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Review: The Shoot

Jim Sterling, Reviews Editor
2:00 PM on 11.19.2010
Review: The Shoot photo


If there's one thing The Shoot does really well, it's make the player wish that each level was its own videogame. The artistic style is just so fantastic that levels feel like they would have been an awesome title in its own right, and if reviews were based on aesthetic alone, The Shoot would be an award winner. 

Now if only it could get that whole "gameplay" thing down perfectly, this would be a most excellent game indeed. It's a shame we don't base reviews on aesthetic alone.

The Shoot (PlayStation 3)
Developer: Cohort Studios
Publisher: Sony Computer Entertainment
Release date: October 12, 2010
MSRP: $39.99

The Shoot tosses you into a film studio backlot and charges you with the task of producing thrilling action sequences for a temperamental director. Your enemies are family-friendly cardboard cutouts of villains, allowing for maximum dismemberment with minimum parental outrage. In fact, if the enemies weren't cutouts, this would be an incredibly violent, grotesque game. 

With unlimited ammo and no reloads, the focus is on accuracy rather than House of the Dead style chaos. Chaining together successful shots to earn special moves is the key to gaining points and keeping the director happy. Getting hit by wayward enemy projectiles or shooting "friendly" targets makes the director angry. Anger him enough and he'll cut the shoot, thus costing a life. 

The Shoot has a fantastic style and a great premise. Each of the game's four levels (with four stages per level) are themed around a specific movie. Cowboys, deep sea battles, zombies and (my personal favorite) gas-masked mobsters all star in their own unique movies with terrific music and wonderful enemy designs that really do deserve to be made into genuine characters as opposed to cardboard targets. 

Unfortunately, this great sense of character and style is the only thing The Shoot really has going for it. The general shooting is decent enough, but fails to impress on any level. This isn't helped by a laggy targeting reticule that suffers from unreliable hit detection. The game's special moves are also all broken in their own special way. 

The first special is Showtime, which slows the game down. Showtime is activated by physically spinning your entire body around. The game's tutorial says that you can simply spin the controller around your head like a lasso as well, but this is a lie. That tactic works less than 50% of the time. The controller also has a nasty habit of needing to re-calibrate itself after you've spun around. It's easy to miss shots when the targeting reticule jerks across the screen after a spin, and in a game that rewards accuracy, that's not a good idea. 

The Shockwave attack is equally broken. In order to activate Shockwave, you need to point the controller downward and shoot, which will clear all enemies onscreen. Unfortunately, the Shockwave will activate even if you shoot at enemies near the bottom of the screen, whether you planned for it to or not. If you have the camera at eye level, this isn't as big an issue, but I have nowhere to put a camera at eye level when standing which basically means that every Shockwave I earn is wasted within seconds. Since you can't sit down because of the Showtime move, this basically means the game cannot be played properly either while sitting or standing. 

Would it have killed Cohort Studios to have included optional button commands for these moves? Apparently it was too important to get people spinning around the room like an idiot, but this desire to force awkward waggle input on the player has come at the cost of the game operating correctly. It's bad enough that you have to reclaim your own bearings after spinning around in a game that demands player accuracy, but when the PlayStation Move itself can't handle the interface, there's a serious problem. 

Other gesture-based controls include slashing the Move in order to pistol whip close enemies, but since it's much easier and more efficient to shoot them, it's rather useless. You can also sway left and right to avoid projectiles, or duck to take cover. These actions are successful sometimes. 

The third and final special move is the Rampage attack, which bestows rapid-fire upon the player and temporarily removes penalties for missing targets. It's not very good, however, thanks to the aforementioned lag, which means that you'll sweep your Move across the screen and somehow manage to hit less than half of the things you were aiming at. 

All these issues are compounded (or perhaps saved) by the fact that the game is incredibly short. The four levels or broken into four "scenes" but each scene lasts a matter of minutes. The game attempts a number of disingenuous ways to artificially lengthen the experience, by lacking checkpoints and requiring you to beat a certain score in order to unlock new levels, but even if you're forced to replay a level or two, the game will be beaten in an afternoon with very little replay value. There are special "challenge" levels, but these need to be unlocked by finding items in the same four levels, which is just another cheap way to get as much mileage out of as little content as possible. 

It's a shame that the gameplay is so tepid and half-baked, because The Shoot's raw personality is one of the most appealing I've seen all year. It's a game that really could have been incredible fun if it had tried harder, and it feels like a lot of imagination went completely to waste. I'd pay good money for a real game featuring gas-masked gangsters on jetpacks, and it's sad that such a delightful concept is shackled to a game that, on the whole, just isn't very good. 

