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Review: Tiger Woods PGA Tour 13

Samit Sarkar
2:00 PM on 04.03.2012
Review: Tiger Woods PGA Tour 13 photo


If baseball is a game of inches, golf is a game of degrees. The loft of a driver; the slope of a fairway; whether a ball lies above or below your feet; an open or closed club face -- even a few degrees’ variation in any of these respects can significantly alter a shot’s path.

Golf is also an expensive game to play. The necessary equipment alone will set you back at least a few hundred dollars, which is to say nothing of concomitant costs such as caddies and carts.

EA Sports’ Tiger Woods PGA Tour 13 represents both those aspects of golf very, very well.

[Editor’s note: Tiger Woods PGA Tour 13 supports Kinect and PlayStation Move, but since I do not own either, I was unable to try out that functionality and will not discuss it in this review. --Samit]

1

Tiger Woods PGA Tour 13 (Xbox 360 [reviewed], PlayStation 3)
Developer: EA Tiburon
Publisher: EA Sports
Release: March 27, 2012 (NA) / March 30, 2012 (worldwide)
MSRP: $59.99 / $69.99 (The Masters Collector’s Edition)

EA Tiburon has made sweeping control changes in PGA Tour 13 that vastly expand shot variety and the effects of user input. Called “Total Swing Control,” the revamped setup is a new paragon of control refinement in sports simulations, presenting a system that’s fundamentally familiar while offering a greater degree of control over shots than in any golf game to date.

A golf shot consists of two discrete segments: the setup and the swing. In aiming mode, the D-pad moves the ball’s landing spot, while the right stick controls the position of the ball in your stance (which affects the shot’s trajectory) and how open or closed that stance is (which affects fade and draw, respectively). Having settled on your shot, you address the ball and prepare to swing. Here, you move one analog stick to determine the height of the club’s sweet spot in relation to the ball -- this further affects trajectory, and can also be used to dig a ball out of a bunker or pick it out of the rough -- and swing with the other stick.

2

Once you enter address mode, a white trail that represents the ideal arc of your swing appears around your golfer. PGA Tour 13’s updated animation system works in concert with Total Swing Control to present realistic visual cues to a swing’s potential for success. The game now translates your exact analog-stick motion into a swing: if you pull back and to the left, you’ll notice your golfer’s arms and club follow a red trail that deviates from the white arc. Upon swinging, an on-screen graphic provides feedback on the accuracy, power, and tempo of your flicking motion.

Total Swing Control instantly makes every other simulation golf game obsolete. Tiburon has removed the shackles of previous Tiger Woods games, which limited you to certain situational shot types, and the result is astounding in that it lets you do almost anything a real golfer can do. PGA Tour 13 gives you the freedom to succeed or fail, depending solely on your skill with a controller. I’ve recovered from bad lies in the rough or the sand in ways that simply weren’t possible until PGA Tour 13. (Sadly, you still can’t save replays of highlight-reel-worthy shots.) Total Swing Control is a rare innovation, the kind that makes you wonder how you got along all this time without it. I do wish the game did a better job of explaining it, though.

One of last year’s new additions was the caddie, who offered shot suggestions based on current conditions. There’s now an option to see your caddie’s advice and go with it or alter your shot in a way that suits you. He usually provides valuable advice, proposing shots that take into account factors you may not have considered. But a lot of his suggestions made me scratch my head -- he tends to over-complicate tee shots with draw and fade, as well as overshoot approach and chip shots. I often found myself ignoring his advice and setting up shots myself; perhaps Tiburon didn’t want players to rely completely on his suggestions.

3

New in PGA Tour 13 is a mode called Tiger Legacy Challenge, in which you follow the arc of Woods’ career from his toddler years all the way through the rest of this decade. You play as Woods at seven different ages in ten eras of his career, reliving some of his most significant golfing milestones and creating some future ones. Each segment of his career includes an audio clip of Woods talking about the challenges he faced and the memories he has of those special moments, and it’s truly endearing to see one man’s passionate, lifelong pursuit of golfing greatness.

