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Review: New Super Mario Bros. 2

Jim Sterling, Reviews Editor
2:00 PM on 07.30.2012
Review: New Super Mario Bros. 2 photo


New Super Mario Bros. released for the Nintendo DS in 2006. The "new" in the title was a somewhat ironic reference to the fact that Mario had returned to his 2D platforming roots, a return that many gamers welcomed with open arms. It helped that the game was brilliant fun, of course. 

Over half a decade later, the "new" in the title takes on a further irony, because in spite of the fresh powers and an enhanced focus on collecting coins, there's really nothing "new" about New Super Mario Bros. 2. Still, Old New Super Mario Bros. 2 probably wouldn't look quite so attractive on the packaging. 

Not that being old means a game is necessarily bad. It just means it's not new.

New Super Mario Bros. 2 (Nintendo 3DS)
Developer: Nintendo
Publisher: Nintendo 
Released: August 19, 2012 
MSRP: $39.99

If there's one thing more tiresome than watching Princess Peach get kidnapped, it's reviewers pretending to be shocked that Princess Peach has been kidnapped. Suffice it to say that Princess Peach has been kidnapped, and Mario is yet again the only "man" capable of taking down Bowser and his wretched clan of amoral children. If you were expecting a rich story about the moral implications of transhumanism as Mario is forced to undergo life-saving robotic enhancements that he never asked for, then I'm sorry. Your change of pace is in another castle. 

New Super Mario Bros. 2 follows the blueprint laid out in 2006 with scalpel precision. There are six main worlds and a pair of optional ones to be discovered using Mini-Mushrooms in certain stages. Each world has stages presented on a map, with a sub-castle containing a mini-boss and a final castle containing a Koopa Kid (taking over from Bowser Jr. in the first game). Levels have three hidden Star Coins which can be collected and spent to open new paths on the world map. 

The platforming gameplay is similarly faithful to archetypal specifications, as Mario scuttles from left to right, navigates chasms, and bounces on the heads of Bowser's usual Troopas, Goombas, and Drybones. There are a few new enemy types this time around, but most of them are just slightly varied plays on older creatures. As always, Mario can collect Mushrooms to increase his size, Fire Flowers to shoot fireballs, and Leaves to gain flying raccoon powers. If you've been in the same room as somebody playing a Mario game, you'll find it all incredibly familiar. 

None of this is to say that Nintendo hasn't made some small effort to shake things up. New Super Mario Bros. 2's token gimmick is greed, as players are showered with more coins than ever before. In prior games, coins existed merely as life currency -- you get 100 coins, you gain a 1UP. Now, coins practically drown players as they strive for the ultimate goal: collect one million of the things. No longer is the objective just to get through each course and put an end to Bowser's machinations. Now players have to grab as much gold as they can along the way. 

Most of this sequel's new ideas are based entirely around the premise of money-grubbing. New gold rings are situated in levels which, when passed through, turn enemies golden and reward the player with extra coins in a number of ways. For instance, if a golden Koopa Troopa is knocked into its shell and kicked along a platform, it'll drop coins along its entire path. Meanwhile, Hammer Bros will start tossing coins at the player instead of their namesake weaponry. Players can also nab the Prize Block power-up, which this time plonks a golden cube on their head and dishes out more coins the faster Mario runs.

NSMB2 goes out of its way to emphasize the importance of coins. POW Blocks are everywhere, ready to turn ordinary bricks into shiny gold. Coins will fly out from the background whenever Mario passes by invisible checkpoints. New roulette blocks dish out coins in multiples of five, and there's even a new Golden Fire Flower, which causes huge chunks of blocks to explode in a shower of money, and hands out five free coins for every enemy caught in the blast. As if that wasn't enough, Rainbow Courses can be unlocked, special stages that reduce the enemy count and focus entirely on snatching as much loot as possible. 

Although the shift in dynamic is subtle and mostly cosmetic, the exploitation of the player's natural hoarding instinct does instigate something of a change in the way the game is played. Most gamers have been trained by years of playing to collect stuff, and Nintendo knows this. It's no longer enough to just grab that flagpole at the end of a course and feel like a good job was done. True satisfaction can only be gleaned from a feeling that enough riches were obtained, and I have to commend Nintendo for dramatically altering the way the game is approached without doing much at all the change how it actually plays. 

Unfortunately, while NSMB2's lust for coinage gives it an addictive quality, it doesn't give it the same sense of replay value the original had. I played the original New Super Mario Bros. over and over again because it was just that damn splendid, and I wanted to explore every nook and cranny. Grabbing gold can be fun for a while, but it feels like a shallow endeavor, especially with the lack of tangible rewards during the long slog to one million coins. Being constantly reminded of how many coins I've collected doesn't so much inspire me to keep going as remind me how long I've still got to go, and one feels rather empty when constantly being told they've got thousands of coins with no real way to benefit from them. If a game is going to shower me in money, I want to feel like I can spend it. The coins, however, are as lacking in value as they've always been, and once the player cottons on to that fact, the collection angle feels vapid and unrewarding. The difference between NSMB2 and its predecessor is the difference between instinctual, thoughtless addiction and genuinely endearing infatuation. 