If you're absolutely desperate for something to justify your PlayStation Move purchase (and you probably are), then The Shoot is as good a game as any to waste even more cash on. You'll get at least an hour's worth of play time out of it, and you might even go back for one or two stages. There really isn't anything this game does, however, that hasn't been done better, and on far less advanced consoles. 



THE VERDICT



5.5 /10
Mediocre: An exercise in apathy, neither Solid nor Liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


I'll stick with Time Crisis. Thanks for the heads-up.
Hmm. Thanks for the review.
Download the demo and try before you buy is my advice. I did and enjoyed it enough to put the full game on my Chrimbo list.
As predicted. I'm really looking forward to 2nd wave PS-Move stuff, I think then they will have stuff similar to those amazing tech demo's.

E.g http://techland.com/2010/06/14/exclusive-sony-playstation-move-tech-demo/
The demo was ok, $20 budget game if I ever see it.

Fair review for sure!
THe more you play the MOVE launch titles....the more you realize why they aren't pushing it half as hard as the KINECT...

The only game I've enjoyed is SPORTS CHAMPIONS and even that is because its the only real full fleshed game to play with it.
Tried the demo. just horrible. unforgivable lag
We still wait for a good game , which hopefully will come soon, taht will showcase the full potential of the move. A game made for the move. Which will come one day.... I think ?
I did not enjoy the demo, so this comes as little surprise.

The fight, however, I'm really enjoying.
Hey Jim Sterling,

You can to review The Fight : Light Out ??? xD It would be funny ( funnier if you like the game xD )

Personnally The Fight : light out is now my Best PS Move game, fallowed with Tumble and M.A.G.

I tried the Shoot demo and it was meeeeh. The special move was indeed broke a bit. And i can understand that you like the art-style. I just saw the cowboy and sometimes it was funny and/or fun to watch.

BUT MAN REVIEW THE FIGHT : LIGHT OUT!!!! xD

You would need to go check forums before xD, because some things are not explained well ( Like, you need a wall behind you for Head tracking ).

I love the game because it really make me sweat and exhausted xD. It's more a training game.

BUT connecting a HUGE uppercut for real and see the opponents bleeding and your PS Move vibrating on hit ( Yeeeeesss ).

But the learning curv is INTENSE, because you need to fight for real.


BUT the "dirty moves" are broken a bit :(.
So this turned out to be an on rails shooter with excessive waggle? shocker didn't HD fanboys say waggle was caused by the Wii itself and that that would never happen on PS3/X360? weird maybe it's a conspiracy or something ¬¬, anyways, this must be quite the turd for even SC to dodge it.
EdgyDude, MAG manage to made "no-extra-waggle" for the PS Move.

BUT yeah, some game or just menus interface got WAYYYYYYY TO MUCH WAGGLE !! ( John daily demo... xD wowwwwww that's shakin )

AND JIM STERLING READ THHHHATTTTTTT :

If you review Fight : Light out FILM ITTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT.

Seeing you throwing big punch in the air must be hillllllllllarioussss !!


ANDDDDDDDDDDDDDD make your fighter good at aiming and sppeeed fast ( via training gym ) or you will find your fighter slow and with no aim.

( I loooooooove this game ) xD
The best part about being an Xbox fan is just sitting back and watching PS3 fans try to stomach the crap they pushed so hard pre-release.
Since Sexualchocolate isn't here to defend this, I'll speak on his behalf:

Wow Jim, did we even play the same game?!? I'm having TONS of fun with The Shoot and I've only been playing the first level over and over! It's too good! Between this, EyePet, Kung-Fu Riders and R.U.S.E. I haven't put the Move controllers down since launch!

Meanwhile, idiot American's with their idiot Xbox's keep buying Kinects like they're going out of style (which they are, by the way).
@freequebec88

My head hurts from trying to decipher that.
@corduroy:

Couldn't have summed up his fanboyism better myself. Good job.
You even managed to fit in the America-bashing comment. Bravo.
Hey, turtle, I've been here the whole time and fully expected this.

No one, not even I, said that every move game would be awesome. This one sucks, sure but there are plenty more which are a lot better.

I'm loving the fight, mag, sports champs and Killzone and socom should be bad ass.

I've said it before and i'll say it again, it seems Sony wanted to avoid being beaten to the market, again, and released the controller before the good games were ready.
wheres the fanboys proclaiming 'dis is on da move and sony is da best eva so den dis har gaem must be da best eva!!!" I rage against dat Jim Sterlin, he r biased.
Sorry couldnt misspell every word in a fit of rage, since I lack the neccesary nerd fanboy rage required to love everything Sony does.
Captain freak, are ypu complaining that the fanboys aren't being Dickheads.

Whoa, super meta, assumption that something would happen because it hasn't.

(i confused myself writing that sentence)

Sony fanboys are the worst - myth.
@Cap

...Unforgivable lag? I didn't have a single bit of lag playing this.




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