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Preview: First hands-on with CCP's DUST 514

Hamza CTZ Aziz, Director of Communications
4:00 PM on 03.27.2012
Preview: First hands-on with CCP's DUST 514 photo


DUST 514 is the next big thing from CCP as it’s a first in our industry. Your actions in the free-to-play first-person shooter on the PlayStation 3 will have a direct effect on a totally different game on a separate platform. That game of course being EVE Online, the PC MMORPG that has more subscribers than the population of Iceland, home of CCP. 

Iceland is also home to the annual EVE Online Fanfest. Like BlizzCon in the States, Fanfest is the go-to place to learn more about EVE, meet fellow players, and it's where many people got first ever hands-on with DUST 514. I played with CCP's ambitious new project and feel it has a potential to set a new precedence for console gaming.

  

DUST 514 (PlayStation 3)
Developer: CCP
Publisher: CCP
Release: TBA 2012

There are countless established first-person shooters on the market, to the point of saturation, yet here comes a company entering a genre that is the complete opposite of what they’ve been solely focused on for the last nine years. What sets DUST 514 apart from everything else is quite literally the direct connection it has with the EVE Online universe as both games share the same universal single-shard server.

DUST players will communicate with EVE players (or the AI) to get contracts and accomplish certain objectives on a map. Mind you, these maps are located on any given planet within the EVE star system. At launch you can expect to fight across 7,000 planets, with multiple locations on each one. Maps will vary in size, although most are designed for large-scale battles (up to 48 players can play in a match right now) and there will be different modes such as team deathmatch and objective-style stuff too. The initial maps will have a pretty standard desert look going for them, but CCP will release more planets set on ice, water, volcanic, and other types of terrain in 2013.



EVE is a game about gaining territory for your group/corporation and now DUST will extend that by allowing for planetary control as well. Gaining a planet will provide benefits to each game world, such as resources, ISK, and more to be detailed down the road.

Additionally, what you do truly matters. The better the player you are in DUST, the more sought after you become. EVE players won’t want to hire just anyone for their galactic conquest needs, and will be looking for the best players and teams to spend their hard-earned ISK on.

The other half of the EVE/DUST connection is that EVE players can directly help DUST players on the planets below. As described by Dale from the Fanfest 2012 keynote, a DUST player can request an EVE battleship that they’ve taken the initial contract from to attack a target. This type of assistance can surely turn the tide of battle quickly, and I wonder how crazy it will be in a real scenario as enemies can do the same thing. Not only can players counter-attack an EVE strike by firing up into space (if they have the right building), the other team can also get their own EVE spaceship backup to fire upon the opposing DUST players or the just engage the enemy in space.



We can only fantasize and speculate at how all this will be able to transpire in a real setting beyond what was shown during the DUST 514 keynote at Fanfest. For now, though, I’ll break down what I experienced with my hands-on time of the game.

DUST 514 begins with your avatar appearing in the Armor Quarters, located on a space station in the EVE universe. You can walk around this space to find info on what's happening in the game world, but really, the main thing you'll be doing here is customizing your character. By pressing start, you'll pull up the NeoCom menu that gives you access to finding battles (either via quick match making or choosing a planet from the star map), the market, social features, game options, and customizing your character.

EVE has always been about freedom, and of course DUST 514 will offer that same mentality. You'll be able to choose different classes, such as assault, scout, heavy, and engineer with more to be revealed down the road. You won't be strictly limited to a certain set of skills and weapons tied to each type, either. Each group can have shared traits; for instance, a heavy being able to run faster and scouts carrying a heavy type weapon. There will be a balance to this, so a heavy that can run faster won't deal as much damage and the scout with a heavy weapon can't run quite as fast.



Vehicles are also fully customizable, allowing you to equip your choice of weapon onto them. The tank, for example, can be mounted with three different turrets on it, the main one controlled by the driver and the two additional ones controlled by your teammates. Other vehicles I saw include a jeep and a dropship that can shuttle players around.

