In the city? Have some free time during daylight hours? Can you write good well? Contact us! We pay interns in yellow dresses and Rice-A-Roni. Send samples of your work to interns@destructoid.com. more
A lot has changed since our last Destructoid Review Guide, posted shortly after I became Reviews Editor in 2008. We've had a lot staff changes, we've altered much of the way reviews operate internally, and we've had years of ...more
[The Forums are totally taking credit for the Watdoom craze that swept the site this month.] We interrupt your regularly scheduled front page to once again remind you that Destructoid has Forums and if you didn't know about...more
Since the glorious Hamza Aziz stole the Birthday video spotlght yesterday, I decided to keep our little video for another day. Destructoid Europe community memeber and camera man, Roy Malcomber has decided to throw...more
Hey kids, it's that time again -- time for me to take you by the hand and walk you through another edition of Forums, we have them. Single file please; and I saw that, get your hand out of your pocket. Okay, you're probab...more
[Awesome community member, forum moderator, and toy designer/creator Zodiac Eclipse has made these incredible plush Mr. Destructoid heads! If you want one (or any of the other awesome toys she and her husband create), head on...more
Update: Check out our archives on JTV for the show. It was ridiculous.
There are three rollergirls at Destructoid HQ right now, live on our show. This is really happening.
Today the crew will be getting rowdy with some ...more
If I had a dollar for every time someone asked me for an iPhone app I'd probably have enough to buy the house a pony. That said, ponies are for the kid of children that grow up to have triple chins and sour outlooks on ...more
Webmaster Dojo is an editorial column about my experiences in running a videogame site. If you enjoy this sort of diatribe, please suggest a topic for my next article in our super-cool new comments system below.
Saying goodbye to the people I loved working with is the worst thing, by far, I must do as Destructoid's publisher. Fortunately, most of them stay in the industry and we end up working together again anyway... and by "working" I mostly mean getting piss drunk at gaming event after-parties.
There is no other industry you want to be a part of. Unless you're in porn. Good job, spanky.
This video, which I presented at Outspark's PAX Panel (thanks for having me, Martine!), was to demonstrate that some of our ex-editors -- most of which were regular community members just like you -- were able to secure great positions in different parts of the industry with almost no prior experience other than their passion for gaming and their tenacity to blog. Is this what you wish, deep down in your heart, for your career to lead you? Get blogging, then son.
So where are they now? Watch this!
This is not unique to Destructoid at all. It's everyone's story. IGN's publisher, Peer Schneider, built Nintendojo.com as a college project in 1996 and was soon heckling his future employer on how crummy their editorial was compared to his work. Geoff Keighley of GameTrailers began his career with a site called GameSlice before being hired by GameSpot, where he brought over his "Behind The Games" editorial series that cemented his career. You think these guys just waltzed into interviews with journalism degrees? No way. They busted their asses day and night.
A question I'm frequently asked is whether or not a degree in journalism is important in securing a job in the games industry. My opinion falls somewhere between 'yeah, kinda' to 'not at all.' Get one if you have the means. I find it's only important when the guy holding your job application did -- that fucker will care. Self-made managers that interned their way up the ladder don't care. I am content to hire horny college kids, taxi dispatchers, tech support geeks, stay-at-home moms, mattress salesmen, and grandma's boys, as long as they shower sometimes and know their Slippy's from their Zitz's.
Here's my resume: I watched a fuckton of Mazinger Z growing up, collected Transfomers, and ran ridiculously nerdy video game clubs when I was a little kid. When I got older I wanted a cooler job and started a robot-themed video game site called Dtoid. Heard of it?
Make no mistake -- the people at the top of the gaming journalism industry are some of the most hard-working, self-driven people you will ever meet. In most cases I hear the same thing over and over: they didn't make a penny for years before they made it big.
Let me come down from my inspirational high horse and talk about a the horrible boogieman topic all publishers and volunteers will awkwardly dance around: the money issue.
It's no secret that many online publications bring on voluntary unpaid contributors to perform difficult editorial tasks, Destructoid among them, unapologetically. It's a taboo subject whispered amongst paid journalists who've made it over the fence as if it's some shameful thing.
A portion of my staff is made up of unpaid contributors. I wish I could buy them all gold-plated chalices filled with lobster milkshakes everyday, but I can't. I try not to beat them with my Serpentor cane on holidays, and treat them like the grown-ass adults who want to play videogames for a living that they are. We're all insane for daring to get away with this in a down economy, but what the hell. You only have one life to live.
I make no apology.
It's with no shame to admit that I simply can't afford a generously-sized team, as an independent publisher. We require a huge team to run a site that dares to compete with the big boys. It's my job to somehow satisfy our readers' appetite, and bringing on a kind group of volunteers is what ultimately led me to create permanent jobs for the guys who started with me back in 2006. As far as gaming sites go, our turnover is pretty low, comparatively speaking. You don't get to enjoy that without being totally transparent with your team.
Hopeful young webmasters, I hope this video inspires you to not be afraid to ask for more help from your peers. Help build someone's portfolio if you can offer nothing else, and in return, be ready to offer them up to another business that has a seat ready for them. As this video consistently demonstrates, putting in the time to blog more than pays for itself in the long-term.
