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Review: The Walking Dead: A New Day

Fraser Brown, Editor
2:00 PM on 04.27.2012
Review: The Walking Dead: A New Day photo


It seems like every time I tell myself I've had my fill when it comes to zombies, something comes along to make me reassess my interest. It happened with Dead Snow, and it happened with Robert Kirkman's The Walking dead. So I guess it shouldn't surprise me that an adventure game series inspired by the comics would get my attention.  

The Walking Dead is just the latest franchise to get the adventure treatment from Telltale Games. The studio has dabbled with several IPs from TV and cinema, to mixed effect. The much lauded comic series has already spawned a television show filled with all the talking and pensive staring you could want. Instead of treading over the same ground, Telltale is spinning a different yarn, while still ensuring it remains connected to the source material by including some of the same locations and characters.

The Walking Dead: A New Day (Mac, PC [Reviewed], PlayStation 3, Xbox 360)
Publisher: Telltale Games
Developer: Telltale Games
Released: April 25, 2012 (Mac, PC, PlayStation 3), April 27, 2012 (Xbox 360)
MSRP: $24.99

The Walking Dead tells the story of Lee Everett, a convicted felon with a penchant for getting knocked over. Even before he’s attacked by zombies, he’s not doing so well. Locked up in the back of a police car, on his way to prison, things are looking bad. In a conversation with the police officer you learn a little bit about Mr. Everett and his crime. There’s a simple -- usually timed -- conversation tree that pops up, but it’s not used to select every line he utters. Since there’s a lot of talking, this helps with the flow a great deal. He’s not really the most verbose fellow, so every dialogue choice offers you some delightfully enigmatic ellipses for those awkward silence moments.

Unsurprisingly, the already unfortunate situation Lee finds himself in rapidly gets worse. The police car he’s stuck in gets in a bit of a collision -- a zombie collision. Lee awakes to find himself a bit worse for wear, but in one piece. The same cannot be said for the cop. After escaping the wreck, he limps over to check on the dead cop to find that Officer Chatty isn’t quite resting in peace. A shotgun shell to the face fixes that. It’s an appropriately gory game and Lee’s reaction to death is believable throughout. 

The zombies are nowhere near as detailed or horrific as they appear in the show, but they are still appropriately disgusting rotten hunks of flesh. The Walking Dead pushes Telltale’s engine to its limits. The result is their best looking game to date with a distinctive comic book aesthetic, but animations are jerky and not just with the zombies. There are a few graphical glitches too, but nothing on par with the unfortunate sound problems. The game is riddled with pops in dialogue, a few missing lines and there were even a few occasions where a character would say something entirely indecipherable. 

After two near death experiences, Lee makes his way to a suburban neighbourhood where he rescues/is rescued by Clementine, a wee girl who has been surviving on her own for a few days. Shackling a protagonist with a helpless child could have gone badly, but thankfully she’s neither helpless nor does she become annoying. Your responsibility for Clementine is laid on pretty thick, but it works. The game isn’t so much about just surviving, it’s about looking after your ward, as well. This only gets more complicated when you join another group of survivors.

The relationships you develop in this zombie apocalypse have an impact on how the story plays out. Characters will remember how you reacted in certain situations and if you're a shifty bastard or an open book. As the desperate survivors get more agitated and concerned, Lee is frequently caught in the middle. It’s impossible to make everyone happy, someone is always going to get pissed off and that might come back to bite you in the arse, as it certainly did once or twice in the first episode. He’s also thrust into a lot of situations where you must decide who lives or dies and it’s never pleasant. When your decisions count the most, you have the least amount of time to make your mind up. It can be an agonizing situation to be in, but the guilt is just something you need to deal with.

