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Review: Radiant Historia

Dale North, Editor-In-Chief
2:00 PM on 02.02.2011
Review: Radiant Historia photo


Imagine that you did something really stupid yesterday. Maybe you farted in front of a beautiful girl on the train. She smiled at you when she first saw you, but your rank emission turned that smile to a frown, and all was lost. She was probably into you, but now you'll never know.

If your world was like that of DS RPG Radiant Historia, you'd be able to go back to a key decision point in your life and change things for the better. Let's say that you warped back to the moment right before you let one. It could work out, or it could be that she sees your wincing face and knows that you're holding one in. Or, you could warp back to earlier that morning, armed with the knowledge that a foot long chili dog wasn't the best lunch idea.

Radiant Historia takes this ability of being able to bounce to key moments in time and makes a deep, enjoyable RPG. 

Radiant Historia (DS)
Developer: Atlus
Publisher: Atlus
Released: February 22, 2011
MSRP: $34.99

I'm happy to say that Radiant Historia has nothing to do with gas passing. It follows a special military man named Stocke who lives in a world torn by war. This world also suffers from a widespread and mysterious development called "desertification," which has all life crumbling into piles of sand. While everyone else is dealing with what looks to be the end of the world between these two issues, Stocke dutifully carries out his assigned missions. One day life becomes even more complicated as our hero comes in possession of the White Chronicle. This a powerful book that makes it possible for Stocke to travel between two timelines of history, taking pieces from each to make the best possible future for his own life and all the people of his world. It's too bad that there's someone out there with the Black Chronicle, trying to go against Stocke's every move.

There's never a dull moment in Radiant Historia. While other RPGs have you plowing through random encounters on a massive overworld map, this one keeps you busy over its entire play time, popping back and forth through time in an attempt to right every wrong. The game starts out gently with the time travel, making you go back to simply change a single decision to improve the future. But, as the game progresses, you'll really have to put your thinking cap on to figure out how to proceed. I was worried early on that Radiant Historia would play out with multiple choice options to pick a branch in time. Early instances had you dying with one choice and living with another, which was a bit too choose-your-own-adventure for me. It turned out that these situations were merely time travel training wheels, and that some heavy duty time hopping was in store later.

Keeping track of the happenings of two lines of alternate history could be really confusing. Thankfully you're aided by a menu option that gives you full timelines for both paths of history, with key decision points clearly marked, and ample reminder notation at each of them. By using the power of the White Chronicle, you'll be able to visit the the special space in between time, called Historia. There you will be able to choose what point of time on these timelines you would like to go back to. Once selected, you'll be whisked away to the past, where you'll have to relive all of your previous actions. The only difference is that you have knowledge of what will happen in the future, and now you can try to change the course of time. To give any example would easily spoil the fun you'd have in making the decision for yourself. Just know that the team behind this game did a fantastic job of creating a deep, involving story

Even from early on it seems like the world is against Stocke. For this reason, you'll be fighting in between time hopping sessions. Radiant Historia's twist on turn-based RPG battles is fun enough that you won't feel like these battles are a distraction to the time travel you're supposed to be doing. Enemies appear on a 3 by 3 grid, and you're free to attack any of the enemies as you would in a standard turn-based battle system at first. You learn quickly that three party members up against nine potential enemies is a bad situation to be in, and it's in these situations that you'll use the ability to push enemies around this grid with special skill attacks. For example, with the standard "push assault" skill, you could push an enemy in the row closest to your character back to the farthest, where another enemy stands. With them both in the same grid spot, the next consecutive attacking member of your party could attack the one spot to do damage to both enemies. As your characters level up, they'll gain more pushing and pulling abilities to wrangle enemies for this purpose. Combine these abilities with ones that change your attacking order and you have a really fun attack chaining system that will have you mowing down baddies simply for the fun of it. In some of the later critical battles, placement and attack order are key, which brings this game's battle system way out of boring button mash attack territory.

Radiant Historia has good looks to match the strong gameplay and story. The sprite-y background graphics and characters took me back to the 16 and early 32-bit JRPG days, The detailed art and character portraits had me thinking that this is one of the better looking DS RPGs. It also sounds great, thanks to composer Yoko Shimomura, who was also the composer of Parasite Eve and the Kingdom Hearts games, among many others. There's a mysterious and beautiful theme that runs throughout her compositions for this game, which greatly compliments the story. This is just the next great soundtrack in her long list.

