking the difficulty up helped to an extent, but it really only delayed the issue by about ten hours or so (which is nothing in a game as engrossing as Skyrim).

I still enjoyed Skyrim massively, but that really put a damper on the whole experience and from the sounds of things this game doesn't have that issue at all.
I liked the first Risen, a lot.
Trying Risen 2 beta was disappointing, instead.
The game still is enjoyable, but there's too much handholding for Piranha Byte's standards, and the new "improved" combat system is a big step back.
Risen had some clunky animations but you always felt perfectly in control of your character and even the most trivial enemies required a careful approach, some tactic (to study and exploit their patterns) and good timing.
In Risen 2 combat feels more like a furious an messy clickfest.

Also, they ditched free climbing in favor of scenery interaction just where they placed "hotspots", which can greatly impact the immersion, the sense of being actually exploring a complex environment.

I'm not sure why Piranha choose to "nerf" aspects of their previous games that gave them so much appeal just to aim for a wider demographic that most likely isn't going to be "wider" at all.
@ Jim, well it obviously isn't set in modern day let alone the 20th or 21st century is what I'm getting at, and just because its got giant crabs and talking gnomes does not mean it has to conform to some politically correct imaginary world. Y u mad though?

I know you're infallible, i'm not questioning you're entire review but I just think terminology like homophobia or racism is inappropriate since those are concepts that don't seem to exist in the 'Risen' world. U still mad?
^ you arent allowed to disgree with a review. Ive learned that
" I just think terminology like homophobia or racism is inappropriate since those are concepts that don't seem to exist in the 'Risen' world. U still mad?"

Just because people might not know a certain concept, that doesn't mean that what they do cannot be classified as that concept. I'm sure sexism as a concept doesn't exist in communities that perform female circumcisions and treat women like walking fuck jars, but that doesn't mean what they do is free from reproach.

I'm not mad, I think this is interesting. Whether the terms exist in Risen's world or not, there are racist and homophobic people in it, though the game doesn't present them as such, and it's very strange. I don't think it's incorrect to mention that, and warn players who may be offended by that.
" I just think terminology like homophobia or racism is inappropriate since those are concepts that don't seem to exist in the 'Risen' world. U still mad?"

Just because people might not know a certain concept, that doesn't mean that what they do cannot be classified as that concept. I'm sure sexism as a concept doesn't exist in communities that perform female circumcisions and treat women like walking fuck jars, but that doesn't mean what they do is free from reproach.

I'm not mad, I think this is interesting. Whether the terms exist in Risen's world or not, there are racist and homophobic people in it, though the game doesn't present them as such, and it's very strange. I don't think it's incorrect to mention that, and warn players who may be offended by that.
"^ you arent allowed to disgree with a review. Ive learned that"

No Stealth, YOU aren't allowed to disagree with a review.

Nice to see you again, anyway. He who claims he never reads our reviews. <3
This sounds really cool! I think I'll wait for a price drop though since it sounds like something I have an equal chance of loving or loathing.
I'm gonna buy this and I'm gonna play it. Arr.
Better than the Witcher 2? It must be good!
think will cancel my preorder
spearchuckers? really?
@Jim Sterling

You better be nice to me believe it or not my indifference towards you would be welcome, considering all the hate your getting lately for your reviews.

Not once did I claim I never read the reviews, I just dont comment on them. The only reason why I did in this one was I felt bad for you
Pretty much what I was expecting. I'll grab it the next time steam has it on sale.
"You better be nice to me"

Oh snap, Jim.
"Not once did I claim I never read the reviews, I just dont comment on them. "

But you do. Compulsively.
not really. Youll be waiting forever if you expect me to, especially the prototype review
Sounds like a lot of fun, just a shame I don't have £40 to cough up for this (seriously, couldn't at least price at £30 deep silver?)
"not really. Youll be waiting forever if you expect me to, especially the prototype review"

That's the spirit! Together we'll break your addiction!
@chris

are you trying to imply we all dont have typos?

@ jim

1 review out of 10 I comment in wouldnt be overly posting
Regardless of whether or not the concepts of homophobia and sexism exist in the world of Risen, the fact is people in THIS world get offended by that shit.

That said, Jim wasn't even condemning it, just pointing out that its there. God forbid!

He proceeds to be friendly and engage in a discussion about it, but apparently that's too difficult to comprehend... proceed to rage out and accuse Jim of being angry and thinking himself infallible.
" Fuck Dark Souls, Fuck The Witcher, and Fuck This.

Still, in principle I'm happy for the existence of the sub-genre of RPG hack and slashers I call 'Skull-Fucker RPG's', they just ain't for me. I don't mind a challenge, but there is a difference between a challenge, and a game being pointlessly obtuse or straight up unfair."

Honestly dude, the Witcher isn't hard at all, and Dark Souls is only hard by modern standards. The game just requires a bit of effort. It's not one I'd today's mindless "hit A to win" style games. Still, different strokes for different folks I guess.
Those screenshots give ugly a new meaning.
@Shinta

Go back to kotaku
@Sir Tobbii
I bet that in age of pirates fictional or not no one heard about political correctness.

And using modern values/ethics (fake or not) in games based on past is just wrong.
@PwnTang
Please speak for yourself, Im NOT offended.

Please dont try to blanket cover every human, in your head you assume that everyone supports LGB and against Homophobia but as a matter of fact many people if not the overwhelming majority of humans on planet earth just dont give a shit (otherwise they would be allowed to marry each otehr in every country, but), im not saying that all of them are Homophobes no, we just dont care...
Second from my experience with the internet since 1994, i can assume that a large group of people actually against LGBT and are in fact homophobes and its heir legal right to believe in what they want.
@mattrodroid: hey bud :) if you want an autograph, you just had to ask. It's always nice to know I have fans who care so much about my comments to read them on two websites.
Can I have Stealth's autograph?




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