Lee’s a pretty likeable fellow, though you can certainly make him slightly less charming if you feel like it. Unlike Rick Grimes in the comics and TV show, he’s not a leader (or at least not yet) and he has a past that he’d like to keep under wraps. How forthcoming he is about his history is one of the major plot points of the episode, and will likely continue to be so. Honesty is great and all, but telling people you are an escaped criminal is probably a quick way to end any trust. Not telling them can be a bit tricky too. It’s a bit like walking a tightrope. Playing the outsider that people aren’t too sure about is a great starting point and leaves a lot of room for relationships to grow and change. It’s certainly a different dynamic from playing the hero. That isn’t to say that Lee isn’t capable of selflessness or brave acts; he doesn’t shy away from taking action.

Action sequences crop up quite frequently, but not so much that the tension is broken. These sequences take the form of simple QTEs but also try to mix things up a bit by making you aim or offering you a few choices. It still feels quite hands off, but it’s more interactive and tactile than I anticipated. These sequences are actually quite thrilling and always feel desperate. The toll they take on the characters is obvious and makes every fight more perilous, even if they are really relatively easy. Since firearms draw unwanted attention, hammers, axes and other tools take centre stage. The violence is up close and personal and clearly draining, both physically and emotionally. There are a couple of prolonged “execution” scenes and they are fairly awful to behold. There’s nothing glamorous or even necessarily exciting about them, they are just tragic. They go a long way to putting you in Lee’s mindset.  

During less frantic moments the game switches to a more traditional point and click model. It’s a welcome change of pace and functions as you would expect. During these moments you can further develop your relationships with your group and find solutions to incredibly simple puzzles. There are so few objects in the adventure that it’s usually obvious what you need to do. Oddly enough, that’s not really a criticism. The puzzles are more like short term goals for you to focus on between dealing with your increasingly stressed comrades.

This isn’t a game with any brain teasers, it’s one where you deal with trust, fear and responsibility. In some ways it reminds me of 2002’s The Thing videogame, though the trust and fear was more tied to the environment and reactions to death in that title. There is one “puzzle” that stands out as something of an anomaly. One of your fellow survivors, a woman who until then seemed perfectly intelligent, and continues to be so after the puzzle, seemingly has no clue how to operate a battery powered radio. In fact, she didn’t even know how to look for batteries. Utterly baffling. 

The story doesn’t break any new ground, but it captures what makes Kirkman’s work so compelling and Romero’s before him: Human drama amidst horror and death. The shocking situation means that we get to see a lot from the characters in a short space of time, their strengths and their vices, the things they regret and the way they cope with the insanity they find themselves in. Sometimes conversations can be a bit stilted or go on for too long, but something usually comes along to speed up the pacing. Notably, hungry zombies. 

Despite being an adventure game, the control scheme favors gamepads over a mouse and keyboard. Telltale have made great strides to bring the console market more adventure games, which is wonderful, but in this instance it led to the product feeling more like a console port when played on the PC. Regardless, it’s simple to switch over to a gamepad if you have one, and that clears up any control issues. 

To make the game more challenging, Telltale added a second gameplay mode which removes the UI and things like prompts and signposting. It gives the game a more cinematic feel and means you’re less sure of what characters think of Lee, since the other mode notifies you if an NPC believes a lie you’ve told or appreciates something you did. It doesn’t make the experience all that difficult, but not being able to take a peek behind the curtain does make it feel more organic and surprising. 

The Walking Dead: A New Day was an excellent start to the series. Despite introducing so many characters in a short space of time, Telltale has managed to plant the seeds of emotional connection; which I can only hope leads to more intense drama and difficult decisions. Its limited opportunities for interaction is probably its biggest failing beyond the bugs, but there’s a lot of potential here. I’m genuinely excited about the second episode and since I suppose this is a “pilot” of sorts, that’s a major point in its corner. It certainly more than makes up for Jurassic Park


THE VERDICT



8.0 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


Thanks for the review. I'll download the demo and check it out!. . .also. . .KIRKMAN!
I may just wait on the iOS version that is supposed to be coming later this summer...
Cool, I've been meaning to check this game out, sounds pretty kickass.