It's apparent that the game's creators went out of their way to make sure that potential time travel plot holes were covered. Once you get some 30 hours into the game and look back at the past in both timelines, you'll see just how impressive this feat is. You can tell that care was taken to make sure that all the 200 plus scenes of history tie together nicely. That said, there were a few situations where I traveled back in time to a spot where I felt the appropriate history-changing interaction could happen, only to find that nothing changed. Scrolling through a bunch of dialogue that I had already seen only to find that no change was triggered was a bit frustrating. Sometimes the specific point in history required for a change is not clear, though it was never too difficult to find the correct point in the timeline. I just couldn't shake that in each of these situations, my choice should have worked.

There were also a few instances where I felt like the game's dialogue should have told me I was on the right track with my choice. As retreading history requires you to go through the dialogue again, you'd think that there would be some kind of marker that you are on the right track, especially in lengthy segments. Pressing the start button skips dialogue and scenes you've already seen, but it also skips new scenes in an updated history. The end result is your character standing in place, with you wondering what happened or what changed. Thankfully there were only a few of these situations.

Finally, while Radiant Historia does a nice job of dancing just outside the now tired JRPG tropes, one does rear its ugly head a few too many times. Be prepared for the whole boss-after-a-boss thing, multiple times. I'm pretty certain that no one falls for the scene where you thought you killed a boss only to find that it's not quite dead, or is going to evolve into something stronger. We stopped falling for that in the 1990s, didn't we? The creators of this game didn't get that memo. There were a few instances that bordered on annoying with the bosses not dying. In one boss-after-a-boss instance toward the end I screamed "Are you serious?!" at my DS in public and embarrassed myself.

Don't let these small issues discourage you from trying out this rich, developed time-travel RPG. There's a lot of fun to be had here, and the story wraps up very nicely, making for a great reward for all of that time bouncing. It's not often that we see a DS RPG with this level of creativity and polish in the story and gameplay departments, and the fantastic music and art only accentuate that. Even if you think you've done the time-travel RPG before, you should still definitely play Radiant Historia.


THE VERDICT



8.5 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


More reasons to play my DS! I just got back into it because I got Dark Dawn for Christmas. I've been watching this game for a while now, especially because of Dtoid's coverage. Good review Dale.
"Your clothes. Hand them over."

GOTY
I hafta say, that's one of the best review intros I've read.

Oh, and I've got this one on reserve - sounds like I made a good decision. Thanks much for the writeup!
ditto the tiny font. my old man eyes, they cry out in PAAAAAIN. i love my DS :)
sounds good man.

ty Dale.

Please keep the Valkyria 3 goodness hidden before I go insane.
I know you probably have it :P
This font is from the blog side software. Don't worry they'll fix this soon.
Looks awesome, and I'm definitely picking this one up.

I'm kind of surprised that you didn't compare it to Chrono Trigger at all, given the time travel element.
I'm glad they changed his name from Stok to Stocke. Stocke sounds much more...majestic. Like a mighty goose.

Picking it up at launch, though I might not play it for a while because Pokemon.
Nice review, Dale! Looking forward to picking this up when it hits in a few weeks. Really digging the art style, and it sounds like it has story and gameplay to back it up!
Pre-ordered this a while ago, cannnot wait for it. Dale, thanks for this review, I'm even mroe excited for it.
Yoko Shimomura is great, excited to hear the game
Another JRPG, another use of the word trope. How annoying. I totally want the game though.
I absolutely cannot wait for this game.
@Dale

How hard are the battles in this game? I've been playing the super easy Golden Sun Dark Dawn lately, so I'm clamoring for an RPG that'll have me really worrying about battle strategies and practical item use. How often did you die or come close to death in regular battles?
@mushmage: 4 Heroes of Light can be pretty difficult at times. And you definitely have to manage your items carefully.
@Shinta 2

I actually meant to buy that game at launch and ended up skipping out on it, but maybe I'll end up buying it sometime soon. I've heard that it's pretty difficult from other people, too. I'm just hoping Radiant Historia can feed my fix in the meantime since I already pre-ordered it a while ago.
Had it pre-orderd a while back, its good to see the DS isn't close to slowing down yet on the software just because 3DS is coming soon.