I must stress that New Super Mario Bros. 2 is still fun, and well worth obtaining. All the pieces are in place for a solid Mario experience. Level design is welcoming enough to new players while providing a few tricky challenges to veterans, and the optional content provides stiffer resistance overall. The platforming is as expertly crafted as it's always been, featuring skilled level design and some fiendishly placed Star Coins for those aiming to thoroughly complete their adventure. Everything's enjoyable, everything is as good as it's always been ... but it never strives to be better. 

Without the sense of wonder and nostalgia that the first game was able to milk, a lot of the gleam has worn off for this sequel. As Mario retreads familiar ground, revisiting the standard snow worlds and water worlds, going into more haunted houses and fighting some of the least inventive bosses of the franchise, one doesn't feel as inspired as one did in games past. In many ways, New Super Mario Bros. 2 feels like it's going through the motions, coming across more like a stopgap game than a true sequel in any sense of the world. The coin metagame only serves to enhance that feeling -- giving it an "expansion-with-a-gimmick" atmosphere as opposed to that of a new, full game. 

Outside of the main single-player mode is a "Coin Rush" sidegame that randomly selects three previously played courses and charges players with the task of collecting as many coins as possible and reaching the end of the level within a strict time limit. The player's best results can be shared via StreetPass, giving the mode a competitive edge that might make it more attractive. That attraction would have been better crafted, however, by implementing some online leaderboards. Instead, there is no online interaction, so the chance to compete seems artificially limited, all for a desire to justify the existence of the 3DS' local communication features. 

Co-op lets two players go through the main game together, though again it is local only -- and both users will need a copy of the game. Multiplayer is ostensibly just the regular game with another guy hopping around, a situation made doubly true by the fact that players have to inexplicably share a single screen. One player will always be tied to the camera of another, making him or her act more like Tails in Sonic the Hedgehog 2 than a true partner. Still, serious coin collectors will want to make use of co-op as much as possible, as it dishes out twice the amount of coins as payment for frustration. 

New Super Mario Bros. 2 is good. It was always going to be good, because Nintendo makes good games. That was never in doubt. However, it's a markedly more vacuous experience, bereft as it is of fresh gameplay and rigidly sticking to a formula with such zeal one would almost believe it a religious imperative of the developers. The coin collecting silliness may alter the player's approach somewhat, but it is nonetheless superficial and many players will doubtless get bored of it before hitting their million. The gimmick serves as an allegory for the entire game, really -- a glittering distraction, lacking any real substance.

At its core, New Super Mario Bros. 2 is a Mushroom Kingdom coin -- shiny and addictive, but carrying no practical value whatsoever. 


THE VERDICT



7.0 /10
Good: A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


I'm actually surprised you thought so highly of it, especially after your Mario Kart 7 review. Personally I'm still going to pass. Super Meat Boy and Rayman Origins, not to mention Nintendo's own Galaxy and 3DS Land games have all made NSMB seem like mediocre platformers at best.
Yeah, I think I might pass on this one....
Yeah, this is the score I expected. I hope devs of "retro" games realize that gamers need more innovation, and to tell people who want "the good old days" (e.g. Sonic fanboys) to piss off in the corner for a little bit.
Stoked. Gonna be awesome.
I was about to write exactly what SmithyX said. I'll probably pick this up at some point, but right now it's a low priority. What I really want right now is Animal Crossing 3D.
Oh look. Jim Sterling gives a Mario game a less-than-average review. So surprised. </deadpan>
As someone who didn't like NSMB, would you say this is better than the first?

I thought the level design was really lacking in the DS game, and I liked the solo experience in the Wii version enough.
@RurouniQ:

How is a 7 "below average"?

Troll...
Now if only DS had the bawlz to call Skyward Sword the mediocre arse it was.
@caramelzappa Can't agree enough buddy.

That last paragraph really sums up what I expected from this game, and why I wasn't planning on buying it.

I also have to agree with Scissors that I want Animal Crossing 3D more than anything right now.
Is the whole game going to be that coin sound over and over again? That'd be mind numbing at best.
NSMB2 will be everything one expects it to be. Nothing more, nothing less.
I'll be getting this at some point as I'm very score-attack focussed.
"If you were expecting a rich story about the moral implications of transhumanism as Mario is forced to undergo life-saving robotic enhancements that he never asked for, then I'm sorry. Your change of pace is in another castle"

That's sheer brilliance. Thank God for you.
I guess i'll enjoy it as much as a 10 year old enjoys killing non-americans in Call of Duty.

By the way, this onswipe thing is awful.
Not as good as Gears of War 3. Bummer.
I'm going to play this, I'm going to absolutely adore it, and I'm going to agree with the text of Jim's review, and not the score. THIS I PREDICT!