Of course, being able to customize to your heart’s desire will require you to first earn some ISK, the in-game currency of DUST 514 and EVE. The market will be the place where you can buy weapons, equipment, dropsuits, modules, augmentations, turrets, vehicles, skills, and more. The more battles you win, the more ISK you earn.

Seeing as how this is a free-to-play game, you can spend real cash and buy what you want. CCP stressed that DUST 514 is not a "pay-to-win" scenario, and everything you can buy with real cash has an equivalent item that you can eventually earn through the game.



CCP wasn't ready to talk specifics, but the items you can buy with real currency will range anywhere from a penny up to hundreds of dollars. There will be a huge range of purchasable items that will be shaped to the player's taste as standalones, bundles, packages, and more. The characters we were playing with were decked out with skills and weapons that would take over seven years to get as maxed out as they were through the in-game leveling and ISK.

Earning ISK can also be accomplished by manufacturing (crafting) goods just like in EVE. EVE players can manufacture things to benefit DUST players and vice versa. What this will actually entail will be revealed at a later date.

At its core, a lot of the gameplay elements of DUST 514 reminded me of Tribes, Section 8, and even Battlefield 3. Before each spawn, you'll be able to select from any one of your custom classes and then get launched into the match. You'll be able to go in with at least two guns, grenades, and special. You can call in for building drops such as ones that allow for new spawn point locations and turrets and you’ll be calling in vehicle drops as well.



Shooting, unfortunately, felt very loose and it seemed to take a ridiculous amount of fire power to actually kill someone. The worst was that it takes way too long to throw your grenades. Your target would be long gone by the time they dropped. Vehicle handling was pretty poor too, but the ability to switch from a first to third-person view in a vehicle made controlling a little easier.

Everything I saw and played with was a work in progress, so a lot of things weren't final and will get improved. In fact, the screens accompanying this write-up are vastly superior than the visuals were during my hands-on. The biggest priority that CCP should have, in my opinion, is the controls. Players will move on fast if they’re constantly struggling with them. There will be a beta this April that everyone attending Fanfest will get early access to and it will open up to more folks in June. Getting to attend Fanfest was a unique experience in that I got to witness first-hand how there are no barriers between the developers and fans. CCP isn’t talking at you, they’re talking with you and want to work together to make their games the best they can.

The huge support Sony is giving CCP coupled with the ravenous fanbase that makes up EVE promises to usher in something amazing. DUST 514 is CCP's chance to reach a broader audience through a far more accessible game. They're aiming for AAA status and want to be just as competitive with the big boys like Activision and Electronic Arts in the genre. As the resident FPS nut at Destructoid, I'm looking forward to seeing just how this all folds out.


Preview: First hands-on with CCP's DUST 514 photo
Preview: First hands-on with CCP's DUST 514 photo
Preview: First hands-on with CCP's DUST 514 photo
Preview: First hands-on with CCP's DUST 514 photo
Preview: First hands-on with CCP's DUST 514 photo
Preview: First hands-on with CCP's DUST 514 photo
Preview: First hands-on with CCP's DUST 514 photo
Preview: First hands-on with CCP's DUST 514 photo
Preview: First hands-on with CCP's DUST 514 photo




Legacy Comments (will be imported soon)


Sounds awesome. I'm really excited for this. Hopefully they do end up nailing the controls because that will be a deal-breaker. Great job on the preview, Hamza!
WOOOOOOOOOOOOOOOO FUCK YEAH
Good preview Sharkza, sounds pretty dope.
If the clean up the controls, this could be fucking incredible.
This game looks fucking awesome, when I saw that footage of the eve player doing a orbital strike I lost it. Eve has always looked like a fun game to me, but the entry wall is like 12ft tall. This looks like a more accessible way into the universe.
It's not good to hear about the sloppy controls, but given the track record this dev has of listening to the fanbase and making changes, I don't forsee this as a long term problem. I've had Dust on my radar for awhile now and have been getting pretty excited about the possibilities!
Besides the number of people playing it, the controls will make or break this game for me. Give me precision "cross hair goes where I want it when I want it" over the loose "this gun as enough weight to make it swing like a giant sausage, and strangely so does the pistol" Killzone type shit and I'm on board.