As Destructoid's founder, it's been bittersweet to see my kids come and go over my now-seven years in the business, but it's also a point of pride to see them all grown up slinging business cards with some of my favorite gaming company logos on them. Just two nights ago I got to drink with Nick Chester, our former editor-in-chief, as he helped launch Dance Central 3 across international markets and on a nationwide tour. Mr. Brutal was too busy to contribute to my damn little video project though (poke poke) but hopefully he'll be in the 10-year Destructoid documentary. What, you didn't see that coming? Of course we're doing that.
Nick Chester (right), former Dtoid EIC now works as a publicist at Harmonix. Sebastian Haley is GameBeat's Games Culture Editor and has written for a many proper magazines. I'm the goofball in the middle endorsing the Sailor Jerry lifestyle. These are stupid cool jobs, so start your own gaming career already, stupid! Get inspired! Be original and entertaining: there are countless video game dick jokes unwritten.
So who wants to come break their back for me?
Hate to be a tease, but Destructoid is not currently accepting new contributors at this moment. I believe a few smaller sites, like TalkingAboutGames.com, are looking for editors. In the coming months we'll be looking for community bloggers that specialize in PC and Mobile to help us with a new fun project. We'll make an announcement on the home page when we're ready to talk about that.
Until then: If you're not already using your free Destructoid community blog to get your work in front of people, fire up a Tumblr and become an annoying bastard on Twitter until someone notices you. I think our site is a great place to get your foot in the door. We're grateful for the opportunity to do what we do, and hope to have more of these success stories in the future. Oh yeah, don't even get me started on the friends you'll make for a lifetime when you get your happy ass in the trenches ... but that's another story.
Want a job in the gaming industry? Blog, bitch.
A note from the Editor, Dale North:
I can't tell you how great it is to go out in the field and run into members of my extended family. Even though their career path has taken them in a different direction in the industry, it's like they never left when we see them again. Seeing each and every one of them brings about a strange combination of emotions. There's always that warm, familiar family feeling, and then there's pride. You want to see your family grow and succeed, right?
Being welcomed into Destructoid's family as a new contributor is no small thing. Each new member becomes a permanent part of this family. We also want these family members to succeed, no matter their goal. Some move on, growing from what we've taught them here. But others come in and stay forever. It's rare that we can officially bring contributors onto our core team, but it happened twice this year (congrats to Allistair and Tony)! I wish that opportunity were available to everyone, but as we're very small, tight-knit, independent company, that's not a reality. Yet.
For now, hit me up and work with us as a paid contributor. We're backed up with pitches, but we'll get to you!
If you can't work as an unpaid contributor…well, good luck. You've got to get your foot in somewhere for experience, and that's not easy in an industry where everyone wants to do what you're trying to do. We've been that place for many people in this industry, and we're happy to be that stepping stone for you. All of this said, don't ever get in a position where you feel like you're working and gaining nothing. Don't get into a place where you feel like you're being taken advantage of. Get in, learn, make your intentions clear, and then keep on moving toward where you hope to go.
But what about those that want to stay at Destructoid? I like to think that the people that really want to be part of the team will eventually be. I started with Destructoid in its earliest days. I worked to do whatever I could to help the members of my family succeed, working for a long time making next to nothing. And now I'm running the show! It's great to think that most of the people I've worked alongside with to build this family up are still here, working alongside me doing the very same thing, making a living in one of the rarest, most special gigs in the industry.
If you're interested in being a part of this industry, I think it's important to ask yourself what you're working toward. Are you in it for money? Fame? I think the people that stick around here want to be part of something bigger. Something special.
Hey gang! We're back again with the news about the bleep-bloops and the CoDBlops.
Today, there's whisperings of new Skyrim DLC, codenamed: "Dragonborn," possibly involving us actually riding the dragons this time. The Wii U ... more
[For a glimpse at Defiance (the game) and its new PvP modes, check out our recent preview and return here for a look at the TV series.]
“Four years ago, both we and Syfy knew we were going to do this, but we were like, ... more
[In "This Week in the Community Blogs", we highlight notable happenings in the Cblogs section of the site. Special thanks to the hardworking Dtoiders on the CblogRecaps team, without whom a feature like th... more
Every Tuesday a bunch of us Dtoiders get together and hop online to play some Team Fortress 2 on the official Destructoid server! You should join us!
This weekend is our annual charity event for Extra Life. You... more
Ever since Double Fine enjoyed massive success on Kickstarter, eager game developers from all corners have attempted to replicate the success. Hungry upstarts and old veterans alike have seen "crowdfunding" as a way to pursue... more
Today on The Destructoid Show, we do what we always do on The Destructoid Show: talk about video game news,
For starters, Call of Duty: Black Ops 2 will be making CoD: Elite a free service, but will be offering a seaso... more
...is what I would have named Borderlands 2's first piece of campaign DLC, but maybe that's just me. That Shade character looks way too familiar.
Either way, Captain Scarlett and Her Pirate's Booty is shaping up to be one of... more
[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe... more
Meet Melissa. She's a forty-year-old mom who has recently become hooked on DragonVale, a free-to-play iOS game. She is what social game analysts call a whale. No, this isn't a comment on her physical stature or deep, raspy... more
Venus Patrol is a great idea. An indie-focused website hosted by none other than Brandon Boyer who, among other things, is the chairman of the Independent Game Festival. There's a subscription model for Venus Patrol that nets... more