Thanks for the review, Jim. :)
NSMB isn't my favorite Mario, but it's still Mario, so it's an instant buy.
"Released: August 19, 2012"

Talk about early reviews!
The entire NSMB series just feels off to me. The new enemies just are not as charming or endearing and the series has some of the worst soundtrack I have ever heard.
I'm not biting on this one. I have no doubt that this game is plenty entertaining, however I really get the vibe that Nintendo is really trying to exploit the 'if we put out Mario they'll buy it' effect (moreso than usual). We just had Mario 3D land not too long ago, honestly Nintendo needs to branch out to other popular titles for the 3DS (imo). But hey, I don't get paid for my opinions.
@caramel

I am totally suprised the review is as high as it is considering jims string of 4,5,6's

I am going to buy it
i was never a fan of the ds title, prefering the 2d wii platformer, but maybe just maybe i will like this one while i wait for mario u
Maybe when it's on sale for $15.
Why does the idea (one million coins) sound like the shtick of another Nintendo character?
"If there's one thing more tiresome than watching Princess Peach get kidnapped, it's reviewers pretending to be shocked that Princess Peach has been kidnapped."

THANK YOU! Im still gonna get this game though, considering i like my collectathons.
@BrainWasherAttendent

Load Toilet Edition and create a bookmark for it, it'll save you a lot of hassle.
More Mario. Same formula, over and over again. Not really a bad thing, but those of us who are "old hats" in gaming won't likely be as enthralled with the side scrolling formula as we used to be.
Mario; the purgatory of video games.
Yeah, I just can't get excited for these anymore. I always have a good time while I'm playing them, it's just not something I seek out.
It's a charming game, i'm very much enjoying it.. Havent finished it yet, but I'm close.
Sounds fair. I'll probably end up getting it eventually. Mario is Mario after all!
I feel like watching Robocop suddenly.
I pre-order this game because they had a $30 pre-order sale. Once I'm done, it will go to ebgames or craiglist for $22. How about a new Super Mario World? or as people here in Destructioid pointed out.. This game should have been a New Super Mario Bros 2 game. I love Mario Bros 2 and would love to go back to dream world.
Coins should unlock bitches.
Never like the NSMB aesthetic, shame they sell so much, this is probably the future of mario games at this point.

Never thought I'd see the day when nintendo would half-ass a mario game.
I hate the New Super Mario aesthetic as much as the next guy, but when the Metacritic scores fall into line, I get the feeling this will be YET ANOTHER Destructoid review well below the average just so they can "punish" the developers and get more page views.

This shit is getting tiring. It's almost as bad as when you give mediocre games like Lollipop Chainsaw, Wreckateer, and Quantum Conundrum a 9 or a 10 so you can be "indie" and "edgy".

I get it. You have opinions, but when you go out of your way to high or low ball a review to get attention it comes off as really disingenuous, especially when the text doesn't match the score, or just comes off as whiny and bitchy all together.

Give it or rest, ask to be delisted from Metacritic, or just stop giving review scores all together.
I may get this when it's cheaper. Although, it IS a Mario game, so that may take a while... (New Super Mario Bros. Wii is still £39.99 in stores. A THREE YEAR OLD GAME, PEOPLE. Even pre-owned is usually £37.99!)
Kind of surprised Tony didn't review it, considering how worked up over it he's been the last few months.

I find it interesting that people complain about NSMB like games like this shouldn't exist because other games do. Not saying that accepting it would make the game any better for those people, but shit, how about trying to have some fun and play some non-sense one in a while? Not everything needs to be groundbreaking to be enjoyed.

That said, the score is probably spot on and more then fair. Kind of what I expected.
I'm downloading it day one for the 100 club Nintendo coins...
I'm a bitch for them club coins...
@ctg
You're on this site all the time. You must know that DTOID uses the whole scale while most sites just use 7-9. If you have a problem with how it affects Metacritic, maybe you should complain to them about how they put scores together. Maybe we should abandon Metacritic altogether because it has clear flaws.

Do you really want all review scores to be the same? That's the whole point of having different game journalists. We get different opinions from different people. If you're so mad about DTOID being "harsher" on devs, just go to IGN or whatever. It's not that hard.
@ctg867 At times it's impossible to see if games are reviewed the way for the purpose of gaining the most page revenue.


But I do not find this score here unfair, to be honest I read this review as if he wanted to give the game a 5/10 honestly.




I do plan on getting this for myself and another one for my mother with the XL as a gift, it's good enough for me as I *Implying that you didn't sorry* READ the review seeing what high points and low points of the game I WAS INTERESTED in.
I will give one thousand dollars to anybody who can actually prove what they say about me knowing what the Metacritic average for a game will and intentionally scoring my game to be higher or lower for reasons other than my opinion of the game itself.
"For a game will be.
i dont see an issue, where I come from 7-10 is good
"i dont see an issue, where I come from 7-10 is good"

But it's NOT an exact match for every other review in the world. It needs to both be an 8/10 and a 9/10 at the exact same time in order for it to not be a conspiracy.
Day one! I actually have three of these on pre-order, one for me, one for my girlfriend and one for our kid.

Gonna be an awesome day of Mario, coins and 3DS XL's!
@ ctg867, Asking common sense, professionalism and objectivity from the dood who gave Deadly Premonition a 10... good luck bro. We all know they do it to attract views from people who give numbers way too much value, they been doing this a long time ago, just play the games like me and make up your own opinion.




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