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Champions Online: Heroes don't sleep

Fraser Brown, Editor
6:30 PM on 04.16.2012


I've never really stuck it out in Champions Online, I tend to get a bit bored of it rather quickly. It's certainly not due to lack of content, however. The game's brimming with it. The latest update, Champions: On Alert, promises to add even more to the tight and cape loving free-to-play MMO.

Heroes will be able to duke it out against supervillains in classic scenarios, build faction reputation to unlock new travel powers and gear and experience deeper customization with gear modifications. Crotch cannons that shoot sharks? One can only hope. 





Legacy Comments (will be imported soon)


I have a soft spot for that one, a had a lot of fun getting to level cap. Seeing the superhero designs people came up with was a large chunk of it, and role-playing a female superhero in a nightclub is more fun than it sounds. Glad to hear it is still sticking it out.

Have they done anything to make the PvP more balanced, or added any endgame content?
Better question: Is the "tunneling" travel power any better than at launch? Because it was incredibly bad back then?
I found the tunneling power pretty uber in the cage match pvp, way better than teleport for a tank-y character.
Oddly enough Champions is one ive never been able to stick with either, for the exact same reason. For some reason i just grow bored of it, i cant explain why or how, i just do.
I played this game at launch and it killed my old PC's motherboard during the Christmas Event. Kind of like me and Mass Effect 2's giant baby, my PC couldn't handle a giant toddler in a video game, let alone the mess of people and powers it took to bring it down.

Either way, yeah, it was a fun game but I got bored with it, most of the boredom was also met with a lot frustration though. Some of the areas you were made to go to pre-F2P were horribly balanced, and considering I had a very specifically themed character that had nothing to do with ranged abilities (at the time, non-ranged characters were horribly gimped, and more or less still are.) and led to a lot of unnecessary deaths, that lead to the loss of stars, which lead to being further gimped by the game's mechanics.. At about that time my motherboard blew and I took it as a sign to get of of there.

I went back after it went F2P and the changes made were nice, but that unbalance sort of streaches to lower level areas now, but instead of it being an actual imbalance of gameplay, I think they use it to cornhole people into buying health packs and star refreshes with real money (or for much more in game credits then they did before, you go broke after only a few deaths). After I figured that out I decided I didn't want to play at all any more, again.

@Patrick Hancock

It hasn't, but I don't know what you expect from a travel power. It was never meant to be anything more then a different, flashy, way to get around.
Oddly, it's one of the few MMOs I actually can stick with. To each his/her own I guess.




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