I just wish March wasn't so packed. This month is easy, they should bump some games up into February or back to April :P
I want this game inside of me.
Huh. A new JRPG with a graphical style that doesn't make me want to go genocidal on Japan.

Looks good!
Good to hear it's good! I already preordered mine.

I only skimmed the article, sorry. I want everything to be a surprise. The only thing I know is that it's about time travel and that it involves taking off clothes at some point.
Had no idea such game existed, but after reading this review, I am really interested. Thank you Mister North!
Looks great!, I'm curious how this measures up to Chrono trigger, anyways I LOVE sprites, so this plus time travel, and excellent story make for one hell of fine looking Jrpg
Awesome! Will pick this up! Your reviews are a treat to read Dale!
I would get this, but I might purchase Inazuma Eleven, since it got an annoucement of release in Europe.
Already have this preordered ^.^
Dragon Quest VI, Pokemon Black/White, and now this? I'm going to be packed with DS RPGs. Thanks for the review, the game looks really good.
Dale likes Atlus games! More at 11!
Great review!

Quick question: Is there an ending (probably the best) that requires a specific timeline to be achieved (borderline needing a walkthrough)?
Great review, Dale! I feel like I've been waiting for this game forever (if only I could travel forward in time).
@Phoenix Gamma
There's nothing wrong with liking Atlus games, many of them tend to be pretty well-made compared to other games.

@lewness
I heard that the best ending is only acquired once you've completed the game 100% and have gotten all the other endings.
I'm going to be picking this game up. Sounds like my kind of thing.
yeah nothing worse than wanting to cuss at a game while in a public space. i feel like a ventriloquist, muttering insanities without moving my lips, and shaking my DS.

looking forward to this game!
I have not been this excited for an RPG in a long time.
looks awesome :D

more DS games FTW :)
I get hot and bothered every time you review an Atlus game. Dale North you sassy minx...
@Wrath and Pride:
Hey, they're building a new church in my neighborhood. I wonder how it stacks up against the Sistine Chapel?

Looking forward to this game, but the timing couldn't have been worse. Right between DQVI and Pokemon (with the 3DS launch coming up shortly after that)? Yikes. After this review I'm definitely on board, but it may have to wait a couple months...
This game looks groovy as all get out, so I'm glad to hear that it's one to pick up. I had to pass on Dark Dawn, after the mildly disappointing reviews (and considering that I'm still in the middle of about fifty other games).

I'll make sure I find some time to squeeze this one in, though.
Sounds fantastic. I haven't been following this game at all, so reading this review was a real treat as I got to find out all about the interesting time travelling mechanics and now instantly feel that this is a must buy game for me.

I wouldn't be too hard on it for tropes like that - or JRPGs in general, outside of the fact they usually feel they need to be like an anime. Almost all WRPGs, from old to modern classics that get flawless reviews without complaints of bored old clichés and tired tropes, will feature dwarves being Scottish and hating elves and loving ale, elves being great archers and not quite as powerful and magnificent as a race as they used to be. Humans will be this new upstart race that the older races are jealous of. There'll be dark schemes played out by aloof wizards...

Really, considering that Tolkien made it that way, that before him elves were just little fairies that lived in toadstools, it's pathetic that pretty much every fantasy novel and WRPG is so tiredly and blandly regurgitating the same set up.
Am I am reading it right, this game has no random encounters? If so instant get.
Lugtor - yep, no randoms. Loved that
Dale, you just sold me on this.
I really liked how in "999: 9 Hours, 9 Persons, 9 Doors", you could only skip dialogue that you've already seen, and the skip option will automatically stop as soon as you hit some new dialogue. (For those who don't know, 999 is a choose-you-own-adventure video-game, similar to Radiant Historia.)

It sucks that this game won't have that neat little feature. Oh well, I'll just need to careful when revisiting old scenes.
This game looks wicked. I think I shall purchase it!
Atlus is the new Square.
"Imagine that you did something really stupid yesterday. Maybe you farted in front of a beautiful girl on the train. She smiled at you when she first saw you, but your rank emission turned that smile to a frown, and all was lost. She was probably into you, but now you'll never know."

I'm sorry that happened to you Dale :(
What a great freaking game, really. The soundtrack is also very sweet if you do play with headphones (kinda reminds me of FFXII in the atmosphere).
Still no European release. :(




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