Legacy Challenge offers 53 events with enough variety to keep things fresh. But some of that variety manifests in odd difficulty spikes. You’ll struggle to keep pace in repeated matches against Woods’ fictional rival, a stoic redheaded kid named Scott Ratchman, but one challenge sees Tiger return to his backyard as a teenager to practice a few straight ten-foot putts. You will have had to sink many much more difficult putts just to reach that point in Legacy Challenge.

Road to the PGA Tour, the traditional create-a-golfer career mode, has similar quirks. You start out as an amateur, with the promise of an invitation to The Masters if you can win a regional Amateur Championship. I destroyed the amateur competition in tournaments, once going 14-under while everyone below me was at least a few strokes above par. Yet opponents in one-on-one games such as sponsor challenges kept up with every shot I made. Even so, few videogame thrills compare with the accomplished joy I felt upon winning the Masters’ coveted green jacket as an amateur.

4

The most irritating aspect of the career mode -- and indeed, the entire game -- is the pervasive intrusion of paid content. It’s painfully obvious that EA really wants you to spend money in PGA Tour 13, whether it’s the in-game currency of Coins or real money in the form of Microsoft Points. The disc includes 16 courses, and EA is selling another 16 downloadable courses; the six additional courses exclusive to the Masters Collector’s Edition are not currently available for purchase. Tiburon had the audacity to integrate DLC courses into the career regardless of whether you have access to them, so you’ll occasionally come upon an event that you can’t initially play because you haven’t unlocked or purchased the course at which it’s taking place. (Thankfully, you can at least change the venue to an available course.)

This year, you don’t have to buy a DLC course outright (for at least $5 each; less in packs) if you want to play it. You can use your Coins -- which you can earn by playing any mode of PGA Tour 13, or buy with real money (at $5 for 15,000 Coins) -- to purchase rounds on downloadable courses. You can also spend Coins on Pin Packs. Consumable Pins are limited-use items that confer bonuses such as attribute or equipment boosts, while Collectable Pins can be hoarded as a way to unlock courses. Completing all of the objectives to achieve “Gold Mastery” on a particular course is the other way to unlock it for unlimited use.

That may sound appealing, but it’s actually insidious. While it’s great that you can try out a DLC course without buying it, you’re better off just paying the $5 to own it if you think you might play it more than once. A single round on a downloadable course costs 6,000 Coins; you get two plays for 9,000, and three tries for 12,000. But you earn Coins at a pitifully slow rate: only about 600 per 18-hole round. And the Gold Mastery unlock is something of a charade: most of the Gold objectives are cumulative goals, like achieving 100 pars or hitting 80 greens in regulation, that are difficult and require numerous rounds to complete. The math just doesn’t work out. And what’s particularly grating is that PGA Tour 13 goes out of its way to remind you at every turn that you’re missing out on content, like by leaving downloadable courses in the course select menu as grayed-out options.

5

The best way to earn Coins more quickly is to join friends in an online Country Club, essentially a clan. You can compare in-game accomplishments with members of your Club and compete for Club Champion titles, or join with your teammates to take on other Clubs and make your way up the leaderboards. It’s a fun setup that encourages each member of the Club to play as well as possible, and since it incorporates offline progress, you can be a social golfer without ever playing online.

Thanks to the new swing setup, I’ve had more fun playing Tiger Woods PGA Tour 13 than any previous entry in the series. By putting the onus on you to think like a real golfer and execute every shot, PGA Tour 13 makes successful play more rewarding than ever before and gives you the closest possible feeling to mastering a world-class golf course in real life. EA’s bothersome money-grubbing tactics resemble annoying flies that keep buzzing in your ear, threatening to ruin the golfing experience, until you smack them into oblivion with a perfectly played tee shot.