I'm so fucking tired of guessing how fast my cross hair is going to move when it should just move exactly where I want it to at all times.
If I went into fight with armor worth roughly 20 years worth of pay, I'd probably expect to take a few bullets as well.
I'm hoping for the best with this game.
I think people should pull the brake on the hype train. I'm not saying its going to be bad, but this game is more likely to disappoint than impress at the current level of hype.
Hamza was at fanfest? Missed opportunity :(

The effort Sony is putting into this is really encouraging, I even logged into the PSN for the first time in months and it was in their news ticker.
I don't know if it's something for me but it sounds really interesting. I applaude Sony and CCP for their innovation and creative thinking.
I might get a ps3 just for this.
I dont have a ps3 but i hope this turns out sweet some the rest of you can enjoy it.
Sounds like an interesting crossover still, just a crying shame it'll be PS3 only.
EVE is already pay-to-win, in the sense that minor increments of equipment power rise hyperbolically in cost--the kind of differences that won't affect PvE much but will make the difference in PvP. To the degree you can easily get ISK, you will be a more powerful character.

So I'm not liking the sound of "free to play" here. It is sounding more like Section 8 than Halo, if it can even get as far as section 8.

A problem with strong defenses in games is that for, say deathmatch, it causes the opposing team to focus fire on your weakest teammate--in this case the guy who doesn't want to pay any money to improve his gear--and so brutalizes your weakest link. EVE kind of does this anyway--but it isn't good gameplay. And controls and interface should be the first thing you build your game around, not something you fix up with DLC.

EVE works because it does what it does well and there are just enough people who will go along with its unique brand of gameplay, and year after year it has gotten better except for PLEX which in my opinion is problematic. But EVE isn't for me, it isn't really for anyone who wishes to be entertained by their games, and EVE has no problem with that. I have actually enjoyed the various times I tried to like EVE, but lacked the patience to stick with it.

Whether EVEs unique gameplay sensibilities will catch on in the console world will be an interesting story to follow.
Making items in free-to-play titles so overtly inaccessible to non-payers (seven years!? really?) does not make the title anything but a monotonous grind AND a giant FUCK YOU to non-paying players. I'd rather pay $60 once with maybe some expansions and get a full package than ever play something so overtly trying to get me to spend plenty more than that.
Look like C&C; renegade = AMAZING
as much as I tend to loath free 2 play imo it suits Dust just as long as CCP are very careful in how they charge for it.


@Fearzone, although isk does make a big difference, there are many different ways to gain it, it just takes some brains and imagination some needing little investment in time (like stock trading, 0.0 ratting and mining or pirating, pvp and merc work), these qualities are often lacking in most seasoned MMO players who aproach the game in the same grindfest way as other MMOs and not the sandbox game it really is.


@B-Radicate Youve gotta remember that gamers playing for nothing have to accept these kind of things, the main issue is that most f2p games tend to overcharge and gouge those who do pay which tends to put ppl paying in the first place, so devs have to charge even more. In an ideal world most players would open their wallets to keep costs down, and devs wouldnt be so greedy to overcharge.
Looks really interesting. Can't wait to get my own hands on it.
It's thing like this that make Sony my favourites.
Always taking risks, trying to push things forward.

*slow clap*

Although unless they tighten up the controls, it could crash and burn.... Still...

I always like the whole persistant world thing, spent many many hours in MAG for just that reason. Team based progress, MMO type FPS - fuck yes.
I'm confused, is this integrated with the EVE game and can players from EVE choose to participate or spectate battles that are happening on DUST? How does the whole corporation thing scale/integrate into the game. Could your "corporation" (I'm really tempted to just call them clans)or players in EVE drop down "assets" like ammo and specialty weapons from a parachute to help you out? If so this seems like one of the most badass concepts of merging an MMO with a 1st/3rd person shooter that I've ever seen.
Get the gunplay down or it will not succeed.
Will this be our new MAG?




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