Getting it....NOW!
Telltale made 1 bad game as far as I am concerned. Sam and max made up for jurrasic park over and over again.
Ever since Blackest Night gave us "This, looks like a job for ZOMBIE SUPERMAN!!!" I've gotten over the whole undead thing. Gimme somethin else developers! How about a game where you fight mummies, yetis, or Martians? If only there was such a thing *wink, wink*
@Elsa
That may very well be a smart move. I can imagine it working extremely well with touchscreen controls.
@Fraser.. thanks for the input! I was wondering about that!
Why couldn't a game called "The Walking Dead" star The Walking Dead(who are not metaphorically The Walking Dead but literally so)?
Stubbs the zombie isn't enough to sate the craving for zombie 'heroes'/brains!
Great review Mr Brown. Trying the demo later and looks like ill enjoy it, then proceed to buy. Go telltale! Glad to see them bounce back from one of their only missteps (JP).
Just finished it a few minutes ago, it's defintely great. Can't wait for the rest of the episodes. If you're a fan of The Walking Dead (comic, show, or both) you'll love it. And the price is great as well.
I've just finished the game on a Mac, had no problems besides the ones reported on PC.
Hint for people playing on computers: you can use W/S to choose your answers (feels better than using 1-4 and is not described on the controls/intro sections, I think).

I really liked it, despite hating QTEs, mostly because the atmosphere is very involving. Chances are if you
liked the TV show you're gonna like the game.
So is it $25 for each episode, or will this get me all of them?
@ Weebos: 25 for the season on PC, 20 on PSN (this version *may* be buggier). Or you can buy individual episodes for 5 each on PSN.
@aHolein1
You can also use the mouse wheel, which is what I used.

@Weebos
That gets you all of them. When the new episodes launch they should download automatically and you can select them from the main menu.
I gotta say, the gore in this game is actually pretty fucking awesome in those scripted events. The benefit of scripted events is that you can script each bone, flesh, meat and muscle move as the blow hits and it just looks great. The first zombie you kill with a hammer is so awesomely gory, and bashing in it's skull blow by blow and having it wedged between the eyes, then pulling it out with great sound and awesome gore.

The first 10 minutes really put you off the game, it's like they are trying to make you worried and not like the game so that later on you don't feel as cheated, but it does get better.

I think TellTale has this problem way too often and make the opening of their game much too weak and gripping in a fucking Story based game. Monkey Island, Back To The Future, Sam and Max. The first game is always the weakest, and the begging story of all games is always boring, except for the 4th Monkey Island game. Never played any of the Strongbad stuff though, even though I loved it as a kid.
This game was fanastic. If you like The Walking Dead (Comics/TV), you'll like this. It's a no-brainer (hah!). If you're a comic reader there's lots of little easter eggs and tidbits on characters. IE. In the first conversation you learn about one of the inmates from the prison arc. Information on how/why he was arrested, which never comes to light in the comic.

I played through it in one sitting while my girlfriend watched on from the edge of her seat (she loves TWD and has read all the comics). It's visceral in a way you wouldn't expect of an adventure game. Every combat situation feels like a life or death struggle. It's great.

If there was an award for "Best Artistic Style" in a game, this game would win it hands down. Despite not being a technical powerhouse, TellTale has managed to make this game look GORGEOUS with style alone.

I loved this game, can't wait for the next episode.
I'm surprised. I've been wary about this ever since it was announced but it looks like the licence has been handled really well. Perhaps even better than the AMC show. I'll demo it later.
I started playing it with everything turned off, but halfway I turned on the "highlight selectables" option, I kept clicking the correct objects just not in the right point it wanted me to. Besides this, my only other issue is that I got some serious lag during the start of the last chapter and I had to restart the game for it to "fix it self", but overall I liked it more than I thought I would, I'm looking forward to the next episode and already thinking about starting a second run with different choices.
I enjoyed this a ton. It's a cool new style of gameplay that absolutely fits with the medium of The Walking Dead.
Thanks for the review Fraser, you just sold a game to me!
Sounds like a buy!
I've enjoyed the Sam and Max games, but it was really the humour that saved the series for me - I never found the mechanics too engaging. BTTF was also alright, but again it had very little "game" to it.