THE VERDICT



8.0 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


Will there be a secret level where I would have to defend myself against Elin Maria Pernilla Nordegren in a legal battle for one hundred million dollars?
Finally started ME3 multiplayer last night and saw the Credits/Cash microtransactions and ehh...I hate this model. Looks like this is littered with them too. It actually sounds worse here with the slow pace of collecting cash. I hate where this is going.
Can we get a kinect review? I'm interested in getting this game but only if the kinect works well.
No guns? Must suck. :p
wow, EA is sneaky - this is the first time they didn't release Wii version of Tiger Woods - probably because Wii versions were always superior in terms of gameplay and had all the courses and additional content already on the disc(so no DLC), not to mention additional exclusive dlc. normally Wii version completely destroyed in sales other versions(i know few hardcore PGA gamers who simply bought a wii so they could play full games without spending sometimes up to 100$ on DLC that should be on a disc).
@sofik - I gotta ask: If the Wii versions were better and sold more than the other two, why no release this time around?
Felt ripped off with last year's edition because the Playstation Move support was god awful. And the DLC is so damn obnoxious, but that is to be expected with EA behind it all.
would have liked a ps3 review for once, especially with a game that uses the PS move. considering there arnt to many games using it, you think it would be a good thing to try out and review.
@sofik88, LegendPenguin: The huge drop-off in sales of the Wii version in 2010 likely led to its cancellation after PGA Tour 12 -- EA probably did the math and figured that it didn't make sense to proceed with development.

@fetusmilk: Sorry, I don't have a PlayStation Move, either. There's just no space for it or Kinect in my room. :(
@Samit - 86% drop off-That makes sense. Thanks, Samit. Great review, also.
bought it. played it, with kinect. Awesome! Half way through my first round I grabbed my PW. Hot damn it still registered with kinect. I now have a $50 golf sim and practicing my swings. The kinect version of this game is a must. Probably best kinect sports game yet. The voice commands aren't bad either. Except for the EA money grabbing scheme the game is great.
lol golf
To be fair, there's actually LESS DLC this year as opposed to last year, but somehow it all seems more expensive.
On the bright side, if you love playing rounds just for fun, it will take at minimum 6 plays to Gold Master a course and that would run you 24,000 coins to master a single course. So for 24,000 coins, you saved yourself $5. Is it worth it? Depends on how much you love to play rounds of a single course and how much you hate to spend money on content.
I love the idea of the Free DLC, that's for sure. They don't make it EASY to get it for free, that would totally eliminate the need for DLC. I DO think it's a smart move. Plus right now (until tomorrow I think?) they are doing 6 rounds of Waialae for the 12,000 coin price, so it makes me think they will run specials like this frequently.
As far as building up coins, they actually accumulate a lot faster than I expected. Between the Tiger Legacy rounds and a mixture of the Training and Sponsor rounds in Career along with all of your normal rounds and any coin bonus your Clubhouse might have, it actually adds up fairly quickly. In a few days time I had a good 26,000 coins so spending that 12,000 for 6 rounds at Waialae was no big deal for me.

I still hate the goddamn putting though.
Happy Birthday Samit!
@Samit,sofik88, LegendPenguin
Regarding the Wii-versions, I don't really understand what happened. 08, 09 and 10 sold better on Wii than PS3 or 360. But then 11 and 12 had awful sales on the Wii.

After two games in the series selling worse on the Wii than on the other formats, I can understand why EA didn't bother with a Wii-version for 13. But the thing I don't get is the sudden decline in sales of Tiger-games on the Wii.

What baffles me even more is that 08 and 09 on the Wii were worse if you go by reviews, yet they sold better. 11 and 12 on Wii got better reviews than 11 and 12 on PS3/360, but sold much worse. Nothing makes sense!
Damn it why did you not test out the Move for this even if you did not review that version? That was the only interest I had in the game.
@JoeCamNet: That's because the DLC is more expensive this year. Single courses for PGA Tour 12: The Masters were 320 MS Points ($4) each, but they're 400 MS Points ($5) this year. They raised the prices because you can unlock them for free.

Details: http://www.pastapadre.com/2012/03/27/dlc-course-prices-rise-with-tiger-woods-13
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