But this. This is hands down the best game Telltale have made. It's a beautiful example of a point and click-action-adventure hybrid. If you like the comics or the show, you are going to love the game. I absolutely guarantee it.
Just finished Episode 1 and I love it,cant wait for the remaining episodes.
I ended up picking this up largely because it was Telltale (and because the demo piqued my curiosity) and despite the fact that I have literally no interest in the show or comics or even zombies in general I really enjoyed this.

You definitely don't need to be a fan to enjoy it.
After Jurassic Park: The Game(clever title), which I enjoyed as much as Jurassic Park III the movie, I was a bit hesitant to jump into another TellTale game, even if it was based on the excellent world of The Walking Dead. So, I ventured into the demo(PS3), loved it and and immediately purchased the season pass! So far, I'm digging the art style, intense moments and story progression. Way to go, TellTale! Can't wait for the upcoming episodes!
Downloaded it last night, played through it in one sitting and thought it was mighty fine. A little bit unpolished in places but nothing that really bothered me.

And yeah, the radio 'puzzle' was a bit of a brain fart. I love the fact that once you give her the batteries, she still can't get the radio to work. Why? Well, because she's put them in the wrong way round of course. Don't hold your breath for that Pulitzer, love.
I was worried about this series after being burnt out by the end of the Back To The Future games and hearing that Jurassic Park wasn't that fun. But the Walking Dead seems to be pretty good. I will be purchasing soon.
Glad to see that this is sticking closer to the comics than the tv show. That show was just a mess.
Sounds cool!
batteries? how do they work?
I had a major problem with the battery puzzle when I saw it in one of the trailers, too. I hope there might be more complex puzzles in future installments. I'm still on the fence about this. I want to play it and $25 overall doesn't seem so bad, but I'm just not sure.

I liked Indigo Prophecy years back so I'm thinking I'd like this.
Noo! Everyone still shitting over the jurassic park one. I liked it! xD
I'd give it a solid 9.0 myself.The story -and dialogs- rings so true and is much, much more compeling than almost anything out there.Only flaw I can think of, and is a minor one, is the invisible walls you encounter while exploring in certain places.Other than that, the game is amazing.I cannot recommend this one enough!
Just played for a hour tonight. I had a blast! the game was even extra awesome and intense with the NVIDIA 3D Vision setup.

Can't wait how the story unfolds!

I did made some wrong dialog choices though. Not because I regretted them later but because the time I had to choose an answer was too short. I had to pick something and twice it happened that I picked the wrong option.

had to resist the urge to restart the game/chapter but I will suffer through it. Will make the game more intense.
I'm a huge fan of the graphic novel yet constantly disappointed in the show. I'm glad the game is more of the former and less of the later. I do wish it had more puzzles and walking around segments but, whatever, it's solid enough that I don't have too much to complain about. This series is really going to make the summer video game drought bearable.
Actually, The Walking Dead means the people alive are walking dead, because when they die, not bitten, die, they become zombies and walk again.
Instant purchase for me and that's really 20 bucks well spent. I just hope episode 2 comes out soon, the first bit seems a bit like a kind of training ground.

Just wanted to say I personally had kind of hard times with my mouse wheel, the selection between different choices going to fast, it can get pretty frustrating at times, but I don't know maybe it's just me and that's something I need to set up in the computer system settings.
And one last thing I found it pretty annoying that being on a PC you can't check or change the controls all you get is a screen with a 360 controller; I know this being optimized for consoles and everything but we're not supposed to all have 360 controllers...
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I enjoyed this a ton. It's a cool new style of gameplay that absolutely fits with the medium of The Walking Dead.
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